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GeorgeBroussard

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TimestampSince previousGameGeorgeBroussard's comment
Dec 17 09:22:00 Ludum Dare: The Musical Reminds me a lot of the Insult Sword Fighting in Monkey Island. Could be an interesting game for kids.
Dec 17 09:27:00 5m 00s Subordination Day Like the idea. Needs a lot of work, but there's a neat little arcade style game here, I think. As it is I'd see this as pure prototype that warrants additional work.
Dec 17 09:53:00 26m 00s The Adventures of Tim Burr I like it. Reminds me of Metal Gear Solid with trees. really picks up about 6-7 levels in and gets challenging. Good puzzle game here especially if you introduce more and more mechanics.
Dec 17 10:15:00 22m 00s Friend of Tokyo Like the art. Felt like a version of whack-a-mole but the delay between whacks was not great. i'd almost prefer a higher action game where the skill comes from reflex or something like that. It warrants further dev though to see if you can make it challenging. After a while I just clicked on the next row as fast as I could and paid little attention to what was on them and seemed to keep up. Love the giant dino idea. Keep working on it.
Dec 17 10:17:00 2m 00s Spy Trouble Good stuff, as always. Got the common ending, I guess, where you go back in and disarm it. Movement was a little fast for my reflexes but mechanically it was solid.
Dec 17 10:25:00 8m 00s The Filthy Coward Like the art on this one. First few levels should probably be shorter and easier to pass, or harder. It ramps up a tad slow. By level 4 I was tired of waiting for spawns and hadn't really had to avoid cops much. Could be a neat idea with more animations and things to do. Could go the direction of GTA where you see how crazy you can get and how many stars and cops chasing you before caught. Add items/weapons and a way to attack police :)
Dec 17 10:42:00 17m 00s Bacteria Nice game. Took me a minute to figure out the legal moves, but once you get it, it's fine.
Dec 17 10:54:00 12m 00s Bag a Bride Great game. Love the art. Sound effects of preacher talking is great. I had trouble figuring out how to throw the bag. Should have tips in game, and maybe show and arc on screen as you drag, but....fun mechanic and great idea. Could actually see something like this maybe working on iOS. Good stuff, solid prototype all around.
Dec 17 12:54:00 2h 00m Event Horizon &gt;&gt;Very impressive, and slick. Slightly unclear how to play at first, though. <br/> <br/>Agree with this statement. Nice job though. Very slick and well done. There's something here that warrants you developing this further. Really cool visuals and music, imo.
Dec 17 13:25:00 31m 00s Castle of Doom I love this more than I have a right to! The art style and your voice/music track is - awesome. Could definitely see this as a real game with lots of levels and trying to 3-star levels, etc, like Angry Birds. Lots of potential here. Explore it! Would work on some of the mechanics a little. I had trouble damaging the Knight enough and some of the traps seemed ineffective. Totally fixable, though. Love it.
Dec 17 23:10:00 9h 45m Villain OS 8 Solid idea! Loved that you teach the player how to stroke the cat before starting. Wish you'd put the movement controls on WASD or arrows, then you just manage that and petting the cat and click to fire. Could be a lot of fun with some attack on you and shooting ground targets as well. Lot of fun potential. Really like the universal Bond villain vibe.
Dec 17 23:50:00 40m 00s Split 'Em Up I wasn't very good at it, but I liked the overall idea and mechanics, as well as the Scooby vibe.
Dec 18 01:02:00 1h 12m Earth Beast I love this game! My finger gave out at level 17. Loved the dragon head and watching it move around and the increasing difficulty. Very well done game and perfect for 48 hours. I would keep working on this and add more to it.
Dec 18 01:10:00 8m 00s Bad Santa Cool idea. Missed the controls on screen so didn't know you could run. Re-played. Pretty fun. Should be able to out run the cops when running so you can get away and restart. Should probably aggro other cops if you're being chased. Good stuff overall and enough potential to keep adding to this.
Dec 18 02:37:00 1h 27m The Twist I like the idea with the old time villain and the moustache. Good visuals and music. I had real trouble drawing and getting the moustache to complete. Seems like more work is needed there.
Dec 18 02:49:00 12m 00s Werewolf! Nice idea about running around town as a werewolf. Needs more fleshing out to feel like a game.
Dec 18 02:53:00 4m 00s Evil Gnome's Revenge Would probably be more fun with a much smaller corral (2x2 screens max), and far less blockers and having the reindeer move around on their own. Toss in a time limit or other things and it'd be a nice little game. Also stick to 8 named reindeer (Dasher, Dancer, so on) and perhaps have the entire game see how long it takes to get all 8 out, and that's that. Short and sweet.
