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Madball

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TimestampSince previousGameMadball's comment
Apr 20 07:55:00 The Song of Aria Hi again! I forgot that this game has slippery movement and didn't notice it during the game at all. I also didn't have any problems with daemon path-finding. <br/>The thing I like about this game is damage bar. It surprising that, instead of decreasing your health, enemies increase your damage. <br/>The ending was great. Couldn't ask for a better story, except that you don't do anything epic. <br/>As for graphics, they could be a bit more various. It's plain dungeon all the time. <br/>Well, that's a great idea and a great implementation. I wish this game had more levels. And still, it lacks epicness.
Apr 20 09:15:00 1h 20m A Knife Made Of Whispers At first I had a plenty of complaints about lack of tutorial or at least saying about controls in-game, throwing controls being too sensitive, player retaining his direction for a little bit after you change his movement, which makes you unable to go left, quickly turn around and attack right, etc., but as I played, these things felt so tiny comparing to all the awesome stuff in the game. So, great job, it's a fully finished game, with nothing spoiling the experience. <br/>Oh, I remember you from the previous LD. I like this entry more. <br/>Mastered every level.
Apr 20 09:36:00 21m 00s Tile Invaders The idea is amazing, but there are some minor problems spoiling every thing. I've seen bullets pass through enemies. I've even seen bullets pass through blocks. And why is the sequence of tetraminoes the same every time? Or at least several first ones. <br/> <br/>There are some more bugs. I've managed to rotate a shape and get it stuck inside the was. And if you drop a block on an enemy that's about to hit a tile, the tile moves up and gets overwritten by your block. <br/> <br/>Anyway, I liked the game, especially graphics and music. But I didn't find myself playing it for a long time. Maybe because I player enough tetris.
Apr 20 10:08:00 32m 00s Field Doodie Usually I can't play LD multiplayer games because I don't have anyone to play with. But this is the first LD multiplayer game with bots I've seen! Congratulations on doing that! <br/> <br/>The game is simple but fun. And funny. I liked the idea of animals (which are obviously sheep) eating grass. Its like a shepherd simulator, but once you are done you go on the rampage. Big sheep seem imbalanced though. <br/>ESC to quit is annoying. You should've made it "If you are chatting, ESC cancels chatting". Otherwise, how can you stop chatting except for sending the message? And what if you are interrupted while typing? <br/>Also, shooting seems to be too relying on physics. Usually, if you are close to an enemy, 'bullets' fly over him. <br/> <br/>Other than that, I had much fun playing this game. Maybe you should add something to make it more replayable, like different animals (cows for melee) or obstacles.
Apr 20 10:48:00 40m 00s Holokitten This game is too simple. The same weapon, the same terrain, the same enemies, the same throwing angle. But that's pretty much the only major complaint! The game was simple, fun and polished. I experienced no bugs. And, the game made me very emotional! It's too lively. <br/>I like sound effect of the cat. I like graphics. I like the ending, it was so satisfying, though I think I missed 5 coins. <br/> <br/>Okay, minor problems time. The character's face seems a bit emotionless. Going left is more difficult than going right because your position is off-center. If you stand right against a platform that's as high as your knees, you can't throw a cat over it. <br/> <br/>Overall, it only looks like a beginning of a game. I didn't have enough cat throwing and terrain exploring.
Apr 20 11:32:00 44m 00s Mouton Wow, these sheep are so cute! That makes me even more eager to kill them all! <br/>Such a simple game, like all other multiplayer LD games, but this one is the most enjoyable. The concept is unique, and it's only fun in multiplayer. Though I saw a similar game. <br/>No complaints at all! Well done! <br/>By the way, what do these points at the bottom mean? They seem to be 0 most of the time.
Apr 20 12:14:00 42m 00s Stoned Scarecrow Is there only 5 enemies (mushroom, face, pipe, bee, palm)? If there are more, sorry, I didn't get that far. <br/> <br/>I like the appearance of the game. The obscurity of characters is so fun! However, the gameplay is far from perfect. I understand the XP farming, I've seen a lot of games like this one, but your game is badly balanced. <br/>You should've made stronger enemies give much more XP, so as you get more XP, you get XP faster, this way you spend about the same time on each level, plus you get that feeling like "Oh, I remember being killed by that enemy so many times, now I can kill a dozen of them" as a bonus. <br/>Also, upgrading power twice makes you able to kill most of the enemies with one shot, while upgrading anything else twice (maybe except for shot speed) doesn't seem to give you a lot of opportunities. <br/> <br/>If you want to make this game deeper, feel free to do so. I recommend adding more enemies and flocks of enemies, each one being stronger and giving more XP. For now, I can kill most types of enemies without any upgrades.
