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GeorgeBroussard

Feedback comments for LD26

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TimestampSince previousGameGeorgeBroussard's comment
Apr 29 04:24:00 10 Second Language Great music and sense of style. It's interesting to watch and see what happens. Slick presentation.
Apr 29 07:21:00 2h 57m All Fall Down Really nice visual style and the tune kept me playing until the end when I was getting tired of key hunting :) Good job!
Apr 29 08:02:00 41m 00s My Mini Castle This is awesome! Great art, fun gameplay and funny as hell. Great, great game. Perfect size and scope for a LD effort. Good work.
Apr 29 08:55:00 53m 00s crush. Very cool game. Pretty and pleasing to look at. Appropriate music. Stylish. This is worth polishing and extending if you felt like working on it some more. Ball could change sizes over time, etc, or some way to shrink yourself. Lots of things you can do.
Apr 29 09:27:00 32m 00s Min Very slick presentation and nice gameplay. Fez inspiration perhaps? Super slick. I'd continue work, add sounds and music and think about possible iphone release. Could be a great puzzle game.
Apr 29 10:22:00 55m 00s Proxy Got stuck on the "acrobatic" level. Nothing I could do would make the block hit the see saw hard enough to send me to the top? Overall a nice prototype and interesting mechanic. Could see making a great puzzle game out of this.
Apr 29 10:26:00 4m 00s Budget Squad /applause <br/> <br/>What else can be said? :)
Apr 29 21:05:00 10h 39m FOLD The music was awesome and sounds being tied to keys was cool. WAs super fun just gliding forward and turning. Hitting buildings was no fun :) I think this would be awesome if it was more open and you just flew long distances without hitting things, collecting things and listening to peaceful music. Worth exploring further!
Apr 30 00:40:00 3h 35m PONK Ha! Mad scientist indeed. Incredible hacking job and making it on an original C64 is inspired. I set up both joysticks and tried to play myself. The ball is about 100x too fast! But I did manage to hit it back and forth a few times. Should win a technical achievement award for sure.
Apr 30 02:17:00 1h 37m DudeJump Agree with the above comments. The game must restart in the room you are in when you die. I just can't be asked to start over after 3-4 rooms.
Apr 30 02:23:00 6m 00s Minimalist MAYHEM Nice music, and I really enjoyed the weapon and painting mechanic.
Apr 30 02:29:00 6m 00s Tundra King Liked the art style and the music a lot. Also the talking sfx and bubbles were sell done. Like others mentioned, I wasn't sure what to do besides walk and talk. I gathered resources but had no idea what to do with them. I became King then stopped.
Apr 30 03:24:00 55m 00s Less is More? Great visual style and mechanics. Very fun.
Apr 30 06:50:00 3h 26m Potato Dungeon Amazing game and style. Final boss was hard (probably died 15 or so times) but the game was so good I had to see the end. Amazing art style. Jump physics were too floaty but easily fixed. The horse was awesome! My pal, the horse. Loved his additional mechanics.
Apr 30 07:12:00 22m 00s TOOM Great art, mood and polish. Wish the puzzles had made more sense. I fell back on the old LucasArts trick when I was stuck. Use every item with every item. Would pay good money for a real game with this style. Make it :) You have the a lot of the system work done here.
Apr 30 09:11:00 1h 59m (Follow the) Line Slick. Well presented. Hard.
Apr 30 09:22:00 11m 00s Escape Good idea, but it's too hard and too little feedback. I saw some longer pulses of gray which I thought might be longer halls, but didn't really help me. You need to find some way to give the player more feedback as people will become frustrated very quickly.
Apr 30 09:25:00 3m 00s Procedural Island Happiness More of a tech demo but something you can maybe build on.
Apr 30 09:28:00 3m 00s Space, Space, Space! Um, I saw doggy style, right? Just me? Anyway....interesting? :)
Apr 30 09:32:00 4m 00s Scout Nice art but really too unfinished to comment on. I grabbed a couple of apples and got them back to my den. Should spend a few days and finish it up just so you go through the whole process. be a shame to leave it unfinished.
Apr 30 09:38:00 6m 00s Captain Blowhole Blowing stuff up was cool. Needs more polish to be a fun game, but I would keep working on it.
Apr 30 09:40:00 2m 00s Fight Nice visual/tech demo. Needs work to be a game and fun, but I'm amazed how well the simple blocks worked at representing fighters. There's enough here to keep going. Could be a very stylized game.
