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Feedback comments for LD26
ethankennerly's games and stats for all events →
| Timestamp | Since previous | Game | ethankennerly's comment |
|---|---|---|---|
| Apr 30 03:33:00 | Lookin for Love <3 | The catchy loop entertained, and the light sound effects felt warm and cuddly. If you continue to develop this have you considered showing something that is dropping the potatoes and some pattern to their falling. I had trouble anticipating where they would come from. Whereas, the hearts I could just about follow, except when a potato was at the same place. | |
| Apr 30 03:58:00 | 25m 00s | Miasma | The pixelated impostors enchanted me. The music and fog crept up on me. I read the help; I'm not sure how to get started with combining things. How would you feel about posting a newbie tutorial with step by step instructions in the description of how to get started? |
| Apr 30 04:06:00 | 8m 00s | Mini Pirates! | The pop music entertained me and the monochrome pixel art of pirate scenes reminded me of old adventure games. I liked it. If you continue to develop this, I didn't see the stats at the bottom of the screen until halfway through the second game, and I was uncertain what changed during some encounters or events. |
| Apr 30 04:18:00 | 12m 00s | Monoboy | The drawings enchanted me and the music mesmerized me. Mixing colors interested me. If you continue to develop this, have you considered some puzzles where the order in which you mix colors is critical to solidifying platforms to the exit? |
| Apr 30 04:24:00 | 6m 00s | Special client | The gimmick of a client asking for stars and kittens but not cats cracked me up! This looks sharp. If you continue to develop, have you considered clarifying which elements can be moved and what the client is requesting and responding to? |
| Apr 30 04:33:00 | 9m 00s | Geometry Wars (Multiplayer RTS) | The sounds were adorable. I played one game by myself. Is there a way to play single player with a bot? I tried two web browsers and could see the game, but I could not start with the second player. |
| Apr 30 04:49:00 | 16m 00s | The Painter's Cat | You made an interactive Mondrian painting in two days! Genius! If you continue to develop this, I'd be interested in the how the shapes or composition is reviewed. Did I make an interesting composition? |
| Apr 30 05:01:00 | 12m 00s | Rhythm Rogue | The beats during a fight entertained me! Clever. If you continue to develop this, have you considered giving an indication when I'm off the beat how much I'm off the beat by and whether I was early or late? |
| May 1 04:31:00 | 23h 30m | Brave New World: The Game | Elegant graphics and audio reminded me of 1970s videogames. I laughed when the people exploded. Cute concept. If you continue to develop this, have you explored the rules that modulate each person's mood and exposing the internal state of each person's mood? |
| May 1 04:40:00 | 9m 00s | RYB - RedYellowBlue | Tracing borders of territory on Mondrian grids is an interesting notion. If you continue to develop this, have you considered speeding up the movement? |
| May 1 04:47:00 | 7m 00s | M-G | Moving by gravity that explodes when too near interested me. If you continue to develop this, have you considered showing a ring of the radius where the gravity has most of its pull? |
| May 1 04:49:00 | 2m 00s | Mondritron: 2026 | Shooting the complementary colors interested me. If you continue to develop this, have you considered slowing down enemies in the beginning? |
| May 1 04:58:00 | 9m 00s | Line Game | I was surprised to see how this began by moving off the screen to the right. Then it introduces tropes of various games of progression: mazes, keys, timed doors. Masterfully simple premise. If you continue to develop this, and I hope you do, have you considered having more vertical space in the first set of timed doors to forgive timing mistakes? |
| May 3 04:52:00 | 47h 54m | Loot Run | I enjoyed to text and collecting the $$$ to start the game. If you continue to develop this, on Windows Chrome at zoom 100% the textfield would produce a scroll bar until I widened it. |
| May 3 05:03:00 | 11m 00s | Min | Color space matching interested me. If you continue to develop this, have you consider introducing an easier trial to introduce the task before the first FIND, SOLVE and MAN? |
| May 3 05:08:00 | 5m 00s | Arena | The sharp graphics, animation, sounds and music impressed me! If you continue to develop this, I had trouble remembering which arrow key mapped to which diagonal direction. |
