FoonLudum Dare ExplorerLD26 → Engage

Engage

By danpm

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CategoryRankScoreCount
Theme8403.24
Innovation9232.62
Overall11852.48
Fun12012.14
Graphics12172.10
Mood12271.87
Coolness161936

Comments

danpm 2013-04-29 13:22

PS.: There is a link in the home page to reset the server, use it if you need

psychomonster 2013-05-01 00:16

Ervery two minutes is a little to long for testing it. But it works fine looks bretty nice... Like it. More enemys for more hectic would be nice

nolojen 2013-05-01 01:24

Pretty neat, want to see more :) keep going with it

greenpixeldev 2013-05-02 01:52

Cool concept! Adding a tag to each of your ship's bullets is a nice touch :D It'd be great to see you take this further!

gokuhd 2013-05-08 14:16

Nice concept!

broxxar 2013-05-08 14:34

The minimalist network games are great. Would love to see this go further!

erunaamo 2013-05-08 15:21

Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.

An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily.

I killed myself by outrunning my own bullets.

Traditionally, triangle-ships are pointier, so you can easily see which is the front.

The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>

erunaamo 2013-05-08 15:24

Seems like a promising start but feels very unfinished. Spiraling bullet labels did not charm me. Totally black world requiring me to find my way via text coordinate displays (to 3 decimal places??) was plenty minimalist, and sort of an interesting experience (like submarines at night?), but not really charming.

An AI came to find me but just spiraled around me. Did it shoot at me? I don't think so. Killed it all too easily. I guess this would be more fun with other players, but possibly not a lot more.

I killed myself by outrunning my own bullets.

Traditionally, triangle-ships are pointier, so you can easily see which is the front.

The engine seems to work pretty well: I get the impression that the flying-around physics are pretty fun, though without scenery it's hard to tell. A more polished game built on this foundation might be pretty cool. Reminds me of Netrek <http://en.wikipedia.org/wiki/Netrek>

erunaamo 2013-05-08 15:25

Gah, sorry about double comment.

make-a-game 2013-05-08 16:42

The concept is pretty cool ^-^. This must have been very challenging to do in 48h. GZ