Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → zatyka
Feedback comments for LD27
zatyka's games and stats for all events →
| Timestamp | Since previous | Game | zatyka's comment |
|---|---|---|---|
| Aug 27 01:01:00 | Poppy vs. the Night | Wow. That was pretty intense. It took me a couple rounds to really figure out what I was doing, but once I got the hang of it, it was quite fun. Like others, I thought the music really stood out. Nicely done. | |
| Aug 27 01:15:00 | 14m 00s | Inversion | It took me a while to really wrap my head around the strategy of gameplay. Once I got the hang of it, I definitely enjoyed it. I do wish it was more clear when the board was going to rotate... I didn't see any indicator so it seemed to move at random. <br/> <br/>Overall, nice job. |
| Aug 27 01:29:00 | 14m 00s | 30 Second Olympics | That really brought me back to my days of button mashing NES olympic games. I tried about 8 times, and couldn't beat the computer. However, it did keep me interested... it became my goal to beat the CPU in at least 1 event. Nice job for something made in such a short amount of time. |
| Aug 27 01:55:00 | 26m 00s | No Time For Dungeons | Things got repetitive pretty fast, but the upgrades kept me going. I maxed out all my gear, and opened the treasure chest. Is that the complete ending of the game, or was I missing something? <br/> <br/>I ended up muting my speakers because the sound got a bit too repetitive. The graphics were well done. The character movement was a bit shaky, but I eventually got the hang of it. Overall I found it quite fun. <br/> <br/>I hope you continue working on this one (maybe for the October challenge), because it certainly has potential. |
| Aug 27 02:05:00 | 10m 00s | VoxSculpt Challenge | The controls were a bit finicky and difficult to grasp, but once I got the hang of it, I could finish levels pretty consistently. I definitely like the concept and enjoy an expanded version of the game. <br/> <br/>Congrats on you first Unity game. |
| Aug 27 03:48:00 | 1h 43m | Kitty Force 10 | Very catchy graphics for a very nice platformer. My only real critique is that some of the areas were frustratingly difficult, especially bouncing on the dots. <br/> <br/>You did a really great job overall. |
| Aug 27 03:55:00 | 7m 00s | Escape Base 10 | Nice platformer puzzle game. Clever level design. Very nice for your first time. Hope to see you in the next LD. |
| Aug 27 22:08:00 | 18h 13m | Feisty Forest | The artwork was awfully cute. The levels were simple, and pleasing. The bear level could use some work. The bears didn't reach me, and I don't think the candy did anything when I hit them. I found the font a bit distracting, but it didn't take away from my enjoyment of the game. I also liked the tie in with little red riding hood. <br/> <br/>Congrats on your first Ludum Dare. I hope to see you at the next one. |
| Aug 27 22:17:00 | 9m 00s | Run, Panda, Run! | Ridiculous... but I enjoyed it quite a bit. It had me hooked for a lot longer than I would have guessed. The game could definitely use polish, but you have a really nice, enjoyable prototype here. Very nice job. |
| Aug 27 22:26:00 | 9m 00s | Maze of Kaboom | The controls were a bit difficult... things were a little "slidy". It would have been nice to move diagonally. The game also froze when I beat the 3rd level. A reset function would have also been nice. Nice graphics... reminded me of pokemon. I was kinda bummed out that there were only 4 levels because I liked the mechanics you built in there. It definitely has potential. |
| Aug 27 22:35:00 | 9m 00s | Rabbits farm | I really liked the mechanics, and strategy involved. Things can get quite out of hand quickly, and you can get overwhelmed, but that's not a bad thing. A nice turn out for 14 hours of work. |
| Aug 27 22:45:00 | 10m 00s | Balloon Rescue | Cool little balloon fight/joust clone. The AI was a bit too much for me, I found the computer players more frustrating than challenging. I enjoyed the graphics. |