Apr 20 12:36:00 22m 00s The Great Debate Hehe, such a funny little game. Every little thing makes me enjoy it. <br/>The word length criterion seems to always give 1 less point than supposed.
Apr 20 13:04:00 28m 00s Randomsmith Lol, such a funny game! Why would we put a pencil in the cat's mouth, and a flashlight from the other side? Because, obviously, it make a very good weapon! <br/>The game is too short, 6 levels isn't enough. But, if I play it twice, it has 12 levels! <br/>After several tries, I managed to get 605 earnings.
Apr 20 13:21:00 17m 00s Charge Negative The game looks amazing! And the music fits well! The gameplay, however, seems to be straightforward and lacking strategy. <br/>I enjoyed this game a lot, but mainly because of graphics. <br/>I wish there was another way to tell how much health do you have, like orbs becoming smaller or dimmer.
Apr 20 13:32:00 11m 00s Potat0wned OMG, so funny! I rated it potato/5! <br/>Okay, you already know that potatoes are awesome. Let me tell you what isn't. The gameplay is plain, the walking speed is to slow to avoid enemies. Enemies sometimes get stuck behind each other, making them come one by one, and that's the only case of successful playing I experienced. <br/>I think this game would be better if it was a side-scroller.
Apr 20 14:43:00 1h 11m SFW OK, let's be honest. <br/>At first I though it'll be an interesting game. It's a sandbox, it has strategy elements, and look at all these different available blocks! <br/>Nope. I played a lot, but my best time is ~130 second. I didn't get to use anything except for banana trees, cannons and glass. So much stuff in vain! And it can be fixed with just lowering the difficulty! <br/> <br/>Let's be a bit more detailed. Here are things I long for: <br/>* A player that can survive a hit. Or even several hits. <br/>* A delay until first enemies. Or a small starting base. Why are you in space? How about a wrecked ship with only one cannon left? <br/>* A better interface: <br/>** It took me a long time to figure out where are my resources displayed. Except for juice, I didn't get to use it yet at all. <br/>** It's difficult to distinguish placeable items and usable items. And what does "Price: 1" for the target mean? It's free as far as I can tell. <br/> <br/>As well as some bugfixes: <br/>* Apple trees' price display is messed up. It says it needs bananas, but it doesn't waste them, and there is some more weird stuff. <br/>* When you use the teleport, your camera doesn't move with you. It's OK, but disorientates at first. (btw, did you know you can fly upwards freely?) <br/> <br/>How unfortunate. I didn't fire a single fruit at enemies, though I played this game for a long time. <br/>If you'll make a post-compo, I will come back and play this game again. I think it would be much more interesting if it was easier for me.
Apr 20 15:14:00 31m 00s Lucid The atmosphere is wonderful! Graphics and music fit together so well. And the gameplay is relaxing and simple... <br/>...too simple. The main mechanic isn't used enough. And this game could have any kind of weapon, there is nothing connected with your ability. <br/> <br/>I liked that enemies spawn depending on where you go from. There was one spot where you can go horizontally or drop from above, and it was used with effect. <br/> <br/>By the way, enemies behave weirdly when colliding with walls.