| May 3 05:14:00 | 6m 00s | Composition Number 10 | Wonderful music composition. If you continue to develop this, have you considered clarifying or simplifying the meter mini-game? |
| May 3 05:26:00 | 12m 00s | Inertia | Avoiding fire and shooting the red circles engaged me! If you continue to develop this, I did not know I was moving until there was something around me on screen. Have you considered landmarks? And when I saw shots from offscreen I felt it was a bit unfair. Have you considered scaling down to see further? |
| May 3 05:28:00 | 2m 00s | Avoid | Sorry, it says the zip file is invalid (didn't vote). |
| May 3 05:36:00 | 8m 00s | Twinimalism | The watercolor painting attracted me. If you continue to develop this, I was not sure what to do or why my man jumped to another side. |
| May 4 21:59:00 | 40h 23m | Save the Potato, Save the world. | The animations, ambient flickering tiles fascinated me. Clever platform puzzle. If you continue to develop this, it was not clear to me that orange blocks with a "?" question mark on them would be destroyed when I stepped on them. I quickly realized this, yet I was at first expecting some power up, like in Super Mario Bros. Similarly I didn't understand the blocks with the "!" exclamation mark. |
| May 4 22:04:00 | 5m 00s | Sunset Death | W0W! Beautiful graphics and sharp sounds enthralled me. If you continue to develop this, I was not clear on the controls and the delays between button presses and the animation. I had been expecting the animated actions to respond instantaneously. |
| May 4 22:10:00 | 6m 00s | The Lamp | The things barely seen moving in the dark scared me. Simple and novel. If you continue to develop this, I did not understand the colored squares that are there sometimes when light is on. |
| May 4 22:18:00 | 8m 00s | The world is in your hand | In most games I do not feel sad or pity. Here the silhouettes and piano melody along with the story of a quadriplegic man touched me. If you continue to develop this, those tender feelings were conflicted by bouncing off the platforms and flying, which seemed to nullify the plight of the victim. |
| May 4 22:25:00 | 7m 00s | Less is More? | Bravo! Experimenting with the cellular automata fascinated me. The Mondrian graphics were tasteful and enriched the experience. If you continue to develop this, the background music annoyed me a little after several minutes. At first I was not sure how to interact. |
| May 4 22:34:00 | 9m 00s | Defense of the corrupted Pixels | I liked watching the result of the tower placement. If you continue to develop this: I was not sure where I was spawning units. I forgot what the colors mean. Taking turns interrupted me. |
| May 4 22:56:00 | 22m 00s | Gods Will Be Watching | Outstanding! Spooky management game with adventure game interface. The characters interested me, and I felt their despair. If you continue to develop this, I was a bit lazy and wished that free actions, like counting stock, would be displayed immediately when mousing over the ammo or food. |
| May 4 23:00:00 | 4m 00s | Eternal Journey | Attacking monsters interested me. If you continue to develop this, I wanted to see more options earlier on than just Attack. |
| May 4 23:06:00 | 6m 00s | i need to lie down | Engaging! The scribbling graphics and sound of panting from running away gripped me. If you continue to develop this, it was not clear to me at first who I was, or what my character wanted to do. |
| May 4 23:11:00 | 5m 00s | S | The monochrome backdrops, familiar melodies rendered in 8-bit, and colorful things to click on entertained me. If you continue to develop this, I did not follow the story told through clicking on ideograms. |
| May 7 04:41:00 | 53h 30m | LOOP | Clever story! The animations and graphics evoke the magical feeling and slowly reveal the sinister cycle of sorcery. |
| May 7 04:47:00 | 6m 00s | Fractured | Fascinating rotating platformer with charming pixel art! if you are developing this further, i found it easy to get into for the first few levels, yet got into a level that bewildered me; surely i did something dumb, yet i wasn't stretching my mind to see your solution. |
| May 7 05:19:00 | 32m 00s | You Must Escape | Oh my! What a delightfully scary experience to walk, bounce rays of light and hope I remember where to go sneak past the ghastly sounding redness! |
