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MurrayL's games and stats for all events →
| Timestamp | Since previous | Game | MurrayL's comment |
|---|---|---|---|
| Aug 28 12:56:00 | Helix - A DNA Editor / Creature Platformer | Great concept - I loved the DNA interface, and the changes it made! <br/>Would have been better with some more challenges other than just jumping on platforms. Also would've been great to be able to see the effect of a DNA strand once I've modified it once :) | |
| Aug 28 13:03:00 | 7m 00s | PEB 2012 | I scored 94 :( <br/> <br/>Great graphics, and good fun as a little toy. |
| Aug 29 10:59:00 | 21h 56m | This Is Totally About Evolution | Good lord that was hard. |
| Aug 29 11:09:00 | 10m 00s | Lenimentus | I really liked this game. Good premise, and having to switch weapons based on the colour of the enemies was a great idea. The difficulty is pretty high too, which made it a challenge. <br/> <br/>In future please make sure you put the game into a folder when you zip it - it makes it much faster to extract for people like me who download many games at once :) |
| Aug 29 11:21:00 | 12m 00s | Dragonkin EVO | An interesting game! It's a shame you didn't get to finish it :) <br/> <br/>The game ended for me (Game Over) while I was playing the Snake stage. Not sure why - I hadn't lost any life :( |
| Aug 29 11:32:00 | 11m 00s | SURVIVE | Very interesting game! I'm not sure if I won or not, but everyone was pink. <br/> <br/>The AI seemed to have a tendency to create a massive cluster in the centre of the game area. Winning was just a matter of hovering around it, spawning new cells. Would be very interested in playing a version with better AI! <br/> <br/>I quite liked the sound, too! If you added some ambient background noise (perhaps related to the current game state in a very subtle way?) it would create the perfect atmosphere. |
| Aug 29 11:41:00 | 9m 00s | Coin-Operated Afternoon | Really interesting. Both because it's good to see other people using AGS, and because I also love board games :D <br/> <br/>Lots of really funny things; could have benefited a lot from a few tweaks to make it easier to play. Mainly the addition of skippable cutscenes - it was a bit annoying having to see the intro every time I replayed (AGS provides StartCutscene() and EndCutscene()). <br/> <br/>Regarding the size, did you try using the 'compress sprite file' option in the editor? |
| Aug 29 11:47:00 | 6m 00s | Evolve 'em all | Good execution (although it's really hard!). It could really do with having smoother animation on the ship movement - it felt very jerky compared to the bullets. |
| Aug 29 12:40:00 | 53m 00s | EvolBots (not EvilBots) | Pretty entertaining game! The swarm mechanic is interesting, although it felt quite awkward trying to move around the levels - especially once they got bigger/more complex. It did, however, lead to the camera problems that others have mentioned. <br/> <br/>Not sure how you'd fix the camera without changing the gameplay significantly. Still, that's a puzzle for you to work on ;) <br/> <br/>I ended up stopping because some of my bots got stuck on canyon walls, and I couldn't finish the level (the first one with lava) :( |
| Aug 29 13:06:00 | 26m 00s | Influenza | This game is amazing! It reminds me a lot of a combination of Skool Daze and the Techno Raiders game from Dilbert's Desktop Games (http://upload.wikimedia.org/wikipedia/en/7/7d/Dilbert_game_01.png). In fact, I would highly suggest checking out Techno Raiders (somehow) for some ideas for progression of this game. <br/>I guess I just love games with little people wandering around on floors ;) <br/> <br/>The idea of spreading the 'flu using three powers is brilliant, and it's executed pretty well here. As you noted, the random nature can make the game quite tedious at times, but I still enjoyed playing 'the waiting game'. <br/>This could perhaps be alleviated by limiting employees to certain floors, or giving them visible tasks (i.e. a phone rings and you see a thought bubble above the head of whoever is going to go and answer it, or someone is thirsty so you know they are heading towards a water cooler). This would allow you to better target your efforts. <br/> <br/>I had a problem wherein the manager and the doctor both routinely spawned on top of the roof of the building. This made the game a hell of a lot easier, but I don't think it was intended ;) <br/> <br/>It would also really benefit from some variety in the floor appearances (different colour walls etc), music and sounds. Even just adding sound effects for sneezing etc would make a world of difference! |
