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Broxxar

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TimestampSince previousGameBroxxar's comment
Apr 29 02:27:00 [ ] Finished with a score of 19,300! <br/> <br/>Quite fun, though I felt the overlaying stripes were detrimental. A bit strenuous on the eyes.
Apr 29 02:46:00 19m 00s Coin Collector Really tough, but also addictive! <br/> <br/>Also, when you hit Space on the web version, the splash text for "Sluggish!" pops up, doesn't seem intended. Just thought you ought to know.
Apr 29 02:57:00 11m 00s Composition with Yellow, Red, and Blue Very interesting. Love the home made sound fx, especially the "Oh yyeeahh". <br/> <br/>The pull of the nodes felt a bit weak at times, which became especially apparent when the areas that kill you were introduced.
Apr 29 03:03:00 6m 00s CubeMaster I was at like 70 points and I had never let a block land on top of another. Naturally I was like "pffty, what twist? camera shake and lighting?" Then it happened. Cubes... cubes everywhere. <br/> <br/>Simple and fun, great work.
Apr 29 03:09:00 6m 00s Invertigo! This is a hard platformer. And I like that, well done!
Apr 29 03:34:00 25m 00s Bell Curve For something so simple to actually invoke an emotional response... you really hit the mark in terms of theme and mood. Well done.
Apr 29 03:37:00 3m 00s CHAMELEON RUN I can dig it. Nice job!
Apr 29 03:47:00 10m 00s Please Ignore The Dancing Llama There is a bug in the top down minigame where you can straight up walk through walls, though it doesn't affect much since the game ends after ten seconds but alas.
Apr 29 03:59:00 12m 00s Linewalker Switch palace to strong. Well done, dialogue was great.
Apr 29 04:03:00 4m 00s Minimo Perma death makes this very difficult. Really could use a life system, or simply restarting the current world on death and not the whole game.
Apr 29 04:10:00 7m 00s Join This is awesome! The levels are a combination of figuring out the solution and perfectly execute inputs. My kind of game play.
Apr 29 04:24:00 14m 00s Red The isometric view just really wasn't working for me. Found it very difficult to know where I was going.
Apr 29 04:31:00 7m 00s Exploid What happens when you fill the green bar all the way!? TWICE I died right before it was full. ARGH <br/> <br/>Fun game though, would really benefit from sound/music.
Apr 29 04:50:00 19m 00s Love Connection One of the best games I've played so far. My one and only complaint is that the tones you chose for drawing a path are ear piercing. They would be much more pleasant if they were a little lower pitch and all belonged to the same key.
Apr 29 05:17:00 27m 00s Doad Not sure I understand, is there just menus to navigate and no game? Minimalism is about doing a lot with a little, not simply doing a little.
Apr 29 05:54:00 37m 00s The Creation Could really use some music!
Apr 29 06:09:00 15m 00s Fallen Outside Pretty neat little pixel art platformer. It was frustrating that when you're on the ground but touching a wall you do a wall jump instead of a normal jump, especially since many levels start you in that position so hitting jump instantly throws you into a green ball.
Apr 29 06:15:00 6m 00s Snobits Looks interesting but I can't really play it. Both the download and web versions don't seem to be work. In no stage did "Q-E" change what character I had selected, so stage 4 seemed impossible.
Apr 29 06:25:00 10m 00s IceBreaker Cool stuff. Would be interesting to see where you take this post-compo.
Apr 29 06:51:00 26m 00s CREPITUS Good fun. Love the art and sound. The controls were tight but they'd be a lot better with short hopping (varying jump heights based on how long you hold jump).
Apr 29 07:01:00 10m 00s METROCRAFT Really stands out in terms of graphics and just game feel in general. It lacks in gameplay a little bit though, but maybe I've just played to much minecraft for one life time. <br/> <br/>Nevertheless, great entry!
Apr 29 07:13:00 12m 00s Minimum RPG Looks fantastic, would love a download link though!