Apr 30 09:43:00 3m 00s Pulse I liked the particle collisions, but didn't really get the game. Needs further development.
Apr 30 09:48:00 5m 00s Dodge Limited dodging area was interesting. Sound hurt my ears! :) Nice B&amp;W style. I didn't get too far, maybe 40-50 dodges. Would be cool if playfield changed sizes and started larger and got smaller over time, increasing panic.
Apr 30 09:53:00 5m 00s The Square - By Suese Liked the visual style and the music. Really disliked the attack and having to hold the attack key down vs just tapping it once?
Apr 30 09:58:00 5m 00s U I enjoyed everything about this. The art, the music, the gameplay. Very slick and neat. Agree it was too short! I thought I was done with training about the time the game ended :) I would work on this, extend it and give people more.
Apr 30 10:21:00 23m 00s Z Should pursue it more. Definitely gave me a Fez vibe with the shifting.
Apr 30 10:26:00 5m 00s Real Final Boss It needs more work to be a full game but I really like the Atari 2600 looking style and the boss visuals. Could be very cool and fun with more work. Keep at it. Let me shoot, etc, make it easier to dodge, and all that.
Apr 30 10:34:00 8m 00s The Minimalism Quest Nice art style. Most were fun. The final one - seemed very difficult to cut. I must be missing something.
Apr 30 22:38:00 12h 04m Minimally Run n Gun Good idea. Player controls a tad floaty, and perhaps the ai's could have moved a little slower and shot less so you had more of a chance? I had a hard time ever getting a flag much less getting it back. Fun idea though. You should develop it further.
May 1 22:54:00 24h 16m ... Loved this! Great fun. Couple of super hard levels, but it's so fast to rety it taps into "one more try! so close!". Very very well done.
May 2 06:12:00 7h 18m Spellbox Pretty slick word game. Nice art and well presented. Would have liked basic sounds for events, even sfxr stuff :) Would potentially make a good iOS game.
May 2 06:17:00 5m 00s Balls Balls Balls Slick game and good mechanics. Could see this being an iPad game. Continue to develop it!
May 2 06:23:00 6m 00s Cube Dinosaurs? Nice art style. Solid effort. A good jump time is about .6-.7 secs (ie: it was floaty).
May 2 06:28:00 5m 00s Dngncrwlr I liked the mechanic. Not really a fan of pop up text stopping the action though. This mechanic could be used in other type of games. Make the enemies here move randomly, add some pickups like health, put some stats on screen, and ditch the popup delays and you could have a real tight little action game.
May 2 06:40:00 12m 00s F*** This Job Very fun game. I got stuck, probably near end, on the 1st level with 4 springs you had to jump on. Died too many times and gave up. Nice art, presentation and game elements. Auto-running platformer. I like it.
May 2 06:47:00 7m 00s Four Scepters Fantastic little game! A lot of decisions and options and replayability.
May 2 06:55:00 8m 00s Minimal: The Tiny Beast with the Big Hunger I killed the fly. Wasn't really sure what was going on. Keep going and adding to it. Suggestions: less floaty jump (have the jump be about .7 secs from jump to land) and at least put up some text with the goal. I think you could do more with the theme vs a wolf attacking a giant fly which makes little sense? Pick any other 2 animals or some setup that makes more logical sense? A cat jumping to get birds, or whatever.
May 2 06:58:00 3m 00s Rhythm Serenade I liked what you were going for here and the base visual design. The control scheme and switching states just frustrated me, though.
May 2 07:04:00 6m 00s Astral Offset Liked the basic mechanic of the world on a cylinder. I got a little dizzy after a while :)
May 2 07:07:00 3m 00s flee the inevitable A little unfinished as is but a solid entry for short dev time. Keep adding to it. There are a zillion runners out there. See if you can add one new thing to the genre.
May 2 07:14:00 7m 00s IAO Great music. good mechanic. You're right, you better read the instructions :) I found it very hard because the pieces move too fast? Every time I leveled up I lost that level a few times before maintaining it. Made it to square and stopped.
May 2 07:28:00 14m 00s Light the way 53 deaths. I hope you are happy. /potato. I enjoyed this. Graphics and controls were tight. I'd suggest maybe making the dark green (death area) a different color. Maybe just darker green, if you want to keep it colored vs black. Well polished. Perhaps a room counter or some progress bar so you know how close to the end you are, to incentivize people not to quit?