Dec 18 03:05:00 12m 00s Not my fault Like others said. Good art, wish it was finished.
Dec 18 03:16:00 11m 00s Do Not Help The Princess Seemed very unbalanced as others have said. I lost every time, until using the bomb. I like the reverse TD idea and eating the princess at the end.
Dec 18 03:37:00 21m 00s The other side Very counter intuitive to have to act as the enemy and let the player win each round. Wasn't really fun that way. Making the player fall in Canabalt would be more fun or killing the PacMan, for example. Make the player the enemy and try to make them lose. Good visuals but the art is all from other games, so :) Should have maybe cloned the games yet used your own art.
Dec 18 03:49:00 12m 00s Minion #4 Echo people's comments above.
Dec 18 04:00:00 11m 00s The Fall of Mr. Wily I almost quit a couple times along the way, then it transformed into the movie Falling Down. Good idea, needs more solid execution. Would maybe have worked better to stay in one viewpoint and transition, vs switching to several (was jarring).
Dec 18 04:06:00 6m 00s SUPER KRUPA WORLD I have fun with this once I found a winning pattern (Hammer + wait + fire). No way to win? Shame. Maybe a nice win condition is simply to kill the hero 3 times and you see his lives on screen?
Dec 18 04:14:00 8m 00s Sword of Truth McPixel-like in that you want to play and see the different endings. I think I'd have had 5 stars, or whatever, on the main menu to show what endings you'd found so that was the driving force of the game. had I not read the comments above I'd not really have known that was the point of the game. Should make that clear in game so people don't havt to read a wall of text on a site (which they won't) :)
Dec 18 04:25:00 11m 00s O TUTT'I CAVI LESI Liked the cut out drawing art style. Played 2 min games both of which were way too hard to progress. No in game instructions or hints as to what to do. No way to back out of a minigame to the world map? Needs polish.
Dec 18 04:29:00 4m 00s Cow Stealer Needed more, like a win/loss condition or simple score. I captured about 10 cows and stopped after that, due to no feedback from the game telling me what to do. You can also spam the tractor beam key and spawn multiple ones. Good start but you need to do more with it as it's not quite ready. Spend a few more days on it and see what you can do. You learn a lot just getting this far. Take the next step!
Dec 18 04:38:00 9m 00s A day in the life of the Minotaur Um, I love the shit out of this. Great mechanics, idea, art, music and sound. Also any game with virgins in it is +++. Seriously, this is great, easy to grasp and understand and play. You can do TONS of stuff just by having more objects on the squares. HUGE potential here.
Dec 18 04:46:00 8m 00s Konkey Dong This was fun and one of the better "play the bad guys" retro remakes I've seen. Echo what someone said above about being easy and uneventful. Maybe a smaller play field, and less ladders would yield faster action. Also, barrels should last longer once they hit the ground. Dong can't get to them fast enough.
Dec 18 04:56:00 10m 00s Aximilator Loved the vector graphics style and it's all slick, but like you said above - the gameplay needs more work. I wasn't real sure what was going on other than shooting bombs and letting them hit ships. Super hard to avoid running into things but it didn't seem to matter. The core here is strong, you just need the meat of things like player damage and win goals and all that stuff. Good base to continue from and come up with a solid set of rules.
Dec 18 05:04:00 8m 00s ECHO CHAMBER Liked the concept and execution and presentation/art. Gameplay seemed ok but wasn't too challenging? I found that as long as I clicked 11-12 each time I was ok. Next step is to see if you can make this more of a game vs a concept.
Dec 18 05:17:00 13m 00s Dracula's Treasure Favorite thing was the lightening flashes on the stained glass. Nice touch. Great music, art, and overall execution. Better to do less and polish it up like this, vs the alternative. Safe and well executed. Clunkiest part seemed to be the enemy AI jumping around to get to a new platform.
Dec 18 05:28:00 11m 00s Missile Rider Neat idea but I suck at it. I think I killed one ship in 10 tries :) Music was perfect and not annoying and added the experience. Work on the controls, which are very hard, and you have a winning idea? Maybe there are just too many rockets in the air leading to constant collisions (was in my case anyway). In the end it's too easy to fall and die and get frustrated.
