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MurrayL

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TimestampSince previousGameMurrayL's comment
Dec 21 22:37:00 Lonely Ruins Loved the game. Level 4.2 saw me dying repeatedly, but I persevered. <br/> <br/>Would have loved to see more levels; it felt like it ended just as you were getting into the swing of things!
Dec 21 22:50:00 13m 00s Separation Anxiety Great puzzler! I wasn't a big fan of the black+white tiles, as the gradients gave me a headache. <br/>Loved the concept, though, and I spotted a kitty!
Dec 22 21:57:00 23h 07m Alone With a Phone Good little game, although quite difficult. My main problem was keeping track of the speech bubbles at the same time as paying attention to the phone. <br/>Nice work for 48 hours, and definitely a lot of scope for an expanded version! I like the idea of removing the shapes and just keeping colours. What about doing away with shapes/colours altogether and using objects instead?
Dec 26 12:37:00 86h 40m The End The patch made the game crash on launch for me, but I enjoyed the unpatched version (not sure what the patch fixed; perhaps using inventory items?).
Dec 26 22:36:00 9h 59m Loner Jetman I liked the feel of gunning about in the ship, and the graphics were quite nice in their way. I think the most obvious omission is any kind of threat to the player; even flying into walls at top speed has no punishment. <br/>Overall, I would love to see a version of this that takes the concept further and challenges the player more.
Dec 26 23:06:00 30m 00s Void Sadly the game crashed just after getting into the game itself on my PC.
Dec 26 23:12:00 6m 00s Paper Dream I had massive black stripes all over the screen when I tried to play :( <br/> <br/>Shame, too! The screenshots look great. <br/> <br/>WinXP SP3 32-bit <br/>AMD Athlon 64 X2 6000+ <br/>1GB DDR2 <br/>GeForce 8200 (256MB)
Dec 26 23:36:00 24m 00s Skull Hunt I like the physics of throwing objects around - it's very satisfying, and adds a sense of something different about the game. The audio was also pleasant and unobtrusive. <br/> <br/>If I am being picky, I'd say the graphics are a bit inconsistent in style. Some elements like the player character are very low-resolution compared to the life hearts or enemies. Both aspects look good individually, but it's a bit jarring to see them side by side. <br/> <br/>Overall, as other comments point out, this is a pretty good attempt at a platformer!
Jan 4 14:27:00 206h 51m Outpost Alone I'd love to see a more fleshed-out release. The gameplay was great although, as others have noted, the shots are a little too slow for my liking. <br/>I really liked the music and how it changed. So much scope for you to build a bigger, better game on this foundation!
Jan 4 15:14:00 47m 00s Stuck I liked the feel of the game, although the grid based movement felt far too slow. I think there should have been a more clear guide as to what I was meant to do to get food (I worked it out eventually, but died before the seeds grew). <br/>It was also quite frustrating having black text with no background - many times I couldn't read it as it overlapped a black wall! <br/>Overall, a good idea but needs some tweaks to the execution.
Jan 8 20:13:00 100h 59m Glow It was clear from the snippets of text in the game that English isn't your first language, but I think this added to the overall quirky feel of the game. <br/>Really enjoyed it.
Jan 8 20:31:00 18m 00s The Wizard Who Stumbled I liked the idea in general. While zombies as a theme normally makes me roll my eyes, it was interesting to have zombies that still shoot back. I do wish, however, that they showed something other than random movement; it wasn't too much of a challenge to shoot them when they weren't looking. <br/>The graphics were a bit 'loud' and the still-image screenshots looked pretty confusing as a result, but once the game was in motion it wasn't too bad. I wasn't a fan of the collision detection, though. Quite often I'd get stuck on a wall, or my fireballs would explode on a wall next to me instead of continuing along. <br/> <br/>Overall, though, the game could easily have got a higher rating if the AI was more challenging and the control issues above were alleviated. Plenty of scope for expansion, as well - different spells, different enemy types, gameplay other than 'kill them all' etc. <br/>A good first try!
Jan 9 17:37:00 21h 06m Hope I really enjoyed the graphics and overall idea, but I didn't like the majorly over-sensitive controls for rotating the ship. I spent most of the game battling to point the ship in the right direction (which wasn't fun), rather than trying to figure out the best way to compensate for the gravitational effects (which was the fun).
Jan 9 18:02:00 25m 00s And then, alone at Epsilon-1 I *loved* the graphics, the Asimov-like storyline and the atmosphere; the only thing missing to me was atmospheric audio, which would've sealed the deal. <br/>I've wanted to do something like this myself for a while, and it's great to see it executed so well. I hope you continue to develop it!
Jan 9 20:15:00 2h 13m 0 ALONE I think I managed to wander off the part you are meant to be on, after the view zoomed out for the first time. I couldn't find the next part of the story and quit after wandering around aimlessly for about 5 minutes. <br/>I like the idea that the game was trying to get across, and it looks like I missed out on something given the other comments, but I couldn't find it myself.
Jan 9 20:21:00 6m 00s YANA I had the same problem as others; unless I held R the screen scrolled so fast downwards that I couldn't play. I managed to get out of this loop by holding R and the movement controls and releasing them all at once, but I couldn't do anything in the game apart from place/remove my own blocks in the starting room.
Jan 9 20:35:00 14m 00s OUTPOST_NULL As others have stated, the mood is great, but the game is let down by the lack of... game! <br/>I'm far from someone who should criticise a game for not being interactive enough (people in glass houses, etc.), but I think if you're going to go for more of an interactive story environment then you need to give the environment more of a personality. It started out great, and I love the graphics style and the quirky little music snippets. I was disappointed that the entire base looked the same, though. There were no real landmarks in the entire building to help me find my way around, and that was what made what little gameplay there was feel tedious. <br/>Just my 2-cents, of course, but I think if you concentrate on making the environment the main character then you've got the start of a great game here.
Jan 9 20:46:00 11m 00s Vestige I really loved the premise of this game - who wouldn't want a chance to noodle around in their very own flying saucer? <br/>It had a very old-skool DOS game feel to it, which I liked, and I thought it had just enough elements to provide a good foundation for a game. <br/>As you said, audio would really help this to be even better than it is, but I think you've got off to a really strong start if you choose to develop this idea further.
Jan 9 21:48:00 1h 02m The Chosen When I started the game, I was astounded by how similar ours are to each other! I later realised, of course, that your game has far more actual game than mine! Initial impressions aside, I quite enjoyed exploring the little world you created. <br/>There were some negative points, such as the very low frame rate in some places (no doubt not helped by my poor hardware, but it certainly could've done with distance fog or other optimisations) and the rather comical bird AI which saw them regularly flying into the ground and spinning away wildly like purple, winged boomerangs. <br/>I also felt the particle effects would look better if they were less bright. As CAKE once said, 'the ornaments look pretty, but they're pulling down the branches of the tree'. <br/>Overall, though, I liked the music and the mood, and I hope you give this more development after the competition is over.
Jan 9 22:21:00 33m 00s Farrokh But where's the required source?
Jan 9 22:30:00 9m 00s alone I art I loved the graphics. The first time I stole a bust and walked out with it on my head I laughed out loud!
Jan 10 00:19:00 1h 49m VOXTERIUM Loved this game! The audio and graphics complemented each other perfectly.
Jan 10 00:57:00 38m 00s Mountain I am immensely saddened by this entry. Not because of its quality - it's a great game! <br/>No, I'm sad because I came up with this idea two years ago and never made it. Kudos to you, sir, for doing it even better than I imagined!
Jan 10 01:04:00 7m 00s Below Sadly this didn't run too well on my machine! I would've liked some graphics options.