Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Broxxar
Feedback comments for LD27
Broxxar's games and stats for all events →
| Timestamp | Since previous | Game | Broxxar's comment |
|---|---|---|---|
| Aug 27 14:12:00 | little mishmash | Cool but wickedly too hard. | |
| Aug 27 14:16:00 | 4m 00s | Sprman! | Good fun, nice aesthetic. Good use of the theme, but the time refills are way too common, and personally I think moving mountains should decrease you timer while holding left click down. <br/> <br/>Nevertheless, a great entry. |
| Aug 27 14:19:00 | 3m 00s | 1 to 9 in 10 | Simple and clean. Works as an excellent memory game for training your brain! My one criticism would be that the entire board shouldn't be displayed again when you hit an incorrect number, only the number under the tile you misclicked (and any others that you've already correctly highlighted). |
| Aug 27 14:22:00 | 3m 00s | Jimmy The Knight | A lot of fun, but I couldn't always understand why I had died. Great sprites though, really well done there. |
| Aug 27 15:56:00 | 1h 34m | Alien Attack | I actually think I liked the graphics more before there upgrade. The Pen and paper aesthetic just looked more put together. Good use of the theme, similar to how I used it. |
| Aug 27 16:00:00 | 4m 00s | 'Dungeon Escape' | Really solid. Would be great as a mobile game. My main issue was death penalty was a bit cruel, but still was very fun. |
| Aug 27 16:06:00 | 6m 00s | Peacemaker | Good on you for trying your hand at Ludum Dare! Submitting an incomplete project still beats not joining in at all or dropping out early! <br/> <br/>Hopefully hear about this again in your post mortem. |
| Aug 27 16:12:00 | 6m 00s | 10 Seconds and The Wizard | The reaction time puzzles were the best (Random key placement, clicking the pop out books). <br/> <br/>A bit of a bummer ending though. |
| Aug 27 16:20:00 | 8m 00s | Drone Ring | Not sure where the theme worked it's way in, but the game play was solid. Though I'm not a fan of how resource production AND resources were consumed by building structures. |
| Aug 27 16:25:00 | 5m 00s | Totem Wars | Best game I've played so far. The most unique take on Rock Paper Scissors, great use of theme and beautiful pixel art and sounds. <br/> <br/>Really superb. |
| Aug 27 16:36:00 | 11m 00s | I Need a Lunch Break! | Great execution but the gameplay was a bit monotonous at times. |
| Aug 27 16:39:00 | 3m 00s | Ten Second Sketch Racer | Very nice to look at, though some splashes of colour, might have done a bit more. Nice music track too, well done. |
| Aug 27 16:51:00 | 12m 00s | Silver | Controls were a bit of a pain. Don't see how theme made it in, most of the events, my time needed to be between 11-14, instead of say, 9-11, (forcing me to complete the event in ten seconds). |
| Aug 27 16:56:00 | 5m 00s | Crappydoodle | Amazing. Really truly amazing. Way more fun than draw something! |
| Aug 27 17:00:00 | 4m 00s | Little Ninja Guy | Drop box 404, check your link! |
| Aug 27 17:00:00 | 0s | Orb | This is neat game, but I don't know that it compliments the theme. The time limit just made it too difficult as it went on. |
| Aug 27 17:04:00 | 4m 00s | Emergency Stop | My highscore: 887,599,040 <br/> <br/>Great little game, lots of fun for something so simple and silly. |
| Aug 27 17:07:00 | 3m 00s | Royal Decree | 10.7 seconds! Clever and silly use of theme. Well done. |
| Aug 27 17:18:00 | 11m 00s | Anti-Grav Drive | How the ship controlled wasn't obvious, but I liked that. Great game. |
| Aug 27 17:22:00 | 4m 00s | Like a Lamb | Wish there was a bit more depth to choices, but the mood and environment was great. |
| Aug 27 17:27:00 | 5m 00s | The Last Memory | A surprisingly compelling story. Well done. |
| Aug 27 17:29:00 | 2m 00s | Eat to Live | This has potential but the control scheme was really lacking. Was disappointing to barely get a single kill. |
| Aug 27 17:48:00 | 19m 00s | Food Court Hell | Got to the point where I was just spamming the space bar. Was disappointed when after I saw the boss, I never saw him again. I died at 121 while kiting a HUGE mob of creeps. <br/> <br/>Pretty neat game, think it might be a bit more challenging if powerups were tradeoffs and disappeared after they'd been on screen for too long. |
| Aug 27 18:45:00 | 57m 00s | Thorvald | A really great game, excellent level design. <br/> <br/>Oh and "LOL", I found your Easter egg ;) |
| Aug 27 20:34:00 | 1h 49m | Cherry Bomber | Not the most intuitive game, but still interesting. |
| Aug 27 20:43:00 | 9m 00s | The Unbelievable Adventures of Kamil the Cat | Silly and fun. Good stuff. |
| Aug 27 20:51:00 | 8m 00s | Total Spaghettification | Really smooth gameplay. Enjoyed this one a lot. |
| Aug 27 22:00:00 | 1h 09m | Missile Mayhem | Captured mayhem very well, but as Vasileiadis said, the controls were a bit wonky. |
| Aug 27 22:15:00 | 15m 00s | Freeze Box | Fantastic use of theme. And kudos on the beautiful volumetric lighting. |
| Aug 28 00:13:00 | 1h 58m | Space Blitz | Would have been nice to be able to pan out the camera a bit. Neat use of theme. |
| Aug 28 00:57:00 | 44m 00s | RocketCar Rampage! | As REIN1 mentions, there are just too few unique assets. This is mostly a prebuilt sample project with a bit of crude GUI you made and the themed timing mechanic. |