Apr 29 07:27:00 14m 00s Only a Keyboard Can't for the life of me figure out N. <br/> <br/>It's not a question of whether or not it's too hard or too simple, but more if people can work out arbitrary key stokes based on vague placement of rectangles and no visual feed back...
Apr 29 07:47:00 20m 00s Potatoroids Hands down the best potato game I've played so far, and that's really saying something on account of how many damn potato games there are.
Apr 29 07:51:00 4m 00s Minimalistic Wish there was more to then simply guess and check your way through. Also it crashed after prompting for my name on the first stage.
Apr 29 08:13:00 22m 00s Minima Was the intended strategy to discover an area and lure the blue square into it? That doesn't allow for very much exploration through the pretty procedurally generated land. <br/> <br/>But if you're intended to just chase after him, the later levels become a headache of bumping into walls and pretty much relying on RNG to let you catch. <br/> <br/>Aesthetically very pleasing (while using minimal shapes and a simple pallete, major points on theme), but game play a little lacking. <br/> <br/>Still an enjoyable experience, and one of the better games I've played so far. <br/> <br/>Oh also the web version wasn't working, something about calling load outside the main thread.
Apr 29 08:23:00 10m 00s Minima World People are saying the controls aren't tight enough, but for me they are fine. The real travesty is A LIVES SYSTEM. Really? It's making the challenging platform jumps a lot less fun when after 5 deaths I have to start all over. <br/> <br/>Especially considering that if you die holding left, you're almost guaranteed to off yourself on the left wall right after you respawn. <br/> <br/>All things said and done though, this is a pretty fun game, reminiscent of I Wanna Be the Guy or meatboy, so good job!
Apr 29 08:36:00 13m 00s WhiteSpace Couldn't get the strategy. Though I've been lost in a corn maze for like 4 hours before so when I can't even see the walls of the maze I'm in I don't stand a chance. <br/> <br/>Neat concept though, gameplay wise it's missing something though I can't quite pinpoint what.
Apr 29 08:44:00 8m 00s AlterSpace This could be fun but the challenge is just way too low. Consider limiting the editor a little bit, number of edits, restrict what blocks you can/can't edit.
Apr 29 09:16:00 32m 00s Grand Theft Minimal Probably the best use of the theme I've seen in 40-50 I've played. In its most basic stripped down state, THIS is GTA. Really superb job. Hope to see this go somewhere post comop.
Apr 29 09:48:00 32m 00s Grand Crusade It's interesting and certainly minimalistic. But there's something to be said about picking a crew that's very gunner heavy, and then the game simply becomes click the same spot for 2-3 minutes. There's definitely something there though in terms of the day to to ship management.
Apr 29 17:14:00 7h 26m Mini Pirates! Love the old gameboy feel. Didn't love my crew abandoning me because they were too afraid of me... I'll maroon anyone I want on any island I want! <br/> <br/>Nice game, good job with the theme especially.
Apr 29 17:18:00 4m 00s DudeJump If you're going to have a tough to control platformer, please don't also have perma death where you restart from the beginning. I think Gustera said it best.
Apr 29 17:23:00 5m 00s You Don't Belong Here I was disappointed that by the third stage there weren't any new enemies yet. Once you learn to block the only threatening enemies (the red ones), you just have to wait out each stage then make a dash for the finish. <br/> <br/>Good use of the theme.
Apr 29 17:30:00 7m 00s (Follow the) Line Great, simple, theme is used well. <br/> <br/>Oh and addictive fun, best of all. Great work, sound and music would be the next step I imagine.
Apr 29 17:34:00 4m 00s INO The isometric view is nice for the graphics, but terrible for the control schema. Other than that, this has a nice pace, a neat simple mechanic, overall pretty fun to play.
May 1 21:43:00 52h 09m DeaN I felt this was more of an animated story, player input felt it had little to do with it, and it just sort of played out on it's own, at a slow pace.
May 2 16:24:00 18h 41m 'moeba Really couldn't get a handle on the controls. Aside from that, it's a neat game, good use of theme.