| Aug 27 22:53:00 | 8m 00s | 10 Second Dragon Feeder | Pretty neat. I ran into a few bugs... mostly when trying to skip the level's demo. I still beat it and enjoyed it. Nice idea, and cool dragon. <br/> <br/>I hope you keep working on it. |
| Aug 27 23:00:00 | 7m 00s | 1 to 9 in 10 | This one had me hooked for longer than I expected. It's very simple, but enjoyable. It also feels nicely polished. Nice job. |
| Aug 27 23:10:00 | 10m 00s | Mechanical Covert Espionage | The text was way to small, and I wish some of the animations were a bit faster, but overall, a very nice job. Great graphics and audio. Gameplay was quite tricky, but definitely got me hooked. Hope to see you in the next one. |
| Aug 27 23:29:00 | 19m 00s | Mebby | Dude, that was awesome. I loved the variety of weapons, the art style, the music, and pretty much everything else. It's a lot to take in, but I really enjoyed it quite a bit. I hope you keep working on it. |
| Aug 27 23:29:00 | 0s | Legend of Troll | Like others have said, great art style, and extremely polished. Fun game, but some more instructions would definitely have been appreciated. Has potential to be a cool iphone/android. Well done. |
| Aug 27 23:29:00 | 0s | Killer | I enjoyed that quite a lot. I found the difficulty curve a bit high, but other than that, there isn't much to complain about. With a little more work, I could totally see this being an iphone or android app. Keep up the good work. |
| Aug 27 23:33:00 | 4m 00s | Film Leader | I liked the style you used. The jumping was a bit floaty... but that was probably intentional. Best implementation of the theme so far, and it was nicely polished. Keep up the good work! |
| Aug 27 23:57:00 | 24m 00s | LagBird | This was the first time I've ever seen lag as a gameplay mechanic. Ruthlessly annoying... but I mean it in a good way. I liked the bird. |
| Aug 28 00:01:00 | 4m 00s | 10 Seconds of Love and Anger | I enjoyed playing through this. The art style was pretty cool, and I liked swiping my fingers across the number keys... nice subtle use of the theme. I just hope there was a bit more to the game. |
| Aug 28 00:10:00 | 9m 00s | Anti - Explosive Babies | Nice game, with awesome music. Well planned, and challenging levels. Cool death effect. My only complaint is that the 10 second time limit never seemed to have a huge effect on game play. Overall, very nicely done! |
| Aug 28 00:14:00 | 4m 00s | Hair Cop | Nice job, I enjoyed it. Cool old-school graphics. Somethings very satisfying about kicking in the doors. |
| Aug 28 00:20:00 | 6m 00s | Choice Matters | I found this game quite refreshing since you don't see this genre often in LD. I actually laughed a few times. The 10 "seconds" really game the player a big sense of urgency. Keep up the good work. |
| Aug 28 00:27:00 | 7m 00s | Haraka | Very challenging to the point of frustration. I liked it. |
| Aug 28 00:32:00 | 5m 00s | Almost Fluid Plantain | Very silly, but a unique, fun little "game". definitely a fun entry. |
| Aug 28 00:39:00 | 7m 00s | Jack and the Alarm Clock | Great graphics, a nice tie in with the fairy tale, a bit silly, and very well polished. My only major complaint is that the jumping mechanic was a but unforgiving. I also with the platforms were jump-through so you could just up through them from the bottom. Overall, very nice job. |
| Aug 28 00:49:00 | 10m 00s | Duke Dashington | Well done sir. Great graphics, well through out levels, and very polished. My only issue was the side dashing controls. I hope to see a post compo, or complete version. Keep up the good work. |
| Aug 28 00:55:00 | 6m 00s | GitGirl - Conflict Resolver | Very nice graphics, and fun rotating level mechanics. My only issues are the jumping control, and the lack of more levels. Nice job through! |
| Aug 28 01:07:00 | 12m 00s | ARGENTUM FORM | Very nice atmosphere. It took a while to hunt everything down, and since it was easy to lose your bearings due to the rotation, it would be helpful to have some kind of map. It's quite a lot of content for 3 days work. Very nice job! |
