Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Madball
Feedback comments for LD31
Madball's games and stats for all events →
| Timestamp | Since previous | Game | Madball's comment |
|---|---|---|---|
| Dec 8 14:27:00 | Snowman Escape | The idea is pretty interesting, but it lacks content. It was fun running away from robots first few minutes, but then I figured out the best strategy and the game became doing the same thing over and over. You should add some variety. Different levels, for example, or different enemies. <br/> <br/>Also, I managed to block the passage to the right of the central wall. I think, theoretically it's possible to block both of them. | |
| Dec 8 14:55:00 | 28m 00s | Grid-based base-defender | At first I liked the variety of towers and enemies, but design flaws make playing difficult. <br/>Towers should be named in the game. I had to memorize their function from your post. <br/>Tower selection has some problems. I expect it to be clicking a tower to take it. In fact, when you hold your mouse, you selection might be changed. At first I was surprised by placing towers I didn't pick. <br/>The boss (that was a boss, right?) is too laggy. It was so laggy I had to wait several seconds between releasing my mouse and placing the tower. <br/> <br/>Other than that, it's a fun little game, thought the boss is too difficult comparing to other enemies. By the way, where is the score? Top-left or top-right? The timer in the top-left corner disappears after the loss. As for the top-right money, I got a little over 200. |
| Dec 8 15:21:00 | 26m 00s | Frosty Ninja | For some reasons, I can't rate your game. There is no stars! <br/>The game was fun. I liked audio, though there is nothing but voice. <br/>Obstacles shouldn't appear all of sudden. I advice you to make spikes spawn outside the screen, they can accidentally spawn inside of you. Same with icicles, you should add some kind of "Icicle incoming!" warning, because if you are high and an icicle spawns, you get hit before you realize what's going on. Also, I suggest to remove fading of spikes and make them despawn when they leave the screen. Almost disappeared spikes are almost impossible to see, but they do the same amount of damage. <br/>I had a good impression of this game. It would've been great with more polishing though. <br/> <br/>~Froooosty ninja is so swag~ <br/>~Froooosty ninja is so swag~ |
| Dec 8 15:36:00 | 15m 00s | Owl'd Hurricrash | This game is too realistic! Come on, I have never been an owl, and the first owl simulator I play is set up during a hurricane! Are you kidding? Real owls die in hurricanes, do you expect me to do better? <br/>I mean, the game is difficult. After several attempts, I was able to get 43 score with 3 cash-ins. But other than the difficulty, I have no complaints. The game seems complete, polished and bugless. It could be a bit more varied, though. <br/>Runs on 32-bit, but after 7-8 attempts the sound stops playing. |
| Dec 8 15:59:00 | 23m 00s | Verutum Aether | I don't know where to start in this game! I only have R-1 rockets, and no available contract gives more money than R-1 costs. I couldn't unlock new types of rockets by getting level 2 of each research, and I spent almost all money doing it! <br/>This is sad, because the game is very appealing. Graphics are great, music is catchy, UI is comfortable. <br/>Oh, and you should add a white border to the mouse pointer, I can't see it on black background. |
| Dec 8 16:17:00 | 18m 00s | Light | This game is very pleasant to play. Graphics are nice, atmosphere is great, music fits perfectly. However, it could take a bit more polishing. For example, a "The end" screen, or at least a way to tell if you have the power or not, except from trying to use it or guessing. <br/>And enemies are actually nicely done. I think you could make more difficult levels just with using them in clever ways! |
| Dec 8 17:08:00 | 51m 00s | Cathode Ray | The audio is perfect! <br/>I think the second level is actually the hardest one, mainly because of vertical walls, maybe because I wasn't used to the game yet. At first I was a bit frustrated by it, but after I completed it I completed the whole game and was like "That's all?" <br/>Controls are complicated. All those magnetic fields changing your direction all of sudden, and spacebar affecting your movement in a strange way both when pressed and when released. It is difficult to learn, but you can make many original levels with it, so I would like to see a post-compo. It would make a great high-difficulty game! <br/>And OMG the theme! The theme! That's brilliant! |
