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Feedback comments for LD23
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| Timestamp | Since previous | Game | gritfish's comment |
|---|---|---|---|
| Apr 24 10:42:00 | Pin Party | It took me a while to see the arrow too, but once I did, the game became a lot easier and more fun - I'm pretty surprised by how well 4-directional shooting works once you've got some angels following you - you just send walls of bullets (or a laser of death!) Maybe the arrow would have been more obvious if it'd been around the edge of the screen? That music is also spot-on. Well done. | |
| Apr 24 10:53:00 | 11m 00s | Lotion Lunatic! | Game ran okay but the menus just bugged out and I'm not sure what they were there for (what was the 1 or 2 i was selecting?). The shooting mechanic is suprisingly well polished, and the character sprite is cute and well animated. <br/> <br/>Keep going with this. I kept playing for that fantastic blobby shooting mechanic - pleeease, give me something fun to shoot with it. |
| Apr 24 11:20:00 | 27m 00s | Shrink Force | Your idea was great, but I feel like you ran out of time before you could add the bits of polish that would have made this really fun. Jumping straight in, I had no idea what I was doing (help in the main menu didn't do anything), or which objects were growable (a color change on the mouse cursor would be perfect). <br/> <br/>That first jump is fairly unforgiving, and landing jumps in 3d without some sort of shadow is REALLY hard. This is still miles ahead of the stuff I was making in highschool. You guys should be really proud of yourselves. See if you can find some game design books (The Art of Game Design: A Book of Lenses is definitely worth the money) and look at ideas like "feedback" in games - you're gonna make some great stuff. |
| Apr 24 11:35:00 | 15m 00s | Watercolour | Really interesting game - The controls, graphics and music choice were all really good, but while I think you made a good game, the fact that the world is SO big in this game really let it down in some ways. If this had been entered in last year's "alone" theme it would have been spot on - I gave you full points for mood though, because the thought bubbles had me both saddened ("I should call her") and chuckling (i think you can guess which one) within minutes of eachother. |
| Apr 24 11:44:00 | 9m 00s | Combat Cubes | Crashed twice, had some big problems with warrior hit detection. Was I meant to be clicking ON the enemies? Aim didn't seem to be bound to the cursor... Wish I could have gotten further. The screenshots look good but I would have been happy with less sprites if it had been more stable. |
| Apr 24 11:51:00 | 7m 00s | Godzilla Rampage | Ran well for me - good fun. The invincibility music was a great choice. Hit detection seemed a little weird (I was facing down, hitting from behind a building and it didn't register - moved left half a building and it worked) |
| Apr 24 12:10:00 | 19m 00s | Spaceship In The Sky With Colors | VERY cool visual style and idea with the different fuel types. I wish you'd left out that gradient on the left - the clean lines give a cool retro feel (like an atari game box-art). Couldn't figure out how to use the level editor, but it's cool you put it in there. |
| Apr 24 12:24:00 | 14m 00s | 12 Days in a Snow Globe | The graphics are incredible. The pulling vegetables mechanic felt good but was hard to figure out (an on-screen prompt would have made it perfect). I think it needs to be in your instructions that pressing down exits the shop. I hit escape on instinct, which closes the game TWICE (insert a rage comic thing here), because there wasn't any obvious way out of the menu. <br/> <br/>Incredibly polished for a 48 hour game. <br/> <br/>Also what does a lerp() function do?? |
| Apr 24 12:28:00 | 4m 00s | Just My Immagination | Wish i could play it - the concept of playing in a bath tub is so PERFECT for the theme... If you get a fix in, i'd still love to play it. |
| Apr 24 12:47:00 | 19m 00s | SNES Dreams | so there's... 6x5x4x3x2 possible combinations? how did you write all that? |
| Apr 24 13:10:00 | 23m 00s | Tiny God | Solid effort! ran well in firefox, but I did get the texture problem - it was still playable though. Good, simple interface and clear instructions :P Why did you decide to use a new language/framework for a gamejam? - I'm curious because I did the reverse, I did ONLY what I was comfortable in. |