May 2 16:30:00 6m 00s Take The Red Orb This I like. Seeing a lot of use of primitive shapes in unity being called minimalism but not achieving much. This however, just uses primitives and lighting to really create a cool environment. <br/> <br/>My one and only suggestion would be to give all the spheres a pulsing animation, either translation, scale, or maybe both. Make the whole environment more dynamic. <br/> <br/>Anyway, great use of theme, great mood created, well done.
May 2 16:50:00 20m 00s Blanket the Earth Run around planting trees, grass, and flowers to get your boyfriend frisky enough to make 10 babies with you to kill all the monsters... This game has some quirks with gameplay and is a bit of a grind to beat but damn it's 5/5 on humour for me. <br/> <br/>That being said, this is a good basis for a sort of harvest moon/viva pinata style of game and is very promising in that respect. I'm a fan. Great work.
May 2 17:03:00 13m 00s TetraVampire This is... interesting. It's seriously buggy the way you sometimes finish a level only to repeat it, but then start in the next level after dying. The collision detection was a bit iffy. It isn't exactly an innovative platformer and it's missing key elements of most modern platformers (namely variable jump). <br/> <br/>Nevertheless, all the best with your game. If you continue on post LD I would really recommend you can tighten up the platforming elements before working on more vampire gimmicks.
May 2 22:57:00 5h 54m Slimy the slime Pretty standard free runner, I liked the character animations, but the background music was mute worthy, really used like two different keys over laid or something. Just didn't sound nice (especially through head phones).
May 2 23:03:00 6m 00s Obstacle Course Neat idea for a control schema. Could use check points and maybe some better level design. One of the biggest challenges is right at the beginning before you've even become accustomed to the controls.
May 2 23:11:00 8m 00s DE-REZZED: Survival Felt really slow pace. As well I encountered two bugs: <br/> <br/>AI units were able to do 180s on the spot and stay on their own line (making them invicible). <br/> <br/>AI passed through my line on more than one occasion and didn't die. <br/> <br/>It also didn't make a lot of sense that you had to wait for the time on a round to finish before the next began even if you'd killed all the enemies on screen.
May 3 16:13:00 17h 02m Shape of magic I was surprised when it ended, seems like the levels could have been procedurally generated. Perhaps find a way to make it so holding 'w','a','down, and 'right' doesn't clear every stage.
May 3 16:20:00 7m 00s UltraPew Really liked this one, great work putting a nice little networked game together in such a short time. Would like to see the movement tightened up a bit, it's really hard to dogfight with the super slow acceleration/deceleration.
May 3 16:28:00 8m 00s Forms LD48 The background music felt unnecessary to me. Out of key piano playing is rarely a good fit. Would have preferred some synths/pads playing a relaxing trance or something. <br/> <br/>The gameplay itself was a bit tedious, maybe start with a smaller square for the first puzzle, because for the most part you're just slowly filling in a large square without much strategy. Only when you get to varying shapes does it start to get interesting.
May 3 16:32:00 4m 00s M-G Really difficult. Dying by going out of bounds was pretty frustrating, especially when the first few nodes that spawn are right near the edges. It would be nice if you had a dynamic camera that moves with the player.
May 3 16:44:00 12m 00s Moonshine Really stunning visuals, love the look and feel. The dialogue was also fantastic. Well done.
May 3 16:48:00 4m 00s Don't Hit The Core Interesting idea but it seems a bit buggy, couldn't click on all the tiles and after clicking the core it seems you have to refresh to replay.
May 3 16:51:00 3m 00s minimal graphics Needs a bit of refinement but the idea is interesting. I found the best strategy was to just spam all the buttons and rely on persistence of vision to see the whole world.
May 3 16:58:00 7m 00s Taking Sides Really cool once you get the hang of it. Love how you represent health and cool downs with colours and shapes. Would be great if it was a little bit more organised, sometimes it was a bit chaotic with enemies and bullets on the screen. <br/> <br/>Over all a really fun game.
May 4 18:19:00 25h 21m MinimalisMan The humour included really wasn't to my liking and was a bit of a turn off. <br/> <br/>Also you should not have this in the compo, it should be in the Jam if you are going to use multiple assets you made before hand.