| Aug 29 14:42:00 | 1h 36m | Mutation Flight | Pretty entertaining game! <br/> <br/>The controls were a bit strange-feeling. I think it was mostly to do with how the ship sprite didn't rotate smoothly. <br/> <br/>I'm guessing they were randomly chosen, but I very rarely got upgrades to my Burst ability. It would've been useful once the game started spawning 4 or more enemies in one room. <br/> <br/>Overall, though, it was good fun. |
| Aug 30 11:44:00 | 21h 02m | Critter Duels | I like the idea here. If you added some more depth to it, you could have a winner! |
| Aug 30 20:59:00 | 9h 15m | 'The Neon Pink Philosophy' | A damned good effort, Sir. <br/> <br/>Sadly I'm rubbish at this sort of game, but I enjoyed it anyway! |
| Aug 30 23:28:00 | 2h 29m | A Conglomerate of Pixels | I loved this idea - it was really entertaining to play, although sometimes I died within a second or two of starting a level :( <br/> <br/>Would be better with some more competitive AI and something to do other than just killing the AI, but still a great effort. |
| Aug 30 23:37:00 | 9m 00s | Octogeddon | Hilarious! I am spinning an octopus around in circles to defend myself against submarines. Why? Who cares. <br/> <br/>Loved it. |
| Aug 30 23:49:00 | 12m 00s | NICE SHOOT | Really good concept and, generally, a solid execution. Controls felt a bit unresponsive at times - the framerate seemed low? <br/> <br/>Shame about the audio problems! Hope you manage to fix them in a later version. |
| Sep 1 13:47:00 | 37h 58m | The Kittelutioning | Hilarious audio and premise. I never did quite work out what I was doing, though... |
| Sep 1 14:00:00 | 13m 00s | Plinko Breeder | Good idea - would benefit from some more post-compo love and polish. |
| Sep 1 14:07:00 | 7m 00s | Bio Hierarchy | Really good mood. Could have done with some visual feedback showing how close the boss is to dying at the end. |
| Sep 1 14:15:00 | 8m 00s | Goo | Gets ridiculously difficult at the end, but otherwise a pretty fun little 'king of the hill' style game. |
| Sep 1 14:36:00 | 21m 00s | Azyle | I fell off the bottom of the level :'( <br/> <br/>It's a good start, though. The turrets felt way too weak - I'd prefer them being more difficult to buy, but a lot more useful. |
| Sep 1 14:39:00 | 3m 00s | Tonality | I love this idea - it's super fun just to play with the music-maker. <br/> <br/>It needs to be a little easier, though, in my opinion. Perhaps some kind of way to see the note sequence for each bacteria visually? I guess it'd be difficult to do it without giving away the answer! |
| Sep 1 14:53:00 | 14m 00s | WTF Aliens!? | Really interesting concept! I'm not usually a great fan of rhythm games, but this was pretty fun. |
| Sep 1 14:59:00 | 6m 00s | Self.Recompile() | It looks pretty cool, but I mostly had no idea what was going on! <br/> <br/>The sound while mining is way too loud :/ <br/> <br/>It'd be interesting to see a version of this with some user experience improvements. |
| Sep 1 15:19:00 | 20m 00s | Dr. Ken and Dr. Ken | Brilliant game, although could use some further variety/replayability added. <br/> <br/>I loved the humour! |
| Sep 1 15:25:00 | 6m 00s | Game Console Story | Pretty cool in its own way. I'd like to know which buttons are able to be clicked or not, though. |
| Sep 1 15:28:00 | 3m 00s | Human 2.0 | Great mood here. I love the hand-drawn graphics, too! |
| Sep 1 15:42:00 | 14m 00s | 500 years | As others have said, this isn't much of a game yet. It's really fun just to watch, though, and it would benefit greatly from some further development. <br/> <br/>I hope you keep working on it! |
| Sep 1 15:48:00 | 6m 00s | LimiT | Really nice graphics, and some interesting gameplay! |
| Sep 1 15:53:00 | 5m 00s | Additive | Dave says: A fun puzzle game, with a very clean look. |
| Sep 1 15:59:00 | 6m 00s | Yellow Dog | Really neat idea, and well executed! <br/> <br/>The first time the dog went to sleep I thought he had died :( |
| Sep 1 16:07:00 | 8m 00s | IO VUOLE ZEN | THIS GAME IS SO HARD. OH GOD. <br/> <br/>But pretty entertaining ;) I like the weirdness. |