| Aug 28 01:22:00 | 15m 00s | 10 Second Army | Very nice. One of the most fun games I've played today. I liked the art style tool. The scrolling at the beginning of each level got a bit tiresome, it would be nice if you could skip it. I also wish there were more levels. Overall, very nice! |
| Aug 28 01:32:00 | 10m 00s | Life goes by in 10 seconds | This game really had an interesting vibe. At it's core, it's just a simple basic platformer, but you added a nice spin with the real world analogy. I think it could have been even better with giving the player more choices that affect the game's outcome. The movement and jumping were a bit wonky, but overall, it was quite nice. |
| Aug 28 01:41:00 | 9m 00s | PILLOWMAN Defeats the Robots | I had some nasty intermittent lag, even in chrome. Graphics were cool. Nice idea, and fun gameplay. It could definitely use some polishing. |
| Aug 28 01:46:00 | 5m 00s | 10 Seconds Flat | Nice job for such a small amount of time. I played it for longer than I expected. Simple and entertaining. |
| Aug 28 01:52:00 | 6m 00s | DogRocket | This one just SCREAMS of potential, but the rushing around to get things done in 10 seconds, combined with the falling items shifting everything around just made it more frustrating than challenging. I really liked the style of graphics, and the interesting mechanics of each part. I'm hoping for a post compo version because I really would like to play it. Like I said... screams of potential. |
| Aug 28 02:02:00 | 10m 00s | 10 Seciond Patriot | I got in a bug with the 3 vertical green wires, and the level kept looping. The text was hard to read at times, and it was kinda hard to keep track of the next text that was supposed to be read. I did enjoy the intentionally ridiculous art style. I hope to see you in the next LD... Construct 2 is a great tool, especially for these competitions |
| Aug 28 02:06:00 | 4m 00s | Cube of quads | Quite entertaining and fun, although I wasn't a huge fan of the camera perspective. I liked the laser sword, and the music was bad ass. |
| Aug 28 02:11:00 | 5m 00s | Mocap Guy | This was a lot of fun. I really enjoyed it... a lot more than I would have guessed. Really nice work. |
| Aug 28 02:16:00 | 5m 00s | FSCK - A Hard Drive Story | Cool vibe to the game. The music and sound effects really add to the game. I also really liked the different modes... I became quite good with them. My biggest gripe was that the enemy red dots would sometimes spawn right next to, or on top, of me. Fun little game. |
| Aug 28 02:23:00 | 7m 00s | KunoNoOni's Magical Star Saga | Seriously, this thing is awfully tough, and can get quite frustrating. I finally made it through though....but man, when I fall down 2 levels of floors, I just want to chuck my keyboard against the wall. If that's what you were going for, it was a phenomenal success. I mean this all in the nicest way possible of course :) |
| Aug 28 02:32:00 | 9m 00s | Heaven's Intern | Beautiful entry. Some of the things in the game made me chuckle. I enjoyed it... very fun. I just wish there were more to the game. |
| Aug 28 02:38:00 | 6m 00s | Blinking | Nice use of sound. A nice job overall, though a bit too simple for my tastes though. Would like to see a post compo version with more levels, and a more forgiving difficult curve. |
| Aug 28 12:31:00 | 9h 53m | The Thief | The shaking effect gave the game a nice sense of urgency. The game had a good amount more strategy than I had originally though. It could definitely use some polish, but I enjoyed it. |
| Aug 28 13:49:00 | 1h 18m | Hallucivian | Really nice job. Definitely one of my favorites. This has iphone/android app potential written all over it. |
| Aug 28 15:38:00 | 1h 49m | Solitude | Very nice, and extremely well polished. Lighting system and music added a lot to the mood, and the story kept me going. My only complains are that I didn't care for the sound effects, and I wish I could go through text a bit faster. Well done. |
| Aug 28 17:14:00 | 1h 36m | Deathwish Dan | Dude, that was awesome. Great art, and very funny. One of my favorites... I just wish it was longer. |
