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Feedback comments for LD26
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| Timestamp | Since previous | Game | zatyka's comment |
|---|---|---|---|
| Apr 29 05:12:00 | Two Players Required | The pong stage was fun. I didn't understand what was going on with the balancing game unfortunately. <br/> <br/>I especially enjoyed the fact that the 2 buttons were next to each other for 2 people. I'm guessing that was a conscious choice. | |
| Apr 29 05:31:00 | 19m 00s | Kitten's Pixel | Very pretty, and very silly. I enjoyed it, but wished there were more to it. |
| Apr 29 05:39:00 | 8m 00s | Shoot the Apple | I didn't think I'd enjoy the game after seeing the first level, but I finished it, and enjoyed it (1430). I especially enjoyed rapid firing the apples. Nice job! |
| Apr 29 05:48:00 | 9m 00s | Life! | Nice blend of 2 very different genres. The movement wasn't smooth (possibly because I'm playing on a macbook air), so it was difficult to time everything. I'm going to have that little song stuck in my head for the next hour. |
| Apr 29 16:12:00 | 10h 24m | Nod | Great style and use of theme. My only complaint is that the text speed was just a bit too slow. It took me a while to get all the endings, but it was worth it. Overall, very impressed. |
| Apr 29 16:17:00 | 5m 00s | ...---... (sos) | Very simple, but very entertaining. The sounds, graphics were very appropriate. Nicely done. |
| Apr 29 17:36:00 | 1h 19m | Floating Point | Wow, what an interesting idea. Very well executed as well. The opposing graphics are quite nice and effective. I'd love to see an expanded post-compo version. |
| Apr 29 23:53:00 | 6h 17m | Telekinetic Minimalist Cult 5: Packrat Nightmare | This was great. I liked your take on the theme. Very silly, but very fun. The controls were a bit choppy. It would have been nice if there were a way to skip the opening (because I had to restart a few times). Nice job overall! |
| Apr 30 00:01:00 | 8m 00s | MinZ | Interesting and original gameplay. It was a challenge to thing ahead of each pieces moves, but I eventually got the hang of it. My only complain is that I found the first couple levels a bit frustrating due to the slower speeds, and me getting used to the controls. Overall, very nice. |
| Apr 30 00:21:00 | 20m 00s | Beware the Tiles | Definitely could use a speed boost. I loved the false sense of security you get when all the blue tiles are on the board drifts away as they disappear. A very simple game, but I enjoyed it. |
| Apr 30 13:38:00 | 13h 17m | Potato Dungeon | Awesome game, I just beat it. I loved the art style, and simple gameplay. This one is going to be a frontrunner for sure. |
| Apr 30 13:39:00 | 1m 00s | Save the Potato, Save the world. | Challenging, but very fun. Never got boring with such diverse level mechanics. Awesome graphics too! |
| Apr 30 13:44:00 | 5m 00s | Combattant | Creating a fighting game is quite an undertaking in 48 hours. I enjoyed it. You nailed the mechanics. I'd love to see an enhanced/polished version with some better AI (and hadouken). <br/> <br/>Go C2! |
| Apr 30 13:51:00 | 7m 00s | Rhythm Serenade | Very cool concept, and I think the graphics fit perfectly with the theme. I agree with _Rilem that I had to retrain my fingers to do something when landing, but that's not a bad thing. I also found a few game-breaking bugs: <br/> <br/>-Camera lost focus on me, and I rolled off screen <br/>-Stuck in a wall <br/>-Hover in mid-air <br/> <br/>They usually occurred when hitting multiple keys. |
| Apr 30 14:06:00 | 15m 00s | Mini Malice | Go C2! <br/> <br/>Definitely enjoyable. You don't see to many games with that ridiculous an opening scene (I loved it). It was very satisfying to collapse the structures, but collecting the souls did get a repetitive after a while. I also dug the art style. I'd love to play an expanded post-compo version. |
| Apr 30 14:14:00 | 8m 00s | Way Home | It took me a while to figure out what to do, but afterwards, I very much enjoyed the game. The graphics and sound really created a nice atmosphere. Adding a fast forward button was an excellent idea. My only major complain was the text was a bit small, and hard to read. Making it a bit larger, and giving it some kind of background would help a lot. <br/> <br/>Nicely done! You can do some pretty amazing 2D stuff with C2. |
| Apr 30 14:19:00 | 5m 00s | Battery | One of my favorites! Very nicely blends an original idea with classic gameplay. |
| Apr 30 15:15:00 | 56m 00s | Arena | Very simple, but very cool. I loved the style of just about everything. It took me a little while to get acclimated to the controls, but that didn't take away from my enjoyment of the game. My only complaint is the sound rubbed me a wrong way, but overall, excellent job! |
