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Feedback comments for LD28
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| Timestamp | Since previous | Game | Madball's comment |
|---|---|---|---|
| Dec 17 14:19:00 | Bitmo Pirates MMO | You surely put a lot of work in it, but you didn't really make it interesting. It will be good if you continue making it, but 48 hours is too little. <br/>First of all, it was very laggy. I had to wait for several seconds to get results of my action. <br/>Secondly, I don't think there was anyone online. And travelling alone and killing unsuspecting players is as good as single-player-ish. I didn't feel it's MMO. <br/>Another thing is that the player list is uncomfortable. I would like some kind of a 3D view of the world, looking for players close to you is boring. Or at least you can sort the list by distance to the player. If not, at least highlight players on the same spot as you. <br/>Oh, lastly, I got two errors. <br/>1: ( http://puu.sh/5PzhJ.png ) I don't really remember when did it happen. <br/>2: ( http://puu.sh/5Pzjy.png ) That one happened when I sold my Rocket Launcher IV. It was the only weapon I had. <br/> <br/>So, this game needs polishing. It's an achievement to make an MMO game for Ludum Dare, but, well, achievemts are rarely goals. Unless you made a bet that you'll make an MMO. <br/>After some time, I thought that I did quite much everything. I didn't buy a lot of high-tier stuff, but what is the purpose of it, if I fight offline players? <br/>Couldn't feel the perma-death feature. People that I shot just came back to the player list with another coorninates. <br/> <br/>As I noticed, Ludum Dare is unfriendly for online multiplayer games, because very few people play them. They are just a cool thing to make, but a hard thing to play. | |
| Dec 17 15:09:00 | 50m 00s | Metal Track | I got an error launching Unity Player. <br/>Error details: "Bad file length." |
| Dec 17 16:38:00 | 1h 29m | 8bit Rebellion | I got a bug when the shadow moved, but the finger didn't, excepting when I click. |
| Dec 18 13:58:00 | 21h 20m | FowL Play | Nice game! Well, everybody says that it's nice, so I'll point out things I didn't like. <br/>You should made some noise/music at the beginning. That's not a big problem, but I had no idea if it has music at all, so I turned up my volume. And when I started playing, I had no time to turn it down. <br/>Also, you made the boss easier by making the screen smaller, but at the same time you made it harder. Before, I could outrun all the missles by standing in the corner. In the post-LD version I had to shoot them. I guess that is more just, but keep it in mind anyway. <br/>I think sawblades are too unforgiving. They are sometimes positioned so it takes accuracy to pass them. So, if I fail (and the chance is decent), I have to restart. <br/>Also, when the boss shoots the first laser, missles duplicate. And enemy AI stutters sometimes. <br/> <br/>It has a good potential, so you should continue developing it, like adding more levels. Oh, and I liked the original background as well, you might want to keep it. |
| Dec 18 14:42:00 | 44m 00s | The One Fork Restaurant | I played it during compo, and this time it's much more balanced. It feels challenging, but you can come out of any situation. It doesn't have a lot of stuff, but what's done is done excellent. Good job! |
| Dec 18 15:03:00 | 21m 00s | John Power | Nice and polised game! I liked the music! <br/>I tried to complete the game without powerups, and I only used them on two levels. <br/>Also, there is a problem with those curvy corners. Collision with them is bugged. I can't jump always, and sometimes I can't even walk off them. |
| Dec 18 15:23:00 | 20m 00s | There Is Only One Traitor | An interesting idea, but I'd like to see a better version sometimes. <br/>"Clic"? "Clic"? *Looks it up* Wow! "Clic" is a word! Still, quite weird, never seen it. <br/>When I see "Clic to continue", what do I clic? A "Clic to continue" button. How would I know it's not the place to clic! You should make it clicable as well. <br/>On the last level, the retry button covers the text of one of people. <br/>Also, I want some randomizing. After failing a level once, I know who is the traitor. <br/> <br/>So, your entry is very original, but not really polished. <br/>Also, you might create some action scenes, like the guy kills his target, and you shoot him before he shoots you. |
| Dec 18 16:02:00 | 39m 00s | You Only Get One Nap | It's so difficult it's boring... what is the end of this? I think I passed a plenty of levels, it gets harder and harder, and, well, will I even complete it? <br/>At least, that's what I thought. Tips? I can't make tips pass the game, you know). <br/> <br/>It makes a neat feeling. Nice graphics, nice music. Grrrr... <br/>Sheep? Pillows? Well... Thematic. Coffee?... Oh, that's actually milk. I thought it's coffee. <br/> <br/>Aside from difficulty, physics also sometimes spoils the gameplay. When pillows are stacked, the top one might skyrocket. And it might kill you even if you are above. Well, once I got killed by a sheep by jumping on top of it. <br/>The character lacks mobility. Especially when I have to dodge sheep. Well, changing that will require you to redesign levels, but jumping already makes me fall asleep. |
