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| Timestamp | Since previous | Game | jimmypaulin's comment |
|---|---|---|---|
| Apr 23 17:11:00 | Shrink! | Love the retro pixel style and moody/creepy soundtrack, would like to see where you'd take it next... | |
| Apr 23 18:17:00 | 1h 06m | Protector | I like the megascale structure interpretation of the theme, very space opera/sci-fi. The difficulty ramp was well judged and there were some nice risk/reward dilemmas thrown at the player. Nice crisp graphics too, I persevered until I beat it ;) |
| Apr 23 18:23:00 | 6m 00s | Stampede at the Crooked Thorax Ranch | Pretty exciting / frantic as they got into the inner zones, really nice interest spike. I liked the scene-setting at the start as well |
| Apr 24 19:47:00 | 25h 24m | I want to turn the heater on | Enjoyed this! Really original, love the mind-warp aspect. It took me three attempts as it crashed a couple times (safari on mac) and for some reason I couldn't hear any sound. The graphics were great, funny and kind of creepy which I think is the theme you were going for... nice work :D |
| Apr 24 19:54:00 | 7m 00s | Delirium | Enjoyed the puzzle and platform mechanic, nicely put together. Would enjoy further exploration of the puzzles over more levels |
| Apr 24 20:02:00 | 8m 00s | The Elves end the Shoemaker | I just loved that haha! Beat the hell out of a shoe, and why not? You've got sole dude... |
| Apr 24 20:12:00 | 10m 00s | Kupow | Nice puzzles, 5 whole levels as well! The final level was too much for me I must confess; perhaps a more gentle difficulty ramp in a longer release?! Liked the music and the scrolling backgrounds too. Crisp controls, good stuff! |
| Apr 25 06:45:00 | 10h 33m | Nineties Holywood Hacker | Enjoyed the two-phase approach, clever idea! Nice colourful art, clear what was going on and what was supposed to do and nice difficulty/interest curve. For some reason I couldn't get sound (safari/mac) |
| Apr 25 06:52:00 | 7m 00s | Spheres.. | really want to play this but the dl gets stuck on 92% and won't load :( safari/mac lion |
| Apr 25 07:05:00 | 13m 00s | Accretion | Nice concept being a planet builder! I found the controls ok, and was keen to see what the next stage of accretion would look like. Plenty of scope to take this further - right up to galaxy/universe scale I suppose! |
| Apr 25 07:18:00 | 13m 00s | Tiny Dream | loved it! |
| Apr 25 16:50:00 | 9h 32m | 70 seconds left | Great pixel art, loved the creature design and decent sfx too, nice one! I'd be interested to see some other "threats" of some kind in addition to the timer? |
| Apr 25 16:55:00 | 5m 00s | Avoid | Great difficulty ramping built into the experience. The ambient sound fits well, and the controls are responsive. Not bad at all |
| Apr 25 19:29:00 | 2h 34m | Universal Singularity | I liked this! Pretty harsh difficulty curve but the animation was fun, and it was pretty compelling to get those crystals. I managed 4 and got telefragged by a house I think... |
| Apr 25 19:34:00 | 5m 00s | Peppyland | This was fun! Nice and self contained, a complete experience with *plot* and a compelling "just one more go" quality, like it. I enjoy the low res art with good colour palette. Good controls and feel and appropriate sound fx as well |
| Apr 25 19:45:00 | 11m 00s | Block Bros | I think this is really good, esp for a first effort. Good colours, good art style and animation, gradually increasing difficulty puzzles that just stay the right side of frustrating. A story to drive you on and an ending that comes after not too long - some conclusion to the plot might have been nice, but its the complete package so thanks |
| Apr 25 19:52:00 | 7m 00s | Copulous | Congratulations this is excellent! Just the kind of game that goes viral, very amusing and nicely put together, the music is superb |
| Apr 25 19:59:00 | 7m 00s | The Tiny World of Fiorella | Very nicely put together entry, good stuff! Art is gorgeous, and I enjoy the violin. I wanted to complete it and would have been glad of a "well done" but I see you've addressed that post jam, all good :) |
| Apr 26 19:20:00 | 23h 21m | Asylum | Creepy and mysterious, very good ambience and graphics are a really good fit. Some minimal noises would have been good but this is really nicely polished, good stuff! |
| Apr 26 19:26:00 | 6m 00s | Lost in space | Like the ambient sound and overall feel, amusing story too, a complete experience so nice one! Would like to see some more "quests" perhaps? This could be extended in many ways - do you have any plans to do so? |
