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MurrayL

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TimestampSince previousGameMurrayL's comment
Apr 24 01:30:00 Pale Blue Dot And there was me thinking my game was the only one to include Carl Sagan!
Apr 24 12:46:00 11h 16m ResourceCollector The game feels really polished, and I was quite excited to play from the main menu alone. In-game, the graphics and sound are just as high-quality and very enjoyable. <br/> <br/>In terms of gameplay, I'm not sure I see too much progression or need to go to the other planets. I think they should be smaller or more varied - especially the starting planet, as that forms people's first impressions, and it was getting a bit repetitive after 10 minutes of running around, shooting blobs. <br/> <br/>Also, the control scheme is a bit weird; especially having to switch between WASD and arrow keys whenever I entered the ship. Tapping to fire was a bit annoying, as someone else noted. Overall, though, I got on fine. <br/> <br/>Sadly the game did randomly crash while I was blasting away on the first planet, after about 15 minutes of normal gameplay. <br/> <br/>I also thought it was a shame that the music didn't loop!
Apr 24 13:23:00 37m 00s Tiny's World The music was great! Overall, I think this is a good idea but it needs more variety in the execution. <br/> <br/>The gameplay seemed pretty basic, and wasn't particularly challenging until level 3 where the extra foot and the addition of mouse traps actually made it quite entertaining. The levels were all longer than they should have been, I thought. <br/> <br/>The deadly foot was an amusing enemy, but could've been made more interesting. As it is, the player has no real warning to get out of the way, and the foot is just fast enough that I couldn't move to safety before I got flattened. Perhaps have it move a lot faster, but give the player a quick warning about where it's about to drop (like a shadow on the ground)? <br/> <br/>I would've preferred if the mouse traps or the extra foot were introduced in level 2, as well as having some more interesting ground-level enemies to encounter across all the levels (other mice, for instance?). <br/> <br/>I hope all that doesn't sound too negative! I did genuinely find myself enjoying the game, especially during the last level when it became challenging.
Apr 24 14:24:00 1h 01m Let's Go Moon For some reason, a few seconds after hitting my first asteroid, the sound turned off in the game. Refreshing the SWF (even clearing the cache) did not bring it back. :( <br/> <br/>Despite the deathly silence, I did enjoy the game! It was great fun smashing through planets.
Apr 24 14:51:00 27m 00s THE TINY PIRATE KNOWS MAGIC Loved the audio and humour!
Apr 24 14:56:00 5m 00s Tiny World Good fun; I liked the feel of the controls a lot!
Apr 24 15:05:00 9m 00s In Delusion Well, that was creepy.
Apr 24 15:17:00 12m 00s Tiny's World My only suggestion would be some way of easily finding where people are who you haven't 'met' yet. Once I was down to one or two people left it was very difficult to find them!
Apr 24 15:33:00 16m 00s Tiny World - A Giants Tale This game made me laugh - trying not to squash all the poor villagers. I ended up running around just shouting 'SORRY! OH GOD, I'M SO SORRY!' as I crushed people and homes underfoot. <br/> <br/>Some of the jumps were hard :(
Apr 24 15:47:00 14m 00s The return of The Lost Viking vs Tiny Predator IIX This game was hard! Perhaps make sure there are no enemies too close to the doorways when you enter a room?
Apr 24 15:59:00 12m 00s Tiny World This game got really hard, really fast!
Apr 24 16:09:00 10m 00s Planet Gravity Crashes with the following exception: <br/> <br/>System.Exception: Checkpoint too big (4065.228 units, should be under 10)
Apr 24 23:16:00 7h 07m The Lump World I really liked this entry! I do wish it had more levels, though. <br/> <br/>The gameplay was pretty interesting, although it seemed quite buggy. Clicking to select or buy units seemed okay occasionally but randomly didn't work sometimes. <br/> <br/>The audio could've done with some more variety, but I actually loved the ambient soundscape approach you took. It sounded like something out of a weird, scary sci-fi film and really helped to set the scene. <br/>Certainly if there had been more audio along those lines (and more levels), I could've happily played for hours. <br/> <br/>It also would've been cool to have some very quiet sound effects for game events, like distant laser shots or mining sounds. <br/> <br/>Overall I was really drawn into the game universe you created, and I'd love to see this game get fleshed out!
