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Feedback comments for LD26
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| Timestamp | Since previous | Game | duskpn's comment |
|---|---|---|---|
| Apr 29 04:03:00 | Killing Time | Hey, nice story writing! <br/>Got me really interested in the story. | |
| Apr 29 04:29:00 | 26m 00s | Minimal Theory | The mood was set very nicely, but I got stuck on the room with all the beers. Also, the voices were too low compared to the sound effects. |
| Apr 29 04:38:00 | 9m 00s | [ ] | That was interesting, although a bit too easy... <br/>I really liked the aesthetic. I wish I could shoot in a diagonal direction, though... |
| Apr 29 04:41:00 | 3m 00s | Coin Collector | This game really "feels" good. Very well polished, good job! |
| Apr 29 04:46:00 | 5m 00s | Composition with Yellow, Red, and Blue | Controllable gravity sources...Amazing AND a lot of fun! |
| Apr 29 04:50:00 | 4m 00s | Spheres | It's not working...when I open it it immediately crashes. I'm on win-7 64bit. |
| Apr 29 05:00:00 | 10m 00s | Free* | That was amazing! Definitely a proof that games can send powerful messages even better than movies. Not being able to go back was a nice touch. I have only one complaint:the signs are readable on a very small area, I accidentally skipped over one or two of them... <br/>Again, awesome job! |
| Apr 29 05:02:00 | 2m 00s | Spark | The file is apparently corrupted =\ |
| Apr 29 05:10:00 | 8m 00s | Arcane Siphon | The concept is definitely very interesting, but I think it isn't working very well. Absorbing worked only a few times and shooting also didn't do much. The map looks good. <br/> <br/>The enemies were too "perfect" (they looked at the player too fast), so it was very hard to dodge. But that is just me. |
| Apr 29 05:16:00 | 6m 00s | OptiWars | That was fun...and challenging. <br/>I really liked the idea and the execution is also good. It really needs a way to select multiple units though... <br/>Also, some cover would help a lot on the difficulty. |
| Apr 29 05:19:00 | 3m 00s | PotatoQuest | Well that's as simple as it gets. <br/>Jumping could work a bit better, though,I walked though wall more than once... |
| Apr 29 05:22:00 | 3m 00s | Velocibox | Very fun and challenging. Looks very polished too...I really like the camera flipping effect. <br/>One thing: maybe the game would get easier if the camera was positioned a little closer in angle to the floor. It's hard to judge heights sometimes. |
| Apr 29 05:33:00 | 11m 00s | Shoot the Apple | Neat. A little too based on luck, maybe... |
| Apr 29 05:40:00 | 7m 00s | Minimalism | Great! The mechanics are really simple to grasp, but very creative. I also like how it gets very challenging. =D <br/> <br/>Also, I loved the level transition effect. |
| Apr 29 05:46:00 | 6m 00s | Pillar | Looks good! Nice music, too. <br/>Just please make the player move faster... X_X <br/> <br/>Perhaps you should have gone for the jam? |
| Apr 29 05:58:00 | 12m 00s | Ghost Garden | That was great! I really liked the overall tone of the game =D <br/>Movement could be a little faster, though... |
| Apr 29 06:00:00 | 2m 00s | Poke | I'm using python 3...sadly not working... =( |
| Apr 29 06:09:00 | 9m 00s | The Boy Who Leapt Through Planets | That was fun! I really liked the use of jumping as an upgreadable stat! <br/>One question, though...why does it look like the main character has exposed genitalia? o.O |
| Apr 29 06:17:00 | 8m 00s | Virtua Luge | That was really good! I really like the "pixelized 3d" style. Reminds me of the special stages from Sonic 2. were those an inspiration? |
| Apr 29 06:25:00 | 8m 00s | METROCRAFT | Very original concept! I really liked it! |
| Apr 29 06:31:00 | 6m 00s | Factory Consultant | Great idea, very well polished. I also like the rhythmic sound it makes when the puzzle is solved. |
| Apr 29 06:36:00 | 5m 00s | Illumbox | I really liked the light effects! |
| Apr 29 06:43:00 | 7m 00s | Earth Defender | Neat! I like the challenge! <br/>Although if you kill all the aliens on one side, it gets really hard to go for the other...maybe you should try randomizing their position a bit on each pass? |
| Apr 29 06:51:00 | 8m 00s | -- | Took me awhile to learn how to play it, but it's definitely a fun game. I'm impressed with the time rewind mechanic. <br/>You could make the beginning a little slower and be more forgiving on the use of fuel, that would go a long way towards making it easier to learn. |
| Apr 29 06:57:00 | 6m 00s | Brave Hero | Nice! Movement is a bit clunky, though. |
| Apr 29 07:22:00 | 25m 00s | Pilot & Command | Awesome! I really like the use of multiple graphical styles! |