| Sep 1 16:12:00 | 5m 00s | Dissolution | Fascinating concept - it's a shame you didn't get to do more with it in the time allowed! <br/> <br/>I hope you continue to work on it :) |
| Sep 1 16:13:00 | 1m 00s | Dino Dare | Dave says: Really cute art style, maybe jump needs cooldown as there is very little challenge to the game. |
| Sep 1 16:21:00 | 8m 00s | Cellvolution | I got through to level 6. It'd be nice to see some variation in gameplay other than the cells getting a bit larger :) <br/> <br/>There were also some problems occasionally with cells appearing on top of one another, which injured me when I couldn't see the danger. |
| Sep 1 16:37:00 | 16m 00s | Cubevo | Moving around in the tiny spaces between the trees was a complete nightmare! I ended up having to quit because of motion-sickness. <br/> <br/>Apart from that, the game had a good feel and an interesting idea behind it. |
| Sep 1 16:41:00 | 4m 00s | The Spaceworm | Dave says: Liked the art style and sound effects. I really like the way the head evolved. |
| Sep 1 16:43:00 | 2m 00s | Super Charles Darwin | Pretty funny, although the difficulty level is punishing! |
| Sep 1 16:49:00 | 6m 00s | Boxy the Boxcat in Evolution Escapades | Ah, I see you've gone with the collectible hats again ;) <br/> <br/>Good to see you're developing a personal style - I enjoyed this, although the movement could have been a little quicker! |
| Sep 1 16:55:00 | 6m 00s | Oculus Battalion | Pretty entertaining, although the gameplay is somewhat lacking in variety. <br/> <br/>It's fun to see my little minions evolving! |
| Sep 1 17:03:00 | 8m 00s | Adventures of Hermanni | Good concept - a platformer where you have to adjust your stats as you play. <br/>The bit with the spinning blades was really hard, though. |
| Sep 1 19:41:00 | 2h 38m | Monkey Trial Turnaround | A pretty fun game, although I found it very difficult to take in the mountain of background information and lore it presented. <br/> <br/>I think I got the general idea of what was going on, but it was a struggle with so many strange terms and unexplained references being thrown around. |
| Sep 1 19:45:00 | 4m 00s | Stadium of the Kernel | Any word on the Windows port? |
| Sep 1 19:49:00 | 4m 00s | Click Red, Eat Rest | Wow - this gets pretty chaotic pretty quickly! |
| Sep 1 19:55:00 | 6m 00s | Moche | My brain hurts so good! |
| Sep 1 19:58:00 | 3m 00s | What The Flock | I have no idea what was meant to be happening, and I think I lost my 'flock'. <br/> <br/>I hope you get this working as you intended at a later date ;) |
| Sep 1 21:54:00 | 1h 56m | The SuperBugs | I really enjoyed this. I'm not sure what I was meant to do once I had all three weapons, though - I died before I found an exit. <br/> <br/>Very satisfying to use the flamethrower, and to smash glass blocks :) |
| Sep 1 22:02:00 | 8m 00s | Unnatural Selection | This looks like it could be a lot of fun once it's worked through the teething problems. I love the idea of flying a saucer around and abducting tiny creatures. <br/> <br/>Sadly I had the bug where the death ray didn't work, but I was just starting to enjoy myself! |
| Sep 1 22:07:00 | 5m 00s | Block Shoot | Pretty effective! I like the idea of the enemies adapting to playstyle. |
| Sep 1 22:10:00 | 3m 00s | Evolution of War | Good start, although nothing stopped me from just spawning hundreds of soldiers at once and watching them obliterate the enemy base! |
| Sep 1 22:15:00 | 5m 00s | It a disaster, hofally next time it will be better | Looked like it could have been playable, but the blue block flew off the right side of the screen without any input :( <br/>I guess the game must store some information somewhere, because if I refresh the page the applet stays at the end of the game (white screen, black bar at the bottom). <br/> <br/>Regardless, something is better than nothing at all. I hope you manage to do better next time! |
| Sep 1 22:20:00 | 5m 00s | Evomatch | Not much game in this game, but it was a fun diversion to play with :) <br/> <br/>The cat sprites are cute, but could do with some animation! |
| Sep 1 22:25:00 | 5m 00s | Evil Tests | Pretty fun little first-person platformer. I had a tendency to get lost in the 'hub' area - I was never sure where I had already been. |
| Sep 1 22:32:00 | 7m 00s | Reckless Abandon | Hilarious concept. I agree with others that the control scheme seemed pretty convoluted, but I'm not sure how you could have made it simpler. |