Apr 20 17:08:00 1h 54m Mass-X No, I mustn't resist that temptation! <br/> <br/>An amazing entry! Graphics and music fit each other perfectly. <br/>Playing with robots and trying to kill every single one was very fun. The game ended too early though, I wish it was longer. <br/>(I suspect that the only way to expand this concept is difficulty, which isn't nice)
Apr 20 18:11:00 1h 03m Avian Days That's interesting. It's a complete and polished game, but I still has critics to say. I love metroidvanias, and there are two things I like in them: <br/>1) that feeling when you quickly pass through an area you was struggling with before and <br/>2) beautiful and often obscure scenery. <br/>Your game barely has any of this. Well there is one more thing I like: open-worldness, you wonder which way should you go to progress, and your game has it. <br/> <br/>It felt a bit too hard, but I completed it anyway. Well, I skipped the part before you gain the ability to fly up, because you can get a bit higher with horizontal birds, which allows you to steal the power-up from the bottom. (I completed it afterwards) <br/> <br/>I like the abilities, they are so fresh. Especially after you realise you can spam bread to gain temporary invincibility, but one mistake and it backfires. But later abilities aren't quite useful, I only used flying up to get to the boss. Also, the boss wasn't interesting for me, I kept throwing bread at him and eventually killed him. <br/> <br/>I found some bugs. Sometimes when you hit a spike, the game stutters. Also, you can die from the bottom part of spikes - not really a bug, but doesn't make sense. <br/>If you throw the bread way below you, birds will spawn on screen. The same thing happens if you summon birds from the left when you are by the right edge of the world. <br/> <br/>In general, I liked the game and the story, and especially the weapon, but I'd like to see something more explorational.
Apr 21 09:30:00 15h 19m You Brought A Knife To A Gun Fight! That was addicting! Controls are very comfortable, and the music fits so well! <br/>I was able to complete the game without right-clicking :) <br/> <br/>I found some bugs though: <br/>* You can go through walls due to rotation glitches. <br/>* Enemies can shoot through thin walls if they are very close to them. <br/>I also noticed that when you are dead, you can attack and kill enemies. Is it on purpose?
Apr 21 10:06:00 36m 00s HARDWIRED That was done in a haste, for sure. So much little bugs spoiling the experience! <br/>* The Z ordering is messed up. I find my sprite above/below walls I shouldn't be. <br/>* Enemies can get stuck in a wall. You can even place them strategically so the AI tells them to go a certain way, but they can't. <br/>* If you get spotted in two places and caught in one (you can get spotted but not caught using the previous bug), the spotted status doesn't go away for another place. <br/>* When you control somebody, you can push the player with him. The player goes flying across the room. <br/>* Oh, and I managed to get stuck inside a guard using the previous bug. Image ft. Z-ordering: http://puu.sh/hlyMp/b8de86d865.jpg <br/> <br/>The gameplay was interesting at first, but I didn't like the level design. You know, stealth games tend to have a plenty of hiding spots, while your game has very long corridors in the beginning, with guards all over them. Couldn't pass through the first part. The game also needs a tutorial, or at least telling the controls in-game. <br/> <br/>Graphics and sounds are amazing, but they aren't enough to make a game, are they? <br/> <br/>I'd like to see a video walkthrough.
Apr 21 10:49:00 43m 00s Zombies 'N' Marshmallows That was surprisingly fun! I completed the game, though a lot of things were unclear to me. <br/> <br/>The boss needs a health bar. I kept throwing everything and him and hitting him with roasted marshmallows (which don't deal damage, unlike usual ones), and didn't know if it works or not. <br/> <br/>There are a few bugs in the game. If you throw a marshmallow inside a zombie machine, and throw another one as the previous one is about to fall out, you can bump it back and it will count as 2 marshmallows. <br/>Also, coins seem to have a vertical rotation axis, but for some ones the axis is tilted. <br/>Picking up marshmallows with a stick is too relying on physics, it's hard to do it fast and reliable. <br/> <br/>I killed the most zombies with the campfire, imbalanced a bit? Also, I wish roasted marshmallows had any use, like slowly restoring your health by eating. <br/> <br/>In general, I enjoyed the game and its surrealism, though it took me a several tries to understand the mechanics.
Apr 21 11:17:00 28m 00s Brave Liver At first, I had completely no idea what to do. Where is my health bar? Why can't I do anything once I tilt a little bit? Why do I fall again as soon I regain my standing abilities? What does the head push do? Did I just hit the enemy or not? <br/> <br/>I think your game would benefit from being simpler. And less physics-based, it can glitch so much the characters get stuck in the fence or swap places. <br/> <br/>I think I understood the game eventually. Is it really "hold F and hope for the best"? I see a balance meter, but I couldn't find a way to stay upright. <br/> <br/>OK, this game is funny, but not as fun. I wish I had better control over what's going on, and more information about what's going on.
Apr 21 11:31:00 14m 00s HUGO THE LASERCAT KING Nice game! I had so much fun riding on a carpet of cats. <br/>I would like more levels, I think you can find more interesting uses for this ability! <br/> <br/>I didn't like cannons though, they rarely hurt you and destroying them takes too much time. Maybe you can make deadlier guns those can be destroying only by pushing them off the map.