| May 7 05:38:00 | 19m 00s | The Game Without Controls | Really cute and enticing. Wish I could figure a quicker way to change my system's time. |
| May 8 04:22:00 | 22h 44m | My Mini Castle | Cute artillery game. Very well thought out. If you continue to develop this, the text centering distracted me a little, because the text was moving on the left and the right side as each new letter was appended. Have you considered left justification? As you can imagine, then there would only be motion where letters are being added. |
| May 8 04:31:00 | 9m 00s | The Last Soul | The cool palette, silhouettes and ambient music and sounds felt eerie and enticing. The final soul surprised me. If you continue to develop this, introducing a second mechanism (besides the wait for a door to open) after that final soul might continue to entertain me, if it synergizes with the vibe you've evoked. |
| May 8 04:45:00 | 14m 00s | Lunar Rain | Your graphics, audio, and text coalesced into a grand unified science fiction. If you continue to develop this, I was a bit lost and so a bit let down as to what had happened. For me, a few threads of the story seemed unexplained. Was this a simulation of a human that was speaking? Who was the father? Why is he significant? In this context, what is God? |
| May 8 04:49:00 | 4m 00s | #Totally BS!: Episode Pilot | The sketches lured me. If you continue to develop this, I didn't quite figure out how the number above each portal modulated. |
| May 8 04:58:00 | 9m 00s | I don't wanna be an @ | The walking ASCII character interested me. If you continue to develop this, I'd be curious what other tropes of text or command line you might include. |
| May 8 05:02:00 | 4m 00s | Simplicity | The brief descriptions informed and interested me. If you continue to develop this, I'd be curious about how to explore the backstory that got the protagonist in the initial condition, and revealing traits of the personality and relationships of the protagonist. |
| May 8 05:11:00 | 9m 00s | .MONDR | Elegant and artistic! A Mondrian I can play. This was fascinating. If you continue to develop this, I'd be curious how I could anticipate where lines and colors will appear, is there a pattern? Like in bullet hell games, there is a pattern to the bullets. |
| May 8 05:20:00 | 9m 00s | Root Route! | Anticipating where the root would grow interested me. The coins gave me a hint and the water budding a flower felt cheerful! If you have time to continue to develop this, I imagine you have considered other representations of blocks and pickups other than the gray blocks and the gold coins. |
| May 9 04:57:00 | 23h 37m | Minimum Reason Game: Hail To The Potato King | The facial expressions and dialogue tickled me. If you continue to develop this, have you considered an evolution of the instruction, input, and response? |
| May 9 05:03:00 | 6m 00s | Drug Hunt | The line alignment and flower alignment and animations to press SPACE on time gripped my attention. The flashing perturbed me. If you continue to develop this, have you considered attending to the rhythm between trial transitions? |
| May 9 05:10:00 | 7m 00s | Line Knight | Seeing the character traverse from one side of the line to the other to dodge obstacles and combat amused me. If you continue to develop this, have you considered exploring the other illusions of the line a little more? |
| May 9 05:19:00 | 9m 00s | Flight Time | Plotting the trajectory fascinated me. If you continue to develop this, it took me several attempts to recognize that the disk represented the start point and the line represented the initial velocity; have you considered rendering the line of the initial velocity while the mouse button is down? Or some other method of hinting at what the input conventions are? |
| May 9 05:23:00 | 4m 00s | Perfect Crime | Dragging the ragdoll thrilled me. If you continue to develop this, I kept tearing off the doll's arm and I don't see what I was doing wrong; it just happened each time. |
| May 10 04:53:00 | 23h 30m | Minimalistic Life | The tutorial and goals of destroying some blocks interested and rewarded me. If you continue to develop this, sometimes when I was dragging a pixel it felt hard to see and place it. |
| May 10 04:57:00 | 4m 00s | ::.::::::. | The shaking pixels on the walls and the ambient sounds lured me. If you continue to develop this, the shooting sound and image confused me. |
| May 10 05:00:00 | 3m 00s | minobi | Hitting a red dot and seeing a connected gun go dark and not shoot interested me. |