| Apr 29 13:38:00 | 66h 12m | Nature Wisp | Liked the crisp controls and the locks and keys puzzles, really nicely thought out levels that have clearly had a lot of care go into them. The colours were too saturated for my eyes, I think a small colour palette and larger tiles would make it easier to "read", not bad at all! |
| Apr 29 13:44:00 | 6m 00s | My Sun Is HUUUGE! | Excellent music and presentation, really liked the lens-flare effects. It wasn't clear enough how to interact with it for me, couldn't work out how to play it despite reading (most of) the text instructions - however for a first game attempt it's the complete package and well executed, good stuff! |
| Apr 29 13:49:00 | 5m 00s | OWWW | Congratulations on a great entry! The graphics are great, nice responsive controls, and good mood and sounds. The theme is well addressed but as others have noted I'd happily play more and explore the mechanics of your space more thoroughly; poor Terry! |
| Apr 29 13:59:00 | 10m 00s | Pollinate | Great music and lovely graphics, really tidy presentation congratulations! The puzzles are brilliant and show much care and consideration. I can see why the controls are the way they are on red and yellow but perhaps when not in contact with a block a "free move" could operate like in the ice? (it was good enough for pacman...). The way the avatar recoils from objects is slightly annoying, perhaps a sound effect would have conveyed "you can't move here" better? Also on the hub screen if the avatar was positioned slightly lower one could just walk left or right to enter a blue/yellow, without colliding with the blocks. Minor quibble on a great entry! |
| Apr 29 14:07:00 | 8m 00s | Pixel World | Loved the character that arose as a result of the story snippets. The colours are good and go well together. I found the movement of the player sluggish - I'd recommend doubling the speed and see how it feels... The powerups were nicely implemented but some sounds would have really added to the experience. Overall, a good entry |
| Apr 29 14:30:00 | 23m 00s | Robots Are Red, Violets Are Blue | Really enjoyed this, one of the best I've come across great stuff :D Lovely theming and characterisation. Great presentation in terms of graphics, audio, effects, "widgets" (text box and such like). In terms of where to go next - perhaps some more "roboty" sounds, different tasks, and maybe some "people on the ground"? |
| Apr 29 14:38:00 | 8m 00s | Shake it up! | Excellent tileset and concept, a real achievement in the competition timescale I feel. Would have liked some more sound and music. I feel some sfx would have helped. It kind of feels "harsh" somehow; I think a dash of humour may have lifted it up the fun-factor, but it was a good challenge with well paced difficulty curve so nice one :D |
| Apr 29 14:44:00 | 6m 00s | SpermWorld | I like the concept and the units of nanometres, and the player animation is good, as is the music. The particle collection is a little too abstract for my taste, but that's cool. I think the interface could be a little more helpful to the player e.g. print your current size next to your avatar, so that you don't have to keep looking up to the corner of the screen. |
| Apr 29 15:19:00 | 35m 00s | Star Drill | More games should feature cellular automata! Really nice pixel graphics, and very clever idea. Fully self-contained experience, I don't think it would be stretching the definition too much to describe it as art. I'd be interested in a little more context for the player. Who/what are you etc? |
| Apr 29 15:26:00 | 7m 00s | stack::tracer() | Very clever and well-executed idea, I love the concept! Loads of scope to extend the experience with further shapes, challenges etc. It would be cool to have music and perhaps a bit more "theming" as it is quite abstract obviously. Really good job though |
| Apr 29 15:32:00 | 6m 00s | The Lair | Cool sprites, good colour choice, a complete experience. Would be nice to try with higher gravity, and perhaps some special effects and music? |
| Apr 29 15:39:00 | 7m 00s | Tiny World Big War | Love the mega-carnage fest, highly cathartic and satisfying! Perhaps more weapon choices for even more gratuitous destruction? there's loads of scope; vehicles, etc.. It is quite strategic but I feel this aspect could be developed as well. Better special effects would be nice as would sound |
