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Madball

Feedback comments for LD26

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TimestampSince previousGameMadball's comment
Apr 30 08:41:00 Folding The concept is interesting, I think it's rather difficult to come up with a good idea for a puzzle. The game was easy to understand and fun to play, however it is kinda... minimalistic. I would like to see more content added.
Apr 30 09:01:00 20m 00s The Lamp This was very atmospheric. I also like the variety of monsters, sounds. There seems to be no ending, right?
Apr 30 09:35:00 34m 00s Brave Hero Хоть и нарисовано все пикселями, мир очень детальный. Правда, определить, что - стена, а что - фон, было не так просто. <br/>Игра довольно однообразная, босс отличается только размерами и количеством здоровья.
Apr 30 09:51:00 16m 00s Minimal Deathmatch Very plain and monotone. I just was going in circles, and green enemies couldn't reach me. I shot browns when they stopped, they're an easy target, and rare circles were the only hazard. Reached 597 secs and about 40000 score, got bored, suicided.
Apr 30 10:01:00 10m 00s Dark Wayne Seems a bit monotone. Just 2 layers? I player "Layer maze" recently, it was 15 layers + nice level design, and still so-so. This concept isn't very original, you could add some more features for additional challenge. Also, I often could see the level in the darkness.
Apr 30 10:23:00 22m 00s Fjoxel The graphics are minimalistic, though I liked effects, but gameplay easily compensates it. I liked the variety of enemies. Couldn't pass the first level though. <br/>And the starting screen's comments are really opportune.
Apr 30 10:44:00 21m 00s CompositionTD It seems overpacked with features. I don't like the tower recharging, I think you should make one game with drawing and another with recharging. Also, colors are difficult to remember. At least let us use the 'shift' hint when we want, and don't throw us to level selection when we do so.
Apr 30 10:55:00 11m 00s Pixel Dominoes Hey, I had 2 0 at the ends, and I used a 2-0 domino thinking I'll get 0 0, but I got 2 2.
Apr 30 11:07:00 12m 00s Souls of the Forest Great graphics and sounds, but not enough gameplay, going there and back over and over is kinda boring. Maybe you should add enemies, upgrades, something else.
Apr 30 11:21:00 14m 00s OBASS (one-button-automatic-sidescrolling-shooter) More upgrades would do better, but it's good as it is. Controls are smooth, gameplay is interesting and well balanced... To say, a small but very polished game.
Apr 30 11:33:00 12m 00s Refraction Hmm... I like the idea itself, but I saw TONS of bugs. <br/>* Some (all?) blocks behave like they're one. Then change direction at one time, change color at one time, if you pick up one of them, others get picked up, too, and the score counts for all of them, so you can think you mismatched one square, but you actually mismatched 10 <br/>* When you completed the game once, any attemp to play again will throw you back to the menu. You can hold enter to play, half frames being playing and half - menu, but that's annoying, and the difficulty changes itself when you use arrows. <br/>* You seemed to mix up "last score" and "best score" <br/> <br/>The idea is cool though. Fix all of bugs (I have a feeling I'm the only one experiencing them -_-), and it'll be much fun to play. I won't rate it for now. <br/>Also, you might want to loop the column vertically, so it doesn't end when you go up/down.
Apr 30 11:54:00 21m 00s The Lost Bit Difficult to understand. I was rather disoriented at the beginning, and when I reached that code message thingy that gave me a dash, I got stuck. The message said I should find somehing spinning. Well. I tried to, but didn't [s]understand[/s]. It also seemed that my dash ability had disappeared. On top of that, when I was using a console, it stopped responding. And I was flying away slowly, having nothing to do. The last screen: http://puu.sh/2K2hV.jpg Can't rate the game for now.