| May 10 05:04:00 | 4m 00s | Aranami | Rotating the rake and watching the zen garden unfold between the rocks focused me. |
| May 10 05:08:00 | 4m 00s | Enlightenment | The premise of a monk throwing out furniture amused me. If you continue to develop this, I got frustrated when the piano didn't fit through the window. |
| May 10 05:14:00 | 6m 00s | Leaf Me Alone | The light graphics and lilting ambient sounds and music enchanted me. If you continue to develop this, I felt some difficulty getting to the next platform from the first blowing flower. |
| May 12 15:30:00 | 58h 16m | F*** This Job | Timing the jumps thrilled me! Each level gradually tutored me on estimating jumps and novel enemies. Each level built on the techniques I had practiced before and required a little more precision. An interstitial tutoring level introduced a new concept. I played several levels (until Springfield)! <br/> <br/>If you continue to develop this: a few times it felt like the controls responded a little unexpectedly, like I would hold down space and upon landing, jump again. I skipped all the action replays. I didn't understand the goal of the protagonist as it related to the level design. |
| May 12 15:41:00 | 11m 00s | Budget Squad | Beautiful demo! I even enjoyed the red hue when dying. If you continue to develop this, I felt like my interest and content was interrupted when switching between subs. The intro dialog tickled me. When I started, I was expecting the orange torpedo sub to have a limited supply of ammunition and resources. They actually seem to be very powerful subs. One is invulnerable and the other has a lot of torpedoes. |
| May 12 15:50:00 | 9m 00s | Four Scepters | Innovative minimal party dungeon crawl! Choosing which monster to attack interested me, and the tropes of dungeon crawling games made feel content. If you continue to develop this, I was overwhelmed by options while seeking the second scepter. I didn't understand the strategy of which monster I should fight first. |
| May 12 16:04:00 | 14m 00s | Orbicular | Your interactive art impressed me! Observing the difference between the white squares and white circles interested me. The adaptive loops entranced me. At 66 when the squares started to slow down and clutter the screen, I felt concerned and alert. The color fades and audio transitions influenced my mood. If you continue to develop this, each time I died at 80 and then at 55, the number reset to 100. I felt indignant! My mistake of course, yet I had lost all my progress and would have to repeat the same parts that now would not be challenging to get back to 55 where I was feeling concerned and alert. Maybe have you considered some mechanism to save partial progress, like a checkpoint or when a square touches you, it only returns you to half way between your number and 100. For example, when I intersected a square at 55, I would now be at 73; (55+100+1)/2 = 73. When I intersected a square at 80, I would now be at 90 (80+100+1)/2 = 90. |
| May 12 16:26:00 | 22m 00s | REVOLVENGARDE | Blocking the incoming blue square interested me and the music entertained me. If you continue to develop this for a newb like me, then I got frustrated at the level with red and blue, because I was not reacting fast enough or accurately enough. |
| May 12 16:33:00 | 7m 00s | dotLife | The curved flowers lured me and the music enchanted me. If you continue to develop this, I lost interest while navigating the moving parts of the maze. The avatar has a bit of impulse to it, so it may drift into a wall, and the walls seemed to be disarranged, so I was not clear what technique or skill I was training. |
| May 12 16:51:00 | 18m 00s | Mind the Gap | Routing to balance the number of peeps at each subway station interested me! The icons, rules, graphics and story elegantly presented the challenge to me. If you continue to develop this, I wasn't quite sure what the strategy was or if I was executing well until it was too late to reroute, and even then I'm not sure how to increase the maximum number of peeps delivered next time. |
| May 12 17:03:00 | 12m 00s | Canon | Dodging blocks and playing musical notes interested me. If you continue to develop this, I felt awkward using arrow keys to perform a semi-musical task, and was wishing the interface were teaching me the mapping to playing the piano. |
