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zatyka

Feedback comments for LD28

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TimestampSince previousGamezatyka's comment
Dec 19 00:14:00 You Only Get One Ludum Dare 28 It wasn't much of a game, but it was cool for what is
Dec 19 00:34:00 20m 00s Orbit I always like interactive stories. I was hoping the story would carry on a bit longer. A couple suggestions: <br/> <br/>Having to click to hide the dialog box took away from the gameplay. I'd suggest changing it to a keyboard key. <br/>When the ship was falling and changing angles, its movements were jagged. I'd suggest tweening the movements. The lerp() expressions is a quick solution. <br/> <br/>Congratulations on participating. I hope to see you in LD29.
Dec 19 00:53:00 19m 00s 30 Seconds of Night Cool idea... pretty original too. I played it a couple times. You did a nice job making the player feel the suspense. Eventually there were just so many zombies that I just gave up on using resources, and just ran away. It felt unfinished, and definitely needs polish, but it has potential to be really interesting, so I hope you keep working on it. <br/> <br/>As a side note for next time, I saw that you used pre-existing sound effects, which is against the compo rules. Just as heads up.
Dec 19 01:34:00 41m 00s Scrap Wheel Robot Very QWOP-ish. I wanted to be able to play this more because I typically really like vehicle physics-type games, but the controls were just too tricky and sensitive to get the hang of. I loved the graphics, and it had a nice dark mood to it. I really wanted to see more, but the learning curve was just too high for me. When you make the game, you tend to not realize how difficult it can be for a new player. That's a trap that I certainly fell into my first Ludum Dare. <br/> <br/>Congratulations on participating. I hope to see you in LD 29.
Dec 19 01:42:00 8m 00s YOGO PATH Very cool. Great art style, music, and interesting mechanic. Nice job on level generation too, I know that can be a pain in the butt to build. The "blast" jump was quite satisfying. My main complaints is the weak connection to the theme. Otherwise, I really enjoyed it. Nice job!
Dec 19 01:55:00 13m 00s Into the Fortress Very cool. Nice cartoony graphics and atmosphere. Best use of the theme I've seen so far, but I soon found the game incredibly frustrating. As others have said, I think the game would have been better overall if the wait time was eliminated, and controls just shorted out until 0 buttons were pressed. I hope you continue working on this, because it definitely has potential.
Dec 19 02:09:00 14m 00s TankoKitty I enjoy how ridiculous it is. I definitely had fun playing it. Great art, awesome music, lots of polish, and pretty cool game mechanic. My only complains are poor connection to theme, and that it was so short. I hope you keep working on it, because I would certainly like to play a few more levels. Overall, really nice job.
Dec 19 02:27:00 18m 00s You Only Get One You Interesting mechanic that definitely kept me interested. Very nice level design. Personally, I think the game would be much cooler in lower resolution, with more pixelated graphics. I found most of the backgrounds more distracting and contrasting than anything. I thought the link to the theme was kind of weak. Overall, nice job. I enjoyed it! Hope to see you in LD29!
Dec 19 02:35:00 8m 00s YOGO RocketFist Great job! Awesome visuals, audio and fun gameplay. Parts of the game felt a bit unfair, especially when moving forward, and it did get a bit repetitive, but I really enjoyed playing this!
Dec 19 02:47:00 12m 00s The most beautiful day of her life That was ridiculous and hilarious. The controls felt a bit stiff, and the knockback when getting hit was a bit much. Despite it's flaws, I refused to stop until I beat it, so it definitely kept my interests. My favorite part was the sound effect. :)
Dec 19 02:56:00 9m 00s Castle Uno Pretty cool. Nice visuals. Thanks for putting 360 controls in, it was a nice break from using the keyboard/mouse. It was also nice playing something that felt complete. Great job!
Dec 19 03:04:00 8m 00s Pillage Rush Spectacular graphics. The intro was a buzz-kill though. Aside from that, quite a lot of fun!
Dec 19 14:03:00 10h 59m The Ronin I tried playing on my PC, and while I enjoyed the visuals and the music, I quickly got frustrated with the controls. <br/> <br/>So then I pulled it up on my phone, and it was quite an awesome little game. Definitely one of my favorites. My best score was 1085. I have one suggestion: <br/> <br/>Try and eliminate the need to use virtual buttons for player control. I played on an iPhone 5, and occasionally missed the buttons, but moreso, having to hit the button took my eyes away from the enemy. If you could implement an all swipe fighting interface, I think the game would be stronger. <br/> <br/>I hope you keep working on it because it definitely has potential.
Dec 19 15:29:00 1h 26m The sidekicks Very cool mechanics, great visuals, and I loved that you made a 2 player game. There's a lot of potential in this.
