Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → ethankennerly

ethankennerly

Feedback comments for LD25

← LD24   LD26 →

ethankennerly's games and stats for all events →

TimestampSince previousGameethankennerly's comment
Dec 17 02:57:00 hunt Hunt oozes spooky old school adventure. Interesting interactions in every room! And clever AI. They found me out and made my head explode.
Dec 17 03:10:00 13m 00s Ludum Dare: The Musical Charming illustrations and melodies. Funny and villainous lyrics in each menu. Bravo!
Dec 17 03:18:00 8m 00s Space Breaker I want to play. Do you have a Mac or Web version?
Dec 17 03:18:00 0s Tetris God I'd like to play. Do you have a mac version? Can you include pygame in the source?
Dec 17 03:29:00 11m 00s Storm the Castle Looks, sounds and plays exciting. Fun Tower Offense! Interesting level design. If you continue developing, I'd like to keep using mouse and not switch to keyboard between levels.
Dec 17 03:34:00 5m 00s Diabolical Genius Looks sinister and the animations entertained me. Reminds me of super villain pencil and paper roleplaying games and Mafia Wars style social games. If you continue developing this, I'm curious what happens when I execute a few Diabolical Schemes, what other interactions get unlocked.
Dec 17 03:41:00 7m 00s The Good Doctor The thought balloons that appear as I walk gives me the background while letting me explore. The rats following me felt sinister! If you continue developing, I'd like to know where to go after I've gathered half a dozen rats.
Dec 17 04:30:00 49m 00s AnteChristmas Looks and sounds like an authentic Game Boy or a handheld electronic LCD game! Way to make the time constraints into your style. After I realized I had a hammer to smash with, I had fun sneaking by Santa and smashing the toys. If you continue to develop this, my laptop resolution is small, and when I pressed up or down arrow key the browser scrolled.
Dec 17 20:03:00 15h 33m TYRANOFORCE Awesome images and solid user interface. You made this weekend great!
Dec 18 05:05:00 9h 02m Atomic Creep Spawner!! Staggering accomplishment for a weekend or a week! Looks and sounds great. I'm curious what engine was used.
Dec 18 05:18:00 13m 00s Soulless Robot Rampage I enjoyed upgrading and seeing how many more buildings I could destroy. Sometimes I was not sure which abilities I was activating. I activate a saw and a flame, but I had trouble distinguishing one from the other. After I got the hang of it, I destroy all. I was a little sad to see upon return to the world that there was nothing left to destroy.
Dec 18 05:25:00 7m 00s Pet Mr. Snugglebutt I pet the kitty and got a secret agent to walk the hall. I'm not sure I understand the controls for petting the kitty.
Dec 18 05:30:00 5m 00s Princess Frenzy Would be interested to see a computer opponent to try against when another player is not available.
Dec 18 05:32:00 2m 00s You Are The Virus The maze and navigating it quickly interested me.
Dec 18 05:37:00 5m 00s You naughty beast! I peed and pooped, but the birds ate all my trees!
Dec 18 05:49:00 12m 00s The Launch The detailed rooms and first person camera impressed me! When I saw the menus, I felt confused. When I clicked on a few buttons I was not sure what was being activated and how I could send minions toward the hero.
Dec 18 05:55:00 6m 00s Gnome Alone The music entertained me. When I saw the opening levels it was clear to me how to switch the signs direct the heroes to their doom. Occasionally I was not sure how to click on a sign with a reddish mark.
Dec 18 06:03:00 8m 00s Dungeon Overlord: Master of the Queue I quickly understood I was buying skeletons to stop the hero from getting to the gold. The layout was simple. Perhaps a twist at an advanced level to mix up the action would engage further.
Dec 19 06:23:00 24h 20m Puny Heroes I like the simple tower defense layout and clicking to purchase a unit. If you continue to develop this, I'd be interested to see quicker combats at each intersection.
Dec 19 06:33:00 10m 00s Legithief The opening dialog caught my interest, as did tossing flaming bottles of oil onto furniture. If you continue to develop this, I wasn't sure how I could clear a level and sometimes felt unsure how to deftly move through a room.
Dec 19 06:38:00 5m 00s Super Mario Boss The graphics and audio are a flattering homage to the franchise. If you continue to develop this, when I am next to pipe and jump, I don't go up, which I would expect to from Super Mario Bros. I also feel a little strange not being able to backtrack.
Dec 19 06:43:00 5m 00s Jetpack Jackass During the tutorial I felt confident about the controls and goals. I feel a little embarrassed to say in the next stage I was not sure how to make progress in the game.