Apr 30 12:41:00 47m 00s Random Legend Adventure The idea is good, graphics are great, but implementation is messy. Collision boxes (especially for weapons) aren't intuitive, sometimes it's hard to tell if I can walk on a tile or not. The game is unbalanced, some weapons (trident and firesword?) seem to deal less damage, some enemies (zombies?) seem to have more hp. Special reloading attacks never hurt anyone, excepting the potato, which is overpowered. It took me several games to realize there are bossed. And I couldn't see the potato explosion, it just showed a white sprite, covering the bottom-left part of the screen. <br/>And why do you call enter "click"?
Apr 30 12:43:00 2m 00s Undercolor Agents It's a very cool entry, seems to be a finished game. I liked the variety of weapons, though I was using flamethrower most of the time. <br/>Controls weren't very comfortable. It seems you made the player not change shoot direction while shooting, so changing it at all became difficult. Also, the initial weapon seems very weak, the first part of every level was looking for another weapon.
Apr 30 12:55:00 12m 00s I Dream Of Circles The game is too little. Even the story is too little. I think you need to put it other way. Played it twice to make sure I understand the story. <br/>Controls were awful. It seems that falling into blocks is on purpose, but flying through the half of the block didn't look any good.
Apr 30 13:06:00 11m 00s Formless Reliquary Interesting idea! At first I was like "How am I supposed to pass it o_O", but figured out everything eventually. <br/>You should add some more features. I can't suggest anything, but the idea is too good to leave it.
Apr 30 13:23:00 17m 00s Mino-malism Very repetitive at the beginning. Also, I picked the key, and when I touched the door, it said that I need to find a key, showed the minotaur ring image, said that I need to find a key once more (I moved), and returned an error: <br/> <br/>FATAL ERROR in action number 1 of Step EventAtk_H for object Joueur: <br/>Push :: Execution Error - Variable Get -1.invicible(100013, 0) <br/> at gml_Object_Joueur_Collision_16 (line -1) - &lt;unknown source line&gt; <br/> <br/>But I think it's intentional, right?
Apr 30 13:57:00 34m 00s Defense of the corrupted Pixels Make an instruction! Quickly! Tell us what does left mouse button do, what does right mouse button do, what does mouse wheel do, what does space do, what do arrow keys do! It's not intuitive! It took me a while to understand! Also, tell us what are pixel skills. <br/>Despite that, the idea is great, but a minimalistic approach is unwanted for such a complicated concept. Add more feedback. <br/>You should also cancel pixel movement at the end of the turn, I may change my mind, but pixels are still moving; and make pixels teleport to the bottom row (or something) when the level starts, they get stuck in walls and scenery.
Apr 30 14:10:00 13m 00s SpeedJumper ! A bit monotone and not rewarding, but very cute and well-designed game. The death screen could contain some more feedback though, like "You can't touch dark blocks"
Apr 30 14:58:00 48m 00s Aduno There seems to be no end? Anyway, great game, and kinda challenging. I liked animation, it seems to be flawless.
Apr 30 15:14:00 16m 00s OCDC A fun little game, but too little. It wasn't very difficult for me, that made it ever shorter. But I didn't find anything to complain about. And hey, jellies acutally lay eggs?
Apr 30 17:14:00 2h 00m Mono Fun and relaxing game. Controls didn't really bother me. Sounds were a bit annoying though.
May 1 15:54:00 22h 40m Sociales Santillana Why do you wait for me to shuffle when there is no moves? Make it automatic! Also, make the backspace actually restart, not shuffle, when used in game.
May 1 16:32:00 38m 00s Vast The design is great, but gameplay is boring. <br/>Make hints, what's the symbol for each item you own. Show it by clicking the item. Althrough why would I care? I can't remember all the peoples' needs. Again, this makes it boring.
May 2 16:22:00 23h 50m Nothing is True I saw you lastest post, and I thought the middle screenshot is what it's supposed to be like in the end. Couldn't find an use for the blue draggable cube.