| Apr 29 15:48:00 | 9m 00s | Tiny Town vs. The Volcano | Great physics puzzler! Good range of puzzles, nice difficulty curve. Might have enjoyed more feeling of "reward" - perhaps some fireworks of some kind or some music. The sound effects worked well and I felt really bad when the city got hit, horrific!! |
| Apr 29 15:53:00 | 5m 00s | World In A Bottle | Serene and peaceful, lovely presentation. Not *entirely* sure what the end goal is so feels less gamelike more simlike, still, enjoyable! |
| Apr 29 16:52:00 | 59m 00s | Montezuma's Tomb | Great level of detail and a well-rounded experience, good work! I think the controls need a tweak as per your post-compo entry ;) |
| Apr 29 18:09:00 | 1h 17m | Microscopia | Enjoyed this, lovely presentation, nice difficulty curve, stays just the right side of annoying ;) A thorough exploration of the idea so good stuff |
| Apr 29 18:18:00 | 9m 00s | Tiny Archaeologist | Great entry, nice controls, love the detailed graphical style and colours. Would have liked some sounds effects, and it was quite easy, but fun all the same. Nice! |
| Apr 29 20:02:00 | 1h 44m | Three Trials | Great graphics, nice controls (wow he is one strong high-jumper!), but very hard.. a mini-map would be nice to have some idea of overall progress... |
| Apr 30 19:17:00 | 23h 15m | March of the Ladybirds | Great puzzles, really enjoyed this! Big lemmings fan back in the day so dig the lemmings vibe. Would like some more fireworks and of course sounds, but a solid experience with loads of scope for more... |
| Apr 30 19:31:00 | 14m 00s | The Good Ship Higgs Boson | One of the best puzzle entries I've yet come across - excellent controls, how on earth you got all those puzzles in 48h I have no idea, really good job! The text messages add so much to the context and feel. Great stuff |
| Apr 30 19:47:00 | 16m 00s | Millinaut | Great mechanics, so many puzzles in so little time! very impressed. I love the art style and the controls are crisp and sure. The difficulty ramps nicely, but I got stuck, oh well! The story was a bit confusing, but cool in a random kind of way ;) |
| Apr 30 20:25:00 | 38m 00s | Tiny Contamination, well almost | Nice detailed graphics, amusing sound effects, good difficulty curve. I'd be interested to see more variation in enemies |
| Apr 30 20:32:00 | 7m 00s | Tiny Neutrino | Love the hardcore physics theme, really thoughtful entry. Somehow couldn't work out what happened when becoming neutrino - the controls seemed to go a bit crazy. Also all the sprites vanished when I started the next level? Good effort though |
| Apr 30 20:34:00 | 2m 00s | Tiny Stomp | Simply superb, exactly the right sort of thing for this competition, well done! Plenty of scope to grow the experience as well |
| May 1 18:50:00 | 22h 16m | Tiny Tim's Race World | Sometimes less is more, and I think that's true here. The minimal controls are refreshing, and the rhythm and simple soundtrack are quite hypnotic! The addition of high scores is good (post-compo?). More variety in obstacles would be welcome though |
| May 1 19:29:00 | 39m 00s | Tiny the Adventurer | Really enjoyed this. The utterly unforgiving difficulty is just hilarious, very old-school. I find the traps fair, it is rewarding in the way that easier games or games that back off the difficulty are not. Would appreciate restarting at the room you died in though, don't really see the reason to go back to the very beginning, unless you are planning to port this to arcade cabinet and have people pump coins in ;) |
| May 1 19:58:00 | 29m 00s | 100seconds'World | Lovely presentation, really nicely chosen style and colours, all integrated really well together. The mechanics are subtle and have plenty of scope for richer interactions etc with more object types / planet types. It'd be nice to see more dynamic feedback - i.e. some animation to convey the interactions rather than just the summary screen |
| May 1 20:02:00 | 4m 00s | A Giant Step | Dig the Tchaikovsky and Wagner, great concept all round and very funny, it's good! Some sound effect improvements would be good, but the graphics are really good all round |
| May 2 19:31:00 | 23h 29m | A Super Mario Summary | Quite simply, YES! You don't need my comments, you know it's amazing. Not only is it an incredible achievement in 48 hours, it is brilliant in it's own right. Congratulations! |
| May 2 19:36:00 | 5m 00s | Nook | Superb entry! Great controls, excellent interpretation of the theme, how accomplished, contratulations! |
