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Broxxar

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TimestampSince previousGameBroxxar's comment
Dec 16 03:35:00 Jump Chip Really cool, but maybe difficulty could have been tuned a bit better. Awesome job!
Dec 16 03:54:00 19m 00s Earth Neat! My only gripe is that I couldn't use WASD but I had to use the mouse! <br/> <br/>Well done
Dec 16 03:57:00 3m 00s Tether Like others have said, awesome looking and sounding, great feel, but not really clear how to play.
Dec 16 20:46:00 16h 49m Asshole Ducks Hilarious all around.
Dec 16 20:59:00 13m 00s Last Minute Christmas Chopping Considering your recent tweets about how many sprites you can render and still pull 60 fps, I'm disappointed that my screen was not filled with more sprites! <br/> <br/>Well done, a stellar little game.
Dec 17 01:31:00 4h 32m Destroy The Core Pretty great but as others have mentioned the lengthy intro is really detrimental. Awesome graphics!
Dec 17 04:03:00 2h 32m Doubt Beautiful! Great game, job well done!
Dec 17 06:21:00 2h 18m Crew: A Futuristic Detective Game This is a damn solid entry. Awesome looking sprite art and audio/ambience. Only negative thing I think to say is that it could be a bit deeper. If was more meaningful than just straight up "here's a fact", and you could maybe derive more information if you really thought about what people were saying. <br/> <br/>Awesome job overall, really one of the best I've played.
Dec 17 18:03:00 11h 42m one-sec Simple and eloquent! This is a lot of fun. Would also make for a great mobile time-waster.
Dec 17 18:21:00 18m 00s The Last Seconds Of Earth Really awesome looking. I think tacking the theme on in the form of only getting one life was actually a negative though. Hope to see a post compo version with a bit more explanation and a proper ending!
Dec 17 20:41:00 2h 20m One upgrade in heart Really ought to have the key presses land on beat with something, and there's no visual feed back when you hit a key.(the arrow could pulse or explode or something) <br/> <br/>But I have to admit, I played for a long time, so something about this works very well. I was disappointed that it's so damn difficult to get to the end with all your original parts. I think you should give the option to retain one of your parts every turn to make getting to the end looking like yourself not so damn RNG dependant.
Dec 18 04:39:00 7h 58m Cat Gentlemans Play: Insult Spinner 10 Cents Best game I've played. The multiplayer experience was amazing.
Dec 18 05:03:00 24m 00s Bounty hunting This is great. Would be nice to have some visual feedback when you hit the worm, maybe flash red or something. Other than that this was a pretty solid entry, orbiting mechanic was really well done.
Dec 18 05:50:00 47m 00s Princess Kingdom Very complete and polished. Also I'm a sucker for these incremental games!
Dec 18 06:07:00 17m 00s Jejeboy: Mad Shitter Really polished looking game, though really strange. I can't imagine what possessed you to make 'G' the jump and confirm key...
Dec 18 06:14:00 7m 00s The Adventures of Yogo This is pretty good, but some things about it I really didn't like. The floating mechanic was just bizarre, and the jump that shows you to press the 'e' key doesn't even require you to use float, so I didn't even figure out at that point that it did anything. Would have been much nicer to make holding space be the float. <br/> <br/>The theme being tacked on as "only get one minute" was really weak, honestly it makes the game punishing and you'd have had a better game without it. <br/> <br/>Still, controls aside from 'e' were solid, and the art style was light and cartoony so nice job there.
Dec 21 16:27:00 82h 13m One Orb A lot of fun! Crashed for me unfortunately, I had many many goblins stacked on top of each other and when they all collided with the orb it froze up.
Dec 21 18:02:00 1h 35m You Only Get 1 Witty take on the theme. Good game, but some of the platform jumps were a bit awkward.
Dec 21 18:17:00 15m 00s Minute Dreams Died a couple times to spikes that looked a lot like grass. I was also a bit confused as to how double jumping/wall jumping worked. Sometimes it would work, other times it wouldn't. Really cool aesthetic, though it doesn't score many originality points with so many games using the flat colour/silhouette style.
Dec 28 19:36:00 169h 19m TITAN SOULS THE ENDING... I dare say this is a perfect game. Incredible controls and feel, awesome music and art. This is really an amazing end product for a 72 hour jam. Great work you guys!
Dec 28 19:46:00 10m 00s No Choice Putting aside the word "game" and whatever that means, this is not an interactive experience. I'm all for experimenting in jams, but this is maybe just a bit too far into the realm of experimental to be a good fit for a jam. <br/> <br/>Still, it's quite neat. Nice added touch making it start on the end screen when you return to the page.
Jan 2 17:35:00 117h 49m Ursa Miner Not quite sure I got it, but this is pretty awesome. Honestly just flying through the procedural terrain was awesome, not really sure how the vaporiser or oxygen mechanics played a part. Aside from not running at 60 fps, this looks great.
Jan 6 18:28:00 96h 53m Stop the Clock Enjoyed this. Pretty solid platformmer!
Jan 6 21:21:00 2h 53m Captain's Duty Really long load time and performing a hard refresh to restart are a bad combination! Could you not just use Application.LoadLevel() to refresh the scene? Or was that causing bugs?