May 2 07:45:00 17m 00s minimalistherain The controls were tight ans smooth. It was frustrating to navigate due to the flashes. A lot of time waiting or being impatient and dying in the dark. Perhaps there's some other way to tie in the lightning/dark like a timer on screen, so you rush to get far before it goes off? I wasn't really sure what the goal was or how far to keep playing. Liked the music.
May 2 07:53:00 8m 00s a.void Loved the music. The spawning mechanic wasn't clear and if you have to explain it in text it may be an issue. Perhaps a better idea is just to hint visually where things will spawn shortly before they do? Maybe the ability to pick up shields, so you can withstand at least one hit/fail? In any case, very nice entry and very well polished for the time. Nice title, too. Develop it further and put on mobile devices.
May 2 08:07:00 14m 00s Defender. Music and art were great. Found aiming frustrating due to the angle and perspective and that hurt enjoyment.
May 2 08:14:00 7m 00s The Parasite Well done graphics and mechanics. Seems the hunger meter should start out slower as you are learning the game and get faster later?
May 2 08:21:00 7m 00s -End- Nice effort completing it. I found the level design to be too hard for me to avoid much early on, so it was very hard. Nice music. Would tweak controls and level layouts a bit. Most of the feedback so far is on the money. Continue dev and polish it up. Maybe make the spikes smaller and easier to avoid and more in line with the player's size?
May 2 08:28:00 7m 00s Min Points for humor, but come on :)
May 2 08:34:00 6m 00s Spellflinger Nice art and music. Felt there were too many keys to keep track of. Should focus more. Jumping felt too slow and floaty. Player should move faster even at the start. Solid entry, just polish/tweak it.
May 2 08:48:00 14m 00s Cpt. Sqrjaw Great art style and music. Character controls were tight.
May 2 08:53:00 5m 00s Brave Hero Liked the style a lot. Movement should be per pixel not per block. Good visual prototype. Would like to see a longer game with more to do in this style.
May 2 09:00:00 7m 00s Minty Relaxation Neat mechanic with the ground pound for destruction. Think you should have made the player a monster or demon or something to give it context (since the rest of the world is relatable in some way and not abstract).
May 2 09:03:00 3m 00s One Blocky Room Interesting idea. Should pursue it.
May 2 09:16:00 13m 00s Dream Fishing Stylish and well presented. Not as much as a game as a peaceful experience. Would almost like to see World of Warcraft style fishing (or something) at a minimum so you have to pull when you get a bit or miss catching the fish. Watching bobbers and timing pulls is fun :) Very polished effort, though.
May 2 09:24:00 8m 00s Sky Tea Graphics and music great. Felt the jump speed was way too fast and it made platforming not fun. Jump times should be around .7 seconds. Also agree on checkpoints so you don't lose so much progress when you fall.
May 2 09:34:00 10m 00s Octopia Art is fantastic. Everything else needs more work and polish. Gun blasts are too over done. Jumping is off. Not real fun, yet. But the art style is phenomenal. You need to continue on this and make a killer shooter.
May 2 10:01:00 27m 00s Ming Imah Lism the Wizard ! Potential but needs polish. Fireballs from top of head is terrible :) Dying on Goblin King and starting over is no fun. Nice art and could be fun with more polish.
May 2 21:16:00 11h 15m beTween Neat idea and mechanic. Good stuff.
May 2 21:44:00 28m 00s hunter hungry Nice idea and theme. I really felt for the hunter having such a hard time getting food. I disliked that I had to hit jump again to grab a wall. It felt non intuitive and punishing. I'd much prefer an auto grab. Would have made the falling sequences less painful. I also wish in games like this there was a goal like "survive a week" and a day counter on screen so you knew how close you were to the end. Important for a compo entry. Very well done and interesting game.
May 3 01:22:00 3h 38m TOWLDR I got the cake. I think you should have started the game with a screen that gave the vase hint like "this game is all about the loading bar" and let it go from there. I nearly quit until I "got that". Fairly genius after that, if you are into maddening, illogical, trial-by-error puzzles :) Didn't get stumped on any of them too long. <br/> <br/>L9: tip. Make quick 2 direction changes (hidden maze basically). Hit up/right very quick for example, or left/down. <br/> <br/>This is a great game as long as people 'get it' and understand the puzzles all revolve around getting the loading bar from left to right (for the most part).
May 3 01:34:00 12m 00s Drug Hunt Pretty awesome. Simple timing/reaction. Great visuals, mood and audio. I don't do drugs but this is my impression of them :) Funny and well polished.
May 3 01:49:00 15m 00s Persist Solid platformer with a unique angle.