| Aug 28 22:09:00 | 4h 55m | (48Mins) Can You Count To... | Nice 48 minute game. I liked it. |
| Aug 28 22:17:00 | 8m 00s | Valdo | Clever game. Great level design. It's a really nice prototype with a lot of potential. |
| Aug 28 22:33:00 | 16m 00s | Meowfinity and Beyond | Nice graphics. I liked the way pictures move accross the screen when someone talks. Nice platform design. I found the slow moving a bit annoying once you get to 5 seconds. Nice job overall! |
| Aug 28 22:37:00 | 4m 00s | Can You Save Her? | A cool and unique use of path finding. Simple, fun little game. |
| Aug 28 22:45:00 | 8m 00s | Anti-Grav Drive | Fun game. It definitely kept me interested. I liked the style of game as well. I think it has a good amount of potential. |
| Aug 28 23:12:00 | 27m 00s | 10 Seconds to Self Destruct | Like others have said, the jumping could definitely use some tine tuning. Otherwise, a nice little platformer. |
| Aug 28 23:29:00 | 17m 00s | Deadly Sunrise | Very well thought out and executed game. Nice graphics, and clever gameplay. I found the jumping a bit frustrating, which made the game feel a bit unfair too quickly. The sun really gave a sense of urgency, which added to the mood. It was also nice that you added the distance as well. Nice job! |
| Aug 28 23:34:00 | 5m 00s | little mishmash | Kinda interesting. Nice color selection. I'd be interested in playing a more complete version. |
| Aug 28 23:41:00 | 7m 00s | Speedrun | It's a platformer, but I don't think I'd call it generic. I enjoyed the different mechanics. Clearly you put some though into the level design. The only thing I really didn't like was the piercing sound effect each second. There's definitely room for improvement, but it was still pretty cool. |
| Aug 28 23:46:00 | 5m 00s | Hell Pizza | Cool music, and wild background were my favorite parts. I really don't know what that was. |
| Aug 29 00:11:00 | 25m 00s | The only one | Very nice job. Loved the art style, and very nice story. I didn't realize you had to perfectly run to that spot in the western screen for a while, and I just kept searching around, which was a bit frustrating. Other than that... I really enjoyed it. Very nice job. |
| Aug 29 00:14:00 | 3m 00s | Ten Second Clone | Really cool idea, with a lot of subtitle strategy involved.. It could definitely be polished up, but this definitely has potential. |
| Aug 29 00:17:00 | 3m 00s | 10 Second Dash | Brings me back to my days of playing NES olympic games. I sucked at them before, and I still do... after multiple tries, I couldnt even come close. |
| Aug 29 00:20:00 | 3m 00s | Potato Lagoon | The gameplay was pretty difficult to get used to, but I really liked the art great style and music. Pretty cool overall. |
| Aug 29 12:52:00 | 12h 32m | exposure | Hey Zillix. I always make sure to play your ludum dare entries. As usual, I found your game to be very interesting, and made sure to replay it to get each possible ending. You did a really nice job of creating your own little world in the game, and when the golem finally comes alive, it's quite exciting. The movement and jumping mechanics worked out well, and the graphics were nice too. <br/> <br/>As others have said, the objective isn't too clear in the beginning of the game. I'm not saying that isn't a bad thing for the player to have to figure it out, but I can see why others may have wanted a more clear path laid out. <br/> <br/>The only thing I would suggest (and this is getting a little nitpicky) is to possibly change the music when the golem comes alive. I found it to be a little "gameshow-y", and some more epic music would add to the excitement of it coming alive. Overall, I loved it! <br/> <br/>Keep up the good work. I'll be looking forward to your LD28 entry. |
| Aug 30 20:44:00 | 31h 52m | Crazy Genetist | Neat little puzzle game. The music went well with the game, but got a little repetitive after multiple plays. A lot of the game comes down to luck, but I played it a lot longer than I would have expected because it was simple and fun. |