| Dec 8 17:32:00 | 24m 00s | BEARPG | This is surprisingly fun for such a little game. However, I found a flaw that allows to gain score easily without much risk: run around the field and use super punch on enemies in groups of at least 3. It kills them instantly, and 3 kills is enough to get back the energy you spent. |
| Dec 8 17:50:00 | 18m 00s | Soviet Snowman Versus the Capitalist Pigs | Oh, why is java so bossy... <br/>After some attempts, I managed to launch the game and got the same problem as FloatingGhost. <br/>Java 7/Firefox whatever/Win7 (32bit) |
| Dec 9 12:42:00 | 18h 52m | "Magic Room" Game, My first Ludum Dare experience :) | The music is magical, and I like the theme interpretation. <br/>However, some features are unnecessary. I would prefer one more level to wall jumping. |
| Dec 9 13:00:00 | 18m 00s | She's watching you... | It seems like I can't play it. When I launch the game, I hear "buzz buzz" and see a blue rectangle in the bottom-left part of my screen. |
| Dec 9 13:16:00 | 16m 00s | Asteroids, shoot'em! | This is kinda plain. I liked the 3Dness, it adds variety, but nothing changes in the game itself. You should've made difficulty increase over time. <br/>By the way, the embed player works poorly. It's here, but it's only half as high. And when I toggle fullscreen, clicking in-game makes it toggle back. |
| Dec 9 13:47:00 | 31m 00s | -- | Is it some kind of hypnosis? Millions of cuties in my face! <br/>So... The game. It was kinda interesting, I'm sure I have seen this idea before, but not exactly the same one. Drawings are cute indeed, you made a nice job... <br/>But I didn't like the way you put them on the screen. Instead of some kind of "Look, it's a cutie! Admire it, please!", you throw lots of cuties in my face, making me unable to admire. <br/>The help screen shouldn't be over the game. The white text is difficult to read on a bright background. Oh, what did just happen? It seems I got killed while reading how to play. <br/>Also, controls are a bit wonky. I'm more used to stopping player when I release my keys, instead of slowly loosing speed. <br/>Moving rooms around was fun, though. And it is actually puzzling, it made me stop and think for a moment. <br/>And why do enemies move through walls? |
| Dec 9 14:43:00 | 56m 00s | TITLE | I've seen some games those are very polished but have little gameplay. This game is little polished but has a lot of gameplay! Despite the lack of graphics, I enjoyed playing this game a lot. The idea is interesting and original. Level e is sparse, seems like you found less time for it than for the other levels, which are excellently designed. <br/>This game is so fun I forgive all your bugs. You probably know them by yourself. |
| Dec 9 15:09:00 | 26m 00s | Night of Slaughter | This game is simple, but it's still pretty unintuitive. What weapons are unlocked at the moment? What does the blue bar in the top-right corner mean? What is that hammer? These questions should be answered somewhere! <br/>Footsteps are completely unrealistic. <br/>Also, 0-1-2 is not good, 0 is on the opposite side. 1-2-3 is better. <br/>I liked varying enemies' names though, you put a bit of originality there. |
| Dec 9 15:39:00 | 30m 00s | Dungeon Rush | Heh, that was fun. The mood is nice. Highscore menu doesn't really work, though, it shows 0, though I got 39. <br/>You seem to cut off given time as I progress, until it's 29 seconds, but completing a level in 29 seconds isn't that hard. |
| Dec 9 15:51:00 | 12m 00s | Velvet Warrior | What's up with controls? They are weird. <br/>I liked the logo design and graphics overall. They make such a little game look decent. |
| Dec 9 16:17:00 | 26m 00s | Watch your head! | Drawings are great, but graphics are really weird. Player is always on the first layer, even if he is behind a wall. Shadow, which is supposed to be exactly on the tile I'm above, is somewhere on its edge, making me guess which block I'm actually on. Thus, controlling yourself if difficult, you don't know where you are and will you land safely or not. Crushing animation is not showing up, I only get some lag and smoke. And whatever is supposed to be center is a bit on the right. <br/>Also, I couldn't find any key. I mean, there's "press any key" text if you die, and I couldn't find anything to press to proceed. <br/>I'm afraid it isn't supposed to happen normally. Oh, your main screenshot actually has the same problem: shadow offset. |