Apr 24 23:40:00 24m 00s Tiny Defender I liked that each level had the name of a different part of the body, although I think adding variety other than just changing the colour of the virus would've been nice. <br/> <br/>If you made further improvements, you could easily have the game show a 'map' of the body; where you are and where you're heading next, arcade game style. Add in some story between stages and you've got a pretty good game shaping up here!
Apr 24 23:50:00 10m 00s Chubeh Bunneh I loved this - had me laughing a lot at the concept of this stupid, fat rabbit bouncing around the level. I replayed it several times. <br/> <br/>Would be brilliant with sound and either some more complicated objectives or the rabbit being more controllable. At the moment it's pretty much all down to luck as to how far you go before you get stuck (my shortest distance was 73, as I got stuck between two blocks before I'd even hit a cake).
Apr 25 00:05:00 15m 00s Ant Slayer That was pretty fun - I played through it a few times. <br/> <br/>There's nothing wrong with the graphics (aside from the ants pointing directly at you all the time, as Phobos001 said), but it would've been nice to have some more visual feedback on the damage I was doing. Obviously you hear the gun fire, but unless an ant actually died it was very hard, if not impossible, to tell if I'd actually hit them or not. <br/>Something as simple as a blood particle system, a 'damage dealt' number (ala Borderlands) or a 'hurt' animation on the ants would've done wonders for the feel of the game.
Apr 25 00:10:00 5m 00s Large Hadron Collider: Ludum Dare Edition I enjoyed the simple pleasure of trying to survive while watching the (quite pretty) particles explode around me! <br/> <br/>My only suggestion would be that, as others have said, the main particle should move a lot faster to give the player a chance to move out of the way. <br/>It's hard enough trying to spot the faster particles coming your way; there was no need to compound the problem by making it sluggish to move to safety once we've seen them!
Apr 25 00:15:00 5m 00s Ok...Now this is akward! Really enjoyed the story! Didn't see the ending coming at all, and it made me laugh.
Apr 25 00:17:00 2m 00s Godzilla Rampage Okay, this game made me laugh a lot. <br/> <br/>It was a bit annoying that the tanks destroyed buildings, though - they wrecked my combos!
Apr 25 00:19:00 2m 00s Tiny Flat I really liked the graphics in this entry! I just wish there had been a bit more gameplay :(
Apr 25 00:37:00 18m 00s Microbial Amazing game! A really outstanding entry. My only suggestion would be to add some music, and perhaps tweak the difficulty of some levels - I don't like the ones where it's possible to lose if you don't start moving immediately! :(
Apr 25 00:46:00 9m 00s My Little Planetoid Loved the graphics! Reminded me of a PS1/MS-DOS game. <br/> <br/>I think the soundtrack could do with being a bit more atmospheric, and a bit less, er, 'space-banjo'.
Apr 25 00:56:00 10m 00s Incursion I couldn't even finish the first Act! Apparently I really, really suck at killing monsters :(
Apr 25 01:14:00 18m 00s Block Bros Really liked the idea behind this one although, as others have said, it takes a long time before the game gets more interesting. Was good fun once it got going. <br/> <br/>My main gripe would be that the character moves too slowly! An increase in walking/sailing speed would make the game much less tedious in places.
Apr 25 13:33:00 12h 19m IÄTI Really good idea, here.
Apr 25 13:40:00 7m 00s Minor Deities Would've been nice to have an option for windowed mode! <br/> <br/>Really great concept, though.
Apr 25 14:10:00 30m 00s Save Your Planet! Pretty cool! I got to wave 11, although it would've been nice to have some more variety as the game went on.
Apr 25 14:35:00 25m 00s The Small World of Professor Strange Really interesting way of presenting a text adventure - I loved how the map unfolded as you played.
Apr 25 14:42:00 7m 00s tiny world war I liked how each player seemed to have their own little army of AI tanks! Definitely deserves some more development.
Apr 25 14:55:00 13m 00s Mr.No's Laboratory Definitely took lots of inspiration from Portal ;) <br/> <br/>Pretty anticlimactic at the end, but that was a very fun, original puzzle game! <br/> <br/>My only complaint would be that it was sometimes quite difficult to get through the doorways - especially the very last one (before the final room).