Apr 21 12:03:00 32m 00s Flail Rider Wow, that's so entertaining! Who knew attaching a flail to a car makes driving so fun! <br/>I found it quite difficult to watch both the car and the flail, I played a lot but didn't run out of time ever, always crashed. I wish you had an extra life. <br/>My best is $70500, crashed with 2.8 seconds left.
Apr 21 12:16:00 13m 00s ScarKrow What, really? A fox stole cheese from a crow? I see the reference... <br/>As if slicing and dicing enemies isn't satisfying enough by itself. But no, you had to make everything twice as epic! It doesn't have enough variety though, flying enemies are pretty much the only ones you get to interact with. A post-compo, maybe? I wanna fight that fox!
Apr 21 12:42:00 26m 00s Glatto Boy I completed the game, and some things weren't smooth enough. Controls, for example. You could easily find your boots inside a moving platform. Also, by the very end, I glided too far and found myself on a rock that didn't count as a walkable platform. <br/> <br/>I couldn't play from the WebGL link, it said "uncaught exception: out of memory" <br/> <br/>Overall, I liked the game a lot, but it needs more polishing. Also, which arm is Glatto? Left or right?
Apr 21 13:17:00 35m 00s Genemon That's an amazing work you've done! Graphics are awesome! Though seems like the interface isn't finished. Also, I'd like DNA to regenerate instantly before each level. <br/> <br/>The game seems to have some unobvious rules about who kills who. In general, the game lacks a tutorial. <br/>I found a strategy of upgrading the clone power and infesting the field with beringeis, completed the last level without losing health.
Apr 21 18:59:00 5h 42m Puppet Guardian That's some serious plot! Seems like you are going to continue developing it, aren't you? <br/>Controls seem a bit weird. But I liked the multitasking aspect and the main idea of killing enemies at the same time. I think there could be much more to it. <br/>But graphics and audio is awesome. Voice acting is a rare thing for LD!
Apr 22 07:04:00 12h 05m TypeFighter That was quite difficult for me. I found a strategy of typing only long words for normal enemies, which I won't reuse against the boss, and typing words in groups for the boss (colors, animals, etc), but I couldn't complete the game anyway. I find it quite unfair that if you fail the level, you can't reuse words from it, it decreases the chances of winning with each fail. <br/> <br/>I liked the game, but I think gameplay mechanics are pretty common.
Apr 30 16:26:00 201h 22m Allergy Assassin The theme interpretation is very original, and I liked the game mechanics as well, but it took me several tries to figure it out. And I'd like a list of organisations invited. <br/> <br/>Graphics are good, but Z-ordering is messy sometimes. Al8o, "s" look8 like "8".
Apr 30 18:04:00 1h 38m The Rock the Paper and the Scissors Wow, an amazing job you've done! I spent some time just looking at the game and listening to the music, it's so charming! The only thing that felt questionable is being able to attack faster than the opponents.
Apr 30 18:18:00 14m 00s Seamus' Gun The game felt kinda random. I liked graphics and music, I liked the idea (I'm surprised I didn't see a game like this yet), but it feels mashed together. <br/> <br/>The protection from a certain color and color swapping wasn't very useful, maybe you could add a level with inevitable damage over time, or some super-duper color you'd like to store in your backpack. <br/> <br/>Seems like this game is too big for the jam, so a post-compo is suggested. A further developed one. <br/> <br/>And "Game over"? Who tells the winner it's "Game over"?
May 1 13:29:00 19h 11m Vac n Smash Nice idea! I also liked robotic sounds and music. The walking animation is a bit weird, it's the same whether you run or jump. <br/> <br/>The idea of being able to shoot different items is good, but I think it would be better if I had a simpler way to recycle, like bins only taking robot parts. Also, enemy projectiles can accidentally hurt you when you try to pick them up. And I think you should limit their maximum amount, a lot of physic objects leads to lag. <br/> <br/>Overall, this game is fun and cool, but it feels unfinished. Similar environment, similar enemies.
