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Feedback comments for LD26
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| Timestamp | Since previous | Game | TehSkull's comment |
|---|---|---|---|
| Apr 29 09:33:00 | Min | 1548 steps, 215 perspective changes, 0 incidents, 1 interesting game. It felt awkward having a plane on which movement wasn't possible. For extra difficulty, you could only show the player that view at the beginning of the level. Call it "Hard Mode" or something. | |
| Apr 29 09:44:00 | 11m 00s | PRISMA | Never in my life did I think an LD entry would earn a 5/5 in Audio. So glad I had my headphones on. Definitely mention that in the description so others can enjoy the music. |
| Apr 29 21:31:00 | 11h 47m | Darkness | I'm not sure that this game is possible without cheating as Priapus described. Interesting game nonetheless. |
| Apr 30 03:52:00 | 6h 21m | Neolithic | Game works fine for me, sort of. Is there a level 2 or was that just a placeholder? If there IS a level 2, then it crashes every time I try to open it. <br/> <br/>Neat idea, but needs to be more fleshed out. |
| Apr 30 04:03:00 | 11m 00s | Vineyard Adagio | I'm not sure I really understand what's happening here. Interesting idea, with the bush growing upward to be used as a platform, but not enough of a nudge in the right direction to keep me interested. |
| Apr 30 04:32:00 | 29m 00s | Russian Blob | This is fantastic. I mean it. It's not the best in certain aspects. Early fun was great, and new puzzle solving methods were always needed. In the long term, the game lost its fun. I wanted to play it to finish, but I felt like I was working for it. SO MANY LEVELS for a 72 hour game. Still great. 5/5 For sure. |
| Apr 30 04:42:00 | 10m 00s | People | Great chatter going on from the people, the footsteps, the music, everything. Everyone needs a black man in their life, apparently. |
| Apr 30 04:49:00 | 7m 00s | Speed, Run! | Needs something to be able to tell where I'm going. Leap of faith is cool, but not when double-jumping happens automatically, and you overjump the platform 90% of the time. |
| Apr 30 04:55:00 | 6m 00s | Rhythm Rogue | I don't really understand how to kill anything on this game. I'm supposed to deal damage somehow but it's not really working. Also the slow pacing of the game was a real turn-off. |
| Apr 30 05:02:00 | 7m 00s | Orbit | Doesn't fit the theme to me, and really doesn't impress me musically. Keep trying though. With better instrumentation, I feel like this could be a great "toy." |
| Apr 30 05:29:00 | 27m 00s | Parabox | The shadowing is the most annoying thing in the game. The character being the light source made the shadows very distracting. Gameplay was a slight glitchy, especially in the icy parts, but other than that, all good. |
| Apr 30 05:32:00 | 3m 00s | Hit The Button | Wasn't able to play. Even using the dependencies-included version. |
| Apr 30 05:36:00 | 4m 00s | Puck Gunners | Not bad, but multiplayer LD games are difficult to rate properly. Plus keyboard controls were far more awkward than they needed to be. Keyboard and joystick don't need to control the same way. |
| Apr 30 05:47:00 | 11m 00s | Somniphobia | I really don't understand what I just played. It was over so fast. And the combat never really made sense. Good art though. |
| Apr 30 05:51:00 | 4m 00s | Maximus Minimalist | That tiger kept things interesting. He was easy to shut down after a while. Only took me 2 tries to win. Not bad. Doesn't fit the theme in anything but name, to me. |
| Apr 30 06:02:00 | 11m 00s | Black Square | I liked this game. It felt like a Metal Gear Solid game or something. I couldn't seem to finish the game though. I Just got to the part where the game is like "Is it hiding here?" and got lost. Good music, neat graphics, good fun overall. |
| May 1 03:35:00 | 21h 33m | RYB - RedYellowBlue | Can't get the game to work. Pressing Enter at the Wait screen did nothing for me. Would love to try it when it does. |
| May 1 03:44:00 | 9m 00s | Priorities | Needs to be harder. The game had me panicked at the beginning, but then it was super easy. Plus I'm not really sure if I could lose. And when time ran out, I couldn't tell that I won. |
| May 1 04:02:00 | 18m 00s | Rock Paper RPG | Potato cheats. GG. <br/> <br/>No but really, the pacing was a little too slow. I get that you're trying to emulate the old consoles, but I don't know. Audio was good, that's for sure. |
| May 1 04:08:00 | 6m 00s | JOHN | Creepy. GREAT mood. Bugged like idk what though. Definitely fix that movement bit, whatever's causing it. |