| Dec 9 16:33:00 | 16m 00s | Aketa | Wow! I'm speechless! The song turned out perfect! And music was also cool and fitting. <br/>Aketa's hair is too polygonal, though. It's like a solid orange triangle on her head. |
| Dec 9 16:59:00 | 26m 00s | Champions League | That's bizarre. Our team had 14 kills with only 2 kills by enemies, and they had greater levels than us! <br/>Seems like you did a good job. It's a pretty difficult genre to make in three days, but you wasn't afraid of it. However, it doesn't give you any bonus points. But there are some bugs and flaws, those, I think, you would be able to avoid if you had made a simpler game. <br/>Sometimes you can attack without a cooldown. Sometimes enemy minions form large traffic jams. And what are those giant white circles? Any why 1337 minions and an AI player at the enemy base didn't do a single point of damage to buildings? <br/>This game will be much better that an average LD game after more development, but it's not the best choice for rapid development. Anyway, it was fun to play. But you probably can feel the rage in my comment. Out team was winning all the time, and now enemies are level 26 while we are level 16! Ahhhh so imbalanced. |
| Dec 9 17:52:00 | 53m 00s | Monsters | Cool stuff, cool theme implementation! I got 1224 points in game A. |
| Dec 11 17:43:00 | 47h 51m | UON | These games are the most amazing. Creating a very fun game in several megabytes is normal, but creating a very fun game on a 3x3 grid... Is it even possible? Yes, here you are. <br/>I managed to get 21 score, and I spent a lot of time trying to improve my result, but vainly, I didn't even get close. |
| Dec 13 12:52:00 | 43h 09m | Hit and Slide | Wow, are you in-game 24/7? <br/>I noticed that I can't jump on the bottom of the screen and I can't climb sides. <br/>Also, snowballs/hearts twinkling when an enemy gets one is confusing. I see enemy collect a snowball, and I see the same effect as if it was me, especially if I have 1 more snowball than I thought. <br/>There is another problem: sometimes, something strange happens. For me, players start moving faster, but server doesn't think so (At least that's my guess). I can destroy blocks both from client and server positions, and enemies shoot my server position. <br/>The game is very entertaining. Minecraft mechanics are very fun and fit the theme. Though I wish there were more players. You should think about adding AI, you aren't going to play it forever, are you? |
| Dec 13 12:59:00 | 7m 00s | Walk to the door | Amazing idea! Though I expected it to be more puzzle-ish. Can it be done with real applications, I wonder? |
| Dec 13 13:13:00 | 14m 00s | Mobius Dungeon | -You escaped the dungeon! *runs forward and falls into the void* <br/>A nice and promising game! It can make a big and interesting game in future, and this looks like a demo version. |
| Dec 13 13:30:00 | 17m 00s | The Broadenlands | Wow, this is the best theme interpretation I've seen. This really looks like a finished game. I liked hands hinting at the exit - finished games usually have this kind of stuff to help people complete it even if they are stuck. |
| Dec 13 19:31:00 | 6h 01m | Super Death Grid Of Death (with deadly beats) | It's so addicting! Couldn't stop until I completed the normal mode. Maybe sometimes I'll return to complete the hard mode. <br/> <br/>I noticed that the game changes to give the best challenge it can at the moment. For me, at first it was a game of skill, but then it became a game of memory. I memorized the best spots to stay in, so I could complete a difficult section with little movement and risk. But at the cannon part, I couldn't find a good spot. Then I realized I can stand in the middle and simply avoid lasers, so I started to use skill, unlike before. The last 1/3 was quite easy for me, only died there once. That make the game need no checkpoints, and the ending makes you enjoy the game instead of feeling frustrated. By the end of the normal mode, you are trained enough. And then the hard mode comes, where you can't memorize and have to use skills. But this time you have them! <br/>However, I have a feeling it's not forethought. <br/> <br/>This game is my personal favourite so far, but there is no rating category "Personal attitude", and in standard categories this game isn't a masterpiece. Also, I'm afraid this game isn't suitable for majority because of its difficulty. |