| Aug 28 01:01:00 | 4m 00s | Vacuum | There's definitely potential but it's obviously incomplete. Looks like you got the basics down but didn't get a chance to put in objectives/goals. |
| Aug 28 02:17:00 | 1h 16m | Cube of quads | Liked the music and use of theme but I'm not really a fan of the game itself. This game exemplifies a negative stigma associated with games made in Unity. This happens when games feature no art and only uses default prefabs and lighting. <br/> <br/>It's a more acceptable approach in a game jam where there's limited time for art assets, but still, you can't express your creativity when you don't at least attempt to make art for your game. |
| Aug 28 02:26:00 | 9m 00s | Sleep Well | Cool idea but the controls were a bit too hard to master. |
| Aug 28 02:29:00 | 3m 00s | Save the Stars! | Works well as a mobile game. Would be great for kids. |
| Aug 28 02:33:00 | 4m 00s | Onomatomania | Neat little game. Behaviour of the balls is a bit to predictable though, so not too challenging. <br/> <br/>As a note, opening this in a 1920*1080 window, it was very difficult to find my square at the beginning. |
| Aug 28 02:40:00 | 7m 00s | Meat Game | Interesting idea and I like the aesthetic but your use of Unity's physics engine felt a bit kludgy. |
| Aug 28 03:02:00 | 22m 00s | Move It In 10 Seconds | I've left you a rather generous rating to hopefully make up for the unwarranted poor rating from the obvious troll. <br/> <br/>The game is what it is, a bejewelled clone with a really nice looking aesthetic. Very well executed. Though the majority is right, you should remove the Mario music. |
| Aug 28 03:16:00 | 14m 00s | 10 Second Tactics | Really nice. Could use a bit of polish but that was splendidly fun. |
| Aug 31 02:23:00 | 71h 07m | Run Buddy | Really crude but charmingly fun. |
| Aug 31 02:54:00 | 31m 00s | The King's spin | I think next time you do a Jam, you should put your clearly capable 2D artist to better use than making a menu. Avoid a massive scope super kickass 3D game next time, and focus on getting fun, polished game play in the 72 hours. |
| Aug 31 03:04:00 | 10m 00s | Hourglass | Great use of theme, a lot of fun |
| Aug 31 03:17:00 | 13m 00s | Lokopolis | Really like this one. Deserves more plays and ratings because it's so well polished. <br/> <br/>Though I wasn't a fan of arrow traps, but maybe cause they seemed to be what killed me everytime! |
| Aug 31 04:26:00 | 1h 09m | Ten Polygon | As others said, a bit strenuous on the eyes. Really cool idea none the less. Made it to difficulty 6 before my head exploded. |
| Aug 31 16:09:00 | 11h 43m | Crazy Genetist | Pretty solid, but RNG factors in a little too much. Still had fun playing a few rounds, good job! |
| Aug 31 17:27:00 | 1h 18m | Pleading Rain | Just got SSS. Great game, really enjoyed that. |
| Sep 6 20:08:00 | 146h 41m | 10 10 Second Game Design Lessons | Enjoyed the humour, I imagine you'll do particularly well in that category! |
| Sep 10 16:01:00 | 91h 53m | Room Rush | Quite fun. The time slider was a neat touch, but I feel like there should be limitations because in general you just want to go as slow as possible to perfect each jump, and there's little incentive to going quicker. |
| Sep 11 15:10:00 | 23h 09m | 10 Second Lead | Congratulations on completing your first Ludum Dare !(and maybe even first game?) A superb effort. As per your post mortem, things get easier the more you make games and get familiar with the various libraries you use. <br/> <br/>Hope you can participate again LD #28 and with an even better game! |
| Sep 11 16:00:00 | 50m 00s | AEREO | I actually gave this a 5 on graphics. I see so many instances of people using really spectacular looking 3D assets and dozens of comments about how great the graphics are, but the designer is typically using prebuilt models, or relying heavily on post-processing bloom, AO and alike. <br/> <br/>This on the other hand demonstrates really interesting and unique art, and to me that means a lot more than lens flares and sun shafts. <br/> <br/>The game itself plays quite smoothly and integrates the theme well, so overall great work! |
| Sep 12 23:20:00 | 31h 20m | Unseen | I was confused as to whether my ten seconds started: when I started the mousedown, when the eyelid animation finished, when the bell chimed. Other than that remark, this is an awesome entry, wish I had played it full screen at night with the lights off to maximize the effect! |
| Sep 12 23:41:00 | 21m 00s | Exploratite Mitae | Great audio, graphics and of course, mood. I found the experiment write up at the end was a bit difficult to read though, a combination of the resolution and the hand written script. |
| Sep 14 16:36:00 | 40h 55m | Cowdown | How am I just finding this gem so late in the competition? Excellent job, art and design is great, levels are well put together, and a really fun way of implementing the theme as a mechanic. |
| Sep 15 17:09:00 | 24h 33m | Count To Ten | Quirky and fun, this is a fine entry! A bit on the difficult side though ;) |
| Sep 16 04:33:00 | 11h 24m | The Village of Lost Time | Really like this one. Well done! |