May 3 01:57:00 8m 00s Nod Typical woman. You're tuning out and nodding and agreeing then she tosses in something like "do you think I'm being silly?". Busted. Funny, interesting entry.
May 3 02:01:00 4m 00s Tendril I was wondering where the skill/challenge was then I got to the first level with the small pink box :) Clever mechanic and game. Develop it further.
May 3 02:28:00 27m 00s Gallery Fun game. Great mechanic. Good mood and antagonist. I got stuck on the 6th or 7th level? Hope I was near the end. Wanted to see it.
May 3 04:06:00 1h 38m Gods Will Be Watching Awesome. I've not been able to beat it after a bunch of tries and strategies. I get about 20 days no matter who's left and just run out of steam. But, great idea, setting, art, music and gameplay. It's basically a graphical spreadsheet but that's a perfect game for LD :) I think you could extend this and have a hit iOS game.
May 3 05:57:00 1h 51m Color Blind Interesting. I won after 3-4 tries. The last 2-3 were more luck than anything. It was either semi invisible (yellow) or obviously the dark red. Very interesting visualization.
May 3 06:02:00 5m 00s Minima World I had too much trouble jumping with precision due to the sliding around of the character. Didn't get far, sorry. Tried the first level half a dozen times and just kept falling off.
May 3 06:12:00 10m 00s Nine Tails Neat idea using dead cat lives to trigger things or allow access. Character movement needs polish, etc, but there's promise here. Keep polishing and working on it.
May 3 06:17:00 5m 00s Puzzlecave Episode 1 - Raiders Of The Lost Potato Good art and retro style. Nice entry for 48 hours. <br/> <br/>Funny you mention Paganitzu :) We published that game in the early 90s and I was thinking of that the whole time I was playing this. Keith Schuler (who made it) works on Borderlands today.
May 3 06:20:00 3m 00s Feint Signal Awesome. The music was so good I kept playing to hear it. Simple mechanic, slick presentation and fun. I got a little dizzy :) Good work.
May 3 06:28:00 8m 00s Please Ignore The Dancing Llama Enjoyed the audio a lot. Always like games where you switch game modes on a time. Some small polish and collision issues but this would be worth extending and working on some more. Good job.
May 3 06:36:00 8m 00s Dot Fun little game. 330 clicks. I think it was confusing when the ball "returned" after making it across the screen. It wasn't really clear what was happening and that it was a new round. Some better way to communicate that or show rounds would be cool. Good idea and well executed.
May 3 06:45:00 9m 00s Potato The Destroyer Graphics and audio were hot. I really wanted to play more of this, but got frustrated with the combat. It's too hard/tedious to avoid enemy shots and the checkpoints are far enough apart to make me stop. Super slick entry though and again the art is fantastic.
May 3 06:50:00 5m 00s Whatever Game I like the mechanic a lot. Polish suggestions: <br/> <br/>- I don't really like the other blocks of color when the exit is always blue? Do they server a purpose? <br/>- Be nice if the gravity had acceleration vs constant speed <br/> <br/>I think you should polish the hell out of this and release a bunch of levels. Could be fun. Lots of things you can do with it.
May 3 06:56:00 6m 00s 28 Pixels Fantastic visuals, style and audio. Loved it. Had to read the comments to understand the block types. Should explain that in game, actually. pretty fun but seems like it ramped up to impossible speed very quickly. 355 pts here. really liked the calculator display style.
May 3 06:58:00 2m 00s Square Swarm You have to click too many time to kill them. Would be better if they were 1-shot kills, or if you had a radius blast, and tons more squares for action? Nice effort though. Easy to extend this in a few direction.
May 3 07:05:00 7m 00s Wandering Darkness Audio was great. Polish and presentation was all good too. My real issue is that games where the player is lost/confused is never a great idea. the light radius was such that you had little reaction time so you had to crawl through levels. Jump mechanics and everything was pretty solid and this is a very well done entry.
May 3 23:31:00 16h 26m Only a Keyboard I solved it but never really understood what I was doing. There seemed to be some correlation to the on screen blocks and the keyboard on a couple of them. Neat visual/color theme.
May 5 04:58:00 29h 27m Robot Meditation Nice presentation and all, but I bailed after a minute or so of black screen and no more text. If I'm supposed to sit there 5 minutes, I'm not patient enough, sorry :)
May 5 05:01:00 3m 00s Mondrian's Frogger Nice take on Frogger. Was just getting into it when it seemed to get extremely unfair. Super dense traffic and traffic going both ways on a single lane! Around score 3000 or so.