May 2 19:09:00 2h 47m Four Scepters Phew... What playing it for two hours, and made a complete map and a "that wasn't intended!" walkthrough (only 2 heroes used) (I instist you to only use it if you completed the game) (Maybe somebody will come up with an 1-hero walkthrough?) <br/>http://dl.dropboxusercontent.com/u/53633853/Four%20Scepters/Walkthrough.txt <br/>http://dl.dropboxusercontent.com/u/53633853/Four%20Scepters/Map%201.png <br/>http://dl.dropboxusercontent.com/u/53633853/Four%20Scepters/Map%202.png <br/>http://dl.dropboxusercontent.com/u/53633853/Four%20Scepters/Map%203.png <br/>http://dl.dropboxusercontent.com/u/53633853/Four%20Scepters/Map%204.png <br/>Ah, the feedback. I found the game very unintuitive. What mob exactly is undead? Why do necromancers die from an one-damage spell? What do you use, when you have different options (several spells/arrow)? And, the bug: health drain can lift you HP over the maximum. Also, a "back" key would be great.
May 3 16:12:00 21h 03m Less is More? Nice level design, great mechanics. And nice mood for such a minimalistic puzzle.
May 3 17:23:00 1h 11m City-States Wow. I saw several game concepts in the LD, but this is the only one with a computer version. Well done. <br/>Sometimes, when picking a cards to resolve a conflict, the picked card isn't shown. Also, I would like to see tokens and signs "Player 1" etc... on the table, not in corners.
May 3 18:04:00 41m 00s Coder Now I'm thinking you just made the best advertisment of you game... :-B <br/>The game was actually very fun. Here is one complaint though: on later levels the line disappearing effect was in way sometimes.
May 3 19:00:00 56m 00s Minigames Octacade You made 8 games? Bravo. That's a positive side. Now let's mention negative sides: <br/>* Poor graphics. The game seems tailored for many pieces of different color and material. Character sprites, tile sprites and background sprites don't match at all. On top of that, scaled sprites look blurry, which is bad, and they are even, erm... let's say "bugged with black", even in the post-compo. <br/>* Poor controls. Especially in Dragonflight and Cave destroyer, but in others too. Keys work not intuitive when you press several at a time (In Leaping Larry you often can't climb ladders holding right or left; In Icebreaker you often don't stop moving in some direction (or can't push a block) if you hold another key). In Digger placing/removing dirt is unintuitive. <br/>* BUGS. In Toad Trek (not post-compo) I reached the end, got over the upper edge of the screen, and didn't get anything. In Digger, enemies and stones someimes count tile you stand on empty, even if you are placing dirt at the moment. <br/>Oh, and you actually use "R" as back and "Z" as reset? You might want to swap them, I am used to reset with "R". And add a "back" key. <br/>The only game I fully liked is Axis Invaders, though it still had many graphic glitches. Next time consider making one game, but doing it properly.
May 4 10:34:00 15h 34m Feint Signal What I saw its 10 second video, I thought: "I must play it!" <br/>That's very addictive, and visuals are amazing. It shows that you don't have to be a super artist to make a good-looking game!
May 4 11:51:00 1h 17m imy Wow... That's a fantastic mood. I put a hand on my speaker and I could feel the notes. :)
May 4 11:53:00 2m 00s Y.A.H.G (G for Game) Some people (me, for example) don't understand verbal English well. So I couldn't pass the 6th level. But the idea is great.
May 4 12:14:00 21m 00s Gimme back my keys Oh, that's very like a finished game! It's very polished, and there is much level design. I liked the music, too.
May 4 12:33:00 19m 00s ^2 This game is very unfougiving, but I got used to it. Sometimes you have to make leaps of faith, not suspecting there's a circle below. Also, you sometimes can walk through walls. I got stuck like that once.
May 4 12:38:00 5m 00s Minimal 2 Player Game Couldn't run it. When I launch it, it shows nothing but an icon, then turns black. When I click it it says it doesn't respond.
May 4 12:46:00 8m 00s CHAMELEON RUN It kept me glued to the monitor. Simple and fun gameplay, flawless controls. Well done.
