FoonLudum Dare ExplorerLD26 → PotatoQuest

PotatoQuest

By pwnedu46

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CategoryRankScoreCount
Theme7783.31
Fun11852.18
Overall12472.35
Innovation12761.94
Graphics12921.88
Coolness172030

Comments

paulopn 2013-04-29 05:19

Well that's as simple as it gets.
Jumping could work a bit better, though,I walked though wall more than once...

belickim 2013-04-29 20:45

Yay, I have won! :)

Anyway, there are some bugs with collisions and jumping really doesn't feel right. I liked the idea of power-ups and timed levels.

tp2k 2013-04-29 20:48

I couldn't get any keyboard input to work when running on Linux. :(

berkano 2013-04-29 21:00

Hey, I wanted to hear the SFX and sympathised with the resource-hell you must have been through :-) Think I managed to fix it: https://dl.dropboxusercontent.com/u/21611/ld26/misc/minimalism-fixed.zip

crazi456 2013-04-30 08:11

Fits theme quite well!

_alts 2013-05-01 04:17

The jumping powerup doesn't quite work as expected. I could jump even without picking it up. While playing, I noticed that the jumping is a bit unorthodox, and though it might be interesting to base the game around that. Particularly mid-air jumps and multiple jumps per fall. I think that you could build some really interesting levels around what you have now.

pwnedu46 2013-05-01 12:57

Thanks for all the feedback, I really appreciate it. :)

@berkano: Thanks for fixing it! How did you get the resources to be built into the jar? I spent what felt like forever googling how to do that.

@alts: I'll have to look into the jumping bug, I thought I fixed it.

yngar 2013-05-01 13:34

Aside from the bugs, I thought the level design was really interesting. It would have been cool to see more puzzles in the game.

berkano 2013-05-01 17:35

@pwnedu46 you're welcome :-) it's not actually in the jar in the version I uploaded, just external files under ./assets/sfx in the zip. Also sounds weren't playing until I commented out

FloatControl pan_control = (FloatControl) line.getControl(FloatControl.Type.PAN);

miro662 2013-05-02 11:37

nice idea, but it's a bit buggy

prudiiarca 2013-05-03 16:10

Erm. WHAT? I downloaded it and after extracting and running with java i had directly won and had to quit anyway. Any solution?

pwnedu46 2013-05-03 20:10

@Prudiiarca: Extract the entire thing, not just the jar. It does that when it can't find the resources it needs to run (sepecifically the level files).

eatenalive3 2013-05-15 21:58

Nice. Fairly standard platformer. I got stuck on walls when falling, but I understand you could have fixed it with more time :P

Interesting use of powerups to allow jumping.

bvanschooten 2013-05-17 22:43

Interesting idea, getting powerups for abilities you need to solve the level. Platforming did not feel solid, I could float in mid air and walk through walls. The game was too easy. I completed all levels within 3 minutes without any sort of skill.