| May 1 04:22:00 | 14m 00s | Soldier of Yellowism | Interesting idea, but way too difficult (or maybe I'm just bad). Also, jumping is wholly unnecessary. |
| May 1 04:30:00 | 8m 00s | Running With Swords | This game has HIGH potential to be absolutely fun. Like competition winning fun. The controls are SO UNGODLY DIFFICULT that I don't even want to bother learning them. |
| May 1 04:40:00 | 10m 00s | Stomp Space | I don't think there's a way to beat this game. Way hard at the end. The glitchy stomping and the inability to jump or turn left, or turn your gun past a certain angle made it more difficult. |
| May 1 04:52:00 | 12m 00s | Chez Angelo | Quirky. Clunky controls, especially picking up items. Also those faces CREEP ME OUT. |
| May 1 05:07:00 | 15m 00s | Formless Reliquary | I liked this game. I liked it a lot. The gameplay was very unique and very enjoyable. I do love a good puzzle. More of this, I will gladly play. |
| May 1 05:11:00 | 4m 00s | Mini-Malicious - when the bit bugs byte | I liked this for the short time that I played it. I don't see myself going back to play it though. (Unless Kongregate somehow adds achievements. :P ) |
| May 1 05:40:00 | 29m 00s | The Only Rocketeer | Unoriginal gameplay, great story. I felt in character, in the sense of "Dammit, do I have to do another one of these checks?" <br/>Intentional or not, it was a unique feeling that I enjoyed. 4 stars of Mood for that. |
| May 1 05:52:00 | 12m 00s | Root Route! | For a game about growing, the lack of a potato is boring. Great game idea, though. I'd love to see a more fleshed out version of this. |
| May 1 05:58:00 | 6m 00s | Minimal Race | Try to get some art experience, and not make the graphics in MS Paint next go round. Be glad you finished a game, as that's more than can be said for a lot of people. |
| May 1 06:10:00 | 12m 00s | Composition with Yellow, Red, and Blue | All I have to say is: "AWUWUWU AWUWUWU" |
| May 1 06:29:00 | 19m 00s | Minimal Blocks! | This is SO HARD. And it's a MASSIVE game for how simple it is. 60 MB? Also, I can't seem to jump diagonally to the top-left. The platforms moving without the player was VERY awkward. |
| May 2 02:25:00 | 19h 56m | Pixel Ninja | Doesn't have anything to keep my interest. Needs a minimap. The music doesn't loop well in the slightest. (Not to knock the quality of the music, because it's GREAT.) |
| May 2 03:42:00 | 1h 17m | RedShot | Imagine how fun this game would be if it were an asymmetrical party game. 3 vs 1. 3 people controlling blue guys, one red guy trying to win. |
| May 2 05:26:00 | 1h 44m | Shp Shft Mz | While this is definitely not the best game in the LD, you should feel proud that you made a game at all. That's more than can be said for a LOT of people. |
| May 2 05:39:00 | 13m 00s | Hot Potato! - A Multiplayer Potato Launcher Combat Game | Major spawn camping problem, especially with the ability to spam fire. |
| May 2 05:42:00 | 3m 00s | Planes | Very arcadey and fun. I want to play this on a GameBoy Pocket. |
| May 2 05:51:00 | 9m 00s | for science! | Best application of the theme I've found. Taking a complex space shooter and stripping it down to the barebones as you get damaged. Fantastic idea. <br/> <br/>Gameplay is where the game takes a big hit. Controls are unintuitive. |
| May 2 06:01:00 | 10m 00s | Mystic Door - by The Mystic Souslik Team | I like the idea of the maze being formed around you. |
| May 2 06:07:00 | 6m 00s | Bouncell | Neat idea, horribly awkward controls. |
| May 2 06:10:00 | 3m 00s | Random Rocket Game | Definitely looks like 4 minutes of work. |
| May 2 06:16:00 | 6m 00s | Spellbox | This would be fantastic on Android/iPhone. Needs a lot less difficult letters like V and less lock blocks though, to be a great GREAT game. |
| May 2 06:19:00 | 3m 00s | Spark | A Java Exception has occurred. Can't play. :/ |
| May 2 06:25:00 | 6m 00s | Twinimalism | I wish the game was moving less often. I also wish I didn't have to hold spacebar to swap between the two scenes. |
| May 2 06:30:00 | 5m 00s | Flee: The Daily Adventures of a Springtail | The jumping is so hard. Make the game wider, so you have more vision of the scary bugs. |
| May 2 06:35:00 | 5m 00s | Ludum Amare | Once I got a handle on the controls, the game became easier, but then I got stuck on the level with the bat. Nothing worked at that point. |
| May 2 06:55:00 | 20m 00s | City-States | I like the idea of an analog LD game, but thanks for offering a Unity version to try out. <br/> <br/>This seems like a very difficult game to keep track of on an actual table. I'd need a pen and paper or something. |