May 4 12:53:00 7m 00s RED Wasn't as moody as expected. Also, quotes at the end of level don't make sense if you don't know the LD theme. <br/>I liked the death image :O
May 4 13:12:00 19m 00s Life! I liked the narration. The idea seems like a good add-on to rhythm games. However you should tell what does color of notes mean. Also, the timing wasn't perfect.
May 4 13:23:00 11m 00s Essense I loved it, though jumping sometimes was a challenge. IMO, level when you have to dodge spikes has a big potential.
May 4 13:51:00 28m 00s The Sentient Cube Cool game! Didn't find it puzzling, though I liked the attachable floor. The camera could be better, when you jump high you only have to wonder how much would you fly. <br/>A talking potato? GLaDOS, is that you?
May 4 14:16:00 25m 00s Unst The difficulty quickly went from "Ah, it's simple" to "OMG too hard!" The level design was excellent until the end.
May 4 14:24:00 8m 00s IAO The difficulty is insane, it's really hard to kill the right shapes. Got the pentagon, but was loosing it constantly. I liked the simplistic approach.
May 4 14:38:00 14m 00s Steve Can't Zen Hahaha. The funniest game so far. I liked that you can't really lose (or can you?)
May 4 14:49:00 11m 00s i need to lie down That's what does "I need to lie down" look like. Anyway, why wouldn't I just lay down? <br/>OK, here's what I understood so far: black things are your willingness to lie down. But for whatever reasons you have to be awake. Pink things are, well... everything that prevents you from doing so: chatting, reading, listening to music... I'm not really sure about the donuts, but I guess they're people. They can keep you awake for a long time, but they'll lie down eventually.
May 4 15:11:00 22m 00s S I played through the whole game and... understood almost nothing. Too minimalistic. I want explanations! Well, you don't have to explain... But you said that the story is great... *sigh* <br/>Sometimes, I kept clicking one place that is supposed to do something, and, it seems, it worked only after several clicks.
May 4 15:33:00 22m 00s The world is in your hand Charming game... but if I didn't read comments, I wouldn't know I can help people. Bumping into walls wasn't really nice. I liked how detailed graphics are.
May 4 15:56:00 23m 00s Auraline Oh, just a first-person game with a thin field of view... OMG WTF IS THAT RED LINE??? Was playing it for a while, but couldn't pass it, stuck on a level, I think, after the first one without reds (but after some ones with reds). I didn't understand what does the music mean. However, that's best use of the theme I've seen. And don't expect me to understand the voice :P
May 4 16:38:00 42m 00s (Follow the) Line That's really minimalistic but fun. I liked the tilt of screen.
May 4 17:07:00 29m 00s Potato Dungeon Great game! I liked the fighting system. It looks very balanced. The boss was quiet challenging though.
May 9 18:28:00 121h 21m Aranami Cool entry, nice level design, though I think the music is too energetic. I liked drawing on the sand!
May 9 18:40:00 12m 00s minobi Cool, the controls are smooth, the gameplay is neat. Kinda repetitive, but it doesn`t last long. <br/>Sometimes (the second time you jump on the darker platform) if you move at the wall standing on a darker platform and jump, you fall down. <br/>Sometimes you kinds kill the enemy after you die. You respawn, but the enemy doesn`t. (Until you die again) <br/>If you stand in the turret, it doesn`t harm you. <br/>You can also press buttons through walls.
May 9 19:30:00 50m 00s Minianimalism! LOL. Funny game, though some parts are useless. I passed most of the game by using nothing but an ass. <br/>Also, what`s up with C1L3?
May 9 19:38:00 8m 00s Line Knight This is quiet cool. The first jump is a little bugged, and... well, you know you have bugs. Make a post-compo or something!
May 11 10:00:00 38h 22m Square Quest Great job! It was very interesting exploring the pixel world. Though sometimes I couldn`t collect coins, and one path that, I think, should be open, was closed. You need more playtesting if you want to take it further. <br/>The downside is that the game requires me to be pixel-perfect. Catching coins and shooting enemies was tiring sometimes. Also, make enemies shoot diagonally, otherwise they are very ease to kill.