| Dec 13 19:41:00 | 10m 00s | Houston, We've Got a Problem | This is an interesting game with good graphics, but I have a feeling my role is little in this game. Everything happens on its own. Also, I think you should make the log more interesting to read. Well, you already have it planned. |
| Dec 13 19:44:00 | 3m 00s | Man on the Field | A solid entry. Not a lot of content, but provides fun and long gameplay. It's really pleasant to play. |
| Dec 15 14:53:00 | 43h 09m | The House | The first experience amazed me! However, the goal is unclear and the game is obscure. What's going on? Why do I look for that TV? |
| Dec 15 15:06:00 | 13m 00s | Fido, Fiona & Fidel | Nice game! It's very detailed; diagrams, for example, were funny. It's quite difficult to complete. I'd like to see a map after I finished the game. |
| Dec 15 15:28:00 | 22m 00s | Seaweed oh Seaweed | This is kinda raw. You should've at least make me not lose the instant I open the game. I also recommend to escalate difficulty with time. <br/>19 highscore :P |
| Dec 15 15:45:00 | 17m 00s | SpeedRPG | The idea is nice, but playing it is difficult. 3Dness of this game gets in the way. Arrow is badly recognisable, text is little, the range of your attacks is unclear. I can spend days running around stationary enemies and wondering if I deal damage or I should get closer to them. Also, coins and EXP don't always drop. Or am I supposed to complete 1/2 of the level without getting anything? <br/> <br/>This game could've been easier. There are a lot of RPGs those are easy but enjoyable. In this game, it took me several tries to complete the first level. I like the idea and look though. |
| Dec 16 15:08:00 | 23h 23m | Visibility Zero | Atmosphere is amazing! And orientation is hard indeed. Sometimes I see a container, walk a couple of steps towards it and lose. But I think I explored the whole map. There are some interesting places there... <br/>The goal is unclear, though. I found two containers containing somewhat field emitters, but I had no idea if that's enough to win. I didn't even get "You win" message, I only got "Game end". Did I win? <br/>Also, you should add a pause or mute or something. I played the game in another tab, and when I came to rate it another game auto-launched from the built-in player. With another soundtrack. <br/>When you are about to get a message and switch the mode, you don't get a message. <br/>The idea is great, the game is perfect. It's a bit slow and you jump a bit low, but I'm totally okay with it. I wish there was some use for normal vision, though. |
| Dec 16 15:32:00 | 24m 00s | Kuch Bhi ! | I really liked the idea, I have never seen it before. But the game isn't appealing, it's raw gameplay withou... Well, it's not actually raw, you have unlockables... OK, I admit it. It's not raw. But I'd like to see more variations, if you want it to be a game about unlocking stuff. This idea can be developed further. |
| Dec 16 15:52:00 | 20m 00s | Life of a Geek | The first experience was great. I liked walking that guy around and guessing what does he want to do now. But eventually, I did everything I could. And that's all. It's a game with prospects. This is not a lot of things to do on one screen, you can add much more! A storyline, for example. |
| Dec 16 16:11:00 | 19m 00s | 0000 : Press Z | The game is fun, controls are good. But I didn't really like the level changing. Why should I replay levels I completed already? You could just strike them off. Also, the decision to retain player's position is weird. You could make some cool level design with it, like needing to go from a certain level to complete another one, but you didn't do it, so it seems pointless and confusing. But I liked the game overall. The idea is not new, but it's a nice representative of its kind. <br/>Also, enemies' bullets' hitbox feels a bit smaller than it looks. |
| Dec 19 10:06:00 | 65h 55m | Solitude | An excellent game! I would really like to save that underground kitty, but you don't let me. <br/>You should add a tutorial or something like that, this page is an inappropriate place for instructions to be. But I liked the exploration aspect. It took me a while to find something to it, but then I couldn't stop playing. And you need to add inventory rearrangement, finding a sword in my pockets takes time. <br/>Also, I managed to fall of the screen to the left. How could you miss that? |
| Dec 19 14:23:00 | 4h 17m | Snowball juggling Olympio | Awesome! So simple, but so detailed. <br/>My challenge highscore is lvl.14 |