May 4 18:28:00 9m 00s mz Really cool. Love the representation of distance from the goal, and the bombs that cost time. A really neat game, would make for a cool tablet game.
May 4 18:33:00 5m 00s Equilibria Cool idea with a decent execution. A little bit of polish and some more levels/varying types of enemies would take this a lot further. <br/> <br/>Great work.
May 5 14:53:00 20h 20m Sine Cool idea, not very responsive though controls though, made it really hard.
May 5 14:57:00 4m 00s Tubulance One of the best games I've played. Really well done.
May 5 15:03:00 6m 00s Destroy the Unnecessary The way you have it broken up into multiple zip folders was really irritating. The game itself was alright.
May 5 15:09:00 6m 00s ABSTRAIT Cool game, painter mode seems a bit buggy. Puzzles could be a bit more challenging.
May 5 15:15:00 6m 00s Simple Difficulties Why use left mouse button for shoot and not use WASD for controls? No consequence for being hit my enemies makes this pretty meh. All you can do is slide around mowing down WAY too many awkward moving enemies that ignore any collisions with walls.
May 5 15:22:00 7m 00s Loki This is SICK. Honestly the most fun I've had in ~90 LD26 games I've played so far.
May 6 02:25:00 11h 03m RGB Not sure if the music was intentional pitch bending, or perhaps you used 3D sound and Doppler effect in Unity had some unexpected outcomes. Either way, to me, the whining pitches were detrimental to the experience.
May 6 02:33:00 8m 00s life I think it's a bit of a cop out to tell your audience to put on other music while they play. That being said, I played without music, and the tacking of my mechanical keyboard was not relaxing.
May 6 02:37:00 4m 00s Minimalliard Some issues with flashing colours and screens, but it was a good game regardless. Had fun, wish there was more and some audio to go with it. GL with post compo.
May 7 03:12:00 24h 35m Complete Revenge: A Hero s Journey Really nice looking visuals but the gameplay is just a bit too choppy and buggy to really play it.
May 7 03:18:00 6m 00s Ma Mini Slim I like a challenge, but I felt like the challenge stemmed from poor control schema and not from solid controls and good level design. Still fun to play though.
May 7 15:53:00 12h 35m Friggin Lazors Aside from a bit of awkwardness when pushing blocks this was really fun. There was maybe a bit too much block pushing though. But the puzzle was tough to solve (in a good way) and it looks fantastic. This was really one of the best games I've played.
May 7 15:58:00 5m 00s Moiety Ohohoho shivers down my spine once or twice. Would be even better if the spectres were a little bit more menacing/quicker.
May 7 16:01:00 3m 00s Mime Over Matter Cool game, well done using HTML5. My biggest problem was the audio was loud and peaking.
May 7 20:01:00 4h 00m 8-Bit? 4-Bit! Good start but it needs a lot of bugs ironed our before it's playable. Namely, ability to jump gets disable sometimes, character gets stuck bouncing even when not holding jump, and the atrocious hit boxes on some obstacles.
May 7 20:08:00 7m 00s Minimal Moves Really cool but like others have said, the controls are just hard to get the hang of and the game play seems overly complicated.
May 8 14:34:00 18h 26m Engage The minimalist network games are great. Would love to see this go further!
May 8 14:56:00 22m 00s Essence One of the better runners I've seen in the Jam/Compo. Great work
May 8 15:04:00 8m 00s The Only Rocketeer Much like other reviewers, like the narrative and the puzzle solving, dislike the down time between events. Overall a win though, great work.
May 8 15:11:00 7m 00s Priorities Great work with the theme. Gave some big points to humour to for the social commentary about how things like internet trolls and farmville should have a low priority in life and clicking the larger square representing things like that took a big chunk out of your score. Great stuff.
May 8 15:12:00 1m 00s Down Reminds me of super hexagon in game play. Cool stuff.
May 8 15:24:00 12m 00s minimatch Potato mode was a riot. Great work with the theme, a lot of fun from such a simple design.