May 11 13:02:00 3h 02m Drug Hunt It was very fun. It`s pure gameplay, nothing else. However, some minigames are harder than others (the potato one, for example). Ended with 300246 score. <br/>Sometimes it`s hard to tell if the game slowed down or it`s lagging. <br/>And I feel a bit dizzy.
May 11 13:34:00 32m 00s Brutaliz'Art LD26 Very interesting and fun game. How did you test it, I wonder? <br/>There is a bug: sometimes the breaking sound stops, powerups stop appearing, if you have an upgraded hammer, it doesn`t change back to normal visually, but acts like normal. <br/>Also, at the game over screen, it sometimes loses a letter of the author`s name. Intended?
May 11 13:51:00 17m 00s A-Void Hmm... the atmosphere is nice. <br/>Did you made blocks hard too see until the last second? If yes, you can still see them when they are out of the plane. <br/>You sometimes fall through floor when jumping. And you can double-jump sometimes. Especially after you lose by falling off the platform. <br/>Controls aren`t very good. You can play just with space bar. You use left hand to play, and to choose to play again / press 'start game' you have to toggle your right hand between the mouse and spacebar. Make the spacebar for playing again, or enter for starting the game. <br/>You seem to save some movement when releasing A/D keys. Try staying at the edge of the platform. <br/>And you might want to make player not stop when landing on top of the obstacle.
May 11 14:08:00 17m 00s Kriok Level 6 is broken. Exits aren`t aligned, so I ended up with all shapes paritally on exits. The level wasn`t completed. http://puu.sh/2Re9Z.png <br/>The atmosphere is nice, and the game is very detailed.
May 11 14:22:00 14m 00s Add Removal Nice idea! Puzzles are interesting and original. Sometimes it`s hard to tell which color is which (every color to the right has 2 matches on the board) and is specific color enables (The 'on' and 'off' states look similar).
May 11 15:16:00 54m 00s Time to Think At first I thought: "This is fun! Nice graphics, great mood". Then I though: "Controls are slpippy, and the game lacks feedback. The mouse is too (?) sensitive, at least make me able to adjust it". Then I thought: "What am I talking about? This is really fun! Just make a tutorial/training just to let the player get used to the game, and you`ll be okay".
May 11 16:09:00 53m 00s Mustache Armies What the heck is MSVCP71.dll? I can`t run the game because I don`t have it... <br/>Installed it. The game is extra fun, and I liked the music. I found a bug(?): the bazookamens` ($800) missles have a veeery long range. Using this [s]awesome[/s] terrifying bug, I completed the game with 4 soldiers and over $100000 left.
May 11 16:22:00 13m 00s XYZ It was so short it wasn`t challenging. Sometimes I saw the shape I should`ve been created, but I could fit a smaller shape in the same outline.
May 11 16:45:00 23m 00s end At first I thought it`s too simple, but then I found a very interesting puzzle game. The concept seems very minimalistic yet original, so you should expand it. <br/>"Space to shoot", you say? Jump maybe?
May 11 17:03:00 18m 00s Join Had no problems playing in Firefox... <br/>The objective isn`t clear. I didn`t have an idea I have a finite length until the level with 3 dots and no obstacles. The idea, however, is really original, and I liked sounds a lot.
May 11 17:12:00 9m 00s Battery I couldn`t stop playing it after I won. I ended up completing the game without the battery going lower than green. Fantastic work! Oh, what is L for?
May 11 17:19:00 7m 00s Minimalist RTS So minimalistic! The soldiers were a bit slow though, they take a lot of time just to appear on screen. Completed each difficulty on the first try.
May 11 17:35:00 16m 00s essentia It seems like a piece of art, but it`s too abstract. There is not enough gameplay. The beginning was too long, the rest was too short. From the graphic side the game is awesome. <br/>...what is that gray ball anyway?..