| Dec 18 17:06:00 | 1h 04m | yogo | Oh, I have a problem. The game is extremely slow. I'm using Firefox. <br/>At first I thought: "Is the game lagging, or it's supposed to be so?" Well, looking at a gif in your postmortem, I guess the game is lagging. |
| Dec 18 18:03:00 | 57m 00s | Jameson The Pilot | Warning! Epicness limit exceeded! <br/>Really fun game. I was playing it for about an hour. It has a plenty of possibilities. AI? Pirate planets? Medical supplies those don't heal but cost a plenty? That's how do you make an epic game. <br/> <br/>Mining seems poor. I didn't mine a lot, but those four pieces of stone don't make me want to mine. Do I get better goods from them as I progress? I should get, otherwise it's unprofitable. <br/>Also, I would like to see more information about ships. They have more stats than speed and amount of slots. <br/>What is space for? Slow motion? Then I don't want it to disable when I right-click. <br/> <br/>I hope that you'll continue working on it. I expect you to make mining, trading and fighting equally profitable. Like, you get rare minerals from mining, you get a bounty when fighting pirates and some other cool stuff when being a pirate. |
| Dec 19 15:29:00 | 21h 26m | Batteries Not Included | Nice and polished game, looks pretty finished. Levels were interesting. The timer made it a bit fussy though. <br/>What is the last level about? I completed it without using bulldoser or pushing blocks. |
| Dec 19 16:40:00 | 1h 11m | Treasurequest | Throwing bombs required some accuracy, and jumping also did sometimes. It didn't feel fun to miss something. <br/>Also, I would like some kind of level select. It's repetitive to play all the levels once more if you want to use another path. <br/> <br/>Anyway, great game. Well, everybody says that, you know. |
| Dec 19 17:00:00 | 20m 00s | Hero of Tower | A nice game with interesting platforming mechanics. It is quite unforgivable, but it makes it look more retro. <br/>On the other side, it is monotone. There is just about a dozen(?) of levels randomly queued. They even might repeat in one play. <br/>I think making levels not random would be better. Just a normal game, with levels 1,2,3,4,etc. <br/>Also, the sword seems to be too little. <br/>And the player can't grab ledges while holding the up button. <br/> <br/>I hope you'll implement all the things you wanted in a post-compo version. <br/> <br/>Tried missles. <br/>Error in code at line 4: <br/> tx=instance_nearest(x,y,p_enemy).x <br/> ^ <br/>at position 35: Unknown variable x |
| Dec 19 17:06:00 | 6m 00s | Agent One | The first impression was excellent. Great graphics, much polished. But it turned out to be very short. I was loading it for a while, and completed it in under two minutes. I hope you'll make more levels! <br/> <br/>You should make bad guys faster than you. I just kept running, and there was a huuuuge train of bad guys vainly following me. |
| Dec 19 17:23:00 | 17m 00s | PixelSurgeon | A great idea, but it's not a finished game. <br/>The player seemed somewhat slow. Maybe you could make the shooting range bigger. <br/>Enemies, on the contrary, spawn too fast. You should make enough time between waves for player to kill all the spawned cells, or at least almost kill. If you want to make it a sort of a defence game, of course. <br/>Oh, I just came up with an idea. You know, there are different rules of Conway's Game of Life. You can make diffirent levels with different diseases with different rules. This way you can make an actual game about healing many people. :D <br/>The web version is very laggy, I had to download a windows version anyway. It also was a bit laggy. You might want to make the level smaller. <br/>Oh, it seems you make the game automatically color the body depending on nearby tiles. I'm not sure if it's bad or good, but I expected it to be consisting of two images: an unchanging body on the background, and a virus layer with gray bad cells, black dead cells and transparent everything else in front of the body. <br/> <br/>I like your idea a lot, and I want you to develop it further. I see so many possibilities! |
| Dec 20 10:07:00 | 16h 44m | E pluribus unum | Oh, I really like it! Mechanics seem so good. I'd like more levels! The appearance is also nice. |
| Dec 20 12:31:00 | 2h 24m | Curtain Call | Couldn't complete the first stage... I tried a lot of stuff: not doing anything, not walking, not jumping, hiding behind a tree, running away from the scene... There is no way to pick an apple, right? |
| Dec 20 14:59:00 | 2h 28m | Tall Grass | Nice game! It shows that Puzzlescript can make a big variety of games. I think it can't be compared with usual Puzzlescript puzzles, as it relies on storytelling. <br/>The gameplay was interesting, though not challenging. But again, it's not a puzzle. <br/>Graphics were cool, too. I guess you spent a lot of time on it. It doesn't even look tiley! <br/>The objective of the last level was not obvious. What is that thing? A repel? Nope, it's a ball. Why does it look like that? And where do I have to place it? |