Dec 22 05:52:00 71h 09m Fetch Quest The options are simple and the hero seems to respond to the opportunities. If you continue to develop, sometimes I felt a bit of effort to select and command a baddie to act.
Dec 22 05:57:00 5m 00s Hero Must Die I'd like to play, but I also receive a black screen on M11x AlienWare.
Dec 23 00:26:00 18h 29m Dig-Dug Dungeon The chiptune rhythm and solid rectangles of varied dirt pleased my senses while I dug for gold and gems, built beds and summoned minions. If you continue to develop, when I had 7 imps and was beside the heroes and their relic, the game slowed down. On my laptop the HUD was just off the bottom of the screen.
Dec 23 19:56:00 19h 30m SpaceGreed Wow! A multiplayer game in 3 days with a client and server! Building my base and attacking other players' bases interested me. I like that this is a casual shoot'em up. If you continue to develop this, I'd be curious about what makes for good base building tactics. At first it seemed like I could destroy anything I could build in my own base.
Dec 23 20:15:00 19m 00s Dungeon Inc. I enjoyed spawning goats, ghosts, and trolls to fight the warriors and wizards. If you continue to develop this, I would be curious how I can see who is winning a combat and so how to improve my unit selection and placement.
Dec 23 20:26:00 11m 00s Burglary Wow, managing light while remembering the paths I've taken in a tree to unlock a door was thrilling! The music brings out the mood. If you continue to develop this, I expect to engaged further into the burglary by illustrating and animating the burglar, guard, rooms, treasure and locks.
Dec 23 20:49:00 23m 00s Hunter to Hunted The music, sounds, images, and motions interested me. If you continue to develop, after I learned to stand under the chute and build up tiles, I'm not sure how to improve my skills.
Dec 23 21:09:00 20m 00s You are the VLAN Eerie and interesting! The music and text from a previously enslaved computer with several references to past and present computer systems evoked an eerie mood. The F1/0 TCP game of walking around and intercepting packets got me moving. If you continue to develop this, do you imagine that portraying the TCP packet interception exercise in something that might evoke the nature of network router might engage me further?
Dec 23 21:24:00 15m 00s Dicktator Simulator Funny. I liked the challenge of having wavering aim. If you continue to develop, I had trouble figuring out what I was aiming at and where my shot really went.
Dec 23 21:30:00 6m 00s You are the hero The twist at the princess evoked a rye smile. If you continue to develop, I wasn't always clear where I needed to stand to swing the sword and wanted to do something more than swing a sword.
Dec 23 21:51:00 21m 00s Monologuer Managing time between the monologue, and dropping spikes on rescue agents entertained me. If you continue to develop this, do you imagine that later, additional traps and agents would deepen the choices?
Dec 23 22:02:00 11m 00s Flamenco, tapas & siesta The images of the figures and the instructions engaged me. If you continue to develop this, I was wondering what the consequences of each faction's meter were. Would a background illustration modification tell a story of one faction's approval?
Dec 23 22:11:00 9m 00s Trina of The Depths The octopus squirting and spinning along with the whimisical melody engaged me. If you continue to develop this, after a few fish and yellow circles, I was looking to deepen my choice and was feeling a bit uncertain of how I would deftly direct the octopus.
Dec 23 23:13:00 1h 02m Dungeon Mastermind Deducing efficacy of the monster and trap combination by comparing the completion times interested me. The beautifully crafted pixel art and medieval fantasy music entertained me. If you continue to develop this, after a couple of plays I'm confused on what a better tactic is for deducing the player's weaknesses.
Dec 23 23:20:00 7m 00s The Best of Me The introductory monologue revealed the character's dilemma and identity crisis, was he a villain? The stealth power interested me. If you continue to develop this, do you imagine widening the arc of guard's vision would maintain my suspension of disbelief?
Dec 23 23:29:00 9m 00s Dr. Spackolo Funny! The witty dialog reminded me of Leisure Suit Larry or Bar Games or some dating adventure game like that.
Dec 23 23:56:00 27m 00s Dungeon Warden: Rise of the Goatman The fantastic pixel art attracted me. Building a forest and populating it with the big gray golem like creatures entertained me. If you continue to develop this, would extra dimensions enable a rocks paper scissors to decide what is the optimal mix of dungeon and monster selection and placement?
Dec 24 00:02:00 6m 00s Guardian Angel Devil The pixel art and dungeon setting attracted me. If you continue to develop this, would it be more engaging to speed up the pace of the initial combats?