Dec 18 06:02:00 34m 00s Super Goatling Poacher 2013 Well, you learn just by doing, and especially under time crunches. I'd suggest 2d possibly, really small scope and more practice outside LD. The key thing is like anything else, practice practice practice. Keep going. Good luck!
Dec 18 06:10:00 8m 00s Sunburn Never make games with confusing controls. Ever. True villainy. On to the next idea :)
Dec 18 06:57:00 47m 00s A Natural Villain Nice music and art. Controls took a lot of getting used to. Once you figure it out, it's still hard to execute and pull it off. May want some sort of highlighting which virus you are on. You get the directional indicator, but sometimes the virii are on the edge of the screen and you can't see that.
Dec 18 07:25:00 28m 00s Scary Chicken I loved this little game. Great art (really liked the square clouds/sun). Music was fitting and not annoying. That chicken was relentless! Once you got used to the controls and how to out jump the chicken it was ok, but I bet I re-tried about 25 times to get all 5 eggs! Fox movement was definitely fast and you need uber reflexes to do this. I had fun though and saw it as a challenge to get all 5 eggs.
Dec 18 07:44:00 19m 00s Cruel Cruel Dastard Very nice. One of the best I've seen so far. Good art, great use of theme (plays perfectly into pop culture and everyone gets it) and the mechanics are such that you can get a lot of levels out of them. I think you nailed it.
Dec 18 07:55:00 11m 00s Kim Jong-un's Glorious Missile to Liberate the Nations DX Flying a missile is a great idea. Really liked the happy music as a counter to what I was. Still trying to get past level 2 - fucking monkeys!
Dec 18 09:23:00 1h 28m THE CONDEMNED The controls were awful. I cannot imagine why you didn't just use std fps controls. I spent the bulk of my time fighting the controls. That out of the way, it was decent mood and atmosphere and finding the audio logs, etc. I was just getting into it when it ended.
Dec 18 09:33:00 10m 00s Bank Robbers Has potential. Clearly a lot to finish and polish as you said. I had difficulty aiming the gun, so I found a place where it worked and locked it in place then just fired and boosted. I really like the Vector style are. Using Vectrosity in Unity, or your own stuff?
Dec 18 10:52:00 1h 19m Seeds of Wrath Pretty great. Art and music are outstanding. Playing both sides is pretty fun and the mechanics for both were good. Only way to improve it may be to have a slightly larger playfield (it's hard to dodge projectiles as it currently stands).
Dec 18 11:04:00 12m 00s Holly Jolly Pyromaniac Very pretty. I got 1000 and felt like I could keep playing as the game seemed to max out in speed. Gameplay not quite up to the visuals. Not sure what you can do to make it ramp up forcing an end vs falling into being repetitive. Would be great if there was a wider screen and you could control the x-pos of Santa so you had to speed up and slow down, etc to bomb. Great job for 72 hrs.
Dec 18 13:14:00 2h 10m MEMEX Could be a solid puzzle game. Got a Braid vibe from the text between levels.
Dec 19 01:38:00 12h 24m Under a bloody sky Pretty, stylish shaders. Would like to see a game made out of it.
Dec 19 01:41:00 3m 00s Double DeConstruction Too difficult to enjoy or really play. Needs balancing. Art, music and presentation were fine.
Dec 19 01:52:00 11m 00s Kill Kong Nice music and mood. Kong should turn around or do something to maybe make it more challenging. There's really no risk to dying unless you get impatient of fly badly.
Dec 19 09:25:00 7h 33m ASMOSNOS I liked the art style a lot. Roger Dean vibe from his old Psygnosis game covers. I didn't really know what was happening. I walked around, danced with a guy, then blew the planet up? Needs polish in terms of collision and player movement.
Dec 19 09:50:00 25m 00s Dark Dream Played both versions. Definitely needed a progress bar, but not sure about having it fade out. Once gone I have no idea where I am, really. Even in the post compo version I felt the sight restriction was not really fun. Brightening the background helped but it was still annoying. I think I'd rather have just been able to wander and collect and enjoy the mood/gfx. Perhaps you could do something like have the light radius recharge if you stand still for 10 seconds or something, or return much fuller, faster, when gathering the items. In the end I think the core mechanics hurt the fun of the game. Nice controls and platforming - that's hard to get right.
Dec 19 09:56:00 6m 00s THE PRINCESS IS MINE Fun. Polished. Enjoyed it.
Dec 19 09:59:00 3m 00s MechVillain Neat idea. Needs more work but the core is pretty appealing. Who doesn't want to be a giant mech kicking human ass? Would suggest things like scooting the mech back on the screen so you can see more in front of you, powerups and more to shoot/do, but this is a very nice start! Would keep working on it and adding little bits.
