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Feedback comments for LD24
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| Timestamp | Since previous | Game | goffmog's comment |
|---|---|---|---|
| Aug 31 20:20:00 | SimEvo | Like most have said, really tough learning curve and a game that throws a lot of stuff at you without you really having an obvious starting point. The constantly changing numbers gave me an overwhelming feeling that lots was going on that I needed to do something about, but didn't know what things were good, what things were bad, and how my actions would affect them. Really interesting idea though, would be cool to see a game like this at a slower pace, and with more of a graphical representation. | |
| Aug 31 20:50:00 | 30m 00s | Stop Evolution Tower Defense | Fun but gets easy too quickly - I like the way the units spawn and attack and think this would make a good first level in a game on a larger scale with more levels and unit types - something like Revenge of the Titans. |
| Aug 31 20:59:00 | 9m 00s | The bloody princess of Ludumia | Instantly love the style and humor! found it just too hard though and ended up randomly killing everyone and anyone just to watch them flee :) Part of the problem for me was the colour of the background, I found it difficult to see black lines on the dark background - wasn't friendly to my 2560x1600 resolution either. |
| Aug 31 21:14:00 | 15m 00s | Lab Experiment Demo | Found this really hard! If someone can tell me what to do when I get to the bit with what looks like a door and some red blobs on the ground, I might play some more :) One thing I would fix is the jumping mechanic. It's counter intuitive that you have to press up first, then left/right - I kept trying and failing to do running jumps before I realized this. |
| Aug 31 21:31:00 | 17m 00s | Darwin's Ark (Web) | Really cool, reminds me of my entry in some ways ;) I'm planning a game based on my ld24 engine that will have more of an element of indirect control - this game gives me some good ideas and tempts me to factor evolution (or at least, a learning process) into it too. |
| Aug 31 21:41:00 | 10m 00s | Growth | Unfinished, which is a shame, I could see where you were going. What you did manage to get done has a very nice feel/mood to it, except for the camera controls. If you do a post-compo version, please change the camera, it's not at all fun to use and it detracts from the gameplay. Graphics are great. |
| Aug 31 21:49:00 | 8m 00s | Static | It would have been cool if you had come up with an idea for how to gameify it. It's a very nice tool otherwise. |
| Aug 31 22:20:00 | 31m 00s | Disgruntled Paddles VERSUS Evolution | I liked it :) But it took me ages to complete the breakout style level - with the motivation of finding out how the gameplay would evolve after that, only to find it was just another breakout level with either one less paddle or more score :) Breakout is fun though :) |
| Aug 31 22:45:00 | 25m 00s | Trinity Labs | arrgh, very addictive but when I finally got the thing at the end I picked it up and it floated off into space and I couldn't put it in the circle :( I had issues with placing things properly, as others have mentioned but overall, a really bizarrely compelling game. Well done :) |
| Aug 31 22:54:00 | 9m 00s | Prance Prance Evolution | I put down all the horses, and felt bad. Then it crashed and I felt even worse. So I played it again and it's brilliant :) |
| Aug 31 23:00:00 | 6m 00s | They Are Coming! | I liked descent back in the day but this type of game always has me yearning for the cockpit of my trusty Tie Fighter! good graphics and sound but the overall effect was slightly nauseating for me. I guess I'm just old :) |
| Aug 31 23:05:00 | 5m 00s | The World of Worlds | Make an easier version please, I suck at it ;) |
| Aug 31 23:30:00 | 25m 00s | Space Evolvers | Really like it! It tickles a special part of my game appreciation organ. |
| Aug 31 23:35:00 | 5m 00s | Elefount 2: The Elementalution | I haven't really worked out what it is but it would have made an awesome screensaver in the 90s :) |
| Aug 31 23:44:00 | 9m 00s | Unnatural selection | I like it! especially the name ;) This is a really charming game. |
| Aug 31 23:54:00 | 10m 00s | Triple Threat | This is a really good idea!!! And nicely presented too. |
| Sep 1 00:07:00 | 13m 00s | The Evolution Of Stars | Couldn't get a supernova or a planet but this has real replayability value and is a joy to play through, lovely mood - and space is always awesome, but doubly so when it's educational too. It seems to crash when I switch to another window, but other than that it seems stable for me |
| Sep 1 11:18:00 | 11h 11m | The Path for Evolution | Ouch that last level is tough :) I found the first level difficult to work out but got there by trial and error, the tower level also stumped me, I jept looking for extra keyboard controls before I realised clicking on stuff also did something. Find it really bizarre that you couldn't get my game when it's so much simpler than yours ;) But good job! |
