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Feedback comments for LD24
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| Timestamp | Since previous | Game | gritfish's comment |
|---|---|---|---|
| Sep 1 23:11:00 | Advancer | Great platformer - the platforms in the castle were a little hard for me to judge, but overall the graphics were great. I played through to the tower before I remembered I could attack. :P | |
| Sep 1 23:22:00 | 11m 00s | Feesh. | Nice aesthetic, the "explosions" and bloom effects in the background look really good. It could have done with some graininess or some kind of texture to help show how fast you were going. At the start, I was wiggling the mouse around, thinking I was only going an inch in each direction - later I couldn't tell if I was zooming around at full speed or if I was stationary. Still, a hell of a lot better than the games I was making at 16. <br/> <br/>What triggered the secret ending? - I got it, but I'm not sure why... |
| Sep 1 23:56:00 | 34m 00s | Go Darwin | Great fun. Gets challenging once the dodos start shooting back! Really nice design and animation on the dodos. |
| Sep 2 00:15:00 | 19m 00s | Boxy the Boxcat in Evolution Escapades | Controls felt more like a RC car than a cat, but great music, and some really cool ideas in there that had me exploring. The green fog effects from the radioactive barrels were a nice touch. |
| Sep 2 00:37:00 | 22m 00s | Strike of Rage ! | Just amazing gameplay. Felt like an old arcade machine. Hard though. Would love to just put in another quarter and keep going. |
| Sep 2 00:44:00 | 7m 00s | Triple Threat | Game was a bit too tall for my screen. Felt almost like a puzzle game trying to get shots lined up. Really quite addictive gameplay. |
| Sep 2 01:04:00 | 20m 00s | Curse of Hardai | Got to a point where I got the same level over and over again - came back and read the notes. <br/> <br/>MIND. BLOWN. <br/> <br/>Dude, that is amazing - The game was really challenging to the point I thought the levels MUST have been all designed. <br/>Game of the LD for me. Blown away. |
| Sep 2 01:33:00 | 29m 00s | The Destiny of Species | Seems to run WAY too fast - good controls and graphics. |
| Sep 2 01:48:00 | 15m 00s | Targeted Evolution | The card selection menu was fiddly, but the overall gameplay was really nicely thought out. Good sense of humour throughout. |
| Sep 2 01:54:00 | 6m 00s | Petrivolution | good little game - although I think the behaviors don't really stand out from each other enough for the wall of text, and it's important to emphasize "above all, kill the ones with the hearts on them". |
| Sep 2 02:03:00 | 9m 00s | DashDashDASH | Man, what a weird game.. it's great though - a weir mash-up of rainbow road, and space-shooter. The movement did seem a bit "floaty" around corners, and sometimes the dna spawned in walls, but a blast to play. |
| Sep 2 02:14:00 | 11m 00s | Player 2, start! | Graphics/character animations are great. Bottles were a pain to make out against the background though. How do you get to the second level? I just kept running right until I hit a wall. |
| Sep 2 02:26:00 | 12m 00s | Pursuit Of True Self | Incredible graphics. Loved it. Really great concept behind it too. |
| Sep 2 03:06:00 | 40m 00s | cosmic evolution | "Barely a game"... but a great toy! Did you pitch-shift the notes in flash, or use different sound files for each? <br/> <br/>I do like the fact that for a musical toy, you managed to implement a dialogue-tree system. Very cool. |
| Sep 2 03:14:00 | 8m 00s | ContraEvolution | Great graphics and sound. The game tends to break down into a cycle of "run around the edge and zap everything", bet even then, it's still satisfying and fun. Definitely worth expanding on this into a fuller game. |
| Sep 2 03:30:00 | 16m 00s | eVo | Good humor in some of the upgrades. Nice to see EVO was such an influence in this LD. It's a great engine. I'd love to see the UI cleaned up a little (others have already said the links move around a bit). I think it'd work really well ported to mobile with jQuery mobile or some similar framework. |
| Sep 2 03:46:00 | 16m 00s | Golden Eggs | The pixel-art is really good! There didn't seem to be a lot to interact with. I managed to plant and harvest some corn, but that was about it. |
| Sep 2 03:52:00 | 6m 00s | OF SPECIES | Great graphics and sound. Could have done with more indication of what was clickable outside of the cursor. Short and scary. Really like it. |
| Sep 2 03:56:00 | 4m 00s | Blob's Gotta Eat | Moving felt painfully slow, but I loved the stealth aspect, and the "omnomnomnom" sound made me giggle every time. |
| Sep 2 04:01:00 | 5m 00s | Acquire Tophat | Was going good for a while, but hit a wall of spikes and the game crashed out? Great concept though. |