| May 12 17:20:00 | 17m 00s | hunter hungry | Shooting rabbits that do not respawn and swinging from blocks interested me. The dark, primal mood crept up on me. If you continue to develop this, I wasn't sure what else would evolve after each day and I knew I would have to travel further to continue to find food that I hadn't killed on a previous day, so at that time, I lost interest. |
| May 12 17:26:00 | 6m 00s | A thing about nothingness | Trading a rock for an apple interested me. If you continue to develop this, when I would tap the right arrow key, the barrel did not roll far and I got confused. |
| May 12 17:36:00 | 10m 00s | (Follow the) Line | Timing the turns to trace the path interested me. If you continue to develop this, sometimes my timing was off and I was not sure if the frame rate was consistent. Have you considered music that is cued to the turns? |
| May 12 17:45:00 | 9m 00s | SquareRoot | Inducing the rule of each color interested me. Each level gradually introduced new rules and increased the accuracy required. If you continue to develop this, I was less interested in timing of key presses and more interested in inducing rules. So the orange and black circles were exciting yet with my slower reflexes, I wanted to focus on anticipating the influence of color. |
| May 12 17:50:00 | 5m 00s | shon | Planting bubbles to block purple circles interested me. If you continue to develop this, I wasn't sure what would happen when the inner circle filled the outer circle. I could plant many bubbles and they appeared instantly, so that I began to lose interest. |
| May 12 17:54:00 | 4m 00s | 10 Second Language | Watching the colored film overlay interested me. If you continue to develop this, I did not pick up on the mapping between the grammar and the graphics. |
| May 12 17:57:00 | 3m 00s | Nod | Reading when is appropriate to nod interested me. If you continue to develop this, I was hoping to feel a little more active. It seemed the girl had already made up her mind and I was passively following along. |
| May 12 18:01:00 | 4m 00s | mesh | Rolling the orange gear to the blue gear interested me. If you continue to develop this, I did not understand the physics forces that were determining the path. |
| May 12 18:17:00 | 16m 00s | The Minimalism Quest | The coherent and provocative message interested me while guessed the goal of each screen. I love WarioWare, so I was keen to act. It looks beautiful! As you wrote in the post-mortem, I wouldn't have understood the mutilation scene. As a follow up the scenes of exploding the car and burning the books, it seems to approach nihilism. |
| May 12 18:27:00 | 10m 00s | Add Removal | Revealing numbers by removing colors interested me. If you continue to develop this: After a few, I got stuck on the puzzle to reveal exactly 4 numbers. I did not understand the color mixing. |
| May 12 18:41:00 | 14m 00s | Terminally ill | Moving Mouse to Pong and clicking to jump in a platformer interested me. The dismal music and static noise shader deepened my interest. If you continue to develop this: Reading instructions to the second game while playing the first game annoyed me. Playing two games at once that seemed to have no relationship to each other also distracted me. <br/> <br/> <br/>The story was humorous, yet really implausible. I could imagine a lonely computer AI that might die if I didn't play its game, I wouldn't think I might die if I didn't play Pong well. |
| May 12 18:51:00 | 10m 00s | Kriok | Sliding the circles to arrive at the destinations interested me. If you continue to develop this, I started to lose hope in level 4. |
| May 12 19:01:00 | 10m 00s | essentia | The collocated instructions and introduction of colors interested me. If you continue to develop this, I couldn't figure out how to make the boat go. I clicked the ore and it rotated, but the boat did not move. |
| May 12 19:07:00 | 6m 00s | Minimalist RTS | Clicking one of the four lanes to build a green tank to defend or overrun that lane interested me. I managed the incoming red tanks. If you continue to develop this, I'm not sure yet how to improve my technique. |
| May 12 19:10:00 | 3m 00s | Battery | This looks authentic! Jumping to get to and get a battery interested me. If you continue to develop this, rotating the screen distracted me a little. |
| May 12 19:18:00 | 8m 00s | Join | Hearing the light musical notes as the scanline crossed the screen enchanted me. Where is the 6-stars button for audio? You composed audio on screen by where the blocks were. Genius! If you continue to develop this, the rules and interactions for solving the blocks started to feel arbitrary after a few levels. |