May 1 14:25:00 56m 00s Hugline Miami Awesome game! Couldn't have enough of it. I like those tiled screen-y graphics, and the music is cool as well. <br/> <br/>Got 120700 on the first try using every mask once. My highscore is 211400 with Zack only. By the way, it's unobvious what do some masks do. <br/> <br/>Why is hugging ranged? I'm okay with that, but the walls are so tight it's difficult to attack in 1 wide corridors, and enemies behind corners are difficult to kill, unless you are Molly. <br/> <br/>Level 5 demonstrates some weird enemy movement. They pile up in a corner of the last room. <br/> <br/>In the end, I'd like a "restart" button, I had to refresh my page each time. Also, using WASD and enter is uncomfortable. Either WASD and spacebar, or arrow keys and enter. <br/> <br/>Overall, it's a very fun game, I completed it several times. But connection with the theme is weak, the weapon is conventional, except its name.
May 1 14:58:00 33m 00s ForgeCraft That was fun! I like the calming music and the simple gameplay. The idea is not new, but I don't mind it, you've added some interesting things to it. <br/> <br/>I didn't have enough tutorial, I didn't sell my first weapon just because I didn't notice the "give" button. <br/> <br/>Also, the ending was a bit easy. As soon as you get your storage, you start ignoring all the deals. Maybe you should add some boosts from selling weapons or something else to keep me doing it once I have enough storage. <br/> <br/>Overall, it was fun, but I don't think I'll play it again. Unless you continue developing it. The ending looks like a placeholder.
May 1 18:46:00 3h 48m PALBOT That looked quite complete! Like, you could add more levels, but ones those exist are already great! <br/> <br/>I didn't really like graphics. Well, they're good, but they look like a low-res image, not pixelart. But they are pretty realistic. <br/> <br/>Controls took some time to get used to. The tutorial wasn't very useful for me. And what do these green and blue collectibles do? Oh, they're special weapons, I can see them in screenshots. Well, I just completed the game without any idea about what do they do. <br/> <br/>I would like to heal the robot when it's not out of order completely, otherwise a killed robot is pretty much a killed player. By the way, I got the "Game over" screen twice in a row. <br/> <br/>This game was very interesting to play. A game about wizards and robots! Who has both?
May 2 08:47:00 14h 01m Quality Television Wow, such a classy game with such an old-school interface. It was fun playing it and discovering new mechanics, and I liked the ending! Many levels can be solved by brute force though.
May 2 09:17:00 30m 00s A.R.B.F. That was hilarious! Though I think that weapons should have unique abilities, changing their appearance only is kinda cheating. <br/> <br/>For now, the game is kinda repetitive. It's for the first time, but I didn't last long enough to see all the variants. I think you should find more things to twist, for now I can imagine it being in our usual reality. <br/> <br/>It took me some time to figure out that I could double-jump and wall-jump, but then it was very fun. I think you should make the boss room a bit less plain, and I'd like a pointer of some kind that tells me the direction of the boss, the bounciness of projectiles make them appear from any direction. Or you can use it as an advantage. <br/> <br/>Overall, I enjoyed this game despite its length. The cutscene is great, though I though meeting a boss in the beginning is some kind of a trick. And, if you'll make a small post-mortem, I won't be satisfied, this game deserves a big one.
May 3 14:52:00 29h 35m The Great Shooting That's an unusual entry! I liked that you give a lot of possibilities. However, they seem excess. So much things aren't required, like grass, or rotating the camera, and the game is too short to use them. <br/> <br/>At first I was doing well, but then I lost before publishing my first film. You should make the approval rating wait for you to make your first step, I lost a lot while reading help. I didn't even finish reading it, and the first script I made got stuck inside a casting office, as I thought I need to place in the center of it. Indeed, if a script is next to a building, it might be hard to move it. <br/> <br/>The film publishing strategy is repetitive and simple. Drag the film with you mouse from A to B, from B to C etc. Repeat. <br/> <br/>I liked the story elements and the film names. This game looks like a sandbox, with cool customization features, but the gameplay runs out quickly.
May 4 13:05:00 22h 13m Makeshift Defense I liked the combo aspect, it's making you think about every action. I find it a bit difficult to look at the entire level, I usually end up killing enemies in front only. <br/> <br/>I don't really like the graphics. Background seems random. If it's a pixelart game, why would it have high-res background and font? <br/> <br/>Clicking seems a bit buggy, sometimes it takes a lot of clicks to use a defence unit, and one time I found myself letting loose all the frogs on a floor by simply hovering my mouse over them. <br/> <br/>I liked the weapon variation, but I didn't like the (lack of) level variation. You could create levels with multiple lanes, or levels with several areas with unique weapons. <br/> <br/>The difficulty of this game is well-balanced, and I had a lot of fun. Maybe you should've made the last level a bit more difficult, I completed it barely using the second floor.
