Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Madball
Feedback comments for LD23
Madball's games and stats for all events →
| Timestamp | Since previous | Game | Madball's comment |
|---|---|---|---|
| Apr 23 11:34:00 | Wunderworld | That's a rather nice and comfortable editor. You should continue working on it. And pay attention to gameplay. | |
| Apr 23 11:55:00 | 21m 00s | Minor Deities | At the end I just was choosing randomly and people survived everything. |
| Apr 23 12:16:00 | 21m 00s | Face The Truth | I found it rather difficult. Maybe you could make an easy difficulty. |
| Apr 23 12:26:00 | 10m 00s | Predominantly Tiny World | I can blow up saucers only when I am close to them. I couldn't play it normally. And I found a bug: sometimes I seem to collide with a saucer, see an explosion and fly away. It lags and doesn't finish. |
| Apr 23 12:58:00 | 32m 00s | A Load of Bulls... | It seems unfinished. It's easy, and, well, there is no goal. But it's fun! |
| Apr 23 16:47:00 | 3h 49m | Tiny Card World | The battle system was easy to understand for me. At first I wondered how can you create a balanced card game in 48 hours. |
| Apr 23 16:55:00 | 8m 00s | Nineties Holywood Hacker | Good idea, bad implementation. You should try changing something about it. |
| Apr 24 16:11:00 | 23h 16m | Tiny Galaxy | Amazing little game. I played until the end. You say I'm not happier? No, I am! |
| Apr 24 16:25:00 | 14m 00s | Super Planet Crusher Extreme | Weird gameplay. Should I just randomly press arrow? Is there any way to know if I'll land on a planet? Or do you have to remember which planets are already destroyed and avoid them? If no, you could make so. |
| Apr 24 16:46:00 | 21m 00s | Planet Master | Everybody says it, but wow, a GBA game! I found an epic bug: If you select some things to buy, and some not to buy, you can point at thing you didn't choose (so it's 0) and hold left. The price goes down! You can buy 200 large ships for free. The same goes for holding right at a maximum value: you can buy nothing for a price. <br/>And how is that a tiny world? |
| Apr 24 16:57:00 | 11m 00s | Tinyville Confidential | Wherever you live, there is always someone who hates everybody. A decent game, keep it up! |
| Apr 26 10:43:00 | 41h 46m | The World in a Bottle | I was surprised. It's a so well-done game. But, well, you worked in a group of 4. <br/>When cakemonitor said he scored 720 with 12 people I loled. 720, you say? Hah! I would totally get 120! |
| Apr 28 15:43:00 | 53h 00m | Faelanx | As always, great game! But it's very unfinished. You have a lot to do for the post-compo release! |
| Apr 29 08:16:00 | 16h 33m | itty 8bitty | It seems you can zoom in to see the solution. Was it intentional? |
| May 3 12:33:00 | 100h 17m | Ra Ra | Wow! Cool idea! <br/>I fought against myself and yellow won 10:5 |
| May 3 12:57:00 | 24m 00s | Exposed | At first I thougt "It's too short. You could create more levels!", but then I read it's randomly generated. Great job! |
| May 3 17:00:00 | 4h 03m | Startrash Galaxy | Great idea and nice work for 8.5 hours! I couldn't reach the key thought. The controls are too slow. Consider making a post-compo version. |
| May 3 17:23:00 | 23m 00s | NaMa Tek | Nice game, but difficult, even when I understood how to play. And you can connect/remove wires while simulating. |
| May 4 11:05:00 | 17h 42m | Tinysasters | Those tile-shifting effects were super cool! My favourite entry so far! |
| May 4 12:01:00 | 56m 00s | Terra Bellum | Buids a world. Fights "test". Misses. Builds one more weapon. Fights a world. Missed. Saves money. Fights another world. Misses. Builds one more weapon. Fights... the same world. Misses. Rolls on floor laughing. More tutorial PLEASE! <br/>But it's a great game after all! |
| May 4 13:07:00 | 1h 06m | Gulliver | Amazing game! I've noticed that there is shrinking not only in visuals, but in gameplay: when you get a new weapon enemies become weaker. Especially after the 2nd one, where you return all the way back. |
| May 4 13:11:00 | 4m 00s | Tiny Resolution | That's... all? Reminds me of YHTBTR. Nice but short :) |
| May 4 13:44:00 | 33m 00s | ZUNZANDA | It was too hard. I fell several times and quit. And I couldn't understand speech (I never understand it XD), can you make subtitles? |
| May 4 14:03:00 | 19m 00s | Finding Yourself | I've beaten the game. I finished the game in 11 minutes with 4 keys and 155 deaths. And I don't want to set a new record! <br/>Even without looking at comments I knew most of them would say it is hard. |
| May 4 14:13:00 | 10m 00s | doggone | Good game for 13 hours. But if you know it isn't done enough... why didn't you jam? |
| May 4 14:42:00 | 29m 00s | My Little Planetoid | I liked everything, from planet to spaceship. If you are going to continue working on it, make people on planet :) |
| May 4 16:33:00 | 1h 51m | This Planet Ain't Big Enough For The Both Of Us | I found a very easy strategy: hover and don't move. Eventually enemies/mines stack under you then either blow up mines below them or fly close so they toss each other. <br/>And what's up with damage meter? I took 1000% damage, and it did nothing. <br/>And the sound was annoying. |
| May 4 16:58:00 | 25m 00s | Revolves | Very buggy, but interesting idea. |
| May 4 17:16:00 | 18m 00s | Short Life in a Box | Great game! I liked how the world becomes bigger and bigger. |
| May 5 08:37:00 | 15h 21m | Professor Squeaks: The Circuitous Escape! | I liked the circuit idea, but I barely got how to solve circuits. |