| May 2 19:41:00 | 5m 00s | Penguin | Good controls, a nice mechanic of increasing risk / tension. Good rewards as well. It'd be good to have a bit more feedback when hitting the blimps, but good effort all round, the complete article! |
| May 5 16:16:00 | 68h 35m | Memento XII | Genuinely emotionally affecting, excellent story and integration with the theme. Aesthetic creates a brilliantly effective mood. It is like a haiku, I don't think adding to the length would add to the experience, this is simply superb. |
| May 6 16:55:00 | 24h 39m | Faelanx | Excellent dungeon dive, really good progress and difficulty ramping, great selection of items, spells, stats, mobs and levels - a real achievement in 48h! Extremely well presented and well rounded experience |
| May 6 17:11:00 | 16m 00s | Biodome | Wonderful entry, the surprises kept on coming in terms of the controllable characters, the environments, the puzzles and the rewarding (and beautiful) watercolour cutscenes. Excellent music and presentation throughout. This is a very accomplished entry |
| May 7 16:00:00 | 22h 49m | T in Y World | Really superb entry. Love the production rules based gameplay, I remember zit from years ago and this is a great homage. The presentation is great in terms of the retro ascii art and sound/music. To have this much content in 48hrs is a real achievement. My favourite is the "slime mold". It was a bit confusing which screens are "hub" screens, since they are made in engine, though this maintains the feel nicely. Great work |
| May 7 19:06:00 | 3h 06m | ANT SURF HERO: THE SURFENING | Hahaha I totally love the ending, this is a great game congratulations! It is a complete experience with surprises, rewards, skill and humour. The theme is superbly conveyed and all the elements hang together really well. I think there is scope for more "ant"ics, those are the best parts, but the second act brings the experience to a satisfying conclusion so really good stuff |
| May 8 17:48:00 | 22h 42m | Tiny Wizard | Really enjoyed this! Good difficulty and interest curve, beautiful presentation, really nice text boxes etc really elevate the experience, smooth controls and varied enemies - great work! |
| May 8 19:07:00 | 1h 19m | ACTION SCIENCE DOG | Love the procedural levels, the tiles are great, the dog is great, but I was pretty confused about what to do! All those items didn't seem to have a use and I couldn't find any way out of the level, but I see from your comments I just didn't look hard enough ;) All in all a fun experience that has scope to go plenty further |
| May 8 19:18:00 | 11m 00s | Tinysasters | Really amazing to put this together in the timeframe, nice one ;) Superbly executed game, really coherent and with a clear direction. I found it a bit difficult to get into but I liked the way the disasters described what they were going to do so you didn't feel the game was cheating you. I couldn't work out how to generate the grey material (steel/rock?) so I had to give up after a while. Perhaps a tooltip if you hover the mouse over the resource "steel, created by XXX" would help? Or perhaps serendipitous events like a mineral-rich meteor strike? Really good work, thank you |
| May 8 19:42:00 | 24m 00s | Drop of Life | Beautifully presented, really original idea that fits the theme well. As others have noted using Conway's life is a really cool idea, but is pretty hard to predict the effect of your moves (NP-complete or something right?!) which means it is sometimes frustrating. I wonder if a tweak to the rules to favour life vs extinction would help? Really good package |
| May 8 19:48:00 | 6m 00s | Little Knight's Tiny World | So polished in such a short timescale, great work! Love the colourful graphics, smooth animation, theme, and music. Also the game is very accessible due to the simple controls, all good. |
| May 8 20:00:00 | 12m 00s | Fracuum | I really dig this, it is brilliant! How you structured the maze across the different levels of scale I have no idea, really clever stuff. Lovely smooth controls, good colour palette and sounds and a great theme-linked menu completes the experience. I don't really see how this could be improved on, except with more of the same, congratulations! |
| May 9 18:44:00 | 22h 44m | Ant, Bee, Cow, Pig and Spider BOSS | Very funny, irreverent, absolutely no idea what to do but I love the sound and presentation! Feels like it needs a bit more to flesh it out to a full game i.e a main menu, maybe some hints what to do, but I enjoyed scuttling around a while |