Apr 25 15:35:00 40m 00s Life in jar Great game; I especially loved when I found out you can zoom the camera out of the jar! <br/> <br/>I thought the pacing was quite good, and the game was very relaxing. I would probably suggest making food more useful, as it just sort of built up and up, not getting used much.
Apr 25 15:40:00 5m 00s Trucking the Universe That giant vacuum thing was terrifying!
Apr 25 15:45:00 5m 00s Nexus Rails The music speeding up made me chuckle
Apr 25 15:58:00 13m 00s Space Cabin Funny dialogue, but I got stuck at the end. Couldn't figure out that I needed to 'use spaceship'.
Apr 25 18:21:00 2h 23m Our Small World Could definitely do with a tutorial, or at least a help screen!
Apr 25 18:27:00 6m 00s Nom Nom Planet Pretty funny game, although hard!
Apr 25 18:34:00 7m 00s MacroPong Amazing.
Apr 25 18:50:00 16m 00s Tiny Black Hole Was quite fun, and an interesting take on the 'eat things to grow' theme that many games have used in this LD. I didn't realise there was a timer, though!
Apr 25 20:12:00 1h 22m Tiny World's Lunar CTF I think the No.1 change that should be made is to make the bullets affected by the gravity (meaning you have to arc your shots around the moon)! Bung that in and you've got the beginnings of a pretty original idea.
Apr 25 20:54:00 42m 00s Flip Hey, that was a pretty cool 'demo'! <br/> <br/>Now you just have to think of a game to put it into ;)
Apr 26 15:28:00 18h 34m Nematode Quite enjoyed the game - didn't have a problem understanding how to play after reading your updated instructions. <br/> <br/>I'd suggest making it a lot more likely that the worms keep moving in the same direction (so it's easier to get them to eat), and display the next coloured block as well as the one you are currently about to place (to allow for planning).
Apr 26 15:32:00 4m 00s TinyCell Nailed it.
Apr 26 15:35:00 3m 00s Tiny Cavern Loved the graphics! I only wish there had been more of it :)
Apr 26 15:43:00 8m 00s Virus Wars Excellent idea - I enjoyed the game. <br/> <br/>A couple of things I would suggest changing would be: <br/>* Some pumping, action music and awesome sounds <br/>* Allow players to hold down the fire button to save us from injuring our clicking fingers! <br/>* Give a visual warning before the next 'wave' spawns, and make sure they don't spawn too close to or on top of the player. <br/>* Remove the countdown timer after dying. I died a few times and I wanted to get straight back into the game, not wait for a countdown! <br/> <br/>Loads of potential here, and a really original idea. Well done!
Apr 26 16:35:00 52m 00s Space Bear What is this I don't even
Apr 26 16:41:00 6m 00s shiprage Reminds me of the sort of simple, fun gameplay you get in games like Sopwith or A New Zero. I'd love to see this properly fleshed out with multiplayer.
Apr 26 22:13:00 5h 32m Killer the Ant Strangely compelling!
Apr 27 13:36:00 15h 23m Nom Nom? Interesting idea - there are lots of games in this LD which use the concept of eating to grow, but this is the first one I've seen where the 'enemies' are doing the same thing! <br/> <br/>When I first heard the 'boing!' sound, I thought it was going to go into http://www.youtube.com/watch?v=kyxC8DzjQj0 !
Apr 27 14:12:00 36m 00s Pieces Camera was less of a problem once it was running in fullscreen mode, but MAN those jumps are really super hard. I think it's mostly because the little guy feels so darn slippery. Quite a few times I hit the platform but then slid off. <br/> <br/>Also, I can only assume you imported the music as a 3D sound and attached it to the camera (or something nearby), as it gets a doppler warp when the camera moves! I actually kind of liked the otherworldly effect it made.
May 14 00:06:00 393h 54m Disregard All Humans Loved it! So much fun stomping on buildings - had a tactile feel to it. Maybe some more effects (particles/screen shake) to sell it 100%?
May 14 00:15:00 9m 00s Weathering I get the same error as Shigor - running Win7 64-bit, Python 2.7.3 (32-bit).
May 14 00:19:00 4m 00s Hero of Rain Really hard :(
May 14 00:31:00 12m 00s Trees of Life Good idea; would be better with a more concrete goal and less 'slippery' controls.
May 14 00:49:00 18m 00s Hamster Bowling Lost it at the rap.