| Dec 20 14:48:00 | 24h 25m | Cuberot | It wasn't puzzling. When I noticed something new, I knew exactly what to do. Oh, that wall blocked my way because of gravity? Well, I'll go to the opposite side to make it return. <br/>You made a great job for 24 hours, but the jam lasts longer. I expected it to be a bigger game. |
| Dec 20 15:12:00 | 24m 00s | LiliLight | Great atmosphere, graphics and music fit well. But you shouldn't leave gameplay until the end. For me, it's a very appealing but not very interesting to play game. I can stay in the corner of the starting room and alternate lighting between two doors, and that makes me almost invincible. I got 100 kills without losing a single heart. If you'd force the player to change position somehow, that'd be much more interesting. |
| Dec 20 16:02:00 | 50m 00s | Cat-ana | Amazing game! Control choice is strange, but it's okay. It leads to buggy situations though, like getting stuck in an enemy. Or getting hit by an enemy when exiting a level, it makes walking into animation play twice, and, if I'm not mistaken, after that my character wasn't centered on the tile he's standing on. But an amazing game, anyway! Reminds of old games, but in 3D... I like the space invaders graffiti. I want some story, though. I hope you'll make a post-compo with it and a final boss. |
| Dec 20 16:44:00 | 42m 00s | Lumit | Wow! So addicting. Great for a second game! I liked the hard more, it reminded me of "Super death grid of death", another LD game. <br/>Why are there two Madballs in the leaderboard? |
| Dec 20 18:19:00 | 1h 35m | Fill the bar | Nice game! There is nothing more satisfying than watching a bar fill, and upgrades add much variety to the game! <br/>Just kidding, I completed it. But I took some time to play the inner game to see what will happen, and I broke it: http://puu.sh/dCxDE/63fff0c2ad.jpg |
| Dec 22 13:25:00 | 43h 06m | Game of the Probability Goose | Great graphic design! Everything fits the game's style. And nice idea as well! |
| Dec 22 13:39:00 | 14m 00s | SCREEN HEAD | Great detail level! I had much fun playing it. It wasn't too easy. You can add more things, like picking up different weapons, but I have some suggestions aside from new features: 1) Make people start attack you when you shoot them from a large distance. 2) Make the player keep the health of previous owner of a body (If you damage someone and posses him, you should have less health) 3) Make jumping target a person in the direction you're facing. |
| Dec 23 14:09:00 | 24h 30m | Greeny GRUB | I liked the originality, you have a lot of not bad unique stuff. But this game needs polishing. The difficulty curve is too steep, when circles start growing it becomes very hard and luck-based, especially with these controls. Music doesn't loop. Neutral circles are not chaotic, they always move parallel. And, overall, the game is not appealing and unrewarding. I'd prefer skipping to the last level instead of completing every one. <br/>Well, you have a lot of interesting ideas. Actually, I don't dislike any of them. But it didn't hook me. |
| Dec 25 15:13:00 | 49h 04m | Cell #327 | Holy crap... I got the second ending. By watching your timelapse thoroughly. I think it took about an hour. Actually, I was kinda close, but I couldn't 'reveal' the answer. <br/>At first I was amazed by this game, I couldn't imagine it's made in 48 hours. But after I watched your timelapse, I realized that it's not actually that difficult to make. It's difficult to plan. <br/>By the way, I can open the bed while standing in its way, that makes me submerged in it. |
| Dec 26 14:18:00 | 23h 05m | Guns & Bricks | I liked the idea, but if feels unfinished. I recommend adding a difficulty curve, right now I can just build a diagonal grid that'll allow me to get to any point of the screen. For example, you can make block dissolve. <br/>I think you can make something cool with this idea. I imagine myself cursing some blocks I previously placed or the color changing so I can't get anywhere because half of my structure disappeared... But in this game, you can just pillar up to solve any problem. |