May 11 18:35:00 1h 00m Terminally ill Very sad story. Nice atmosphere from both the computer and storytelling. <br/>I saw a similar concept before: http://www.kongregate.com/games/IcyLime/multitask <br/>Pong is imbalanced. The mouse sensitivity is too little, I swing my hand as far as I can and I can`t cover the whole field without moving the arm. And the ball (did I just say 'ball'?..) sometimes gets too dark to see... and too fast to hit. And I need to read rules for new minigames meanwhile, so make a tutorial about minigames or something outside the game. <br/>Oh, it seems that if you lose a life while rules are being writte, they stop. <br/>Also, at the "R.I.P" screen you have to write 'r' twice. <br/>2:57 was my best time... Did I just lose 2 lifes in a row in pong? I think the ball flew to my direction after the serving veeery fast... with me being hell knows where... Make it slower!
May 12 10:54:00 16h 19m Antichromatic At the boss battle I died like 10-15 times after destroying all crystals. Suggestion: make some door open after destroying all crystals, which leads to an actuall boss battle, and make the boss more difficult. <br/>The level design has some lacks... you sometimes leave pathes to go back, but they have a dead end, acting just like red herrings. Also, there is a path splitting, leading to the green shard and... a teleport? Well, if you go for the teleport first, you will have to pass it once more to get the green shard. <br/>The challenges are well balanced, though I didn`t know I can destroy turrets for some time. I liked the appearence of the game. <br/>Keys are sticky sometimes, which is unwanted for hard-difficulty games. <br/>(By the way, why would the world reunite after destroying the source of fracture? It would make more sense if destroyng the source of fracture would make the world not able to reunite at all.)
May 12 12:42:00 1h 48m Mind the Gap Awesome! The most minimalistic yet deep game so far. <br/>Here a few suggestion: <br/>* Show amount of lines placed. <br/>* Make right-clicking while drawing a line cancel the placemet. <br/>* Make the player able to loop lines. <br/>* Make sure the display of peeps fits in the screen. <br/>Also, as comments say, the AI could be improved.
May 12 14:08:00 1h 26m Orbicular (What) were you thinking?..
May 12 14:50:00 42m 00s Canon You need to make slight background music, I often lose the rhythm. Other than that, the game is very nice. I liked the menu buttons.
May 12 16:01:00 1h 11m F*** This Job I liked the palette, though I didn`t find the game very interesting. There were just a couple of levels where I died many times, so replays felt unneeded. <br/>(What`s the second door in 'Monty hall'? It`s not reachable, right??)
May 12 16:18:00 17m 00s Seven It was too short... It took only a couple of minutes.
May 15 09:27:00 65h 09m Cottonhead Great! The game is very detailed. I think you can extend it.
May 15 11:47:00 2h 20m Cylinder Very original game, I had fun completeing it. I sometimes forgot which way is down, but that`s OK. <br/>It seems not very polished. The lighting was disorientating, sometimes I couldn`t see a shape of an object, only it`s outline. The end door/whatever can be skipped. I also sometimes could jump over platforms those, I suppose, were not supposed to be jumpable over.
May 15 12:05:00 18m 00s Merkaba It`s cool. I liked that you came up with the whole universe. However, I don`t like how pixel and not pixel art are combined. <br/>This is also very fun to play. I liked the puzzle aspect. The collision box is very unintuitive though. <br/>I got stuck in a wall. While being stuck in a wall, I moved to another screen, so "R" couldn`t save me anymore. After some time running around inside walls, I managed to get out... It was hard to see what was going on there, but I think I moved to an unexisting screen, and appeared one screen to the left...
May 15 13:24:00 1h 19m Bipolar It`s surprising to see a so finished game made in 72 hours. The idea is great, puzzles are interesting, execution is perfect. Make sure you take is further.
May 15 14:03:00 39m 00s SDFJKL Completed the game. Liked the idea and the story, but graphics are just overly minimalistic to be good. <br/>I`d like to see state of both arms separately (Are they extended or not) shown somewhere. When you get inside the wall you hold, you can`t see your arms.