May 4 18:53:00 5h 48m HotMop That was quite relaxing. The music is so calm, and I like the flipping people. <br/> <br/>At first I was confused, I didn't know what does my mop do. I expected people to avoid walking on wet places, so I have to make a dry pathway for them, but I figured out it's the opposite. <br/> <br/>People make quite some jams. I wish they weren't in such a haste. <br/> <br/>Got 50 points on my first try, and ended up trapped inside the staff room. Cool game! It's short, but enjoyable.
May 6 10:51:00 39h 58m LIGHT Wow, great level design there! I respect puzzle games which have simple mechanics but difficult levels. I liked that the text above gives me concealed hints sometimes. <br/> <br/>Controls are quite weird, especially colliding with closing doors. And jumping takes some time to get used to. <br/> <br/>The mood is great, and I liked those strange wall tiles. Completed the game, but didn't find an extra level you mentioned. I guess I wasn't looking careful enough.
May 6 11:46:00 55m 00s SNIFF Wow, I think this is the entry I found the most bugs and minor problems in! <br/>* It's quite difficult to pick up drugs, they are small. <br/>* They just fly through an enemy. Why not exploding upon colliding? <br/>* Checkpoints don't save your angle, and you might respawn facing backwards. <br/>* Some objects are not visible through glass sometimes, like enemies and drugs (including those in my hand). <br/>* Seems like the "windows" key is also a hotkey for sniffing. <br/>* You are caught when you barely touch an enemy. If you walk from behind, you get caught without getting noticed. <br/>* I found some drugs just floating in the air, twice. For the first time, it was a red dose flying high somewhere after a big floorless room, I couldn't pick it up, maybe because it's too high. The second time, it was 3 flying blue doses in the last corridor, I could pick up them, but the cursor only changes when I hover over one of them, not over other 2. <br/>* I can abuse checkpoints to lose/gain drugs I get when respawning, though I'm not sure how. I lost 1, then gained 2, then gained 2 more. It was by the last corridor. <br/>* Seems like I got stuck in the ceiling just before the last room. I was able to move, but my field of view was jumping up and down. <br/> <br/>Sorry for the wall of text. Also, another problem is that I don't feel my legs. I mean, jumping is difficult, I died on lasers so much! Like, seriously, maybe you wanted to make a game about how bad drugs are, but lasers seem a lot worse. <br/> <br/>Other than that, the game is great. I liked the level design a lot, you seem to give many choices about how to pass a room. And it was quite atmospheric, though I wish you made the scenery more detailed and various.
May 7 14:17:00 26h 31m SUPER BRO THROW That was epic! The music and the graphics are great! I liked the throw mechanics, though sometimes the bro goes in weird directions. And I managed to get him stuck on a corner of a block, he couldn't fall, but was in the air. <br/> <br/>You can press R several times in a row, and it will make a lot of sound. Also, seems like you misspelled Dickscribbler in the level select menu.
May 7 15:48:00 1h 31m ICE CREAM That was quite fun! And graphics are great, too! However, this game is missing a goal. And what is that bar at the top of the screen? It took me a lot of tries to fill, and it did nothing except for "x1"! Or did it?
May 8 09:16:00 17h 28m A Good Tunnel Is Hard To Dig Wow, the level design is great! At first I thought it will be just about making long tunnels and not messing up, but it actually makes you think of something else each level! The second from the end level is my favourite. <br/> <br/>I noticed a bug: if you get crushed by a single block while standing on a gem, the block will fall down below you, and you'll become a weird blue tile.
May 8 09:54:00 38m 00s Fathom Awesome! I liked the slow-mode effects, and it was extremely fun taking bullets from one place to another. Maybe you could add a section where you have to guide a bullet through a maze. <br/> <br/>The game was unexpectedly short. Also, I'm pretty sure the speed upgrade doesn't do anything. There a some more bugs, like some collidable air in the top-left corner of the starting room. And once I collected two crates in a short period of time, and that messed up sizes of letters of "Research acquired". <br/> <br/>Overall, a very-very great game, though it seems like an experiment.