Dec 19 15:38:00 9m 00s The TORPEDO Cool idea, but definitely needs polishing. The interface was the biggest roadblock for me. The visual styles clashed, but that didn't take away from the gameplay, which I found quite interesting once I got the hang of it. <br/> <br/>Congratulations on your first LD!
Dec 19 15:48:00 10m 00s G Pretty cool. Very nice visuals. You really nailed the space atmosphere. I just wish there was more to the story. <br/> <br/>As a side note for next time, Compo participants must create/generate game audio during the 48 hours. Just a friendly reminder :)
Dec 19 15:55:00 7m 00s One Eye I liked the crazy visuals. Reminded me of Abadox for NES. I'd recommend making the "lava" more pixelated so it doesn't contrast with the rest of the graphics. <br/> <br/>It was a little too difficult in my opinion, but I enjoyed it!
Dec 19 21:44:00 5h 49m One way out Great visuals and mood. Had a cool Prince of Persia like feel for me. Holding people to one life definitely goes with the theme, but it's a bit harsh for the player. The multilayer functionality you mentioned would have been pretty cool. <br/> <br/>Overall, a very nice job!
Dec 20 14:16:00 16h 32m Love or gold I like the idea of controlling 2 objects at once, and using one object to protect the other, but I think it could have been more cleanly executed. Switching between turrets felt a bit unnatural. Also,the bullets were a bit hard to see. Perhaps making them larger,or with a more contrasting color would help. <br/> <br/>I don't think jump is necessary either. Beefing up the capabilities of the turrets would replace any need for a jump.
Dec 20 14:23:00 7m 00s You Only Get One DIMENSION Pretty cool. Took me a few tries to really understand what was going on. I liked the positional audio... at least I think it was positional audio.
Dec 20 14:28:00 5m 00s Break Out! Unique concept, and you get high marks on the theme category, but I think the player experience suffered. I played through twice, and there was no possible way for me to win either.
Dec 20 14:36:00 8m 00s disINTEGRATE I enjoyed the simple visuals, and it was pretty fun. I think it would have been a bit more fun if the triangle continually fired when a mouse button was down instead of having to continually click. Also, like many games, I think the game would have been more fun without the 1 life limit. <br/> <br/>I think you could expand the whole 2 color theme into a full game if you chose to.
Dec 20 14:40:00 4m 00s This is not golf That was pretty silly, but quite enjoyable.
Dec 20 14:45:00 5m 00s OneShot I enjoyed the visuals, but I couldn't get past the turrets. As others have said, it's dying for a restart button. <br/> <br/>Cool music!
Dec 20 14:52:00 7m 00s Party of One That was fun and strangely addicting. I played it for quite a while. Adding some more variety to battles would give the game a lot more replay value. <br/> <br/>Very nicely executed!
Dec 20 15:01:00 9m 00s You Only Shoot Once Nice use of theme... it was actually an important point of gameplay rather than an annoying limitation. I wish there were more levels because I found it quite interesting.
Dec 20 15:08:00 7m 00s Too Many Guns Bro That was trippy. I really liked the different weapons. Nice job!
Dec 20 15:14:00 6m 00s JumpMan I find a lot of game shoe horse a theme into the game, and it hurts the gameplay. As far as the single-jump mechanic goes, I think the opposite...Nice job there. I didn't care for only having a single chance at each level though. <br/> <br/>All that aside, it was quite fun. very nice job!
Dec 23 21:53:00 78h 39m Cage Rage Picking up and throwing people was quite satisfying. After dying a few times, I found that staying to one side in the mid-level made the game a whole lot easier. Enemies tended to get stuck on the right side of the ring. <br/> <br/>It was fun, and I enjoyed it, but probably would have gotten bored had it gone on any longer.
Dec 23 21:58:00 5m 00s The Last Day of Mr Kane Black and white was perfect for the mood. It was quite interesting. Very nice job, I liked it a lot.
Dec 23 22:06:00 8m 00s One Button Computer I'm not sure why, but having the game within the game made this one really stand out, and feel a whole lot more fun. Nice idea, and cool graphics. It's simple, but feels very polished. Nice job!
Dec 23 22:19:00 13m 00s The Day the Laughter Stopped I don't know if I'd can call this a game, and I'm not exactly sure how I feel about it, but you did an excellent job. You made me feel helpless... very effective.
Dec 24 00:52:00 2h 33m clic only Very nice! It took me a few tries to understand what to do, but after I got it, I had quite a bit of fun. Great difficulty progression, level design, and visual. One of my favorites.
Dec 24 01:06:00 14m 00s The Lonely One Awesome music. Cool idea, but needs polishing. I enjoyed playing it.