| Apr 24 13:23:00 | 13m 00s | Light the Lighthouse | Holy cow, I opened up your game cause it looks like we picked almost the same idea somehow... but your graphics are AMAZING... I just wish it was easier to get to the end so I could see more of them :( still, you at least got top marks for graphics from me! Definitely give this thing some polish and release it fully. |
| Apr 24 13:41:00 | 18m 00s | The Last Rainbow | Really good looking, simple game. Tons of polish. Well done! |
| Apr 25 00:05:00 | 10h 24m | Petri-Dish Survival | The music is okay, but the loud crunching sounds seem more like sound effects, which was confusing. I get what you were trying to do with the enemy follow mechanics, but your camera system let you down. If you could see more of the screen, it'd be easier to tell if that amoeba on the third level was stuck or not. <br/>Also sending players back to the level BEFORE the one they died on? That's just MEAN, dude... Imagine if super meat boy did that. |
| Apr 25 00:21:00 | 16m 00s | Minilization - Dawn and Fall of Man | Enjoyed the mechanics, but i couldn't figure out cities and upgrades? I could expand a building once, but then nothing... <br/>Looks like other people have figured it out. <br/> <br/>Great graphics and sound, the interface is solid (even if it could be more obvious), and the concept is really cool. It'd make a great mobile game. I'd happily tap away at this for a while. |
| Apr 25 00:51:00 | 30m 00s | Pow! Pow! Pow! | I think the two-step growing could be chucked out, and have the "springs" just snap right back to full size. <br/>Sound effects would have been nice, but the graphics really steal the show on this one, the translucent style you guys went for is really cool. I couldn't get past the bit where there was a mushroom, and then a floating platform with spikes, but it's a really solid, great looking platformer. |
| Apr 25 10:39:00 | 9h 48m | Giant's Crash ! | The double jump is... not great - it just spins the camera wildly, and most of the time you come to drowning. <br/>I guess if you get all the purple crystals you win? with no way of knowing, I had no idea how long the game was and ended up giving up. <br/> <br/>The tiny villages is a cool inclusion - tiny people running away from you (even just dots) would have been really cool. |
| Apr 25 10:51:00 | 12m 00s | Globe | The payoff at the end is fantastic. Although I didn't read the instructions closely, it was easy to judge how much was left by the curves at the edge of the map. Could have been a little shorter, but that background music was good enough, and wanting to know what was at the top of the world was enough to keep going. Good job! |
| Apr 25 11:15:00 | 24m 00s | Tiny's World | MurrayL pretty much said everything I could think of.. Level start sound effects were a bit offputting. Your code was really clean and well organised? I could read it pretty well even though I don't know much python. |
| Apr 25 11:28:00 | 13m 00s | Nix | Was there no sound? Animations were great. Characters were cute. Controls worked well. Perhaps footprints would have been useful after the first encounter? Was expecting an item-collection fest, and then I clicked on the rock... :) I could see this becoming a more fully featured game. |
| Apr 25 11:41:00 | 13m 00s | Link | Had a great "Chips Challenge" feel to it. Liked the console in-between stages but couldn't see the link between entering text in a console and being a character? Didn't get far but it was easy to see where this was going. |
| Apr 25 12:01:00 | 20m 00s | Epic Scale Warfare | In firefox, I got to the firing line, but got no instructions. <br/>In chrome, I got to the planets, but saw nothing except zooming in/out and then died. <br/>Apparently it doesn't work in IE6 either :( <br/>Maybe it only works in safari? <br/>PLEASE explain which browsers this WILL work in... |
| Apr 25 12:25:00 | 24m 00s | Little boy controls american Drone | Graphics were your strongest element here - the youtube frame is such a simple addition, but changed so much of how I saw what I was doing. I wish you had in incorporated the text into the video style more like as a timecode. <br/> <br/>I think had you left your message till the end and removed the points, I think it would have caused people to think about what they were just participating in and WHY they just killed a bunch of people. |
| Apr 25 12:37:00 | 12m 00s | Burning Platform | To be honest, I don't see how it relates to the theme... but I have incredible respect for the constraints you put on yourself for this. The game's stable, looks okay, controls well. Would be nice if the walls stayed for a while? After a minute I was just flailing wildly.. <br/> <br/>What was it like going android only? Would you do it again? |
