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Madball

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TimestampSince previousGameMadball's comment
Dec 17 15:54:00 The Shadow Inside Of Me A great game, a great atmosphere. However, when I reached the end, the game just restarted, showing the title screen. Was it on purpose? <br/>Suggestions: make souls reset when you die; I got stuck with a soul flying just where I respawn. Make a key to dismiss a shadow (or highlight it in case it exists.)
Dec 17 16:13:00 19m 00s RobTheBank Simple, but great. <br/>Also, a bug: 3 men were fired, but in the end it said that it's 2.
Dec 17 16:40:00 27m 00s You Are The Level Designer! The level design is good, but the player doesn't have time to think. Some levels have an alternate solution (solved level 6 without collection coins in the lower right corner, solved level 8 without buying anything), so you should have been tested it enought (or ask people). <br/>I didn't find out the feature of the cracked brown block. Whenever I hit it from right, it seems to crack more, but the player goes 1 block down, getting stuck in the floor. You should write features by text, desirable beforehand. <br/>The block placement gets cancelled when the player dies. It's especially notable in level 1. I was wondering, why can't I place a block, thought I follow the instruction. The player needs to act fast, and it's not recommended in puzzle games. <br/>Another little bug: when you buy a block by dragging the icon, but don't place it (like by draging TNT to an empty space), it remains bought and your money gets spent. <br/>Anyway, good luck improving this game! It looks promisable.
Dec 17 16:47:00 7m 00s Robogoat Controls are too vague. It took me a while to understand them. <br/>@Players: "Alternate "Q" &amp; "W"" means like "Write "QWQWQWQWQWQWQWQWQWQWQWQW" very fast"
Dec 17 17:06:00 19m 00s Stealther - The Great Heist Fun and addicting. Good job!
Dec 17 17:17:00 11m 00s The Thief OMNOMNOM! This cop has a bottomless stomach.
Dec 17 17:40:00 23m 00s Villain OS 8 "Press big button to continue" already made me go LOL. <br/>MWHAHAHAHA!
Dec 18 08:45:00 15h 05m Super Villains, LLC A nice game, but confusing. What is "Decay"? Why do I something use ability with big awareness and it decreases?
Dec 18 09:15:00 30m 00s Regnant Too fast-paced. You throw the player into the game without exlplaining anything, and as the player progresses throught the game, you give him little time just to look after his belongins. <br/>Despite it, it's an interesting and promising game. You should improve it.
Dec 18 10:04:00 49m 00s UREVIL ENDLESS TD! Too monotonous, but designed well. The music is awesome, just LOOP IT!
Dec 19 12:57:00 26h 53m Mine Sneaker I would prefer a slower pace. It's a very thinking game, so I would like to think, and not place mines randomly hoping to win. But it's a great idea.
Dec 19 13:56:00 59m 00s Namcap: Reverse Pacman You should make ghosts distinguishable while a powerup is active. And make another way to select ghosts, like you click the screen and it selects the closest one. The current way is too confusing. <br/>Great idea. A decent game, but needs more polishing.
Dec 19 14:04:00 8m 00s LS-MAN An interesting idea, but uncomfortable to play. Ghosts are too little to hit; they automatically deselect when I direct them and get directed when I click another ghost. But I liked the controls. <br/>I remember playing a game where you control 3 police cars and have to capture the criminal. It shows that if you make a strategy game that relies on speed, you should make selecting and targeting as obvious and simple as possible.
Dec 19 14:20:00 16m 00s Alien Rampage You must add a health bar. I just start collecting civillians, when a missle comes - and BANG! Try again, sir. And if you accidentally crush yourself it's twice as sad. And it seems the hitbox it too big/misplaced. <br/>Graphics and music are great thought.
Dec 19 14:28:00 8m 00s 60 Second Bad Boy Interesting. Nice graphics, nice music, nice gameplay, much polish. Wasn't hard for me.
Dec 20 13:19:00 22h 51m Agents I don't have an Android, so I can't test it. However it's really cool. You can play it in public place and the people will think you are talking by phone. Totally super! <br/>(...though I can use an Android simulator...)
Dec 22 18:56:00 53h 37m You are the (NOIR) Villain Oh... I was able to find the place for a bomb, but I don't know what to do after I planted it. I returned to the start, but nothing happened. <br/>I've managed to build a pile of bombs and using it climb on top of a wall. Screenshot: http://puu.sh/1DZNe <br/>Sometimes when I move I touch a lamp post or a corner and get stuck. I need to turn back, more, turn back again and make sure I don't get stuck again. You could add a backward/side movement.