| Sep 2 04:19:00 | 18m 00s | B07s | The bad: After about 5 goes, I didn't find a bot with a lower level than mine. The mouse sensitivity was REALLY low, too. <br/> <br/>The good: I had some fun moments, running and hiding from bots till I could see their backs to tell if I could 'eat' them. <br/> <br/>A mini-map would have helped this game immensely. I think if I could see WHERE to go to find the lower-level bots, instead of running blindly, this could be the start of a really good stealth game. |
| Sep 2 04:27:00 | 8m 00s | Urban Sprawl | Kept trying, bankrupt's just seem to come out of nowhere, without warning. |
| Sep 2 04:36:00 | 9m 00s | Plinko Breeder | Cool idea, but often I couldn't tell which block I was, and the game would often get "jammed" at the end of the first level. |
| Sep 2 04:43:00 | 7m 00s | ExoSlime | First couple of levels were a bit mazey, but the gameplay is great. And that music! Awesome. |
| Sep 2 04:46:00 | 3m 00s | Monsieur Evolution | Not sure what to say about this... surreal, to say the least. Definitely the weirdest game I've found so far. |
| Sep 2 04:55:00 | 9m 00s | Unnatural Selection | Really cool idea - I think it might be more fun to drop in the new generation without stopping the game. |
| Sep 2 05:01:00 | 6m 00s | Evolution Is A Boring Theme | great fun. I wish you'd made the text white though. It was very hard to read. |
| Sep 2 05:05:00 | 4m 00s | Morph, Virus, Morph! | controls were a bit all over the place, but it was good fun and the graphics were solid. not sure what the difference between blue and red blocks was? |
| Sep 2 05:18:00 | 13m 00s | Pixelapse | Great technical idea. The background starts to get really distracting after the castle level though? I couldn't see what I was doing past that point. |
| Sep 2 05:27:00 | 9m 00s | Paprika Blue | I don't understand whether there's a way to "win" or it's just an explorable area, but that graphical style you've come up with for this is incredible. I really hope you guys continue working on this. |
| Sep 2 05:34:00 | 7m 00s | Slime World | Really polished for a 48 hour game. With a bit more of a ramp-up of difficulty in the early levels, this could work really well on touch devices. |
| Sep 2 05:49:00 | 15m 00s | Guidance | VERY cool sandbox. It'd be great to see this idea with some kind of lemmings-like objective. <br/>Had some issues when there got to be over 200 dudes though. |
| Sep 6 11:24:00 | 101h 35m | Glider Drop | Combining Conway's game of life with a tetris "falling blocks" mechanic is a pretty cool idea, but there's not much of a "game" here. Kinda reminds me of wetrix for the n64. |
| Sep 6 12:07:00 | 43m 00s | Homes Through Time! | Not much to comment on game-wise. <br/>Your coding was neat and tidy, and you got a parallax background working. <br/>Would have liked to have seen the wolf realised! <br/> <br/>If you struggled making graphics / music in time, maybe look into using open source sprite libraries like http://opengameart.org/ and entering as a jam entry next time. |
| Sep 6 12:15:00 | 8m 00s | The Highbred Pixel | The final jumping/freezing puzzle was VERY hard, until I realised I only had to jump on top of the pixel gun and ride it up. <br/>The drips got a little repetitive, and the pipe sound was really loud compared with the background sounds. <br/> <br/>Really clever, well executed puzzle mechanic and graphics. |
| Sep 6 12:26:00 | 11m 00s | Super Conga Kat | Totally off-theme but who cares! The difficulty DOES spike pretty hard at the wall climb, and just after, but you really nailed that addictive instant-respawn meat boy / vvvvvv gameplay. The bupbupbupbupbupbup sound of the cats got a bit grating. I didn't get to the end, but damn I wanted to. Good Job! |
| Sep 6 12:37:00 | 11m 00s | Critter Duels | It's always interesting to see the spreadsheet / calculator mechanics behind things like pokemon. The best compliment I can think of is that you CAN figure out, very quickly, what tactics will work, and which won't. <br/> <br/>The problem is that once you figure that out, you just hammer the button till you win. I think if you can find something to change up the combat between those two moments, you'll get that depth MurrayL is talking about. |
| Sep 6 12:52:00 | 15m 00s | Genesis | For a game about bangin' as many chicks as you can (never the same one twice!), that music sure makes it feel... lonely? <br/> <br/>The music and the lighting effects are REALLY good. <br/> <br/>I wish the population reflected the actual number of people running around. It was frustrating at the start to see those numbers whizzing up, while I was running around trying to find a single gal! :D |
| Sep 6 12:58:00 | 6m 00s | Darwin Dash | Okay - either Darwin had a megaman arm, OR he smoked a cigar SO HARD it could kill nearby birds. I HAVE TO KNOW. |
| Sep 6 13:06:00 | 8m 00s | Chromasome | Played on PC, took a sec to get the hang of deselecting a 'pixel' but really fun. I REALLY wanted to a score screen showing all the 'finished' pixels I'd made (and their 'purity'). |