| Dec 20 15:39:00 | 40m 00s | Crew: A Futuristic Detective Game | The game looks nice and complete, but it felt unbalanced. <br/>Do you need to guess everything to win? Or is guessing the killer enough? It doesn't seem like that, and it's kinda illogical. <br/>So, I suppose you need to guess the weapon and the room. There is a quite high chance that you'll have to investigate almost all rooms. And there is a quite high chance that you won't be able to find the killer for sure. It's a matter of luck if you'll find a killer or not. I would like it to be more logic-related. <br/>Also, I'd like a hint when you hover over portraits in the lower-left corner or rooms after you investigated them. <br/> <br/>I got "Brandy was definitely in the eatery" and "Brandy was in the study at the time..." during the same play. |
| Dec 21 08:33:00 | 16h 54m | superfrozenkittengetsonlyonesecretbottleforyou | Graphics are gorgeous! Great job! 1GAM game detected. :P <br/>Got 4958 score, but still didn't find the secret bottle. Do I have to pick up around 9001 bottles to get the secret one, or is it here from the beginning and bottles are just a way to get time? <br/>Gravity is too low, it take a considerable amount of time to land. And I'd like some kind of progress bar for time left instead of numbers. And one-way walls were too weird. Are they even intended? <br/>The game became repetitive after some time. If you are going to develop it further, I'd like to see a bigger town and bottles those form some path to the secret bottle across the town. |
| Dec 21 09:00:00 | 27m 00s | 1sland | I didn't make a quarter of a boat (I reached about 22.5%), and I felt I had enough. <br/>The game is repetitive. Well, I guess you know it. It goes too fast, so I have no time to understand the game. The first time I played I was like "OMG why did I just die?" How could I know birds deal damage? OK, I sleep for the first time. I see one sheep, so I press 1. I get a heart, I guess that means I'm right. I see another sheep. That's two sheep total, so I press 2. What, I'm wrong? OK, so I don't need to count total. But if I didn't see your gif, I think I wouldn't know what to do at all. <br/>I feel that's a negative feedback, so I should tell something good... <br/>Unlockables? Nice, you got time to implement unlockables. Hmm... graphics look good, too. What, tools work diffirently? Good, some variety. <br/>You can move while sleeping. I think you forgot to disable it. |
| Dec 21 13:58:00 | 4h 58m | Javel-ein | Awesome game! And it's actually finished. Nothing to add here. Excepting for music and better sounds maybe. |
| Dec 21 15:23:00 | 1h 25m | First Hour Superpower | Oh, nice idea! I liked the idea of changing your powers more, but having only one is also good. I'd like to see this game with 8 superpowers you planned. <br/>I was able to get the "weight" ending with a double jump. |
| Dec 21 16:24:00 | 1h 01m | Lumen | Holy crap, it's awesome! The best game I've seen so far. It's somewhat weird and mysterious... And somewhat short. It ended when I began to enjoy it. |
| Dec 28 14:43:00 | 166h 19m | You Only Get One Limb | Interesting idea, very fun to play. I see a lot of potential in level design, though I guess it could get repetivie with time. And it needs a restart button. |
| Jan 1 13:34:00 | 94h 51m | Spring Crate | The game was nice, polished, finished, even long... A rare thing in Ludum Dare! Yes, it's difficult, and it took a lot of time, but that's not a bad thing. <br/>I didn't like physics though. It felt overly realistic, there is no reason to make the collision area change when you are rotating. You might even fall from a static platform without moving. <br/>Detecting if you are on ground also has leaks. For example, if you are on a moving platform, and it goes away from you, you can jump while falling. And many other cases when you can jump, but aren't supposed to. <br/>The game doesn't motivate you to progress. You get level after level, and you don't feel like the game is going to end eventually. It takes patience, and not everybody has it. |
| Jan 3 15:06:00 | 49h 32m | parallelsync | A good idea, though I didn't understand it at first. However, it wasn't challenging at all. <br/>Also, borders of blue blocks are difficult to see. |
| Jan 3 15:53:00 | 47m 00s | Dungeon Raider | A great game! Complete and polished. However, it was too easy. It doesn't get harder. Only mob spawn is increasing, but it's very easy to manage. Level 6 was very laggy. I stopped there with 4?674 (Yes, "4?674") money (what does it ever do?) and 57 heal potions. And there are a lot of little things bugging me: <br/>Frost rune should spawn at your position, but it spawns to the bottom-right from you. <br/>Big slimes spawn their little slimes a bit far, you sometimes get hit even if you keep the distance. <br/> <br/>You seemed to put a lot of work to make the game detailed, but it needs more to be really enjoyable. I want it to be more difficult, now it's just about running and killing. |