Dec 23 11:54:00 16h 58m JASPrincess A nice entry. Easy and fun to play. Though guards are too easy to kill or run away. <br/>Highscores are ridiculous: my best is 19.
Dec 23 12:02:00 8m 00s Cata Chulhu After destroying 2 cities, the game goes too easy. But eating people is a nice idea.
Dec 23 12:17:00 15m 00s Space villains It has potential, but it's too slow. The enemy takes too much time to defeat, and it gives just 100 points. You should've been set it to about 1000! <br/> <br/>I don't think current upgrades allow much strategy. Shield and health both raise the time to kill an alien, and without knowing the detailed use it doesn't matter what to choose. Firerate decreases time to kill the enemy, and gives more chance to shoot an enemy's bullet, which also raises the time to kill an alien. <br/>You should make it more strategic, like adding special abilities to the enemy, so we have to give certain upgrades to certain aliens to win. <br/>It would be nice if you made a post-compo version.
Dec 23 13:20:00 1h 03m Those Pesky Rogues It was very easy. Spawn coldown was much less than the time to kill a minion, in the end I just surronded the hero. <br/>The minions are somewhat stupid. I summoned them when the hero was fighting a skeleton on the way to the finish, and during the whole fight they did nothing, even the one that was in the near room.
Dec 23 13:34:00 14m 00s The life of a Boss Managed to win on the first try, randomly placing and upgrading rooms. <br/>Great game! Fun gameplay, nice strategy element, amazing graphics and sounds, very polished.
Dec 25 16:09:00 50h 35m Tale of Scale Phew! Completed it! Good job, nice idea and theme implementation!
Dec 29 16:14:00 96h 05m Trois I don't mind the difficulty, but you really need to change controls from "Each coulmn cotrols a leg" to "Each row cotrols a leg". This way, when you need to go right, you press left and vice versa. When I need to act quickly, I always forget how to go left. <br/>A great idea, thought it was too short. You should add more things, like sticking to walls, pickung up items etc.
Dec 29 16:58:00 44m 00s The other side Why? Why do I have to let the player win? It's not fun at all! In space invaders you can win by doing nothing! <br/>The game crashed in space invaders when... I think when I touched the player with an alien, or reached the bottom...
Dec 29 17:47:00 49m 00s Monologuer Wow, you actually use the time as an unit! It's also very cool as a villain simulator! Well done!
Dec 29 18:20:00 33m 00s The White Rabbit For some reason I feel like it's a complete game, and it doesn't need a post-compo. Since there is no gameplay at all, I don't think you need to add it. <br/>It's a really good job, I believe every player has his own representation of the plot. Here is mine: <br/>"You started some scientific project. The target was to make people forget whatever they want. You succeded, but you used people as test subjects. These ones, not ones that tried the full version, became wierd. They either lost all of their memories, or gone mad, or anything else. You used this project called "The White Rabbit" to forget about it, but the game is here to remind." <br/>*clap**clap**clap* <br/>When I first read "The White Rabbit" I thought about "Alice in Wonderland".
Dec 29 18:35:00 15m 00s Cursed It's like a tech demo, but a very interesting one. You need to loop the music, make checkpoints, make in-ground text collidable (some minions got stuck there), etc etc etc. Then it'll be great.
Dec 29 18:54:00 19m 00s Grim's Christmas List On one side, it's a great game for a jam, it has good mechanics and gameplay, and it's surprising you did so much level design. On the other side, graphics aren't right. You combine simple pixel art with a little palette (enemies), complicated pixel art with a big palette, gradients etc (tiles) and not-pixel art (BG), it doesn't feel right. And tiles have too much seams. But I have a good feeling about this game.
Dec 29 19:13:00 19m 00s Conquering Oneself It's amazing it took you 48 hours! You made everything! It was a very clever plot, and variety of abilities is an unusual thing for a compo. <br/> <br/>But from the plot side i think it would be better if a demon lord helped you once, so the next time you would lose to yourself. Wait, I meant you would defeat yourself... Nevermind.
Jan 1 13:16:00 66h 03m Burglary I found out it's almost impossible to tell if a guard will see you or not, because the line is not visible in shadow.
Jan 6 16:52:00 123h 36m Snap I think there isn't enough feedback. When I shoot people they don't disappear! Sometimes they continue shooting back. <br/>A great idea for mood, but I think you aren't there yet.