| May 5 12:31:00 | 3h 54m | Walker | I totally loved this game for signs. |
| May 5 13:17:00 | 46m 00s | Swift | Hmm... I ate that big head, collected the size down pill and after a few seconds the game crashed. <br/>I'm using Windows 7, Firefox. |
| May 5 14:10:00 | 53m 00s | Angstrom | Great game, but it feels undone. It has several physic(cell)/graphic(layers) bugs. And, you know, it's, well, undone, I mean, unfinished. It feels like you tried to be the best at everything and couldn't do everything. |
| May 5 17:29:00 | 3h 19m | TMORPG | It's great that you could make an MMO in 2 days. <br/>You MUST do a post-compo version! |
| May 6 06:43:00 | 13h 14m | Super Strict Farmer | I loved this game. <br/>I didn't get if we can use enemy's buildings. I guess no, but it turned out that enemy can use MY buildings. But I won anyway :P <br/>I should try 2P now. |
| May 6 07:19:00 | 36m 00s | The Traveler | So cute! <3 <br/>Found the secret level. Hint: what is the most irrelevant thing in this game? |
| May 6 07:24:00 | 5m 00s | Hamster Damn | Hamsters are animals, too. They have to sleep. |
| May 6 07:36:00 | 12m 00s | Petri-Dish Survival | Reading comments... "Third level is hard" *facepalm* Am I the only one who passed it? <br/>Moving 1 level back was annoying. Why should I pass something I already passed? |
| May 6 07:44:00 | 8m 00s | Catamari Meowacy | Such a catawacy (Russian for "muddle")... <br/>I'm playing it and thinking: "How could nobody do such a game?" Zorlax |
| May 6 08:00:00 | 16m 00s | Project Peace | It's nice that you made a game, but a book would do better. |
| May 6 08:17:00 | 17m 00s | Quantum Entanglement | Wow. WOW. Good jod, good effects, good level design. <br/>I found out we can creat our own levels as well. |
| May 6 08:32:00 | 15m 00s | Jack Primus and the Adventure of Tiny Things | "So why don't you go and ask the gods yourself?" and "So why don't you go and kill some enemies?" are different things. <br/>A tactic made defeating first 2 enemies a breeze, but 3rd one seemed to be just skill-based. <br/>And boomerang sometimes stucks. And it's annoying. |
| May 6 08:55:00 | 23m 00s | Tiny Religion | Interesting idea, but I didn't really get how to play. I discovered commands (By myself :P), but, you know, it isn't enough to play. And God feedback was a bit wierd: When I do something, he only shows emotion for a moment. And most of the time not instantly, so I have to stare at him waiting for feedback. |
| May 6 09:03:00 | 8m 00s | Cyberoid | Wat. I simply stood on the right floating platform and all the enemies spawned to the left of me. |
| May 6 09:13:00 | 10m 00s | Survive Attack | I like shadow/blur effects. But it lacks gameplay. |
| May 6 09:25:00 | 12m 00s | Flight of the Ladybug | Nice and polished. You should have been made the variable Z coordinate so it looks like real 3D. Or just real 3D. |
| May 6 09:35:00 | 10m 00s | Simini | It's a pretty enjoyable game. I like the simple mechanics. It should be extended, there is so little things to do at the moment. |
| May 6 10:29:00 | 54m 00s | The Lump World | Nice idea, but needs more polishing. Indeed, I can imagine it being a full game. <br/>Sometimes selecting works incorrectly. And sometimes units headed to a planet simply miss it and fly into space. |
| May 6 10:46:00 | 17m 00s | Tiny Eco | Well, it's a nice idea, but I didn't see any algorithmical approach, I just randomly placed tiles/tokens, hoping that foxes won't eat rabbits before they breed enough. |
| May 6 11:03:00 | 17m 00s | Epiquest - mini edition | This man started fighting at 3. How he is 103 and he is still fighting! That's the spitit! <br/>Interesting battle system, but the game was monotonous. <br/>"you liked your tiny world" - as if :P |
| May 6 11:06:00 | 3m 00s | Save Me | Cool idea, but too small. I WANT MOAR! |
| May 6 11:19:00 | 13m 00s | Galactic Messenger | Controls are bad, and you have to revisit planet is you want both buying and directions. And an epic fail was when I delivered the message and ran out of fuel at the same time. I could neither buy fuel, althrough I was on a planet, nor refuel manually, because delivering window covered the refueling window. <br/> <br/>But in case you will continue working on it, make planets have different distance measures, so we can't remember what klarks are equal to and will have to calculate the angle. |
| May 6 11:21:00 | 2m 00s | Red Guy | Can't run. It says: "Data file is corrupt (not a Unity Web Player file)" |
| May 6 11:29:00 | 8m 00s | Itty-bitty botty | Nice game. It was very funny. And I like graphics a lot. |
| May 6 11:54:00 | 25m 00s | Little Poui | It's quiet bad even considering it as a space shoe simulator. |
| May 6 12:07:00 | 13m 00s | Enter The Mechanism | Interesting. I like this style. I think it has ponential, just add more mechanismes :) |
| May 6 12:19:00 | 12m 00s | Discovery | Very original. Is the scene with the window the last scene? <br/>If you move your hand cursor vertically, it seems like the hand is crawling :D |
| May 6 13:04:00 | 45m 00s | Serendipity with Cubes | Great concept, but gets repetitive. It would be more interesting with some more challenge. |
| May 6 13:12:00 | 8m 00s | Tiny Paradise | It's not even a full game, more like an idea. That will be great if you will continue working on it, but now it's too small. |
| May 6 17:36:00 | 4h 24m | It's a tab | Haha, that was original. The controls were a bit hard because of the size. |
| May 6 17:41:00 | 5m 00s | Five by Five | It's simple yet entertaining. Looks like a board game. |