| Apr 25 13:02:00 | 25m 00s | Millinaut | Oh wow - something about that music sent me straight back to playing old dos games as a kid... Really cool mechanic with the three heads. I kept trying to ride the rocket but I don't think I was meant to... :P <br/> <br/>I got to the level where the 3 monsters were sort of in a step formation and there were some stars above them, but I couldn't figure it out. I'll come back and try again after I've played some more games. <br/> <br/>This is honestly the most polished game I've played so far. |
| Apr 25 13:11:00 | 9m 00s | Intergalactic Curling League | Wish the arrow keys were small adjustments instead of all-left or all right, but still a really fun, stable game. <br/>Graphics are well done, and the end screen was cute. |
| Apr 25 13:20:00 | 9m 00s | One Small Step for a Man | Great fun, physics were a bit 'snappier' than I was expecting. Would have loved a transition between stages. <br/>Congrats on getting the planet physics working in jam, that's really impressive! |
| Apr 25 13:29:00 | 9m 00s | Matrix Creatrix | Really cool puzzle idea - easy to get the hang of, but there's some depth there... didn't realise you could include the fire squares until a few levels in. Adding more elements later would add some real complexity to the game. <br/> <br/>Would have loved some graphical feedback to go with the cool piano chords, but there's only so much you can do in 48 hours. :) |
| Apr 27 12:06:00 | 46h 37m | Three Trials | Your game's really good - regardless of the music issue. Perhaps the 'slipperiness' when you land a jump could be made a bit tighter (lead to me blaming the controls instead of myself, which is what makes a really good "hard" platformer). <br/> <br/>If you're feeling that guilty over the music, ask the mods to change your entry to a jam entry (outside music is okay, but you can still get ratings and feedback) or just ask people leave your audio rating as n/a (as I have - not a bad choice for music though). <br/> <br/>Were the sound effects done with sfxr or similar? |
| Apr 27 12:33:00 | 27m 00s | Cage | Where was the food? <br/>Great concept and music. <br/>Had the same issue with the intro as Pierrec... |
| Apr 27 12:48:00 | 15m 00s | Gum Crisis In Pipe City | Low-friction + single pixel landing space = :( <br/>great otherwise, ALMOST stopped before blowing up the pink squares (to be fair, the title of the game should have been a hint) - maybe if the square was more obviously a bomb? Either way, figured it out pretty quick... good fun. |
| Apr 27 13:04:00 | 16m 00s | A Super Mario Summary | WOW... The ambition of making that many levels in 48 hours just blows my mind... |
| Apr 27 13:29:00 | 25m 00s | Casal Navity | Can't run. <br/>Still getting the "Can't load image rag.png" problem, I don't think that image is in the zip? |
| Apr 27 13:37:00 | 8m 00s | "The best" CCG | I could understand the game as far as it was a text-based card game, and the goal, but once I was in the game I was lost. |
| Apr 27 14:01:00 | 24m 00s | Tinysasters | Really nice. Would have liked tooltips for the resources in the top-left. Also, I read "menu" to mean "open up an in-game menu or help", rather than "return to main menu". <br/>The combination of pixel art and smooth animation looks really good. I could myself buying this on a touch device. |
| Apr 27 14:18:00 | 17m 00s | Biological Warfare | fun shooter - thanks for the heads up about which browser it works in. html games seem to have a big "works in one browser" problem. So far yours is the only one I've got running. I'd imagine it'd be a mega-pain to debug for 3+ browsers in a 48 hour period. |
| Apr 27 14:27:00 | 9m 00s | Tiny World Big War | Kind of cool that there's no win condition, but I'm really impressed by how you managed to have so much stuff going on without memory issues. |
| Apr 28 08:19:00 | 17h 52m | Memento XII | The level of animation and polish you can achieve in 48 hours blows my mind. The inclusion of an in-game help is something all LD games should aspire to. Your games are so recognisable by that pixel/mosaic look. I really should go back and play the others again.. |
| Apr 28 08:30:00 | 11m 00s | Dude, where's my planet | AMAZING graphics, but for the love of god, let me jump! :D <br/>Somehow this is like mario galaxy as a precision platformer... without jumping! Every jump hast to be JUST right (start about opposite from the direction you want to go?). Those clouds, man... how could I be angry drifting off into space in front of those? |