May 15 16:00:00 1h 57m Of Guards And Thieves A great game! Had fun playing it, but I have to wait for people... <br/>As a game made in 72 hours, it should be playtested, but multiplayer games are hard to playtest. I found a bug though: sometimes if you steal someting a die, you still have things you stole, and you can exit immediately. <br/>You should make a meeting so we can play this game in bigger teams!
May 15 17:51:00 1h 51m This is not a minimalist game Cool! Amazing story! *claps* <br/>The gameplay was simple but very polished. Though sometimes it wasn`t obvious if I could pick up/destroy someting. <br/>Now let`s craft a sign "This is not 3D"!
May 16 08:51:00 15h 00m Schrodinger It was very fun. And very atmospheric. I really like the game over sound! <br/>I didn`t like the energy level switching. Pressing left to go up and pressing right to go down? Maybe you should set level switching to up/down, and color switching to left/right. <br/>...I can win? Why? I think it would be better if it is infinite...
May 16 12:57:00 4h 06m Title: Subtitle Praise praise! Praise praise praise praise! Words words words words words words, words words words.
May 16 13:10:00 13m 00s Iceberg Explorer Cool game, I like games of this style. It was too short however, and I didn`t like that all objects are shown on the minimap.
May 16 13:27:00 17m 00s Natural The idea is surprisingly good. It`s simple, fun and original. It was a bit difficult though, it seems you lacked the time to make it easier, but it`s OK. <br/>I think it would be good for hand-held devices. However, if you are going to extend this game, I recommend you to get rid of minimalism.
May 16 13:59:00 32m 00s Sine Completed it. The idea is surprisingly nice, even given the difficulty. I think you should make the game slower, or remove the movement at all. If not, make controls 1-4 and 5-8. I can`t use fingers and a thumb at the same time.
May 16 14:19:00 20m 00s Tulip Cool and addictive! I like that no matter how chaotic blocks look, you can always pass them. Also, the planting idea is awesome. <br/>In fullscreen tulip heads appear higher than they should. <br/>Got 71.31s.
May 16 14:33:00 14m 00s ... Hey! I got stuck on level 4! Just make a reset button. <br/>I liked the idea. I used to do like that in Paint :P <br/>I think you could create more puzzles, but you relied on avoiding instead... that`s your choice anyway.
May 16 15:13:00 40m 00s Guru I liked everything in graphics, the game is very detailed. But it can be disorientating at first. At the fish level I was clicking randomly for a really long time. The dog was easier, it`s the only level I solved with actually thinking. Couldn`t understand what happened to flies... was the second one dead?
May 16 15:43:00 30m 00s Church of Minimalism Charming game! I liked the steampunk mood it sets. <br/>The game, as you might already know, is very unintuitive. I couldn`t gain influence, followers, minimalism, or make any effect at all in any city execepting the Consumenopolis. I could transfer some followers with missionary, but they didn`t seem to do anything. I also didn`t gain any hostility or corruption at all. And, how much is "many minimalism"? 20? 100? 500? <br/>Sometimes there is a bug: I have one point left, but I can`t spend it for some reason. Gets solved by revisiting the city. And can I gain points? <br/>I would like a more detailed summary at the end of the day. Like, how much minimalism/influence/hostility/etc. each city got. I just have to click every city (discovering that nothing changed at all...).
May 17 09:15:00 17h 32m METROCRAFT Great idea! It was very fun to play. I don`t think it`s a game for everybody, but I liked it. You can add bigger levels with more time, or asymmetrical levels.
May 17 09:30:00 15m 00s Metahotel Nice idea, but for me it wasn`t challenging at all, so I found it quiet boring. <br/>I would like to see faint borders of room even if there is no walls.
May 17 10:11:00 41m 00s Tubulance Music and sound effects were awesome, and the game is very addicting. <br/>How did you make patterns, I wonder? Did you code them separately, or just made one function and it`s running it with different parameters?