| Apr 30 15:33:00 | 18m 00s | Equalizer | Very clever level design. It took me a little while to really understand the mechanics, but that didn't stop me from enjoying the game. Overall, great job! |
| Apr 30 19:44:00 | 4h 11m | Ludum lupus | Great job on the atmosphere. Everything blended together quite well. I wish it were a bit longer though. |
| Apr 30 19:51:00 | 7m 00s | Dieter Rams Memory | Nice job remixing an classic game. I enjoyed the art. I'm not really a fan of memory games, so I only went through 8 or 9 rounds. My only suggestion would be to let the player repeat the pattern as fast as they want. |
| Apr 30 19:56:00 | 5m 00s | Blue and Yellow | I found the controls and red blocks a bit unforgiving. The controls because sometimes my momentum would kill me (though this may have been intentional), and the red blocks because sometimes they'd appear on top of me. Other than that, I enjoyed it! :) |
| Apr 30 21:15:00 | 1h 19m | Sunset Death | Great atmosphere, style, and animations. It took me a few rounds to really get the timing. It would have been great if there was an option to play the computer. |
| Apr 30 21:24:00 | 9m 00s | Less than Shadows | It took me a minute to realize what the "shadows" were, and I found the controls a bit too unforgiving. Basing movements on shadows is an idea that could be very interesting if fleshed out. |
| Apr 30 21:27:00 | 3m 00s | MiniQix | Great use of the theme. I really liked how the board ended up looking. I really wish you could move faster though. Overall, nice job. |
| Apr 30 21:54:00 | 27m 00s | The epicly short adventure | I really enjoyed this one. The art reminded me of LOOM for some reason. Would love to see this expanded into a full game. |
| Apr 30 22:06:00 | 12m 00s | The Square - By Suese | I really liked this one. Great surprise opening, and fun game play. Nice job! |
| Apr 30 22:25:00 | 19m 00s | Super 1-Bit Space Arena | I really like this one. The graphics were perfect, and the game felt quite polished. |
| May 1 02:47:00 | 4h 22m | Radius minigolf | Pretty neat. I found it very difficult to accurately aim my hit. A nice use of the theme. |
| May 1 02:58:00 | 11m 00s | LoneStranger's Drag | Great use of the theme. The music added to the experience as well. Nice job! |
| May 1 03:25:00 | 27m 00s | Persist | Great art. A fun game overall. My major complaint is the player seemed to have way too much inertia, but that may just be me. Keep up the good work! |
| May 1 13:08:00 | 9h 43m | quadTRI | Instructions would have been helpful, but I eventually figured it out. You rarely see this type of game in LD, so it was quite refreshing. I enjoyed the style, and simplicity of gameplay. Nice job! |
| May 1 13:20:00 | 12m 00s | Golden Age | Very nice game. I enjoyed the progression. I especially loved when you would rip through the blocks in breakout. Very nice job! |
| May 1 14:35:00 | 1h 15m | You Must Escape | Simple and beautiful. Very nice job creating a suspenseful. Excellent work! |
| May 1 14:44:00 | 9m 00s | AlterSpace | Cool little game. I ran into a few bugs (spikes getting stuck in other blocks, and not being able to let go of pieces), but it didn't stop me from finishing the game and enjoying myself. |
| May 1 17:52:00 | 3h 08m | Steve Can't Zen | I don't really know what I just played, but I loved it. Great job! |
| May 1 18:03:00 | 11m 00s | Art Attack | I love point and click games. It's quite ambitious to create on in 48 hours, so nice job. The graphics went well with the theme, but I personally found them too distracting. Overall, nicely done! |
| May 2 00:33:00 | 6h 30m | LDRU | That was pretty fun. I just wish it were longer. |
| May 2 00:45:00 | 12m 00s | Game of Rows | Very simple and fun puzzler. Nice job! |
| May 2 01:02:00 | 17m 00s | The Time Saver | I enjoyed the audio most of all and I was digging the old DOS style. I found the levels were a bit tedious, mostly because I would look at them, almost immediately see what needed to be done, and then have to slowly move my way back and forth across the screen. However, the levels did get more interesting as the game went on. I'd suggest making the first few levels more compact, and make them large as they get more complex. |
| May 2 01:11:00 | 9m 00s | Shadows | Like others, I found the game play a bit confusing. However, I loved the simple contrast of dark and light. Also, nice death effect :) |
| May 2 01:16:00 | 5m 00s | Defenders of Order | At first I was like "What the hell is this", then when I got the aiming, I really really liked this. I thought you did a great job interpreting the theme. I hope you keep working on this! |