| Dec 26 14:43:00 | 25m 00s | Colored Ninjas | I liked the idea. I expected the game to be buggy, I saw another window-related game, which only could be played normally with a cert, but this game went totally good. <br/>However, I didn't like the gameplay. It is not original, and it doesn't involve much skill. I expected to be trying to shoot nasty ninjas, avoiding their attacks etc., but I could just stay far enough from a crystal and shoot it, hitting both it and ninjas. They do not do enough damage to make me use a better strategy, and I have a feeling you can't make up anything better. Well, I can just press a certain key to destroy first four crystals... <br/>I think every time you hit a crystal, an enemy spawns. That makes faster weapons spawn more enemies. <br/>I had fun starting the game and checking out the mechanics, but I think you didn't use it in the best way. I can just look at the whole level once. If you made the level change, that would've made your game more innovative. But for now it's just a proof of the concept. |
| Dec 26 15:28:00 | 45m 00s | Rainbow-Maze | I managed to complete all your WIP levels :P <br/>Are you really going to make that many levels? Then I recommend you to make current levels first in their columns. That'll make an alright difficulty curve and not too much items. <br/>I didn't like controls. Why does the player bounce? Do you have some advanced physics engine? Turn the bouncing off. I didn't like acceleration as well, but, I guess, it's crucial for you game. <br/>Also, I didn't like pop-up windows. Usually, basics to play the game is "WASD to move", so when I saw a lot of text, I wanted to skip it. Indeed, it doesn't tell anything important. If you want some messages, I'd like the font to be bigger and the text to be shorter. Otherwise I start questioning myself if I should close it without reading. <br/>Except for these, I liked pretty much everything. Appealing colors, variety, great level design... Well, the game is difficult, but it isn't necessarily a bad thing. Though, as I said above, I don't want the rest of the levels be as difficult as last ones. |
| Dec 26 15:36:00 | 8m 00s | pkill | The idea is amazing, but it's unpractical. You should change gameplay if you want to make it interesting, the game is too tight for your idea. Also, you should move command list to the game page. |
| Dec 28 11:22:00 | 43h 46m | Grid Cars | That's a fun game! I'm sure I'd play it more if there were more people online. <br/>I'd like chat messages to have different colors depending on what kind of message it is. So, server and player messages should be easily distinguishable. Also, I want alternative controls for zooming, my mouse wheel doesn't work properly. <br/>The idea isn't new. That would still make a great racing game if you continue working on it. <br/>Also, couldn't find a way to make/import levels. |
| Dec 28 14:41:00 | 3h 19m | CoinSlot | I think it's the most original game I've seen so far! There are some issues, though. The test music is too loud comparing to the edit music. The test music doesn't loop in the editor, and in the global machine, it's looped very poorly. <br/>And how is global machine supposed to work? It only shows one random level each time, but loads all of them. |
| Dec 28 16:04:00 | 1h 23m | Pony Island | Completely stunning! Is there only one ending? I can expect anything from this game. |
| Dec 28 16:22:00 | 18m 00s | Play Area | I find camera jumps too unfriendly. Well, I guess that's what makes the game theme-related, but other than that, changing camera position is unnecessary. Also, some more on-screen information would be helpful, like telling, how does a blue block move, showing a block that's completely covered by another one. <br/>The idea is great, but it's the only thing spicing the game. Other than that, the game is too simple. Maybe you think of another cool concept, there is room for more. |
| Dec 29 12:40:00 | 20h 18m | CUBE Clicker | That game is very addicting. You did a good job making it just like other games of this kind. But, that's what I didn't like, it's just another cookie-clicker clone. The only thing I really liked is graphics, the game looks really cool. <br/>Speed upgrades are useless, I need to buy a plenty of them to double the production rate, which I can do with just one gathering upgrade. Also, once I unlock a better type of production, the worse ones become useless, but that's a common issue for games like this one. <br/>It was fun to play until I bought everything. I expected to see a twist of some kind, but I didn't. |
| Dec 29 17:20:00 | 4h 40m | Snowkoban | The game looks really nice! I was a bit disappointed by lack of animation and how-do-you-call-it depth-sorting, but that's OK. Graphics are classy anyway. As for gameplay, I think focusing on theme would be better. |