| Apr 28 11:36:00 | 3h 06m | Tiny World Of Life | The light causes some really dark patches on one side of the planet. For a mid-way change you ended up with a pretty fun game. |
| Apr 29 01:21:00 | 13h 45m | A Tenthlings Quest | The light showing through the skin was a great touch. Would have appreciated a sound during the intro screen (I cranked my speakers right up during that time). I was confused by the ants, but you've explained that in the comments. |
| Apr 29 01:33:00 | 12m 00s | Asylum | The beginning was a BIT drawn out. I think music would have really helped there. But once the game gets moving it really brings out that sense of claustrophobia and dread. Other than sound, I think the only thing that could have been improved is a bigger change when you kill the first monster. I shot at that thing for ages before I realised. |
| Apr 29 01:42:00 | 9m 00s | NANOFAULT | Really hard to last longer than a few seconds - the pace of the game kind of makes the rock-paper-scissors aspect of the ammo too hard to think about. A cursor colour change would be a good way of showing what your current ammo is. Great sound and visuals. |
| Apr 29 01:51:00 | 9m 00s | Quest^3 | "You were slain by a chimera"... okay, try again... "You were slain by a GREATER chimera"... ARGH.. <br/> <br/>Quick to die, quick to get right back into it. Really good concept and a really good rogue-like. Really hard to read the yes/no text though. Your monitor must be brighter than the sun! |
| Apr 29 02:07:00 | 16m 00s | My Little Planetoid | Got to building a moon base... You said there was a failure state, is there a win state? A bit slow paced, but not by much... <br/>Great: Locking the lighting to the camera - games with a similar camera set up didn't do this and I wish they had. <br/>Not so great: When you mouse over the buttons, the world just keeps spinning, and I lose track of where I was going to put the tile I was thinking about. |
| Apr 29 02:13:00 | 6m 00s | Solar Thief | Graphics were great - were the little moons/satellites enemies? I wasn't sure whether I was meant to shoot them or not. Advancing the level even if you die was a good idea though. A points tally at the end would have made that system work even better. |
| Apr 29 03:15:00 | 1h 02m | Super Orbit Worlds | Nice twist on the mouse-avoider game. Noted the 'jigglyness' of the planets.. was that intentional? |
| Apr 29 03:28:00 | 13m 00s | Stranded | Great little old-school game. Reminded me of the commander keen overworlds. Fantastic graphics, but the music got a bit repetitive. I noticed the easter egg but I couldn't get to it. |
| Apr 29 03:39:00 | 11m 00s | Smallworld Survival | Kind of cool.. with a limited amount of food, it could be really addictive. |
| Apr 29 03:42:00 | 3m 00s | A Theft of Mass | Instructions say wasd controls, but all I could do was steer as I fell? I destroyed a block once, but every other time I was dead before I could read the instructions. |
| Apr 29 03:52:00 | 10m 00s | 6 Degrees of Sabotage | I think my best was 4/5. Brilliant game. Was there more to the connections than proximity? Sometimes the closest person isn't always guilty. |
| Apr 29 04:00:00 | 8m 00s | Biodome | Art was great, but I completely agree with rybar about the block mechanics. |
| Apr 29 04:06:00 | 6m 00s | These are your Friends | Really cool concept and character rigging. Really nice art too! |
| Apr 29 04:50:00 | 44m 00s | Stellar Nurse | Very cool physics and gameplay. Took a couple of goes to get the hang of it (at first i was just mashing space to stitch everything) but once I got into the flow of it, really grabbed me. |
| Apr 29 04:57:00 | 7m 00s | The Revenge of Grodzilla | Press shoot to win forever! Not much of a game, but really good job on getting a gameboy rom running. Really nice graphics. |
| Apr 29 04:59:00 | 2m 00s | Corky | Got to "press enter to start" screen, couldn't get further. Sorry... Sounds like an ambitious project. I'll try and come back to it later and try again. |
| Apr 29 05:05:00 | 6m 00s | Tiny Paradise | Nice litte life sim, drawing all that with code seems like an odd choice, given the time constraint. What did you build this in? <br/>I tabbed off the page to come back here and rate, and when I checked back on it, half the little guys came back in from the sides of the screen :S |
| Apr 29 05:14:00 | 9m 00s | microchip | "I recommend playing with headphones" <br/>- unbelievably loud, high pitched squealing - <br/> <br/>...well, the graphics were cool, and the block/jump mechanic was interesting. <br/> <br/>I'm suprised I haven't seen more fez-inspired games/graphics in this comp, but yours were really well done, and kept with the glitchy theme you were going for. |
