paulopn 2013-04-29 05:19
Well that's as simple as it gets.
Jumping could work a bit better, though,I walked though wall more than once...
Foon → Ludum Dare Explorer → LD26 → PotatoQuest
By pwnedu46
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 778 | 3.31 | ||
| Fun | 1185 | 2.18 | ||
| Overall | 1247 | 2.35 | ||
| Innovation | 1276 | 1.94 | ||
| Graphics | 1292 | 1.88 | ||
| Coolness | 1720 | 30 |
Well that's as simple as it gets.
Jumping could work a bit better, though,I walked though wall more than once...
Yay, I have won! :)
Anyway, there are some bugs with collisions and jumping really doesn't feel right. I liked the idea of power-ups and timed levels.
I couldn't get any keyboard input to work when running on Linux. :(
Hey, I wanted to hear the SFX and sympathised with the resource-hell you must have been through :-) Think I managed to fix it: https://dl.dropboxusercontent.com/u/21611/ld26/misc/minimalism-fixed.zip
Fits theme quite well!
The jumping powerup doesn't quite work as expected. I could jump even without picking it up. While playing, I noticed that the jumping is a bit unorthodox, and though it might be interesting to base the game around that. Particularly mid-air jumps and multiple jumps per fall. I think that you could build some really interesting levels around what you have now.
Thanks for all the feedback, I really appreciate it. :)
@berkano: Thanks for fixing it! How did you get the resources to be built into the jar? I spent what felt like forever googling how to do that.
@alts: I'll have to look into the jumping bug, I thought I fixed it.
Aside from the bugs, I thought the level design was really interesting. It would have been cool to see more puzzles in the game.
@pwnedu46 you're welcome :-) it's not actually in the jar in the version I uploaded, just external files under ./assets/sfx in the zip. Also sounds weren't playing until I commented out
FloatControl pan_control = (FloatControl) line.getControl(FloatControl.Type.PAN);
nice idea, but it's a bit buggy
Erm. WHAT? I downloaded it and after extracting and running with java i had directly won and had to quit anyway. Any solution?
@Prudiiarca: Extract the entire thing, not just the jar. It does that when it can't find the resources it needs to run (sepecifically the level files).
Nice. Fairly standard platformer. I got stuck on walls when falling, but I understand you could have fixed it with more time :P
Interesting use of powerups to allow jumping.
Interesting idea, getting powerups for abilities you need to solve the level. Platforming did not feel solid, I could float in mid air and walk through walls. The game was too easy. I completed all levels within 3 minutes without any sort of skill.