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Feedback comments for LD30
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| Timestamp | Since previous | Game | goffmog's comment |
|---|---|---|---|
| Aug 25 09:46:00 | Alter Axis | Puzzle games like this never fail to impress me, such apparent simplicity but I never in a million years would have thought this up for this theme! | |
| Aug 25 11:20:00 | 1h 34m | Transmission | I think it shows how hard it is to come up with original or unusual mechanics that have some strategic depth to them, but it's definitely fun and challenging. Solid game, high marks from me! |
| Aug 25 11:31:00 | 11m 00s | 80s space trains in hell | Ah, the 80s was the decade for space trains. They don't make space trains like they used to anymore. <br/> <br/>Fantastic graphics and engaging gameplay, what else can I say? <br/> <br/>The one thing I'll criticize (but not much because I do this a bit too!) is having to get through a bunch of UI screens before getting into the action. I think the game would benefit from a short training (hehe) section immediately as you enter the game before it hits you with all that stuff. Not only because people are impatient but because the choices you're making about what equipment to buy are relatively meaningless when you haven't yet experienced any gameplay. <br/> <br/>There was no option to give it spacetrains/5, so I settled for 5. |
| Aug 25 11:53:00 | 22m 00s | Faith Jump | This is a really nice idea. Caught me out a few times until I got the hang of really surveying the spectral world as soon as I found a safe spot and then planning my route. Splendid use of the theme! <br/> <br/>There was one bug I had where sometimes pressing 1 in the spectral world on any level would transport me back to level 1 in the normal world. Not sure if this is just me misunderstanding something though. <br/> <br/>Also sometimes I seemed to lose momentum when switching worlds in mid jump, this might be me not being very good at jumping games. <br/> <br/>Overall there's a really good game here that deserves some extra polish, more levels, and another iteration of the controls. |
| Aug 25 12:08:00 | 15m 00s | Nibiru is late! | Tough game! The graphics really work well with the animation and the theme to set the silly tone of the game. it's difficult to tell which way you're facing when you're not moving but then I guess that's deliberate to encourage you to keep moving. <br/> <br/>Didn't manage to find Earth but might try again later! |
| Aug 25 13:03:00 | 55m 00s | Visibility | Cool idea, unique puzzle mechanics always score highly with me because they're the thing I most want to be able to do in game design, but can't. <br/> <br/>I found the platforming controls a bit tough, like others did, more counter-intuitive than actually bad once you get used to them. <br/> <br/>I didn't think your use of the theme was bad at all, I like it. I'm generally preferring entries like this that do the inter-dimensional type of thing over games like the one I made that just have a load of planets in them with some tenuous connection between them :) |
| Aug 25 13:04:00 | 1m 00s | The Bacon Uprising | This is what happens when you have indigestion after breakfast. |
| Aug 25 13:11:00 | 7m 00s | UltraRealistic Moon Wrecking Ball Simulator | This is ridiculously fun and the physics that cause the moon to stay in a fixed rotation around its axis must be mind-blowing. |
| Aug 25 13:19:00 | 8m 00s | Expedition | Awesome! I hope you have time to check out my entry too, we had a similar idea only you got MUCH more gameplay into yours, beter graphics and a better mood! I really can't rate this highly enough. <br/> <br/>Needs a save function and time compression :) |
| Aug 25 13:23:00 | 4m 00s | Frontier | Can't run because I'm missing XINPUT1_3.dll - will try on another machine but maybe this is a common problem? |
| Aug 25 13:36:00 | 13m 00s | Styx | Killer presentation, I found it hard but entertaining and pretty much bugless! |
| Aug 25 13:54:00 | 18m 00s | Sol | Cheap tricks are what games are made of! Very cool game, fun mechanics, super music, and great use of the theme. |
| Aug 25 14:03:00 | 9m 00s | Worldco | Super fun! Makes me wish I'd spent half as much time making gameplay for my entry as I did making everything else! |
| Aug 25 14:23:00 | 20m 00s | Ambassadors Of Ruin | Would love to see this worked on more, very interesting game, really good idea and use of theme. I like how the goods are broken down into Need have and hate. I might have to steal this idea if I do more work on my own entry :) Great to see so many nice scifi sim/strategy games being made for this LD. Like the use of algorithmic music too! |
| Aug 25 14:32:00 | 9m 00s | Shooty Space | Shooting and space, can't go wrong with that! |
| Aug 25 17:36:00 | 3h 04m | Connection of the Damned | I won! I have no idea why :) A first solo game with controls and graphics and animations and a win state is not bad at all and builds confidence! <br/> <br/>It's pretty standard in Ludum Dare to overdesign your game and have to cut it down at the last minute, often into a completely different game. |
| Aug 25 17:43:00 | 7m 00s | Day Dream | Very nice especially for a first timer - an unexpectedly creepy and atmospheric journey. The ambient sound is great and I didn't encounter any bugs. The controls during the snake boss are a bit of a challenge but apparently I'm awesome :) |
| Aug 25 17:51:00 | 8m 00s | Starlight | I like this game more than is probably reasonable! Excellently made, polished, complete and incredibly charming. Just how I like my Ludum Dare games. (although my own ones never are) <br/> <br/>My only gripe is that I'd love to be able to control the ship with keys or joystick as an option, or maybe be able to hold down the mouse button to keep going feels like I'm clicking more than I should have to. |
| Aug 25 17:55:00 | 4m 00s | Holodeck Adventures | Best point & click Trek game since the 25th Anniversary! <br/> <br/>I have one Star Trek reference in my entry, can you find it? ;) |