Dec 24 01:24:00 18m 00s Duck Kid's Quest I like what you've done so far, but it feels very incomplete. I didn't feel much tie to the theme, but perhaps it would be more prevalent later in the story. Cute art style. <br/> <br/>FYI, r78 is WAY out of date. Current stable release is r152, which is infinitely more useful.
Dec 24 01:29:00 5m 00s Second person pronouns receive no more than a singular amount It could definitely use some polish, but it was a fun little game. I especially enjoyed the simple visuals. It was also cool that this game used some rules not typical in infinite runners.
Dec 24 01:35:00 6m 00s Gino Simple and fun. The art style worked nicely. My biggest complaint is the unforgiving collision.
Dec 24 01:40:00 5m 00s Cool Fighter Cool idea, and pretty well executed considering the circumstances. As you noted, there are definitely balancing issues. I hope you continue working on it, because I think this has potential. If you do, please change the font. <br/> <br/>Also, kudos for a fighting game in 48 hours.
Dec 24 01:44:00 4m 00s Ricochet Nice use of the theme. Its one of the few games where it doesn't feel shoe horned into the game. I think the difficulty curve was a bit high, and you sometimes re-spawned on your enemies. Pretty good overall.
Dec 24 01:47:00 3m 00s One Shot to Glory I was hoping there would be more to the gameplay. Nice use of theme. It's begging for sounds, and a full screen option would be great considering how nice the visuals are.
Dec 24 02:35:00 48m 00s Glide Very cool. My main gripe is that is encourages the player to move slowly, when it's just so tempting to move fast. If you polished up the mechanics, and added some more levels, this would be great as a mobile game.
Dec 24 14:14:00 11h 39m Incomplete I managed to get all the good endings. The text background flashing on and off while playing was a bit distracting, and I didn't see many ties to the theme, but I enjoyed playing through. Cute graphics.
Dec 24 14:34:00 20m 00s Happiness Awesome experience. The narrator, and other audio, really did it for me.
Dec 24 14:47:00 13m 00s Redemption I enjoyed it. My framerate wasn't the best, so I had some collision issues, but I won't hold that against you. Cute graphics. Difficulty was almost too frustrating... almost (not enough for me to quit or stop enjoying myself).
Dec 24 14:53:00 6m 00s CROSSBORE Lots of fun. good job. One of the few "only get one &lt;insert weapon here&gt;" games I though used the theme nicely (as opposed to shoe horning it in). Loved the graphics.
Dec 24 15:10:00 17m 00s One Minute Left I wish it were longer and harder. I only had to block 5 times.
Dec 24 15:14:00 4m 00s Perfect Christmas Controls and difficulty could use some work. It was really easy when staying in the middle. I liked that you made a game for your brother :)
Dec 24 15:21:00 7m 00s 1 Minute Capsule The turning speed was a bit frustrating, but otherwise, it was quite fun. Nice job!
Dec 24 16:26:00 1h 05m Match Girl Great game! Felt very complete. Great graphics, and well thought out levels. One of my favorites.
Dec 24 16:33:00 7m 00s Midnight Minigun Wow. That was really fun and satisfying. Definitely one of my favorites.
Dec 24 16:43:00 10m 00s Medieval Combat That was fun, but I felt like my actions didn't have much meaning. Cool art style, and I appreciated the uniqueness. This has potential, so I hope you keep at it.
Dec 24 19:09:00 2h 26m ONE.Platformer Really cool interpretation of the theme. I had lots of fun playing, but the difficulty curve felt a bit too steep. Nice job.
Dec 24 19:14:00 5m 00s Thrust Issues Well thought out, and quite fun. Great use of the theme, and really cute graphics. I liked this one quite a bit.
Dec 25 03:31:00 8h 17m Static Room It definitely needs some polishing and more levels, but its a fun little foundation of a game.
Dec 25 03:43:00 12m 00s Reaccion 28 I really liked watching the pieces flipping around. It felt like a rube goldberg machine. The difficulty felt inconsistent. Well thought out levels, but there were some that I could only solve with trial and error... maybe my brain just couldn't process so many moves ahead.
Dec 26 13:25:00 33h 42m one-sec That was a lot of fun. Simple, and satisfying. The gameplay affecting the audio was a very smart decision, and added to the experience.
Dec 27 20:26:00 31h 01m 30 ducks, 1 Stone! There isn't a whole lot to it, but it certainly made me chuckle.
Dec 29 16:58:00 44h 32m Only one light Lovely ambiance with the audio and visuals. I liked the ending. The difficulty curve was steep, and I was hoping for some more variety, but I still enjoyed playing it. I look forward to hearing about the sequel.
Dec 30 01:20:00 8h 22m You have only one... Cool concept, and great visuals. The character interactions were interesting, but I felt as if it were all bit too random. Has great potential to be expanded on.