| Apr 29 05:19:00 | 5m 00s | Destroy the Alien Planet | Possibly the shortest game i've played. Not that that's a bad thing. If you take this further I'd suggest adding directional shooting (given that you used the mouse, I assumed I could aim). I didn't realise sticking to the walls was a problem. I assumed it was a ledge-grabby thing. Great graphics. |
| Apr 29 05:25:00 | 6m 00s | ONLY US | Couldn't build a checkpoint - kept telling me I had no space, but wouldn't let me leave the first screen, because I didn't have enough checkpoints... |
| Apr 29 05:29:00 | 4m 00s | Five by Five | Really cool puzzle idea, would be great if you could detect a game-over "no more moves" state, but in 48 hours, I can imagine that's really hard to do. |
| Apr 29 05:41:00 | 12m 00s | Tiny World - God Mode Edition | Got to the point where I was generating god power way faster than I could spend it. Figured there wasn't a win state... Wiped everyone out with 100's of spaceships to see if there was a fail state... Now I just feel bad for wiping out everyone pointlessly... <br/> <br/>Sigh - reviewing is hard <br/> <br/>Great sim though. I wonder if anyone's gotten to be full evil without killing everyone? That seems like a much harder way to play the game. |
| Apr 29 05:48:00 | 7m 00s | Kid's Wars | Why don't you guys attack him?? HE'S RIGHT NEXT TO US.... Oh fine, go that way... <br/> <br/>Really cool take on the perpetual war thing. Would have liked a win/loss screen instead of an alert box, polish wise, but it's not that important. The choppers seem way too powerful - it seemed like nothing could hit them. |
| Apr 29 05:56:00 | 8m 00s | Exposed | No idea what effects my dubstepping/microwaving/poster-oggling was doing, but all very entertaining and looked and sounded amazing. Great job! |
| Apr 29 06:02:00 | 6m 00s | Scape | Great mechanics and visuals. Kinda chips challenge meets qbert. Really polished, I like it a lot. |
| Apr 29 06:12:00 | 10m 00s | Drill It!: Demolition Co. | The facial expressions are great. Nice chiptuney music. Bonus points for gameboy intro :D |
| Apr 29 06:23:00 | 11m 00s | Flea Circus | With all the inspirations you mentioned, I can't believe this wasn't influenced by california games - This feels exactly like the hacky sack game from that. Really good, tight scope. Could completely see this being a set of related games. |
| Apr 30 11:45:00 | 29h 22m | pixTown | Graphics and colour scheme are great. Kind of repeating what others have said, but with a win/lose state, less control over the colours you drop, and a better graphic than "rah", this game could be frickin' amazing. Perhaps scoring over a certain % right to complete a level? |
| Apr 30 12:01:00 | 16m 00s | Mirror Rays | Amazing mechanic. Only issues I had were some problems jumping right at the edge of a block (felt like if I wasn't COMPLETELY on the block it wouldn't jump?). <br/>Challenge level felt right to me, but I made a puzzle-platformer too, so maybe it's on the harder side. <br/>Wish you could remove mirrors without touching them, but I realise that'd break most of the level designs. <br/> <br/>GREAT job foreshadowing the last puzzle, by the way. Don't want to spoil it for everyone else, but it was clearly a decision, and worked. |
| Apr 30 12:08:00 | 7m 00s | Balance | Great graphics and a good concept, but I kept feeling like I was struggling to roll against the tilting world, when it may have been more natural to control the tilting of the land, and let the ball roll on its own. |
| Apr 30 12:13:00 | 5m 00s | Rock 'n' Slash | Agree on the powerups - shooting felt a little slow. Very fun. |
| May 1 11:20:00 | 23h 07m | Unforbidden Planetoid | Feel like I should point out here that you can double-jump. I was tuck for a bit till I realised that. <br/> <br/>Felt kinda weird having that fast-paced music but no tension in the gameplay... If there'd just been some kind of countdown or loss state, it would have added so much. <br/> <br/>Great graphics and audio, though. The backgrounds and the character animation is some of the best I've seen. |
| May 1 11:29:00 | 9m 00s | This Precious Land | Seems like a simple triple town at first (two moves instead of 3) but it just keeps getting deeper, and with no objective, it's a really zen experience. I wish there was some kind of music but it almost doesn't need it. |