| Sep 1 11:27:00 | 9m 00s | Revolution | I can't download it - the windows link goes to a page with 2 download buttons, 1 of which tries to make me download something called iLivid, and the other spawns a popup advert window. Why didn't you just upload the file to a URL? Can anyone help? I'd really like to play this. |
| Sep 1 11:42:00 | 15m 00s | Dr. Ken and Dr. Ken | Took me a few attempts at level 1 before I got used to the pace of the game - The graphics are excellent, the dialog got a bit tiresome though and I have to admit I skipped almost all of it. If the text was more integrated into the gameplay, instead of cut-scenes I probably would have engaged more with the story. |
| Sep 1 11:56:00 | 14m 00s | Candy Hill | Lovely little game, well done, nice to see a level of polish too - I have to start making simpler games in future. |
| Sep 1 12:03:00 | 7m 00s | The evolution games / unnatural selection | Wow, what a hard game - found it kind of random whether I managed to kill a kitten or not when I shot it, and more accurate at long distances for some reason. Understandable decision to go with billboards for the monsters, that's something I'll have to consider for my next LD instead of making them out of primitives as making one 3D model takes me closer to 48 days than 48 hours ;) Oh to be an artist. |
| Sep 1 12:08:00 | 5m 00s | Guardian of the Evolution | I'm giving you one extra star in every category because your source directory is called "sauce"! Matching multiple blocks at once was really challenging and rewarding - this is one I'll come back to. |
| Sep 1 12:23:00 | 15m 00s | The Highbred Pixel | Really liked the art style and sound - please make it into a longer game! the jumping mechanics after you're evolved are excellent, I was afraid I was going to find that bit too hard when I realized how to get past it but the little guy responded exactly as I thought he should have, well done for paying attention to gameplay |
| Sep 1 13:12:00 | 49m 00s | Survival of the Leggiest | Was fun once I figured it out but the creatures seem to die randomly :( It would be great if there was a system that warned you when one was in gander of starving/etc. Took me a while to figure out that the mouse was involved at all, I kept wondering what they're supposed to eat and when they didn't herd together when I told them to. |
| Sep 1 13:21:00 | 9m 00s | Lamarck's Theory of Evolution | Really liked it once I realised I can only press z and x while I'm dead :) Did you try it with the ability to spend xp to evolve at any time? I also liked the fact that when you evolved your enemies did too |
| Sep 1 20:48:00 | 7h 27m | Happy Vegan Birthday | Still seem to have a big problem with the inventory, I tried to use the egg and the breakfast together but broke it so that I can no longer pick up the egg. incredible that all these assets were created in 3 days, there's a good reason why the graphics in my game are all either procedurally generated or made out of primitives ;) |
| Sep 1 20:55:00 | 7m 00s | Stadium of the Kernel | Cool to see a Linux only game - made me boot into Linux for the first time in a while, but if I suddenly become horribly addicted to Angband again it'll be your fault!! Found it too hard near the end but might replay. Anyone running Windows only could just grab the latest Ubuntu windows installer, it installs and uninstalls like a regular program, gives you Linux in a proper dual-boot setup and doesn't require you to partition your hard drive. Do it!! |
| Sep 1 21:15:00 | 20m 00s | PEB 2012 | Awesome sound - why are the balls so small?? :) I found it hard to time my kicks, which in the interest of giving the benefit of the doubt, I'll have to put down to my being rubbish at it rather than dodgy collision detection. Incidentally, I never liked being stuck in goal at school, and refused to use my hands :) |
| Sep 1 21:22:00 | 7m 00s | RobotCity | Well I hear a crazy rapid repeating beeping noise and in about a second I'm told it's game over, without seeing anything obviously happen. I'm pretty sure it's within the rules for you to fix the bug and re-upload but it's pushing it a little to ask players to fix your bug for you :) Please at least upload a bugfixed version and I'll play and rate it. |
| Sep 1 21:38:00 | 16m 00s | Plan M | O <br/>M <br/>G <br/> <br/>You just raised the bar for Double Fine Adventure. |
| Sep 1 23:09:00 | 1h 31m | The Tower with Traps in it | Wow, this needs to be played by more people. Everything about it is great. I especially like the lighting/death sequence and the music is epic! |
| Sep 9 12:44:00 | 181h 35m | Besugo | Surprisingly fun :) I'd like to see you expand it so that the deeper you go, the bigger the other fish get, and so that you can go deeper. Also a score system would really improve replayability. |