Dec 19 10:16:00 17m 00s Cell 22 Was easy to get to the end once you realized you had to ignore the gun and hide. I'd likely have not even had a gun in the game so it wasn't confusing. Was fun to progress and avoid guards. The ending...I guess there are multiples and I got the one where the little girl saw blood on my hands and screamed. Not sure there's enough here to be a game yet, but close. The art and style is strong enough to continue with, so I'd explore it and see how much fun you can mine from it.
Dec 19 11:04:00 48m 00s Tale of Scale Super neat mechanic, but it's all really clunky now. I saw the red blocks in level 3 and pulled some out but it seemed way too hard to get to the top. I'd continue this idea, because it's super fresh and clever but work on much MUCH simple puzzles using the perspective trick. All 3 of these puzzles were pretty rough and you could do a lot more with a lot less. This is a really clever idea for a premium puzzle game. I also really LOVED the context of the little kid and mom. You could easily make a fornt line game from this mechanic and that setting, assuming you polish the mechanics enough and simplify it so it's less clunky.
Dec 19 11:25:00 21m 00s Brown Hat, Red Hat Cowboy POW! Love the art style and effects. Game is too simple now, but would love to see a larger game with this style and in the cowboy theme. Seems like shooting bottles to fall on people is too easy/cheap a kill. Would love to see more. Music was, um, repetitive and grating :) I liked this overall, even though very short. Continue it!
Dec 19 11:36:00 11m 00s Painful Traps Master Liked this a lot. Loved the retro game characters as the good guys and using things like PacMan ghosts as bad guys. Pretty slick, fun and easy to play and well polished for 48 hours. Well done.
Dec 19 11:40:00 4m 00s Salvation What's there is fun. Add more content and stuff to do and it'll be good, but like you said it was a learning project, so on to the next one!
Dec 19 12:07:00 27m 00s Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement I love everything about this. Holy shit the music is perfect and the graphics and presentation are perfect. I love the tilting camera and the over the top-ness of - everything. Great job. Simple and very fun to play. About as good as you can get in 48 hours.
Dec 19 13:06:00 59m 00s Super Paper Monster Smasher Liked the art and music. Need a little more depth to gameplay and maybe a longer level to progress vs just going left/right in a confined space. I felt like it was hard to really avoid damage. Good effort though and a nice base to build from. Simple is good. Just need a couple of gameplay decisions to make and you're gold.
Dec 19 13:31:00 25m 00s Just kill Stuff I actually finished this. Fuck you cats and baby elephants :) Was more fun that it had a right to be.
Dec 19 13:42:00 11m 00s Atomic Creep Spawner!! Super fun, slick and polished like all of your games. Well done, great stuff. I had a ton of fun with this. Everything was here (art, sound, music and most of all fun gameplay).
Dec 20 01:35:00 11h 53m Trolls: Where the Sun Don't Shine Liked the overall concept and mechanics and brightening of the screen. Would maybe introduce some other hazard to jump over along they way. Seems the game would be more fun if you could wrap around the edges of the screen, too, vs being blocked.
Dec 20 02:24:00 49m 00s From The Black Not a bad little shooter. Had fun with it, but I always lose track of the mouse cursor in games like this. Lot of upgrades and content for 48 hours. Good job.
Dec 20 06:02:00 3h 38m Not Space Invaders Neat idea to select with Space Invader you wanted to be. Was easy to play once you picked up on the fact that the player was always in a certain position and if you picked the right invader, going the right direction, it was a perfect hit. Good idea, though.
Dec 20 06:49:00 47m 00s A Froggy Day in London Town Could be a fun idea if expanded upon. Nice prototype for 3 hours.
Dec 20 06:57:00 8m 00s Bombit Bob Fun mechanic. Develop it further and add some more things for the player to blow up (enemies or other blockers), etc.
Dec 20 07:21:00 24m 00s Space Pirates: Villains of the Cosmos Agree with Chris above...move the game to graphical simple style like the main menu vs rogue-like text battles and this could be badass. Like the overall concept about being a Space Pirate and stealing from bases a lot. Think about making a real-time vs turn based style game in the same vein. This is still a solid entry for 48 hours, so great job there!
Dec 20 11:40:00 4h 19m X-Moon Graphics and audio are great. Core mechanics are fun and exciting. Is there any way to heal your tank? Sometimes the orbits of the energy pods was odd and too big to hit the pad and seems like I lost them. Loved the fake sphere.