| Sep 1 22:39:00 | 7m 00s | The Chamber | Damn, it finished just as it was getting good! ;) <br/> <br/>I liked the text narration - it set a good tone. |
| Sep 1 22:46:00 | 7m 00s | blob | It reminded me a great deal of the game 'liquidwar', which is no bad thing. |
| Sep 1 22:50:00 | 4m 00s | Squid-wyn Happily Cleans Up Creationist Propaganda | Really loved the music - it set a great, dream-like atmosphere. |
| Sep 1 23:01:00 | 11m 00s | Evolution Not Progress | Was the gameplay this deterministic in the original? It seems like whatever I try to do, the ball follows the same few paths! <br/>Could do with a small amount of randomness in the angle. |
| Sep 1 23:07:00 | 6m 00s | EVILUTION | Terrifying enemies. Bit annoying that they spawned on top of me a couple of times and I died instantly. <br/>Really nice engine, though. |
| Sep 1 23:25:00 | 18m 00s | The Tower with Traps in it | There didn't seem to be a way to die...? <br/>I managed to just sit in a corner of the second world getting run into by hundreds of bugs and other creatures, but nothing ever happened besides cats flying away. |
| Sep 2 11:31:00 | 12h 06m | Survivalism | As others have said, I had difficulty spotting the icons at first. <br/> <br/>It was good fun once I knew what I was doing, and the screen shake effects worked well. Would be even better with more of a progression in difficulty, and some audio. |
| Sep 2 11:43:00 | 12m 00s | Digital Generation | I worked out how to escape the Pong level after several tries, but I found the next two levels way too hard. <br/> <br/>I loved the sounds and the idea behind it all, but the difficulty was sky high. |
| Sep 2 12:25:00 | 42m 00s | DNA_Evolution | Looks/feels pretty nice, and plays well, but the difficulty needs to be adjusted. <br/>On at least two occasions, I had seemed to have no parts that fitted any of the ones I could see. I actually lost the game because I couldn't make any moves. |
| Sep 2 15:59:00 | 3h 34m | Psychiatric Evaluation | Amazingly cool idea. As others have said, I do wish there was more of a use for the NES/SNES-like modes, and more interactions possible in the text-mode, but I can understand how time pressures will have restricted what was done here! |
| Sep 2 16:08:00 | 9m 00s | The Unravelling Of The World By A Man Made Monstrosity | Pretty hilarious little 2D shooter. Throwing dead people around was brilliant fun! |
| Sep 2 16:12:00 | 4m 00s | Wanderlost: The First Sortie | Dave says: As everyone else has said, having the attack animation reset everytime you press i was not something that I like. I would not mind a slow attack speed, but reseting the attack was not fun. |
| Sep 2 16:46:00 | 34m 00s | Candy Hill | Dave says: Fun little game! The music was nice. Only thing I found was that the ball controls felt a little floaty. |
| Sep 2 16:58:00 | 12m 00s | Death Cell | Dave says: Really loved the art stlye and the audio. |
| Sep 2 17:06:00 | 8m 00s | EVOLON | Definitely a great achievement for your first game! I found this very difficult, especially without a restart button. <br/> <br/>I hope you make more games! |
| Sep 2 17:09:00 | 3m 00s | Evolution | Dave says: I liked it. Nice graphics, simple and fun to play, but the sound effect of the shooting started to bore its way in to my mind like a drill... |
| Sep 2 17:38:00 | 29m 00s | Evolve or GTFO! | Dave says: That background music! A fun little idea, but needs more info given to the player. |
| Sep 2 17:40:00 | 2m 00s | EVOLVES! | Dave says: Simple but lots of fun. Only thing is it's a bit too fast to start. Maybe add a count down to when the game will begin? Just so the player is not in the middle of it without knowing. |
| Sep 3 16:47:00 | 23h 07m | Move forward | Aw, man - I wanted more :( <br/> <br/>Really great start! |
| Sep 3 17:00:00 | 13m 00s | Mech attack | It took me a little while to understand what was going on, but that was mostly my fault for not reading the message at the start properly! <br/> <br/>Obviously this is heavily influenced by Minecraft, and the basic ideas (carving and placing blocks) work pretty well. <br/> <br/>The fuel seemed almost an afterthought in the main section of the game, and I didn't even notice it at first. It was a bit of a surprise when it became my life counter while fighting the dragon. <br/> <br/>The dragons attack was also way too fast - I couldn't seem to dodge it and never managed to kill him before he blasted me twice. |