| May 2 02:03:00 | 47m 00s | Tiny Runner | Nice use of the theme. I played a few rounds, and definitely enjoyed myself. I imaging this being a mini-game in warioware type game with similar mini-games. |
| May 2 02:09:00 | 6m 00s | Shp Shft Mz | Has potential, but was too short. Also, ran into some strange collision detection in the narrow passages. |
| May 2 02:13:00 | 4m 00s | Runaway Money | Very nice! Played with my roommate. We had a fun :) |
| May 2 02:22:00 | 9m 00s | Composition Number 10 | I definitely enjoyed that and dug the music. Keep up the good work! |
| May 2 02:37:00 | 15m 00s | Mini Hero | These types of puzzle games aren't my cup of tea, but I completely recognize how well done this game is. Keep up the good work! |
| May 2 02:40:00 | 3m 00s | Zero. | Nice use of the theme. I played with my roommate, and we both enjoyed it. I'd love to see an expanded version. |
| May 2 02:57:00 | 17m 00s | This One | I loved the effects of the powers, but found it a bit repetitive. I basically used "D" followed by "A", and that wiped out most of the enemies. I hope you expand on the game because it definitely has potential! |
| May 2 03:05:00 | 8m 00s | BlockBall | Well that escalated quickly :) <br/> <br/>Very nice job, I enjoyed that quite a bit. I especially liked how suspenseful it got right before you died. Keep up the good work! |
| May 2 03:09:00 | 4m 00s | Project Status: Abandoned | It ran fine for me on Windows 8. There wasn't much to it unfortunately, but I liked the graphics style. I hope you keep with it and create the game you wrote about (it sounds pretty interesting). |
| May 2 03:15:00 | 6m 00s | Minimal RPG | Well executed mechanics, but it got repetitive pretty quickly. I got slaughtered twice by a random hard spawn (or maybe I just sucked). I hope you keep with it, and flesh it out because it definitely has potential! |
| May 2 03:26:00 | 11m 00s | Context is Everything | The controls felt a bit off. I actually enjoyed the graphics... probably because you so often have to figure out what is a good floor, or what is a bad enemy. I hope you keep working on it! |
| May 2 03:28:00 | 2m 00s | Tactical Spreadsheet | Kudos to you on the creative idea and use of the theme). This type of interesting game is why I love LD. |
| May 2 14:20:00 | 10h 52m | Four Scepters | I thought this was excellent. Great implementation of the theme with the battle system. Thoroughly challenging, without being frustrating (at least for me). Very nicely done, and keep up the excellent work! |
| May 2 14:41:00 | 21m 00s | Mondrianarium | I enjoyed this a lot more than I thought I would, and played several times. Very nice job! |
| May 2 14:49:00 | 8m 00s | NoBility | Loved the music and art style... sad I couldn't get past level 7. |
| May 2 14:59:00 | 10m 00s | ++Pet; | I hope you're feeling better. I think I figured everything out. I eventually just offed my little guy because I didn't feel like literally putting up with it's crap anymore. Overall, I enjoyed the game; I just with it were more fleshed out so I could have enjoyed it even longer. |
| May 2 15:32:00 | 33m 00s | TNAFT | A rare type of game to see on Ludum dare. I really enjoyed it. Keep up the good work! |
| May 2 16:05:00 | 33m 00s | My Peculiar Car | Very fun game. Interesting game play mechanic. I played it quite a few times before I finally made it to the end. I hope you participate in the next LD! |
| May 2 16:13:00 | 8m 00s | DIG QUEST Deluxe: ASCII Mining Adventure | That was fun and remarkably complete! It reminded me of a few dos games I played in my youth. |
| May 2 16:24:00 | 11m 00s | Squeezed Out | Awesome use of the theme, and quite fun too. Keep up the good work! |
| May 2 17:36:00 | 1h 12m | Eternal Journey | Definitely had fun playing, and I was really digging the graphics. Some action-y background music for battles would have given the game a really epic feel. An option to make the battles system "active" (meaning that the time bars wouldn't stop when it was someone's turn) would have been cool. I hope you keep working on this! |
| May 2 17:46:00 | 10m 00s | Ten Levels | I really like how you used the theme. You exemplified getting the maximum effected out of a few objects. Nicely done... I couldn't make it past level 7 :( |
| May 2 19:22:00 | 1h 36m | nadir | You're actually the reason I started doing Ludum Dares. I found Endeavor, loved it, tracked its origins, and here I am. Anyway, I always look forward to playing your LD games; you come up with very interesting ideas. This one has a very "choose your own adventure" feel to it. Very simple, but tons of depth. I very much enjoyed playing it. Keep up the excellent work, and I'll be keeping an eye out of your LD27 entry. |