| May 9 18:49:00 | 5m 00s | Atom Grid | Intelligent, well put together, complete, loads of content. Could be a really useful educational tool with some more "the thing you just made is water" type messages perhaps? Quite difficult to work out what to do, the help page was a little intimidating so perhaps some in-game tutelage might work well? |
| May 9 18:54:00 | 5m 00s | Destroy the Alien Planet | Moody, dark and kind of forbidding, though with the tongue-in-cheek messages it was clear if you were going for dark or humorous. I think sound effects would resolve this! The graphics are amazing, really nicely put together system. A little hard to see where to go as quite dark, loads of scope to continue the experience though, good stuff! |
| May 9 18:59:00 | 5m 00s | Diminutive Dungeon | Very funny title! Wet gnome haha, the text messages really made this, though I enjoyed the graphical theme and music as well. I think sprites for the creatures would be cool if not roguelike...;) Perhaps the ability to preview item stats prior to equipping? I got stuck with a lamp and it did me in. Enjoyed this, thanks |
| May 9 19:06:00 | 7m 00s | Dont Touch the Button | Really good presentation and sound, really like the scaling effect which causes a natural ramp in difficulty. It is kind of brutal and perhaps would be kinder if you didn't have to totally restart on death, maybe a "prince of persia" rewind? Good stuff, thank you! |
| May 9 19:25:00 | 19m 00s | dot | Great ambience, really like the voice over, it is very immersive and really added to the experience. I enjoyed the hand-drawn effect graphics and the mechanics, though it wasn't easy to work out which way I was going / supposed to go / how to get there - but I guess that is the point! All good |
| May 9 19:30:00 | 5m 00s | Enter The Mechanism | Very enjoyable puzzle platformer, nice crisp controls, clean graphics, good choice of colours and difficulty curve. The music is sublime and sets a really good ambience, all in all a great entry and it'd be great to see more |
| May 9 19:39:00 | 9m 00s | Escape from Minimars | Excellent aesthetics, the graphical tiles / segments are beautiful and evoke mars really well. The robot animations are lovely and the little people are cute so you *almost* feel bad vaporising them. It'd be cool to know how many you murdered haha ;) An amusing take on the theme and a coherent experience. I found it quite straightforward to play and perhaps some dynamic elements in the environment would have made it more exciting? All in all really good work |
| May 9 19:48:00 | 9m 00s | I Will Burn The Earth Down For You | Thought this was great! Took me a while to realise that I _had_ to have the boost going the entire time to stand any chance of catching the enemy, but when it clicked I appreciated the AI / algo which led to an interesting dogfight mechanic. Lovely presentation and story, and the music was fun too, a good package and fun for a good few minutes. Made in 4 hours? WOW |
| May 9 19:55:00 | 7m 00s | Frustrating Tiny Rooms | Extremely clever puzzles, a real achievement in the time available. Good clean presentation and functional sounds that add to the experience even if they don't define it. I guess it'd be cool to see something more along the lines of the theme, with some context rather than a purely abstract experience, but outside the realms of LD there is no requirement for this so I'm sure you'll have success with this neat package, thank you! |
| May 9 20:01:00 | 6m 00s | Fractality | Extremely clever, really nice mechanics with the fractal level design. Is it possible to access all the sub-levels that you see on the way "down"? I did get stuck and had to reload the page a couple of times. It took me quite a while to realise the +/- mechanic - perhaps a tutorial type screen at the start to make the point clear? Also sounds would be good. Really liked the graphics and the controls were good though as others have mentioned the collision detection could use a little tweaking |
| May 9 20:05:00 | 4m 00s | Full Metal Planetoid | I like the concept and think it has loads of scope to be made into a fuller experience. Nice planet deformation effects and particles. Would enjoy sound and perhaps more gradual destruction of the planet - one moment i was just impacting the surface and the next half the thing had blown up, so it wasn't quite the feedback I was expecting, satisfying though it was! Loads of scope to jazz it up with graphical effects etc, not bad at all |