| Aug 30 20:52:00 | 8m 00s | The Run | The wall sticking really threw me off since I'm so used to that not being an issue in platformers. I kind of liked having to re-train my brain to adapt. There's something very satisfying about bounding off the walls. <br/> <br/>The jumping mechanics felt a bit off. For example, when your momentum was going right, and you hit left, I wouldn't expect to immediately have all momentum move int he left direction. <br/> <br/>As others have said, this could definitely use some polish, but it's quite fun, and I enjoyed it. |
| Aug 30 20:58:00 | 6m 00s | Blanked. | I really hope you continue working on this game. I really ate up the graphics, music, and mood. |
| Aug 30 23:31:00 | 2h 33m | AEREO | I don't know if I can really say what I liked so much about your game, maybe the art, maybe the simplicity. There wasn't much gameplay, but for what it was, it was pretty damn cool. |
| Aug 30 23:39:00 | 8m 00s | Hide For Your Life | Nice use of contrasting music. I found it to be a little on the easy side. I was hoping there would be a bit more strategy involved. I hope you keep working on it. |
| Aug 30 23:48:00 | 9m 00s | speedy sloth | My reaction time is not good enough for this game. I couldn't make it very far. I think slowing things down, or giving the player some more room to see what's ahead would make the game a bit more fun. I do like to silliness of it all though. |
| Aug 30 23:51:00 | 3m 00s | How works on russian post | Very nicely done. I enjoyed this one quite a bit. |
| Aug 31 00:03:00 | 12m 00s | Cautionary Halt | I made it up to level 6 before I couldn't take the slowness any more. Otherwise, a decent little platformer. I liked the guillotine. |
| Aug 31 00:14:00 | 11m 00s | Hype | Very nice. Well thought out level design. Cool color choices. It could definitely use some polish, but its quite nice. |
| Aug 31 00:22:00 | 8m 00s | Keep Up | A really neat little game. Not much to it, but I enjoyed it quite a bit. |
| Aug 31 00:26:00 | 4m 00s | ONEMOC: 1 MINUTE OF COLORS | Interesting idea, but it felt unfair when you had no options other than taking a negative move. I think if you added a bit more to this game, it would be an addictive little puzzler. <br/> <br/>As others have said, a nice choice in music. I enjoyed it. Highest score was a 110. |
| Aug 31 00:38:00 | 12m 00s | Groceries Madness | Cool idea. I liked the graphics. It's way too hard at the moment through. If you make a few adjustments, this could be most awesome. |
| Aug 31 01:18:00 | 40m 00s | Hankerin Rocket Jocks | Fun spin on a physics game. I enjoyed it. I'd recommend setting some kind of limit on the number of items to created. I found out that spamming items all over the level was usually easier. |
| Aug 31 01:26:00 | 8m 00s | 10s Castaway | I beat it. You have a nice start here. It was fun, and I liked the setup you had, but I was hoping there would be more. I can see the potential in this though... tons of ways to expand the game. |
| Aug 31 01:32:00 | 6m 00s | Rebound Recon | I liked this one a lot. A unique kind of strategy game. Very nicely done. I'm looking forward to the updated version. |
| Aug 31 01:41:00 | 9m 00s | Hack It All! | I beat it, but I was getting frustrated by the end. A reset button would have alleviated that a bit. I liked the hacker theme though, and I thought it worked well, but I feel like the 10 second time limit actually hurt the game. By the end it just felt like a "how fast can you click" game. Never the less, well done being self taught, and participating. Hope to see you at the next one. |
| Aug 31 01:51:00 | 10m 00s | Looking For Eternity | After the first couple levels, I didn't think I'd like it as I thought it was just a "how fast can you tap the keys" game, but it ended up being pretty fun in later levels, when you had to visually analyze the board and plan your moves strategically. The art really added to the experience. I wish you could hold down the keys to move, and you could replay a level instead of having to restart. Overall, nice job. |