| Apr 29 07:25:00 | 3m 00s | Writer's Block | This is great! <br/>I got "HOLD PROSPER ESCORT PERFORMANCE VICTORY MOON BRIDGE MONEY SNOW NOSE"....what |
| Apr 29 15:34:00 | 8h 09m | Touch Blocks, Avoid Spikes | I can't download it somehow... The .zip file is corrupted o.O |
| May 3 16:24:00 | 96h 50m | Strategia | Really good, specially considering you made an RTS in 48hours! <br/>One bug: Sometimes units got stuck inside walls and there was no way of progressing. |
| May 3 19:29:00 | 3h 05m | nadir | Really amazing game and definitely the entry that has kept me playing for longer until now.Great job! |
| May 3 19:36:00 | 7m 00s | One fine morning our machines are gonna cut us down | Good game, good music, very fun overall, I like the challenge too. Very fun! <br/> The one thing that bugged me was not being able to attack enemy fighters and only being able to watch as they gunned down my battleships... |
| May 7 18:06:00 | 94h 30m | minimal graphics | An interesting idea, but the player can easily break the game by quickly mashing the number keys...Maybe if you created a delay between changes and a fade in/out effect, the whole experience would be much smoother. I had fun anyway =D |
| May 7 23:08:00 | 5h 02m | MULTIVAC | Amazing music and great backstory. As the control problems have already been mentioned, I'll just say: good job! Now make more! =D |
| May 7 23:13:00 | 5m 00s | Spike Line | Surprisingly...hypnotic... I personally think the jump would be better if it's height was controllable (like in Mario, for example) but that's just me. Nice =D |
| May 9 03:42:00 | 28h 29m | Secret Power | I can't download it D= |
| May 9 03:50:00 | 8m 00s | Babel | The combat system was a little confusing and strangely slow, but exploring was surprisingly fun. |
| May 9 03:57:00 | 7m 00s | Sightless | Great concept, sound and graphics, but it felt a little too hard to control, perhaps more than it should. Very good, anyway! =D |
| May 9 04:03:00 | 6m 00s | TrappedLD26 | Simple, but really fun. A little too easy, IMHO. |
| May 9 04:12:00 | 9m 00s | Mono | Fun idea, but that zombie is horribly difficult to avoid. It seems to me that it's collision box is a little too big, you could try making it just slightly smaller than the zombie =D And make it slower too, please... I can't beat level 8 no matter how many times I try... <br/>Did you use libgdx? |
| May 9 04:18:00 | 6m 00s | Planets | I like the idea, too bad it's unfinished =( |
| May 9 17:06:00 | 12h 48m | Ascent | Surprisingly robust, considering the simple mechanics. Nice challenge too. =D |
| May 9 17:32:00 | 26m 00s | Rex Galaxy and the SpaceSkull | Awesome work on the boxart and on getting the Atari "feeling". It was a bit imbalanced, though...A bit too hard during the stage and too easy during the boss. Also, for some reason, the ship goes down a level when you enter the boss fight. <br/>Fun =D |
| May 10 05:15:00 | 11h 43m | DownGrade | I really really like the graphics, they remind me of Zelda Wind Waker, and that's always a good thing =D <br/>Too bad it's unfinished, but I'd love to play a finished version. |
| May 10 05:22:00 | 7m 00s | Little Planet of Doom | Reminds me of a top-down Doom, really great. <br/>One major problem though: It gets really slow after some time... It starts without any lag, but from the moment the first enemy spawns it gets slower and slower. <br/>Looking at the task manager, it doesn't seem to be a memory leak, but the game takes a considerable amount of CPU power... Try looking for bottlenecks in your code =D |
| May 10 05:24:00 | 2m 00s | Square Circle Triangle | The shape morphing mechanic really looks like it has a lot of potential, I look forward to seeing a game made from this! =D |
| May 10 05:30:00 | 6m 00s | Minimal Shmup | Looks like a great start for a bullet hell shooter. There's not much there, but what is there works perfectly. Great! =D |
| May 10 05:38:00 | 8m 00s | Dead End | Lesson learned: I'd be a terrible blind man. I kept trying for more than 10 minutes and found nothing D= Great idea though. |
| May 10 05:48:00 | 10m 00s | Right Side of the Road | Interesting idea, I like it! |
| May 10 15:55:00 | 10h 07m | MiniMario | Great game! Nice music, too! |
| May 10 23:06:00 | 7h 11m | For Victory! | I had a laugh at the idea, but it really needs some kind of challenge (and sound)... |
| May 10 23:11:00 | 5m 00s | Rocket Ruins | Challenging game, I like it! Too short, though. |