| May 2 07:04:00 | 9m 00s | PuzzleBot | I liked this a lot. Good music, and the gameplay reminds me of the classic Sega Genesis puzzle games. |
| May 2 07:19:00 | 15m 00s | Squeeps | I almost feel like this would've been better for the Evolution LD. |
| May 2 07:25:00 | 6m 00s | Project Hourglass | Sid Meyer's Civilization in reverse? I'm not sure... |
| May 2 07:32:00 | 7m 00s | The Clicky Box Bundle | Clicky Switchy is pretty darn close to Gyro, one of my favorite Android games. The only difference being that Gyro scales up in difficulty. Clicky Switchy stays right where it is, which is too simple. <br/> <br/>Clicky Sinky is just boring, to me. |
| May 2 07:37:00 | 5m 00s | Fjoxel | This game is HAAARD. I gave up before ever beating the tutorial. And this is coming from someone who has 250+ hours logged in Binding of Isaac. |
| May 3 06:55:00 | 23h 18m | Life in a nutshell | Interesting game. Worth expanding on. |
| May 3 07:03:00 | 8m 00s | Screaming Cubes | Needs some kind of objective. I got bored kinda quickly. How this game fits the theme though is beyond me. |
| May 6 05:34:00 | 70h 31m | P-MNMSAOD | I loved the control scheme. Make it WAY more difficult. Give me a method of failure. Also, on level 6 I ended up getting a potato thing stuck out of the range of the attacks and not moving closer in any way. It just keeps looping downward. |
| May 6 05:43:00 | 9m 00s | EmotimCrawl | Poor collision detection. Awkward attacks. Neat idea for level editing. |
| May 6 05:53:00 | 10m 00s | Game of Rows | Love the gameplay style. Love the puzzles. Seen a game or two like this, but they were action puzzles. It's nice to have a slow paced puzzler every now and then. |
| May 6 05:56:00 | 3m 00s | Cave Runner | In future LDs, consider using a less difficult programming language. Needs a scoring system or something. |
| May 6 06:01:00 | 5m 00s | Seven | Kinda unoriginal, but that's Tangrams for you. |
| May 6 06:09:00 | 8m 00s | Forest for the Tree | This game went right over my head. I can't even be bothered to read how it works. Sorry. |
| May 6 06:13:00 | 4m 00s | SeedLife | This "toy" is rather boring to me, sorry. I can tell some work went into it though. It's just not my thing. |
| May 6 06:18:00 | 5m 00s | Saishou Sentou | I like the idea behind this game. One button, one direction. Very unique. |
| May 6 06:54:00 | 36m 00s | OneEighty | Audio: 1/5 EARPIERCING |
| May 6 07:00:00 | 6m 00s | Isocolor | The game could've overall been brighter, and I had trouble telling what layer I was on in 3D space. |
| May 6 07:25:00 | 25m 00s | RUST | Awkward moment when you're playing a Doom clone without having played Doom. |
| May 8 19:06:00 | 59h 41m | Grid Blaster | Very, VERY fun. Need to show the score and wave number more often. Throw some spacey music, and you've got a great game. Up it to Kongregate, when you do. |
| May 8 19:14:00 | 8m 00s | MiniJump | I beat level 3 without cheating, so that's cool. Make ALL the levels that hard. On purpose. |
| May 8 19:38:00 | 24m 00s | BEAPE | The game is SO HARD. And sooooooooo long. I like reviewing LD games, but I don't want to spend half an hour. Props on doing this in 48 hours. Needs more music though. |
| May 8 19:44:00 | 6m 00s | Heart Attack | This game is IN TENTS. (intense) |
| May 19 20:42:00 | 264h 58m | Gallery | The "voice" reminded me of Animal Crossing. Gameplay was unique and high in creativity and difficulty. All around a good experience. |
| May 19 20:47:00 | 5m 00s | How Long Can You Last | 3 stars of humor for the phallic object going into the hole. The music (which I LOVE) doesn't help me not think of the game in the wrong connotation. <br/> <br/>The score doesn't seem to reset between runs for me. <br/> <br/>Also needs a restart hotkey. I hate having to control using my right hand on the arrow keys then using the mouse with my right hand to click the Restart button. |
| May 20 16:30:00 | 19h 43m | Minimalist Art Gallery | I'm really not sure if I understood how the game is supposed to be played, or if I was doing it entirely wrong. |
| May 20 17:15:00 | 45m 00s | miNOMalism | Very difficult to get them to mate. Took me a minute or so to realize I'm supposed to literally feed the green ones on myself. |
| May 20 17:20:00 | 5m 00s | Minimal Adventure | Very very intuitive controls. I don't think any LD game has controls this nice. Please PLEASE finish this. Upload it to Kongregate. |
| May 20 17:25:00 | 5m 00s | Mrazish | What on Earth did I just play? |