Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Broxxar
Feedback comments for LD28
Broxxar's games and stats for all events →
| Timestamp | Since previous | Game | Broxxar's comment |
|---|---|---|---|
| Dec 16 03:35:00 | Jump Chip | Really cool, but maybe difficulty could have been tuned a bit better. Awesome job! | |
| Dec 16 03:54:00 | 19m 00s | Earth | Neat! My only gripe is that I couldn't use WASD but I had to use the mouse! <br/> <br/>Well done |
| Dec 16 03:57:00 | 3m 00s | Tether | Like others have said, awesome looking and sounding, great feel, but not really clear how to play. |
| Dec 16 20:46:00 | 16h 49m | Asshole Ducks | Hilarious all around. |
| Dec 16 20:59:00 | 13m 00s | Last Minute Christmas Chopping | Considering your recent tweets about how many sprites you can render and still pull 60 fps, I'm disappointed that my screen was not filled with more sprites! <br/> <br/>Well done, a stellar little game. |
| Dec 17 01:31:00 | 4h 32m | Destroy The Core | Pretty great but as others have mentioned the lengthy intro is really detrimental. Awesome graphics! |
| Dec 17 04:03:00 | 2h 32m | Doubt | Beautiful! Great game, job well done! |
| Dec 17 06:21:00 | 2h 18m | Crew: A Futuristic Detective Game | This is a damn solid entry. Awesome looking sprite art and audio/ambience. Only negative thing I think to say is that it could be a bit deeper. If was more meaningful than just straight up "here's a fact", and you could maybe derive more information if you really thought about what people were saying. <br/> <br/>Awesome job overall, really one of the best I've played. |
| Dec 17 18:03:00 | 11h 42m | one-sec | Simple and eloquent! This is a lot of fun. Would also make for a great mobile time-waster. |
| Dec 17 18:21:00 | 18m 00s | The Last Seconds Of Earth | Really awesome looking. I think tacking the theme on in the form of only getting one life was actually a negative though. Hope to see a post compo version with a bit more explanation and a proper ending! |
| Dec 17 20:41:00 | 2h 20m | One upgrade in heart | Really ought to have the key presses land on beat with something, and there's no visual feed back when you hit a key.(the arrow could pulse or explode or something) <br/> <br/>But I have to admit, I played for a long time, so something about this works very well. I was disappointed that it's so damn difficult to get to the end with all your original parts. I think you should give the option to retain one of your parts every turn to make getting to the end looking like yourself not so damn RNG dependant. |
| Dec 18 04:39:00 | 7h 58m | Cat Gentlemans Play: Insult Spinner 10 Cents | Best game I've played. The multiplayer experience was amazing. |
| Dec 18 05:03:00 | 24m 00s | Bounty hunting | This is great. Would be nice to have some visual feedback when you hit the worm, maybe flash red or something. Other than that this was a pretty solid entry, orbiting mechanic was really well done. |
| Dec 18 05:50:00 | 47m 00s | Princess Kingdom | Very complete and polished. Also I'm a sucker for these incremental games! |
| Dec 18 06:07:00 | 17m 00s | Jejeboy: Mad Shitter | Really polished looking game, though really strange. I can't imagine what possessed you to make 'G' the jump and confirm key... |
| Dec 18 06:14:00 | 7m 00s | The Adventures of Yogo | This is pretty good, but some things about it I really didn't like. The floating mechanic was just bizarre, and the jump that shows you to press the 'e' key doesn't even require you to use float, so I didn't even figure out at that point that it did anything. Would have been much nicer to make holding space be the float. <br/> <br/>The theme being tacked on as "only get one minute" was really weak, honestly it makes the game punishing and you'd have had a better game without it. <br/> <br/>Still, controls aside from 'e' were solid, and the art style was light and cartoony so nice job there. |
| Dec 21 16:27:00 | 82h 13m | One Orb | A lot of fun! Crashed for me unfortunately, I had many many goblins stacked on top of each other and when they all collided with the orb it froze up. |
| Dec 21 18:02:00 | 1h 35m | You Only Get 1 | Witty take on the theme. Good game, but some of the platform jumps were a bit awkward. |
| Dec 21 18:17:00 | 15m 00s | Minute Dreams | Died a couple times to spikes that looked a lot like grass. I was also a bit confused as to how double jumping/wall jumping worked. Sometimes it would work, other times it wouldn't. Really cool aesthetic, though it doesn't score many originality points with so many games using the flat colour/silhouette style. |
| Dec 28 19:36:00 | 169h 19m | TITAN SOULS | THE ENDING... I dare say this is a perfect game. Incredible controls and feel, awesome music and art. This is really an amazing end product for a 72 hour jam. Great work you guys! |
| Dec 28 19:46:00 | 10m 00s | No Choice | Putting aside the word "game" and whatever that means, this is not an interactive experience. I'm all for experimenting in jams, but this is maybe just a bit too far into the realm of experimental to be a good fit for a jam. <br/> <br/>Still, it's quite neat. Nice added touch making it start on the end screen when you return to the page. |
| Jan 2 17:35:00 | 117h 49m | Ursa Miner | Not quite sure I got it, but this is pretty awesome. Honestly just flying through the procedural terrain was awesome, not really sure how the vaporiser or oxygen mechanics played a part. Aside from not running at 60 fps, this looks great. |
| Jan 6 18:28:00 | 96h 53m | Stop the Clock | Enjoyed this. Pretty solid platformmer! |
| Jan 6 21:21:00 | 2h 53m | Captain's Duty | Really long load time and performing a hard refresh to restart are a bad combination! Could you not just use Application.LoadLevel() to refresh the scene? Or was that causing bugs? |