| May 10 20:48:00 | 24h 43m | Gnome Alone | Enjoyed the shooting and moving mechanic, good gnome graphics and a well put together package. Would love to see some more feedback when scoring a hit, perhaps some simple particle effects? Good entry |
| May 11 06:42:00 | 9h 54m | Gulliver | Wonderful music and ambience, really enjoyed the text communication that set the scene, right from the opening quotation (first use of literary quotation I've come across so far in this compo). Nice controls though I think it may feel better with a little acceleration and drag rather than instantaneous movement? Nice colourful graphics, good separation of figure and background and loads of scope for enemy types etc. Good levels and difficulty curve, the complete package, thank you! |
| May 11 17:17:00 | 10h 35m | Burger Defender | Very funny game! I loved the relentless march of the fatties, they just had to get into that burger at all costs. Great character sprites, generally nicely presented overall. I particularly liked the carrocket effects and carnage, a masterstroke! They were a bit too frequent an upgrade for my taste though and made it a little easy to just keep going. After I played a while I think I got good enough to just carry on indefinitely (score of 273...) - it would perhaps be easy to just increase the spawn rate through time? All in a a lovely interpretation of the theme and an enjoyable blast, thanks! |
| May 11 19:20:00 | 2h 03m | Tinyville Confidential | Love the text items and characterisation, really added to the mood. The graphics are superb, really nice work! I would love some audio to help the mood, something upbeat I expect? I found it quite hard to follow the interactions during the day, all sort of happened at once, but the mouseover icons at night made it pretty clear what to do, all in all a great entry! |
| May 11 19:26:00 | 6m 00s | Quest^3 | Lovely artwork and a clever idea, well fleshed-out experience with the different enemies, combat, shopping and items. Took a bit of getting used to the terrain moving but it made sense eventually, would love to see different terrain types offering different kind of challenges perhaps? Good atmosphere and nice colour palette, of course sound would be a bonus and complete the package |
| May 11 19:38:00 | 12m 00s | To What a Mountain? | Hahaha that was totally hilarious! Best ending to an game I've rated by a mile, congratulations! I like the art and how you tied the "lack of hands" into the story etc, really amusing. And a whole poem, all in 48hrs! Excellent work, 5 stars |
| May 11 19:49:00 | 11m 00s | Toad Warrior | Superb entry! The graphics are exceptional, so polished and very funny. Intuitive controls, perhaps slightly higher gravity would be good as I got a bit frustrated waiting for my next go after a bad click. It's not quite obvious which direction it'll go in at first either. Good sound and a good difficulty curve, really good stuff thank you |
| May 13 10:13:00 | 38h 24m | Recluse | Extremely well made with wonderful graphical polish. The level design, difficulty curve and asset revelation is highly accomplished, and of course the central mechanic is a stroke of genius. Got a Tiny World? Make it bigger! Fantastic work and well deserving of a high score |
| May 13 10:24:00 | 11m 00s | NanoQuest | Great concept, really like the symbiotic ship/host mechanic which really makes you want to zap those smug looking bacteria. Really nice colour palette and generally good graphics. As others have noted some anims/ particles here and there could really help bring it to life even more, but in 48h this is a solid experience and well put together. The speed of the ship, enemies, bullets, enemy spawn rate etc are well balanced, and the controls are responsive - felt like the ship was going to go where I wanted. I didn't feel much need to move up and down though so perhaps you could encourage the player out of the "end zone" with some powerups further up etc? A complete experience |
| May 13 10:38:00 | 14m 00s | Rambros | This is superb work! The graphics are to-die-for, as is the audio evoking real old-school arcade feel. The characterisation is really good and there is humour in the animations and effects. The destructible terrain was a really nice addition, but what sold it for me was a surprise rocket jump with Dolph(?), simply suberb, easily one of the best I've played, thank you! |