Dec 20 14:11:00 2h 31m Under the Bed Loved the concept. Very original. I filled a few bars but nothing happened. Would be neat if that was a requirement and there were a couple other things in the game. Very good start and very original and cool idea. Worth playing with some more.
Dec 21 00:58:00 10h 47m Woodcut Ted Pretty solid. Liked the art and music. Player controls were a little laggy in response and I think you could tighten them up. Didn't really like that trees could fall on me and that I had to chop them from the bottom? Feedback on cutting down trees felt great. Lot of potential here so I'd keep working on it. Solid idea.
Dec 21 04:06:00 3h 08m An Evil Giant Monster Fun concept for a full game. Auto-runner with giant villain crushing things with feet. So, good little 48hr prototype. Could think about extending it into a larger game now. Liked the art and general idea.
Dec 21 06:18:00 2h 12m Firepower! Fun trying to keep the system balanced. I was unclear when I could lay water or not. Maybe it's all tied into the Power bar? Potential here though. Would develop further. Since you could grow trees I didn't see the theme being as strong as all destruction, but that's minor.
Dec 23 05:36:00 47h 18m CYBERQUEEN Interesting take on the old Infocom text adventures. Was a creepy read :) Well done.
Dec 23 05:45:00 9m 00s Pathos Neat concept with trying to keep two lovers apart. I think there's an idea here worth exploring but currently the mechanics are a little off. I sort of blindly clicked as thinking about a path seemed like too much work (grid too large?) I think it may just be too hard to see the path, or that people aren't willing to try that hard without easier ramp up from smaller areas? In any case, good idea and would pursue it some more.
Dec 23 09:53:00 4h 08m Pilferer's Run Not really finished, but you learn a lot just by entering and doing anything! Look forward to LD26 :)
Dec 23 10:04:00 11m 00s Planets? Yummy! I really liked the idea and the art. I just found it way too hard and I was able to grab/eat ships sometimes, but felt like I was under attack too much. Never ate a planet, even after several attempts. Good idea, but I'd go back and do a polish/balancing pass. May be a great game after that.
Dec 23 10:17:00 13m 00s Trina of The Depths Loved the art style and music. Very fitting. I liked the Octopus theme but not the controls. Perhaps you could simplify it to up, left or right (where L/R kick her up at 45 degree angles, based on time held down). Easy controls are key to any game being fun. If it's a chore to move, people will never play. Keep iterating on it and make it fun to move around and fight things. Once you have that nailed you can add one piece at a time. Nice job.
Dec 23 10:29:00 12m 00s Bad Guy Boot Camp Pretty bad taste, I thought. It's not hard to do an entry like this. If you wanted to make a point you could have done the same in a number of better ways. Still, it's just too on the nose to be interesting or past the "dude, too soon" line, imo.
Dec 23 10:34:00 5m 00s 1,500,000 Fun mechanic for shooting, but way too hard. Should spawn things slower and farther apart (not within x units of one another etc). With some polish it could be a nice little shooting gallery type game. Take some time to wrap this in some real narrative context and it could be interesting.
Dec 23 10:40:00 6m 00s Leave My Dungeon Alone ! LIke others have mentioned....great art and style. I thought the first attack was broken too. Would come up with another design for it. Seems like a solid base to build a little TD game on.
Dec 23 10:46:00 6m 00s Purple Fingers Neat concept and cute setting/art. I found avoiding the guys to not be a lot of fun. Should have some safe zone where you get away from being seen, or have then turn over time, so you get a warning when to stop vs it being instant. You can fix that in polish though. It's a sound idea and fun to run around, just needs to be more forgiving in the "see you" area. it also bogged my iMac down to nothing a couple of times. Something going on.
Dec 23 10:53:00 7m 00s Dirty Robbing Hood Love the art theme a lot. There's potential here and I'd keep at it. I couldn't really get rid of people chasing me. Maybe some way to stun them and lose them after a couple of screen transitions? the look of the game is good, so work on polish and game mechanics at this point.
Dec 23 11:14:00 21m 00s Snap I think considering events of last weekend I'd have stayed away from doing the obvious like this, but this was pretty well presented. The audio (thought we had to make the sounds vs use free ones, but anyway) and visuals were good. The gameplay was average but could be improved (although not sure how as you really want to shoot everything). Maybe the cops, if on screen long enough, would kill you, so they become priority. Anyway, solid title, but a really disturbing time to make it.