May 5 05:57:00 56m 00s Colour Runner Solid entry for 48 hours but needs some polish. Jumping physics need work for sure. I tried several times but never got that far. The music was nice.
May 5 06:05:00 8m 00s essentia Interesting. You should develop this further. I got to the end and flew around but found no exit.
May 5 06:08:00 3m 00s Mini Car Racing Would develop and polish further. Nice prototype. Add more elements and perhaps speed things up a little to challenge people quicker.
May 5 06:12:00 4m 00s Voice of Fire Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?
May 5 06:15:00 3m 00s Weapons of Minimal Destruction Pretty and well done. Slick and solid. Would have preferred some other new mechanic vs "don't kill stuff" as it was fun enough to shoot things that I wanted more of that.
May 5 06:25:00 10m 00s A Cheap Atari Game Nice start for a larger game. You had enemy variety, boss, water, items, swinging things. You just need time to develop it more.
May 5 06:32:00 7m 00s Minizator Cool idea. I disliked shooting with the LMB. Made the game hard to control as I wanted to use the arrow keys with right hand.
May 5 06:34:00 2m 00s Tidy Runner Needs a lot of polish but well done for 10 hours.
May 5 06:42:00 8m 00s Twitch 21 Your interface needs a lot of work! Took me forever to realize the countdown timer was the number I was adding to! Once I figured that out it was a neat little reaction game. Add sounds, polish and work on interface, perhaps?
May 5 06:47:00 5m 00s Misshapen Loved the art style and entire presentation. Game too unfinished to comment on. Would develop further and see what you can make out of it. Great art is a key start as it's the initial interest people have looking at a game. You have the hurdle cleared.
May 5 06:51:00 4m 00s CHAMELEON RUN Great audio and game mechanic! This was really slick. The jumping was well done and everything was smooth and slick. Good stuff. Got 289.
May 7 04:11:00 45h 20m the sunset I really enjoyed the movement and the fact it had a nice little goal. A spider wanting to see a sunset is cool. I'd work on this more and give it enemies, obstacles, and all that, so it feels like a journey, which makes the ending feel better. Nice job.
May 7 04:12:00 1m 00s Huoheian Fun game. I'd work on it more. I got a little tired just standing in the middle and shooting, watching my arena shrink. Should be a way to explode or remove blocks and you balance that with things getting faster and harder, or something. Great job for 48hrs!
May 9 07:56:00 51h 44m Abduction - finally... Great audio and visuals. Gameplay needs polish. I kept losing and wasn't sure why. Seemed like a very small window of failure (I assume running out of energy). Ship controls could use some work to be more responsive and less floaty? Overall very solid and I'd work on it more. Could be a lot of fun!
May 9 07:59:00 3m 00s Super 1-Bit Space Arena I loved the B&amp;W visual style. I could only get 4-5 waves in because I suck at these games where you have to aim with the mouse. I seemed to die easy. Maybe it should be harder to kill the player?
May 9 08:04:00 5m 00s True treasure of Kartoffelschloss Graphic nice. Jump mechanics were too slow and floaty, imo. Controls were tough to handle. Would have preferred a weapon switch button and an attack button?
May 20 19:28:00 275h 24m Mono Solid entry! Neat puzzle game and a lot you can do with it. Smooth out the movement/collision/jumping and keep working on it!
May 20 19:44:00 16m 00s ASTEROIDS! (the side-scroller) I really dig the art style. I never got very far but I think you could polish this up to be quite fun.
May 20 19:49:00 5m 00s Hadron the Uniter Liked the style and visuals a lot. Collided a few things but wasn't really sure what I was doing. Made hydrogen and that's about it.
May 20 19:58:00 9m 00s Go Get Em Fun game. Cool to have multiplayer in a LD. Nice art and polish.
May 20 20:13:00 15m 00s Potato Station Liked everything but way too many potatoes to dig? I must have dug 20 or so and it was only half the bar? Good base to build on for more gameplay I think.
May 20 20:15:00 2m 00s Tiny Runner I liked the vertical runner idea. You could make a solid game out of this with more work and polish. Would work on it more. Drop the Tiny and just make a cool vertical runner?
May 20 20:21:00 6m 00s Line Surfer Neat idea, and agree there's more mileage here. Something like this may be a good mobile game with touch.
May 20 20:24:00 3m 00s Waste Not Want Not I didn't understand how to play. Should include instructions. Jumped up 5-6 levels and that was about it. Maybe I was supposed to kill the other guy (stab him?) then use his body to get higher? What? :)
May 20 20:26:00 2m 00s Rapid Tunnel Future Neat little game. Simple mechanics and decent presentation. Liked it.