| May 11 00:51:00 | 1h 40m | Super Mondria Brothers | If it's procedurally generated, I already love it by default. I like the use of sound too, althought it's a bit too loud. The only real complaint I can think of is that 2d jumping doesn't work very well with grid based movement. |
| May 11 03:26:00 | 2h 35m | Make me one with everything! | Crashed after the intro... |
| May 13 17:48:00 | 62h 22m | Brave Warrior | Nice game! Collision detection seems a little off sometimes, but it's okay how it is. |
| May 13 18:14:00 | 26m 00s | Adventure | Impressive...I'd really like to see a more complete version =D |
| May 13 19:24:00 | 1h 10m | Lazy | The link is apparently broken... |
| May 13 19:47:00 | 23m 00s | Simplification Quest | Definitely the best platformer I played on this LD. Jumping is implemented very well, collision works perfectly, camera is smooth, really good and challenging level design. Amazing. =D <br/>This could really use some sound, though... And later levels could have some checkpoints. |
| May 14 04:30:00 | 8h 43m | LESS [Last Exit Scary Square] | Great work! The game manages to be really atmospheric while relying on extremely minimal graphics! =D |
| May 14 04:36:00 | 6m 00s | dodecaphony | I'm...confused. I agree with what Fritzendugan said: the game needs, at very least, some minimal feedback when the player does something right, or at least some basic tutorial. From what I read in the comments it's unplayable for anyone who doesn't know much about music... I look forward to playing an eventual future version =D |
| May 14 04:44:00 | 8m 00s | Cube It | Very well made game, with some really cool mechanics. =D <br/>Two small suggestions (IMHO, you may disagree =D ): <br/>1- Jumping over boxes currently requires a little too much precision from the player. Maybe if you just slightly increased the player's jumping height, it would work out better. <br/> <br/>2- Instead of having a long tutorial right of the bat, maybe you could introduce the mechanics throughout a longer section of the game, slowly. This gives you more space to explore every single mechanic and keeps the game fresh for the player for more time. <br/> <br/>Good job! |
| May 14 04:48:00 | 4m 00s | ASCIIvader III | Great game! I like the visual style too.l Surprisingly complete and addictive o.O |
| May 14 04:57:00 | 9m 00s | Defense of the corrupted Pixels | It's a little confusing and enemies kill themselves more often than they actually reach my units, but after I got through the learning stages it got quite fun. Needs more work on that, but still, good job! |
| May 14 05:04:00 | 7m 00s | The Theft of Colour | I really want to play this, but it crashes when I open it... I'm on Win 7 64bit... |
| May 14 05:11:00 | 7m 00s | Super Minimalistic | Jumping was a little odd, but other than that it worked really well! Also, nice music. =D |
| May 14 05:17:00 | 6m 00s | Path Breaker | Nice game! <br/>Drawing lines is a little annoying sometimes, because the mouse keeps leaving the screen. Also, too many entities right at the beginning of the later stages usually destroyed my score... <br/>Still, it works generally well and really needs some skill. =D |
| May 14 05:21:00 | 4m 00s | Vectron's Revenge | Really impressive ow simply shifting the perspective to a diagonal view can make this game stand out so much. A little slow, though. <br/>Nice game! =D |
| May 14 05:24:00 | 3m 00s | MSG - Match Set Game | Neat! Should work really well on a mobile environment. =D <br/> <br/>One small suggestion: give each number a different color and a black outline, that'll make it much easier to read them and also to find possible combinations. |
| May 14 05:29:00 | 5m 00s | Prism | Awesome game! A little confusing and the dials could be bigger, but really fun once you get into it! |
| May 14 05:33:00 | 4m 00s | Ninja Playground | I like it, but controlling it is really really hard... <br/>Nice graphics =D <br/>So...was that originally a potato? |
| May 14 05:40:00 | 7m 00s | Minnie & Mal | The compo version (which I rated) shows an obviously great idea, but it's a little too unfinished... <br/> <br/>The post-compo version is like a completely different game, great job! I loved the idea and gameplay! <br/> <br/> <br/>I'm not sure what this has to do with the theme, though... |
| May 14 05:44:00 | 4m 00s | 1951 | Really well put together gameplay, congratulations! <br/>The game really needs some sound, though. |
| May 14 05:49:00 | 5m 00s | Sanity | A little repetitive, but definitely one of the most original games around here! The writing and sound are really good, too! |
| May 14 05:57:00 | 8m 00s | Barren Universe | I love it! Reminds me of Katamari Damacy. <br/>Really well made game, I really have nothing bad to say. |