| Aug 31 02:13:00 | 22m 00s | Sequor | Very cool idea. It was refreshing to play a uncommon genre of game in LD. I just wish it worked better to be honest. It ended up being more frustrating than challenging because many of the board objects felt unfair. I think there's loads of potential though. You have a cool idea, and a nice style of graphics. I'm hoping for a post-compo version. |
| Aug 31 02:55:00 | 42m 00s | Candyland | I sorta figured out what to do, but it would have helped if it were more clear. I liked the skills. They made you feel mighty. |
| Aug 31 03:03:00 | 8m 00s | Space Rift | A bit too difficult, but otherwise, very nicely designed. It was very fun and very well polished. Graphics definitely stood out. |
| Aug 31 03:10:00 | 7m 00s | Flash Memory | Unfortunately I couldn't make it very far. It was just too hard. I hope to see you at the next LD. |
| Aug 31 03:51:00 | 41m 00s | Decasecond International | I liked this. I would have liked it a lot more if it hadn't moved so slowly. |
| Aug 31 04:00:00 | 9m 00s | Download Simulator 2013 | That was fun. Very difficult, but my super meat boy experience prepared me. It would be very nice with a bit more polish and graphics. |
| Aug 31 04:05:00 | 5m 00s | Oxy | This was pretty cool, and unique. Great choice of music. I enjoyed it quite a bit. Congratulations on your first game. |
| Aug 31 04:24:00 | 19m 00s | Clockwork Cat | This was lovely, and very well done. My only wish is that it was longer. |
| Aug 31 04:49:00 | 25m 00s | Bug Buster | Very fun. Well done, and quite polished. It felt real nice with an Xbox controller. |
| Aug 31 13:13:00 | 8h 24m | Hail Of Bombs | Nice job for such a short development time. Things get awfully crazy very quickly. Not much to it, but whats there is quite enjoyable. |
| Aug 31 14:28:00 | 1h 15m | Proletarian Ninja X | That was a whole lot of fun. Really nice job. Action packed. Great graphics as usual. Great work. |
| Aug 31 14:40:00 | 12m 00s | Captain Robert | The theme was missing, but otherwise, you have a very rich game. Very nicely done! I loved the story, the mechanics, the graphics, and the sound. Quite an accomplishment! |
| Aug 31 14:48:00 | 8m 00s | BLAM BLAM PLANET | FPS are definitely one of the hardest types of games to make in Ludum Dare, and you did a very nice job. I played this for quite a while. The sound effects were over the top, but in a good way, and the graphics were interesting. I also loved that it wasn't a flat level. |
| Aug 31 14:54:00 | 6m 00s | Z Loop Ribbon | Pretty cool, would have been nice if there was more of an objective. I enjoyed the animations and particle effects. Also, WASD would have helped laptop players... not that I counted that against you. I hope too see a more developed version. |
| Aug 31 15:00:00 | 6m 00s | HowToBasic: The Game | That was ridiculous, but I enjoyed it quite a bit. I'm looking forward to the redone version you mentioned. |
| Sep 1 02:45:00 | 11h 45m | Lost in the Darkness | Unique idea. Nice use of music as well. Simple, but very enjoyable. |
| Sep 1 13:32:00 | 10h 47m | Lil' Kingdom Strives To Survive | You have a nice start here. I had to play it a few times before I really got the hang of it. I enjoyed the non-stop action and cute graphics. My only complaints are that the controls were a little wonky, and there wasn't a whole lot of variety to the gameplay. I hoped you add onto what you already have, because it has potential. |
| Sep 1 13:40:00 | 8m 00s | Feather & Son | I enjoyed playing this. Very nice level design, and beautiful graphics. It feels like its missing a few thing (story, music, sound), but I'm happy to hear you're continuing with it. I'm looking forward to a more complete version. Congrats on your first game! |
| Sep 8 00:07:00 | 154h 27m | 10 seconds Escape | Not a whole lot to it, but the each level was different enough for the game to keep things fresh and enjoyable. |
| Sep 8 00:11:00 | 4m 00s | Jetpack Refueler 10 Seconds! | Congrats on your first Ludum Dare. There wasn't much to the game, but I found it briefly entertaining. |