| May 12 19:24:00 | 6m 00s | Time to Think | Walking around the room with furniture interested me. If you continue to develop this, the room with a platform and a pit was where I lost hope of progressing. |
| May 12 19:33:00 | 9m 00s | XYZ | Rotating blocks to fit the silhouette interested me. The stark colors and ambient music focused me. If you continue to develop this, several times I tried all the rotations so did not feel like I was developing skill. Sometimes a shape matched that looked like it was missing half a square. |
| May 12 19:41:00 | 8m 00s | end | The definitions on the walls lured me. The blocks that implemented those definitions made me feel alert and content. If you continue to develop this, I gave up hope when jumping from the last pillar in the first outside level. |
| May 12 19:46:00 | 5m 00s | Robot Hears Kitten | Listening to the boxes interested me. If you continue to develop this, after hearing several boxes yet no kitty, I lost interest. |
| May 12 19:52:00 | 6m 00s | Hipster Pad | Rotating the shapes to overlap as little green carpet as possible interested me. If you continue to develop this, the arrangement of the shapes felt arbitrary. |
| May 12 20:02:00 | 10m 00s | Stalker | The stark photographs interested me. If you continue to develop this, it was clear to me which parts of the image would respond to mouse button, or which sides of the image connected back to which other images. |
| May 12 20:09:00 | 7m 00s | Digital H | Seeing the scattered shards around the hexagon interested me. If you continue to develop this: after that I was not sure how to proceed or what the user controls were. |
| May 12 20:16:00 | 7m 00s | ProductionVille | Considering what and where to build to produce wood interested me. If you continue to develop this, I was not sure how to place an apple farm and became annoyed at pressing key 2 for every square of road placed. |
| May 12 20:23:00 | 7m 00s | The Parasite | Eating blocks interested me. If you continue to develop this, at various screens I was not sure how to eat my way to the exit or what the timing was to jump and eat or if I was running out the ability to eat. |
| May 12 20:30:00 | 7m 00s | SDFJKL | Swinging from grappled ropes to avoid red blocks and seek the yellow square interested me. The music deepened the interest and feeling of being content. If you continue to develop this, sometimes I thought I was in the yellow box but nothing happened yet. |
| May 12 20:33:00 | 3m 00s | Art Critic | When the art critic says random sentences about a random composition of colored rectangles, I was tickled! If you continue to develop this, I started hoping that there would be some way of judging the composition beyond replicating the image in the top right of the screen. The controls felt haphazard and unrelated to the premise of creating art. |
| May 12 20:38:00 | 5m 00s | Minimalism Tower Defence | Watching squares shoot circles interested me. If you continue to develop this, I felt overwhelmed by the units available to buy. |
| May 12 20:44:00 | 6m 00s | Union | Avoiding dense areas of red squares while looking out for a blue square that was in an otherwise empty lane interested me. If you continue to develop this, I noticed after a while that the squares spawn at random positions, so could avoid the clumps of red to collect all nine and finish quickly. |
| May 12 20:59:00 | 15m 00s | Weapons of Minimal Destruction | Shooting UFOs and dodging bullets engaged me! Looks and plays sharp. If you continue to develop this, the spawn formations began to feel repetitive. |
| May 12 21:15:00 | 16m 00s | Swimming Fool | Jumping between asteroids interested me. If you continue to develop this, it was hard for me to predict what the arc would be. I wasn't sure what the influence was from asteroids if any on the trajectory. |
| May 12 21:22:00 | 7m 00s | Brutaliz'Art LD26 | Smashing glass rectangles of a Ludum Dare 26 game to create pixels tickled me. If you continue to develop this, clicking the rectangles got a little repetitive. |
| May 12 21:27:00 | 5m 00s | BASHLAND - Breakout Mario Mashup | Bouncing off of broken blocks alerted me. If you continue to develop this, it was not clear to me what kind of metaphor expresses this mashup of mechanisms. |
| May 12 21:31:00 | 4m 00s | hru | Aiming the spotlight and listening to the metallic bounce entranced me. The bounces forgave my inaccuracies and tend to go up. The subtle palette calmed me. If you continue to develop this, after reaching and falling from a high distance I was not motivated to repeat those platforms. |