| May 1 11:44:00 | 15m 00s | Celia | Great graphics. The music is good, but a bit mis-matched to the alice in wonderland theme. The first level with the tea just made me rage though. <br/> <br/>Introducing a new item/mechanic and then punishing me for investigating it CAN be ok - "Mirror Rays" did this well with its "don't press d" message - but waiting till the end of the level to tell me I should have avoided that thing a minute ago? Urgh.. <br/> <br/>That said, the only thing that really could have been added to this was a transition between levels, and some more character to the doors. It's a really solid platformer. |
| May 1 12:00:00 | 16m 00s | The Good Ship Higgs Boson | God - that ending glitch left me with the biggest "Wait.. What? Did I miss something? Is this a new game+ thing?" reaction... <br/> <br/>That said, it's a great VVVVVV-inspired puzzler. I pretty much speed-ran it through a second time JUST to see the real ending. <br/> <br/>Others have commented on the lack of connection to the theme. I think you could have pulled it off if you'd just showed the exterior of the ship (or your position in it) at the start, and during some levels. |
| May 1 12:10:00 | 10m 00s | Circus Flea | First game with v/o I've come across (done about 85 now..) and it's SO well done. You are such an awesome parent getting your kids involved in stuff like this! <br/> <br/>The difficulty in getting in the tub IS pretty high, I couldn't quite get that figured out... |
| May 1 13:12:00 | 1h 02m | Tiny World: The Musical: The Game | I was a bit confused if I was meant to be blocking the green balls or not. I got that they were "good", I just didn't know what to do about that. <br/> <br/>Would have LOVED subtitles or a transcript (admittedly harder if segments change), but I picked up enough of the lyrics to enjoy it immensely. <br/> <br/>The ambition and technique behind the song almost stands on its own without the gameplay. You could have just given me a slider to play with and I'd be happy listening to it over and over. |
| May 1 13:30:00 | 18m 00s | Phi | It feels like a mix of myst and the puzzle side of fez... god I wish that was my thing. People have mentioned the move speed, but I don't think that's quite it - there's just so much DISTANCE between everything. On one of the screenshots you can see it's 90% empty - If it'd been smaller, the world could have felt so much more tiny as well. <br/> <br/>I'm going to come back to this when it's not so late and I've got more time to explore this fully. |
| May 1 13:48:00 | 18m 00s | Purgatorio | 26 moves, no flatland for me... but very cool dialogue. Felt like a bit of a "Bingo the Clown" thing going there. Is it just a combination of left and right? Do the dialogue choices change the outcome? |
| May 6 01:34:00 | 107h 46m | Cruel space | Amazing graphics - the upgrade system is pretty cool to include in a 48 hour entry, but with so few options, having to run around and collect all the cubes at the end of every level was a bit of a chore. <br/> <br/>What I loved about the cube collecting though, was if you DIDN'T grab them immediately, you could use them as cover, and that allowed for some cool moments of strafing behind and shooting out from cover. |
| May 6 01:46:00 | 12m 00s | Lilac.27 | Great looking game. Loved the charge to shoot mechanics. I felt like I was wrestling with that camera most of the game, but it wasn't enough to stop me. As others have said, Q and E may have been more comfortable. The in-game billboards and into level are great - not too in-your-face, but obvious. |
| May 6 01:59:00 | 13m 00s | Pretentious Game | Every level introduces some new mechanic - I kept expecting it to run out, or combine ideas, but it kept suprising me. Very good. |
| May 6 02:07:00 | 8m 00s | Greed Wars | Really could have use some explanation of what the buildings did, how to take down towers, etc. Otherwise a fantastic "endless war" game. Having to constantly fight on two fronts was great fun. |
| May 6 02:14:00 | 7m 00s | Aether | First time I had the same problem as gremlin, but second time played through completely - such a great use of mixing the two genres to create tension! I was really racing to get to that last computer! |
| May 14 00:07:00 | 189h 53m | The Story of a World | Really nice take on the grow style of game. Graphics and music were really nice, calming, and complimented eachother. Really would have liked tooltips/descriptions on the buttons, and a better indicator of which ones were clickable (maybe make unclickable ones half-transparent?) |
| May 14 00:16:00 | 9m 00s | Tiny Garden of Hope | Really cool. I still don't quite understand the weather tower mechanic, but the music and visuals all worked well with the growing/watering and wandering about. Very quiet and contemplative. Great work! |