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GSM Productions

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TimestampSince previousGameGSM Productions's comment
Dec 9 08:51:00 Chance Encounter (Grungi here :p) Had a lot of fun just using that lever, so so good. I love the idea behind the game, good choice for the theme. It is just too bad that when you complete the quest, you do not get another one via the objective slot machine at the top. Good job though!
Dec 9 09:07:00 16m 00s Room Nr.6 Very well done! When the gameplay clicks at the beginning of the game, it makes for a very good 'wow' moment. The game itself is a very good challenge for your spatial visualisation skills too :) The only thing I would have liked is, apart from some sound, a little more "tightness" and responsivity in the protagonist's controls. But other than that, excellent execution of the theme!
Dec 9 09:25:00 18m 00s A Fine White Line This was so intense :D The art style was super cool, and apart from that "duplicate item" bug (which did not prevent me to win the game on my second try), it ran very well. Hard to imagine it is the work of someone learning Unity from scratch. Kudos for that! The sound design in this is also stellar, as the timer runs out the whole escalation of police noises made the whole thing super tense. Really a superb entry, I think you could really, really take this further!
Dec 9 09:42:00 17m 00s Tiny Miner Very funny :) Altough, I got a crash (some internal error) after buying a cow an walking a few steps. The idea is simple, but well executed, and I loved the tone of the dialogs. Very good, will try again later to complete it :)
Dec 9 11:50:00 2h 08m Skyfarms I join the other comments about the scope missing and the difficulty.
Dec 9 11:56:00 6m 00s The Tower A nice game. A shame it's easy to only read the possibilities without actually reading the poem, just to deblock the different possibilities. I like it to look like an actual map with different levels. However, even if the visual is nice I find it a bit simple.
Dec 9 12:05:00 9m 00s Sprotzel I tried the web version and nothing happened when I press Space? :( I have a really hard time understanding the game. You talk about blobs of colors but it's impossible to know how many are left? <br/>Pretty designs though but...
Dec 9 12:24:00 19m 00s Soul Sleep Fun, but really, really hard to play when you don't havez a qwerty like us poor French-speakers. It would be great to be able to use either arrows or qsdw
Dec 9 12:30:00 6m 00s Match Cube Funny, even though the bugs make it really hard to play! Would win point if some music was integrated, too ;)
Dec 9 12:38:00 8m 00s SPIN-2 Really hard for me, and the visual effects adding and adding are really too much I think. They make it all to psychedelic to be played and hard to concentrate :( <br/>I like the idea though!
Dec 9 13:36:00 58m 00s Hard Winter Absolutely loved how your worked the theme into your game! This was not only innovative, but I found it very elegant as well. The game is indeed on the easy side when you have more than a couple turrets, but all in all this is really working! And the music was great, altough the SFX could have used a bit more work I think. But well done, had a lot of fun playing it :)
Dec 9 13:50:00 14m 00s P.Rick Airious Very challenging (never made it past level 30), but super fun gameplay! I loved how all the elements kinda did not "make sense" thematically, but what the hell, you do not care because all you are focused on getting that tricky jump to work. Honestly much more fun than I anticipated it to be from the screenshots, or the title screen. Good job!
Dec 9 14:31:00 41m 00s She's watching you... Very eerie! Props to you for using a custom graphics engine. While it made for some rough edges, I think you managed to convey the mood of your game really well! Gives off an old-school survival horror vibe, while being a twist on the classical 'fixed point of view'. I did end up being a tad disappointed by the actual ending, bug mad props nonetheless!
Dec 9 14:42:00 11m 00s Screen Savers The controls were quite fiddly and a bit frustrating, but I loved the concept behind the game, and I did push until I got to the end, chuckling a couple times along the way :) <br/>Congratulations for finishing and good luck in the voting!
Dec 9 18:31:00 3h 49m Tiny BasketBall Game Fun, but hard to get the ball up once it's on the ground. I had to start again to be able to play. But then I managed to get some points, so... :) <br/>The sounds are bit aggressive to the hear, after a while, though.
Dec 9 18:39:00 8m 00s Ghoul Rush Very funny! I liked the "braaains" they say all the time!
Dec 11 07:38:00 36h 59m PaintBoxWars I loved the overall mood of this, even though as a game it does not "play" very well, since the cubes just make it very difficult to navigate around the game world. And altough it is a bit too psychedelic to play for an extended period of time, I loved where you went with this!
Dec 11 08:13:00 35m 00s Castle of no escape Really loved the idea, even though it was very, very hard. Almost impossible to clear out a floor, really. And had I not read the description, the "stats are health" would not have been super obvious (plus they make battles increasingly harder). But I think that is an idea worth exploring further. Good job!
Dec 11 08:21:00 8m 00s Psychologist Simultor 2015 That was pretty clever and funny :D I love how the instructions only speak about the patient, but immediately when you get into the game you see what it is really about. Really good idea!
Dec 12 11:58:00 27h 37m rogodo The game is simple but enjoyable. Feels rather solid, and the audio is quite good. Well done!
Dec 12 12:05:00 7m 00s FEMA Break Well done for a compo game! The controls were a bit finnicky, and I did not try "space" for a while because I was clicking on things, but once I got that figured out it was fun to solve the puzzle.
Dec 12 12:11:00 6m 00s CSplatterX Some good music choices, but overall, if the idea is interesting, the execution was lacking. Be it in terms of presentation (no sfx, very little animations, bland arena, ...) or deeper gameplay. I kept at it for a while to see what other physics effects there would be, but soon even 20 seconds seemed like too long a time to wait. But think about taking this idea further, you could do pretty interesting things with the core concept I feel.
Dec 12 12:19:00 8m 00s Tiny Adventure This was absolutely amazing! I loved the concept, and altough it would probably need some refining if you wished to properly release it, it had style to spare, and the game felt very polished, even if a bit on the hard side! Super well done though!
Dec 15 21:11:00 80h 52m The Eternal Bee Really love the atmosphere of it. Even though really simple gameplay-wise, it fit the theme and the topic just too well. Nicely done!
Dec 15 21:19:00 8m 00s No Rest When it's Over Loved the mood of the game, but you could just power through research and find the answer, even with most other people not being there anymore. Would have liked to see if there was something else to do. Overall a nice experience though!
Dec 15 21:23:00 4m 00s Rringo Great mood and looks, and neat idea, but it was not super clear how I could find the apple, so I kinda killed indiscriminately until I somehow won. That title screen is A+ though!