May 17 10:46:00 35m 00s Dropblocks The game is very fun and original, though it could be more polished. Got 19946 points. <br/>Here is what I`d like to see: <br/>* A tutorial. Most people read instructions only when they understand they can`t play. It seems that the map is 2D, so it takes a while to understand how exactly blocks link. <br/>* Jumping. I can destroy just one block and fail the game. Once I cut off a large piece of the map, but didn`t notice one anchor, and couldn`t return. <br/>* Health pickup maybe. <br/>* A minimap, or larger field of view. Not very important, but anyway.
May 17 11:02:00 16m 00s RogueOut This is very cool and original. The gameplay didn`t change from Breakout though, I`d like to see some Rogue elements. Levels are repetitive, they don`t seem to gain difficulty at all. However, the design is excellent.
May 17 11:22:00 20m 00s Save the Potato, Save the world. Graphics and sounds were great, but the gameplay wasn`t. <br/>Controls were a bit uncomfortable. Sometimes keys stick, which often leads to a loss. <br/>I found about walljumps and action of "!" blocks only by the end of the game, and the game is completable without them. Write about each feature of the game, don`t make players figure out. <br/>"X" blocks require you to be directly below it. If you jump from beneath, but you are under another block, it won`t destroy. <br/>Blindness effect was unneeded. The screen is quiet small, so I wouldn`t see much anyway. <br/>The level design was not good. You wanted me to plan ahead, but all taters can be delivered without planning at all.
May 17 11:44:00 22m 00s hru Very relaxing yet fun and challenging. It`s good that you make me able to return to earlier levels, it saved me several times :). <br/>Oh... I just stopped bouncing, and you sent me back to level 1. That wasn`t very nice. I could roll to previous level and regain the movement. <br/>And I understood what do level names mean. But not the title of the game...
May 17 11:53:00 9m 00s Escape Shaft Oh. That`s a great game. It could be expanded to an action game, where you run around killing 9001 monsters, or to a puzzle game, where you have little shots and have to plan well to kill everything. <br/>Controls were excellent, though sometimes I couldn`t kill enemies those seemed to be on the same line with me.
May 17 12:21:00 28m 00s GRAViTRON It was very fun, I liked drawing with gravity. However, the gameplay was too simple, it didn`t involve any thinking. I didn`t like the brake key, it would be better for me if it was Q or spacebar. The player is spinning (stop him after meeting a gravity well to see), and sometimes cubes are spinning, it seems you still have some 3D left. <br/> <br/>Sometimes a cube attaches to a powerup, and they rocket away at an insane speed. What happens?
May 17 12:40:00 19m 00s True treasure of Kartoffelschloss Lolwhat? It`s almost the same idea as mine! And it`s 100th game I`ve rated. <br/>Graphics are great, and storytelling is solid. The theme approach is very original :P. <br/>Mind attack was overpowered. I can shoot once and kill very many enemies. And weapons gone too fast. <br/>Gravity controls weren`t comfortable. The player seemed to go vertically faster and easier than horisontally... <br/>And I expected a level when you can`t attack at all.
May 17 12:54:00 14m 00s Square Heart Flower Great idea! I liked how we can actually talk to cubes. The black/white graphics are fantastic! Even given the simplicity, I can perfectly see everything. And I like the day/night change. Also, cubes are a bit low.
May 17 14:02:00 1h 08m Gods Will Be Watching The game is very interesting and deep. The storytelling was excellent. I liked graphics, they are very detailed, everybody look differently depending on their mood. However, the fire has lower resolution........ <br/>I don`t like slow-paced game like this. And I found out it`s not really complicated from inside. <br/>Erm... morale goes down with time? With real time?? I went eating, and when I returned everybody`s morale had went down.
May 20 14:51:00 72h 49m Balls! Hmm... I was playing the last level, and when I opened the menu to restart it, I accidentally clicked "Quit to menu" instead of "Reset level", and was forces to complete the game once more. <br/>I liked the idea, though there was very little minimalism. I think you can add more levels with this mechanics.