| Sep 9 12:56:00 | 12m 00s | Homo Vermes | Tough game, reminds me a little of pipemaia, etc. If you make it into a full game, consider making the first level a bit easier than this :) Also maybe the ability to reject the current block for a score/time penalty would be good. |
| Sep 9 13:12:00 | 16m 00s | The Darwin Wars Mud | Nice, did you write the mud engine completely yourself or use an existing codebase? (I'm too lazy to look at your code!) I was a bit disappointed that there wasn't much room for exploration, and that I couldn't really interact with the environment. There were a couple of other players there with me, I consumed one but nobody else seemed actively connected. <br/> <br/>My last 2 LD entries were multiplayer games too, one of which heavily relied on having other players online. I think there should be a way to search for multiplayer games as I don't see how else we're meant to get enough players to make it worthwhile doing one. |
| Sep 9 13:23:00 | 11m 00s | Bot-Volution | Technical issue kind of spoil the game for me. I collected all the carrots but the text still said 1/5 - I collected something else, about which the game had nothing to say, then got stuck on a wall tile :( Played it another time, now slow pointy things seem to fly out of me at random and I occasionally teleport back to the middle... I have no idea what's going on! |
| Sep 9 13:35:00 | 12m 00s | Breeding Cubes | Quite fun but the physics are awkward and it's possible to get stuck and have to restart. Overall a nice idea though :) |
| Sep 9 14:01:00 | 26m 00s | Ages of Irving | Really good game, great graphical style but do get a native English speaker to proofread for you in future! This is the kind of game where you want people to be absorbed by the writing, with sloppy English you detract from all the positives of the mood, plot and style (which are top notch). As good as it was though, I couldn't really get the evolution connection. |
| Sep 9 14:11:00 | 10m 00s | Deep Sea Fish Loves You Forever | Really nice, especially the mood. I had serious performance issues in Chrome on my laptop but couldn't even get the game to load in Firefox. I might try again when I'm back on my desktop PC. |
| Sep 9 15:35:00 | 1h 24m | Extinction Evader | Charming! Like it very much :) I have absolutely nothing negative to say and I'm very impressed that it's your first attempt at making a game. Conrols get stuck occasionally and I haven't ever used flashpunk so I'm not sure whether that's a coding bug or a bug in flashpunk itself or just caused by the performance of the laptop I'm using! Do not listen to anyone with anything negative to say about the art. Your art has a clear sense of style, it is consistent and, as I've already said, charming. |
| Sep 9 15:58:00 | 23m 00s | Unlikely Companion | Impressed by the sheer amount of content here, but I wasn't sure whether my companion was supposed to be able to do anything other than follow me around - so I really didn't see the point in him. Combat was tough without exploiting the fact that enemy projectiles can't pass through terrain, while your arrows and sword both can. Then it was too easy. Realy enjoyed the journey through the game. |
| Sep 9 16:36:00 | 38m 00s | Seed 1,801,360 | Excellent atmosphere, really well crafted and eerie environments with lots of interest. I liked all the little devices to keep the player curious and that it was possible to work out what to do by just walking around and observing things. |
| Sep 9 16:51:00 | 15m 00s | Fluff | Finish this please!!! The bits that can be played are briliant and the platforming mechanics are extremely satisfying - one of the best LD entries I've ever played. The music is awesome. |
| Sep 9 16:58:00 | 7m 00s | Intelligent Designer | The more I figure out about how to play/win this, the worse I become at surviving :) |
| Sep 9 17:03:00 | 5m 00s | Evolution hates you | I liked the idea but found it a bit difficult when touching anything seemed to hurt me and it was difficult to time my attacks. Great graphics though and I like the captions that appear above the creatures. Speech/thought bubbles was something I wanted to have in my own entry if there had been more time. |
| Sep 9 17:09:00 | 6m 00s | Unnatural Selection | Monkeys, guns, good stuff! Geat name too. |
| Sep 9 17:37:00 | 28m 00s | The Debate | Lol, good stuff :) As one of those people who doesn't see how you must exclusively have either God, or evolution, this appeals to me on many levels :) |
| Sep 9 17:47:00 | 10m 00s | TamaCat | Yettatore, you're close but I think it's actually a Czech game ;) |
| Sep 9 18:19:00 | 32m 00s | Pulled Out | I think actually you're supposed to create assets from scratch in the 48 hours. You can reuse some code that everyone has access to (unity's built in scripts and shaders) but with textures/models/sounds/etc you should at least modify them in some way. I originally meant for the creatures in my game to be furry, but dropped that idea because I just couldn't make my own textures that would work properly with the fur shader I found in the asset store. |