Jan 3 05:15:00 258h 01m Trois I had a heck of a time figuring out the controls but once I "got" it, it was pretty neat. I'd say it's a great tech demo and really cool. Not sure I'd want to play it any length of time. Maybe if the controls were simplified into something like 3 keys (one for each leg) and the length of time you held it determined the state (lift, fwd, down?). Very innovative though and I'd continue working with it and experimenting with new control methods. Nice music.
Jan 3 05:30:00 15m 00s Zomega Liked the music a lot. Got the locksmith ending. Picked up the goat and charged him with electricity but couldn't find what to use him on? Mouse sensitivity was super fast and near uncontrollable for me on OS/X with a Razor DeathAdder mouse. Solid entry for 48 hours.
Jan 3 06:35:00 1h 05m Trolling Super fun game! Had a lot of fun with this. High score was around 70. Nice, simple mechanics and controls and well polished for 48 hours. Very well done.
Jan 3 06:41:00 6m 00s Dance Man LOL what the fuck did I just play? :) You get points for being hilarious and making me smile and laugh for a solid minute as I was spamming keys. Audio amused me.
Jan 3 06:58:00 17m 00s Sealed Evil I liked the idea and the art but it was too hard to get into and too hard to stomp on people. I got to about 10 people and noticed I needed 20 or more to start upgrades and stopped, sorry. I think there could be something here but I'd recommend a faster start, and make the people run / react slower so they are easier to collect. I'm not really sure why the counter per level was so fast. The first 3-4 times the shop screen popped up, I thought it was a bug.
Jan 3 07:07:00 9m 00s Evil Foot Race For Kittens Liked the idea of a race with another person. The controls were too complex imo and it's never a good idea to change the action on a key based on another key. Would much prefer to have just had dedicated jump keys etc. I think you could keep the concept and rework the controls and have a fun little game.
Jan 3 07:13:00 6m 00s None Shall Pass Nice music. I liked the character art, but the sword programming and mechanics was too odd for me. Not sure why the sword couldn't just be anchored to the knight's wrist and rotate about that point? Nice start for a weekend, though. Keep polishing!
Jan 3 07:18:00 5m 00s Terra Day Massacre I like the art style here a lot. I got to the end, but didn't understand it until I read your text above. Need to work on making it a game and the jump mechanics, etc, but one step at a time. Work on polishing this up and solving the obvious issues.
Jan 3 07:47:00 29m 00s EVIL SIMULATOR 2000 Echo what others have said. Great art. Shame there's no sound (even sfxr bleeps), and the gameplay was a bit unforgiving. Still, great start and effort for a weekend and I'd keep on with it. Love the idea of being a boss trying to take out the heroes. Consider making the boss character larger than the heroes, toss in some cool downs on attacks and balance the spawning and it'll be a fun game.
Jan 3 10:04:00 2h 17m Vixen Was interesting. Are there multiple outcomes or anything? I ended up just feeling bad but not bad enough to be friends with her. I kept waiting on escalating bullying until Anne killed herself, or something to really drive the point home. Good stuff.
Jan 3 10:36:00 32m 00s Heroes are so Annoying! Great entry. Was fun and challenging to play. Was sort of hard to scroll to keep up with the heroes while also clicking the mouse but that's polish. I'd keep working on this and maybe make a larger game.
Jan 3 10:44:00 8m 00s Greed Clearly inspired by Molyneux's Curiosity. I didn't particularly think clicking the blocks was fun/flashy enough so I just did one round.
Jan 5 08:27:00 45h 43m The Fall and Rise of Rome: Patient 0 A.D. Liked the idea and the art a lot. Crashed on os/x under Lion or got a solid blue screen. Windows was ok. Solid base to build from and add many of the suggestions above.
Jan 5 08:36:00 9m 00s Frankenstein Complex Loved the concept. I think I hit a bug? I conquered 3 villages and saw gold flying to my castle but my gold never went up and I could no longer buy anything? I'd take feedback from here and keep polishing and working on this and really get it solid. You learn a tremendous amount from going that far.
Jan 5 08:43:00 7m 00s HitlerZilla Loved the idea and the camera perspective. I played for a while but never saw a way to die or a win condition? Solid prototype and would love to play a finished/polished version of this (Would ditch Hitler and just have a giant monster rampage)
Jan 5 09:00:00 17m 00s Mister Misbehave Score: 558. Fun mechanic. Good music. Would like to see some other mechanics in there, like some way to slow people down or distract them, but this is a solid game and idea.