| Aug 25 18:02:00 | 7m 00s | Delivery | This is just really fun to play and oddly addictive, one of the few LD entries I've played that were both simple, yet had some strategy to them. So well presented too, good job! |
| Aug 25 18:06:00 | 4m 00s | BadGameYouShouldNotPlay | Woohoo! The first procedural star system I've seen so far except for my own - I like the ideas and the console thing as part of a spaceship control system could be made into an interesting game. Keep doing things with stars and planets :) |
| Aug 25 20:50:00 | 2h 44m | Space blah | Well I see the space alright but I couldn't find any blah, I've been going for about an hour now... <br/> <br/>Maybe a few more minutes, maybe there's something out there. Maybe it's amazing? <br/> <br/>What if it's aliens!? :o <br/> <br/>I don't know if I'm qualified to be the one who makes first contact.. What was it they put in Voyager? <br/> <br/>I can play the first few bars of Johnny B Goode but in space, can anybody hear you strum?? <br/> <br/>I feel that these are the most obvious of the many questions raised by this game. |
| Aug 25 21:01:00 | 11m 00s | Connected Words | Disgraceful misappropriation of the theme, and quite fun! Lots of potential for different game modes, you should get on the phone to the producers of Countdown. |
| Aug 25 21:06:00 | 5m 00s | Starlight Cowboy | I think this is exactly what Kardashev had in mind when he proposed the type III civilization. |
| Aug 25 21:10:00 | 4m 00s | Sim Solar System | Looking forward to this, it looks a very similar idea to mine, if the screenshot is anything to go by! |
| Aug 25 21:21:00 | 11m 00s | GuBer Taxi | Well crafted take on a classic, style and charm in spades and a cracking tune to boot. noeatinginmycab/5 ! |
| Aug 25 21:32:00 | 11m 00s | Cargo Corp. | Wow, this is seriously addictive! The controls and the turning speed are just right to make it challenging but fun. The music is ace too. Will play this again. |
| Aug 25 21:42:00 | 10m 00s | World Portals | This is unrelated to the theme, there's no source, and it has ads. Please consider removing the ads otherwise it could look as though you're gaming the coolness rating to make money. |
| Aug 26 22:07:00 | 24h 25m | Connected Worlds | Really like this kind of thing and thought of something similar for my entry but avoided it because I find level design too daunting :) Fun gameplay! |
| Aug 26 22:10:00 | 3m 00s | Trade routes | Awesome! Kind of the thing I was going for with my game except 48 hours wasn't really long enough to give the player many gameplay options and/or flesh out the types of goods available, etc. |
| Aug 26 22:14:00 | 4m 00s | Eclipse is Coming | I saved my planet! |
| Aug 26 22:18:00 | 4m 00s | Star Trucker | Lovely polished looks and sound, much of a Galcon vibe about it with a similar theme to my own but a very different approach. Only wish I could speed it up. Will come back to this later, please add a time compression feature :) |
| Aug 27 17:15:00 | 18h 57m | Stories in the Sky | So lovely, this is the reference point for 5/5 for mood! |
| Aug 27 17:46:00 | 31m 00s | Trading Worlds | Sweet! I wish I'd come up with a puzzler approach to the theme instead of trying to rewrite every space and management sim I've ever played :) Really cool gameplay, polish it and sell it! |
| Aug 27 17:49:00 | 3m 00s | InterVersal | Very cool! Must come back to this when I have time to complete it but thoroughly enjoyable, creative and well presented. Gives me game design envy! |
| Aug 28 10:17:00 | 16h 28m | The Verse | Very nice! Compelling and with a wonderful mood, gets very hectic. |
| Aug 28 10:26:00 | 9m 00s | Humanoid | It's overall a good game, but I found it hard to enjoy because it was too hard for the wrong sort of reasons. A good job for 72 hours though! |
| Aug 28 10:32:00 | 6m 00s | Sphere Harmony | Very interesting idea, lovely mood, lots of style. Might be improved dramatically if there was some sort of goal such as a wormhole you were heading for and an indication of how far away it was, then you could have levels :) (if there was, I didn't notice it, sorry) I have to second the call for a wider field of view too. |
| Aug 28 12:34:00 | 2h 02m | Nexxuz | Definitely one of the best entries, very pretty, good music and classic gameplay! |
| Aug 28 12:42:00 | 8m 00s | Tribe of the Giant | I just love the way this looks, and the general idea too, nothing much to add to the previous comments except that I hope you keep making games! |
| Aug 28 19:11:00 | 6h 29m | IRMCO Space Miners | This is so awesome! You got so many of the mechanics into this game that I wanted to have but couldn't get into mine in the timeframe. So much gameplay here I have to come back to this later. Hope you continue working on it and would love to know your thoughts on my (similar in some ways) entry. |
| Aug 28 19:40:00 | 29m 00s | Connecting LD30 to the Real World | Wow |
| Aug 31 12:21:00 | 64h 41m | R.E.P.O.C.O.S.M.O.S. | Great presentation and gameplay but I thought the controls slightly let down the amount of fun available. Overall a top entry though! Happy you posted a port-mortem or I wouldn't have found it. |
| Sep 1 11:37:00 | 23h 16m | Salted Earth | Nicely done! I found it a bit confusing at times though, the graphics are cool and the physics really work. <br/> <br/>Kudos for writing it from scratch, that's what I did for my first LD, except that I used SlimDX rather than OpenTK. The reason I use Unity now is so that I can easily port to web, but there's a lot to be said for having complete control over the graphics pipeline and game object framework. |
| Sep 1 11:42:00 | 5m 00s | Far From Home | Loved the atmosphere but would have liked some more guidance on reaching my objectives, not quest helpers per se but perhaps some subtle visual or audio clues when I'm "getting warm". Impressed by the amount of hand crafted content, there's a reason I almost always do something procedural for Ludum Dare :) |