| Sep 9 18:25:00 | 6m 00s | Red Ball: The Game | This one is a real gem! Great fun but I thought it actually got harder once I grew legs. Finding games with key+mouse control systems a bit awkward on my laptop so need to replay this once I get back to my desktop PC. One of my top 10 of this LD so far. |
| Sep 9 18:43:00 | 18m 00s | HumanTECH | This is a really great game. Can't go too wrong with an isometric 2-stick shooter but this is really superbly executed - except for when the ginger guys sometimes get stuck in the walls :) |
| Sep 9 19:15:00 | 32m 00s | How evolution really works? | lol - that was fun :) Actually found the runing jumping bit much harder than the final battle... Don't like running jumping bits :( Not going to score you lower because of it though. |
| Sep 9 19:34:00 | 19m 00s | The Adventures of Box Man | Very hard, especially due to the random behaviour of the creatures that evolve. Good game though, I part of the greatness of Super Meat Boy was that although it was brutally hard and the levels were complicated, they were deterministic so that if you didn't improve by increments you only had yourself to blame, you were never unfairly wiped out by a random game mechanic. Please add a comment that you can wall-jump though, I didn't realise this until I read someone else's comment! I thought I was completely missing somethig I had to make the evolved creatures do. |
| Sep 9 20:12:00 | 38m 00s | The SuperBugs | A great deal of fun. Satisfying to play and destroy things :) |
| Sep 9 20:46:00 | 34m 00s | Apes vs Dinosaurs: Unnatural Selection | Vilborg, nice solid tower defence game... Rate a few more games and you'll get a load more ratings yourself! Josh, I think it's time you just got yourself a PC ;) |
| Sep 10 18:35:00 | 21h 49m | EvoGoop | Would have been nice if the jumping was analog so you don't always have to jump your full height. The graphics were charming :) I could never manage to kill any of the flying guys. |
| Sep 10 18:53:00 | 18m 00s | Mass | As others have said, it's really hard to get a sense of whether what you're doing is having any effect, or how the scoring system works. My only other feedback would be that if you're going to have such a text heavy intro sequence you should get your copy proofread by a native English speaker. Awkward grammar is the best thing for killing atmosphere. |
| Sep 10 19:24:00 | 31m 00s | Adventures of Hermanni | That was truly great! The only thing I'd have done to improve it (besides making it bigger!) would be to let you change direction in mid air... There were a couple of places where the perspective made it difficult to tell what you were horizontally aligned with - I got stuck on the jump from the ramp because I couldn't tell where exactly that floating platform was, maybe projected shadows would help? Anyway, I had a lot of fun playing this and it was one of those ones I *had* to beat - spinning blades will never get old, and the main character has real personality :) |
| Sep 10 19:46:00 | 22m 00s | Back to the future! | I don't think it's working properly for me, I see a cell in the top left, and another cell appearing and moving towards it, everything else is black and the controls don't seem to do anything. |
| Sep 15 15:40:00 | 115h 54m | Unnatural Selection | Awesome title... Actually, awesome game too :) |
| Sep 15 15:48:00 | 8m 00s | An Astronomical Affray | I wish this game was more fun to play, the sound is great but it's let down by the gameplay itself :( Maybe I just suck at it. |
| Sep 15 15:53:00 | 5m 00s | EvoBlob | A lot of fun! Good job :) People seriously need to stop leaving comments on games that are only available for Windows, just to say that they don't work on another OS under emulation - especially when that game is written on a framework/engine that everyone knows doesn't work well under emulation. |
| Sep 15 17:13:00 | 1h 20m | The Evolution of Time | Got stuck on the level where the goal is on a collapsing platform and I can stay near it for long enough. I could only get anywhere in this game by exploiting the jump mechanism to basically fly, and move along ceilings. I think this game is a case where raw physics does not make great gameplay - and it needs a helping hand or two. The interactions may by realistic in terms of the physical model but they're not really as fun as they would be if the platforming mechanics were more traditional. |
| Sep 17 10:19:00 | 41h 06m | Gems of the Evolving Land | Good ideas, the game could be more fun but there's more depth to it than you usually get from an LD entry. Always nice to see people doing procedural worlds, I spent half of LD getting my own terrain generator to work but didn't really take advantage of the fact that I had it, by making a game that only took place in a small space within the world. |
| Sep 19 16:12:00 | 53h 53m | Evoland | Deserved winner! Absolute gem. |