| May 2 19:39:00 | 17m 00s | Mystic Door - by The Mystic Souslik Team | Loved the idea, and the art style. If you threw in some ambient music, I think it would totally draw the player in. The choppiness of jumping was a little much, but aside from that, I really enjoyed this one. I hope you keep working on it! |
| May 2 23:06:00 | 3h 27m | Bell Curve | Nice use of the theme. The music really helped the atmosphere. Interesting little game. |
| May 2 23:11:00 | 5m 00s | Quanta | Simple and fun. You really exemplified the theme well (5 stars from me). Frame rate dipped pretty low on one game where I had 450 pieces (though I am playing on a macbook air). Nice job! |
| May 2 23:15:00 | 4m 00s | BASHLAND - Breakout Mario Mashup | Very very pretty, and quite fun. Nicely done! |
| May 2 23:19:00 | 4m 00s | MiniMemory | If your goal was to clone simon in a 3d environment, you definitely succeeded. My major complaint is the slow speed. Entertaining for a bit, though I'm terrible at at memory games. I hope to see you at LD 27. |
| May 2 23:32:00 | 13m 00s | Gallery | Great puzzle design and difficulty curve. My only gripe was the text between levels. I found it interesting at first, but ultimately I just wanted to get to the next level. Great job overall! |
| May 2 23:50:00 | 18m 00s | Kriok | Very clever level design, but gets very difficult, very fast. Nicely polished. Keep up the good work! |
| May 3 00:06:00 | 16m 00s | QbQbQb | Very very nice and polished. My only real complaint is that it was sometimes difficult the color of a block coming down vs the same color block on the surface. Other than that, I really really liked it. |
| May 3 00:38:00 | 32m 00s | F*** This Job | I loved it. Lots of fun. |
| May 3 02:06:00 | 1h 28m | Circle Barrage | That was pretty neat. It looked like little google chrome logos were getting shot out. |
| May 3 02:18:00 | 12m 00s | Essense | I beat it. It was quite enjoyable. My favorite board was the one with all the spike coming at you. I hope you keep working on it. |
| May 3 02:26:00 | 8m 00s | Broke Down | I enjoyed this. My favorite twine game so far. |
| May 3 02:31:00 | 5m 00s | M | You don't get much more minimal than this. Like others, I really enjoyed the music. I also like how you gave the player so many choices of how to play the game. |
| May 3 02:51:00 | 20m 00s | Neverending bricks | Not the most original idea, but executed very very well. Very polished and most of all, fun. I played it for quite a while. |
| May 3 03:04:00 | 13m 00s | Minimalist Art Club | Nice implementation of the theme. I was expecting it to be too difficult to get an image correct, but your hints made it just the right amount of challenging. The controls were a bit hard to take since we're all so used to paint programs that can be manipulate layers so quick an easy, but this really isn't a major issue. I definitely enjoyed this one! |
| May 3 03:16:00 | 12m 00s | The Sentient Cube | Christ that was both a lot of fun and a pain in the *** to control. I loved the idea and style. Great work overall! |
| May 3 03:59:00 | 43m 00s | Justice | That was really great. I really enjoyed learning all the aspects of the story. My only suggestion would be to either allow the player to advance the text, and/or speed up the game clock. Excellent story telling! |
| May 3 04:08:00 | 9m 00s | Complete Revenge: A Hero s Journey | I couldn't make it very far. I couldn't tell if it was because the controls/collision were a bit choppy, but I kept dying over and over. I did like the graphics and music though. I'd love to see a post-compo polished version. |
| May 3 04:16:00 | 8m 00s | Conversion | That was pretty cool. Definitely a very interesting experience. |
| May 3 04:25:00 | 9m 00s | Moonshot | Very fun. I hope you keep working on it. This could be a great mobile app. |
| May 3 04:28:00 | 3m 00s | LOWBAT | Cool gameplay idea, and I really enjoyed the graphics style. The platforming mechanics could be definitely be tightened a bit. I look forward to playing the enhanced version! |
| May 3 04:56:00 | 28m 00s | Hell Hole | Wanted to play this game more, but couldn't make it very far due to the difficulty. I'm hoping for a post compo version :) |
| May 3 05:34:00 | 38m 00s | Feint Signal | Very fun to play. |
| May 3 20:07:00 | 14h 33m | (Follow the) Line | Great job. Great potential for a successful mobile game. |
| May 3 20:14:00 | 7m 00s | ... | Lots of fun. Great puzzle design. Nothing to complain about. |
| May 3 22:51:00 | 2h 37m | mal | That was trippy man. Like others, I had a very hard time finding the holes. Also, if I was up against a wall, I could see though it. Nice scary |
| May 5 01:43:00 | 26h 52m | beTween | Very simple, and very fun. I enjoyed this one quite a bit. Excellent use of the theme. |