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ethankennerly

Feedback comments for LD27

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TimestampSince previousGameethankennerly's comment
Aug 26 02:56:00 Defuse in 10 seconds I was impressed that you got me to type quickly. The graphics are clear and set the scenario. If you continue to develop this, have you considered integrating the keys being pressed in a way that progresses the story?
Aug 26 03:00:00 4m 00s Defused! The clear feedback made me feel aware. If you continue to develop this, have you considered how to vary the mechanism of checking the state?
Aug 26 03:03:00 3m 00s Terminal 10 Clever series of challenges kept me interested! If you continue to develop this, have you considered allowing a restart at anytime?
Aug 26 03:07:00 4m 00s 10 Seconds: the Ungame The wit amused me. If you continue to develop this, have you considered making other choices more obvious or spoofing the lack of choice in some videogame?
Aug 26 03:12:00 5m 00s Emily Escape! The animations and audio gripped me! If you continue to develop this have you considered adding enemies that move in a pattern, like old school Legend of Zelda, and clarifying where the collision is for bullets and boxes?
Aug 26 03:16:00 4m 00s You have 10 seconds! The wires interested me. If you continue to develop this have you considered clarifying which wire to cut and embellishing the input and output to cut?
Aug 26 03:20:00 4m 00s SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION Seeing the squiggly lines and hearing the voice tickled me! If you continue to develop this, have you considered starting with fewer wires and gradually introducing more colors to train memory?
Aug 26 03:22:00 2m 00s Defuse Tracing the wires in 10 seconds alerted me. If you continue to develop this, have you considered gradually introducing the tangles?
Aug 26 03:26:00 4m 00s Knight's Temper The bright models and dark lighting evoked a stained glass look and enchanted me! If you continue to develop this, have you considered showing how to restart quickly and help on what the actions are?
Aug 26 03:31:00 5m 00s Bomb Disposer The music and deafening explosion captivated me! If you continue to develop this, in the text, have you considered starting with obvious clues about which wire to cut first?
Aug 26 03:36:00 5m 00s Time and Shapes The clean polygons and computer voice enhanced the shooting and dodging that alerted me. If you continue to develop this, have you considered exploring another powerup?
Aug 26 03:42:00 6m 00s Tracewire The snappy sounds and polished pixels gratified me and the arrow typing in ten seconds interested me! If you continue to develop this, have you considered hinting at the keys to press in the first trial?
Aug 26 04:15:00 33m 00s exposure Walking into the expanding pixelated desert intrigued me! If you continue to develop this, have you considered what's coming in the next level?
Aug 26 04:23:00 8m 00s 10 Seconds Warning When a missile accidentally hit an eyeball, I realized I could destroy the eyes! Brilliant! If you continue to develop this, have you considered (or is there already) a later enemy and bullet that behave a little different than the eyeball and the missile?
Aug 26 04:28:00 5m 00s Bit-ship Ld27 By lcass The menu of items to build, which reminded me of a level editor interested me! If you continue to develop this, have you considered showing the keyboard shortcuts on the menu and simplifying how to start, maybe with the first level already constructed?
Aug 26 04:36:00 8m 00s Dwarf Wars Planning the moves of the dwarves interested me and the music and fantasy miniature graphics fascinated me! If you continue to develop this, have you considered starting with encountering an easy monster on the second turn?
Aug 26 04:39:00 3m 00s 10 Second Thinking The simple squares and puzzle interested me and the music uplifted me! If you continue to develop this, have you considered simplifying the first few puzzles and the help to start?
Aug 26 04:45:00 6m 00s Ambition The camera slide and turning over of hexes with that subtle metallic sound enchanted me! If you continue to develop this, have you considered animating the integrated attribute upgrade with the colored tiles?
Aug 26 04:49:00 4m 00s Space Rift Dodging bullets interested me and the graphics fascinated me! If you continue to develop this, have you considered having the aliens that descend and shoot turn toward the center after they shoot, so I can more easily shoot them without being in their bullet's trajectory?
Aug 26 04:56:00 7m 00s Under Water Shaking the plants to extract air bubbles fascinated me! When the circle expanded, I felt the surprise of discovering the goal and the feedback. If you continue to develop this, have you considered hinting earlier at an additional task to do while also retaining air?
Aug 26 05:31:00 35m 00s 10 Second Planet Destroyer Watching the ships attack the planet interested me! If you continue to develop this, have you considered identifying the difficulty of each planet?
Sep 15 04:36:00 479h 05m Dirty Rotten Seconds Aiming and clicking faster than the opponent alerted me. If you continue to develop this, have you considered clarifying when I had shot a circle first?
Sep 15 04:50:00 14m 00s Steven Seagal: Hard to SWAT Bouncing laser beams through multiple bad guys interested me. If you continue to develop this, have you considered clarifying the time cost of an action?