| May 12 21:35:00 | 4m 00s | Fantasy RPG #58 | Encountering a skelly interested me. If you continue to develop this, during the fight I saw no other option than to press X to attack. Maybe later encounters get more interesting. |
| May 12 21:46:00 | 11m 00s | squarespace | Collecting resources and dodging aliens interested me. If you continue to develop this, I was imagining you're intending to expand this into managing resources somewhat like parts of the ship in Galaxy Trucker and colonizing a planet. |
| May 12 21:48:00 | 2m 00s | Steve Can't Zen | Mashing a button to meditate interested me. If you continue to develop this, I was not sure how to leave the first screen. |
| May 12 21:58:00 | 10m 00s | QbQbQb | Rotating the planet to stack three of the same color engaged me. The ambient music and matching sound effects entranced me. If you continue to develop this, sometimes I wasn't sure if an orange falling block was the same as the first layer of an orange layer that was blended with the planet's grass. |
| May 12 22:13:00 | 15m 00s | Orb | Seeing and hearing the planet saturate with color and grow trees lured me. If you continue to develop this, sometimes the ball would not bounce off the paddle in the direction I was expecting; compared to other Arkanoid games, I did not understand how the moving paddle would influence the bounce. |
| May 12 22:17:00 | 4m 00s | Synesthesis | Connecting black boxes and balls to hear notes lured me. If you continue to develop this, at a later level I was not sure how to do that. |
| May 12 22:22:00 | 5m 00s | SINE | Aiming to bounce the circle off of the walls and circles interested me. If you continue to develop this, the bounce music sounded unstructured. |
| May 12 23:01:00 | 39m 00s | Potato Dungeon | Lancing potatoes from horseback thrilled me. If you continue to develop this, sometimes the horse's sword would not seem to hit the pig, and clicking the horse and then pressing jump button to get on the horse confused me. |
| May 12 23:06:00 | 5m 00s | Balls! | Watching the sky and particles fly entertained me. If you continue to develop this, when I pushed the ball I felt clumsy. |
| May 12 23:10:00 | 4m 00s | Moonshine | Avoiding the bright eyes of the shadowy dogs thrilled me. If you continue to develop this, the fiery paths discouraged me. |
| May 12 23:17:00 | 7m 00s | Dock Zone | Moving the plank to cross the gap interested me. The cute characters and environment charmed me. |
| May 12 23:24:00 | 7m 00s | crush. | The soft music and soft, shifting palette calmed and centered me. If you continue to develop this, I look forward to the second level. |
| May 12 23:31:00 | 7m 00s | Stargazers | Tracing shapes to the airy music enchanted me. If you continue to develop this, oftentimes I did not realize I had to click and release on a star to start a line. Sometimes I would hold the mouse down and drag a little off the star, and then a line would not start. |
| May 12 23:37:00 | 6m 00s | Only One Shot | Predicting where the red square would be when I shoot through a refracting gray square interested me. |
| May 18 18:02:00 | 138h 25m | ZIN | Great introduction to a novel game! The instructions made me feel content. The falling blocks got me to start moving my mouse purposefully. I was engaged while dodging and eating, and noticing the impending accumulation of blocks at the bottom of the screen. |
| May 18 18:11:00 | 9m 00s | People | The lilting cyclical music enchanted me. Finding persons fascinated me! At times I was not sure what the goal or meaning was. |
| May 18 18:20:00 | 9m 00s | Circles | Listening to the scale made me feel content. At the screen "the white circle is the emitter..." i was not sure what to do next for a while. |
| May 18 18:26:00 | 6m 00s | Boximalism | Cool! The whirring sound and undulating boxes interested me. The explosion of the boxes surprised me. |
| May 18 19:03:00 | 37m 00s | Erase | The special effects of zooming out to delete an obstacle impressed me! |
| May 19 18:14:00 | 23h 11m | Tundra King | Talking charmed me. Listening to the cyclical music induced me to contemplate. If you continue to develop this: I didn't find a way to use the resources that I picked up from the rock, bush, and tree. I didn't feel challenged; it seemed I just won by talking to everyone, so I'm not sure how I would develop my skill. |