May 20 20:28:00 2m 00s Catch the Falling Things Good base idea. Physics need to be stickier/heavier. I found it really hard to keep anything caught on the platform. Polish it up some more (physics are a pain to get right).
May 20 20:31:00 3m 00s "" Liked the graphics, style and base mechanic ideas. Jump was pretty floaty and the collision box on the player seemed too large making for unforgiving collisions.
May 20 20:38:00 7m 00s Ascenion Good presentation and mood (music/sfx). I wasn't sure how to play and the directions seemed random? The most I did was 4 or so without failing. Good job on first LD. Work on the fun now :)
May 20 20:43:00 5m 00s Color Quest Good work completing the game. You should have definitely made the player move faster. Build and expand on this and just keep learning!
May 20 20:46:00 3m 00s Jump Good job completing it for LD. Would expand on it with more mechanics and polish. Found some of the collision to be off/confusing when I thought I made a jump but did not (normally landing at the start of a block)
May 20 20:54:00 8m 00s Mobius Sorta liked the heck out of this :) Clever idea.
May 20 21:00:00 6m 00s Only One Shot I liked the idea and I'd continue with it. The issue I had was that even by the 4th-5th level it became sort of hard to predict the levels and it was all trial and error and got a little frustrating. I think the idea is solid and with better level design you might have a realyl fun game here. Also, yeah, player moved too slow. Good job overall.
May 20 21:04:00 4m 00s Chick Echo everything csanyk says above. Solid effort for 48 hours though. Keep adding to it. primary thing...work on the jump physics and air control. Too slow :) Apart from that, go go go
May 20 21:13:00 9m 00s Cubique Noire Great job! Really loved the style of it. Jumps were too hard to make at time and could have used shot tracers etc but super solid 48hr entry!
May 20 21:33:00 20m 00s Loot Run ASCII platformer. Love it :) Reminded me of Jumpman for the C-64.
May 20 21:46:00 13m 00s 8 jumps and a fat man Solid entry! REALLY liked the simple visuals and adding on to my ship. Would loved to have seen things like wrap-around top/sides, ship to ship collisions, and powerups and stuff. Real Space War style stuff. Geat effort and I would definitely keep working on this. With 2 players on a pc with controllers this could be a hell of a little party game.
May 20 21:49:00 3m 00s GUNSLINGER Heh! Great style and presentation. Most fun I've had in 3 seconds :) You did the absolute most with the least. See what you can do to polish it up or add to it.
May 20 21:53:00 4m 00s Bonk Points for audio being tied to the paddle. After 10 shots I couldn't see the paddle anymore. Not sure if there was a point or game after this?
May 20 21:58:00 5m 00s AVOID Fun. I love simple rule switching games like this. Good use of theme, imo. Good music. Best uses of 2 pieces of art? :)
May 20 22:05:00 7m 00s SPACE TEST 48 I suck at it, but can see what you are doing here. Clever game. Good job for 48 hours.
May 20 22:21:00 16m 00s GHOSTS - Minimalistic horror game. Enjoyed the mood and audio a lot. Wish the screen was bigger?
May 20 22:38:00 17m 00s This is not a minimalist game Interesting game and a lot to it for 48 hours. I really liked the structure of moving from map to map and getting items. Good work!
May 20 22:50:00 12m 00s goldmine Enjoyed the hell out of this. Great art, levels and music. Collision was off and could be polished up but short and sweet and I played till the end. Good stuff.
May 20 23:09:00 19m 00s Treasure! Solid effort for 48 hours. Agree with virtually all above critiques.
May 20 23:13:00 4m 00s Blue &gt;&gt;don't go with too much text next time. You have a solid platformer mechanic, so in theory you really don't need to waste time on a story. Focus on level design. <br/> <br/>This. Solid effort, but would have preferred to see quicker jump speed, way less text, and just let me play and explore. Text pop-ups are evil :) <br/> <br/>Very solid for 48 hours though and a lot done here. Continue working on it.
May 21 00:20:00 1h 07m Leaf Me Alone Awesome game. I think I finished it? Got a message, exited the 3-gem room and the game reset? Pretty great job. Music is perfection. Can I contact you for music? :) Art great, and the game mechanics are solid. Only issue I had was getting enough momentum from the 3 jump pads in the squirrel room to get up top. Took me forever to find the magic momentum spot.