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Morre

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Fake Gold I love the idea! It could definitely use a bit of polish, but the concept's clearly demonstrated and the game is fun to play for a while. With some additional work, I think you're really onto something here.
Beacon Really nice game, excellent visuals, and very nicely tuned controls. The last three rooms were indeed *very* hard, but I eventually got past them. The ending is pretty amazing! :) <br/> <br/>Some of the messages were a bit too arty for me, but it's not a big issue. The mood is pretty great anyway. <br/> <br/>Well done!
Heart of Gold This game is amazing. I absolutely love it! <br/>...with that said, it's also ridiculously punishing. Gasp! <br/> <br/>I completed the game, but it took me well over an hour (I wasted like half an hour in one place!). <br/> <br/>Well done! :)
Candle I really like this game. The gameplay is a bit too simple perhaps, and could use some more variation, but the mechanics are solid and the idea is great. The graphics are lovely as well, and the music is excellent. I love the atmosphere! <br/> <br/>Well done! :)
Cave Bounce I really liked this game. I didn't think much of it at first, but it was great fun once you got to the parts with the missiles. The horizontal controls seem a bit too sensitive, but apart from that, it plays really well. <br/> <br/>I'm afraid I can't comment on the audio if there was any - I tried it on a machine without sound, and I can't try it on this one (download gets corrupted) :( <br/> <br/>Well done!
Bunker I think the concept is great. I played the game all the way through, and the levels are clearly of varying quality. Some of them - especially the more mission-like "save one dude" levels - are really nice. <br/> <br/>I definitely agree with Mag Roader on the click time limit. I think it should be a lot shorter. <br/> <br/>The game could use a bit of polish and some more work on balance and level design, but overall, this is pretty neat.
Dwarven Rock Smash Of the games I've tried so far, this is likely the one that's been the most fun to play. While not spectacularly innovative, this feels like a solid, well-polished game. Well done!
CavernMinerThingyThing I played and enjoyed this for a good while, until I ran out of ladders accidentally (I thought I had bought ladders, but I guess I forgot). <br/> <br/>I'm not convinced I like the idea of being irreversibly stuck - perhaps you could have some method for letting the player start, but losing some of his resources or placed ladders or something such. If no new resources are spawn and the bottommost ladders are removed when you get stuck, you still won't be able to afford getting stuck too many times. <br/> <br/>If you really want to keep that mechanism, though, a "buy as many ladders as you can afford, or fill it up to 10" choice would be helpful (since they're so cheap anyway). I also think an upgrade for ladder carrying capacity would be nice (perhaps they could be in the lorry?). <br/> <br/>Overall, really nice game. Great work! <br/> <br/>EDIT: After writing all this, I realized I could've gotten myself out of trouble. I was only missing one ladder piece and could've jumped to the next one if I'd realized you could throw stuff out to jump higher. Oh well :)
Lava Caverns of Doom Splendid gameplay, and wonderful graphics. As was the case with 0xf0, this is one of the best games I've seen in the contest. However, I don't think the theme is used a lot in this game. <br/> <br/>In any case, this is an excellent entry! :)
Ascent Rather punishing. I think the gameplay was enjoyable nonetheless, but some parts were a little too frustrating. The bit right at the end with the two cannons gave me around 40 deaths, but I'd only died 10 or so times before that (in other words, 50 deaths in total). It was weird to me that the tile graphics changed from the nicer ones with proper edges to rough squares somewhere halfway through the game. <br/> <br/>Well done, especially for one day! :)
Cevern0048 Excellent game! Graphics-wise, it's truly outstanding. I must admit that the surfing sounds are a bit annoying to me. In any case, the game is good fun to play for a bit, and I like the concept. <br/> <br/>Well done! :)
NICE CAVE! I love it! Excellent graphics, of course, and the little messages were all very entertaining. The penguins are absolutely adorable! I surprised myself giving you rather high marks for audio, mostly because of the penguin sound. <br/> <br/>Well done! It's definitely one of my favorites for LD15 - glad to see you finished something this time. :)
In the Shadows I really do like the atmosphere, lighting works really well, and the music and sound effects are excellent. When it comes to gameplay, however, this doesn't feel quite finished. <br/> <br/>I look forward to seeing what you can do with a full version. Keep up the good work! :)
Polluted Caverns The graphics are amazing, just as I've come to expect from you. As was the case with your boat game, the game doesn't properly exit when you close the window - you have to shut down the process manually after that, which isn't very nice. <br/> <br/>Gameplay is classic match three combined with physics, which might well have been fun had there been some challenge to it and more levels. <br/> <br/>As pointed out by a number of other people, the in-game cursor doesn't match my real cursor, making it impossible to click the lower objects without deselecting the window. <br/> <br/>Well done :)
Spaceship in a Cave High marks for graphics and theme, it's a really lovely space cavern! :) <br/> <br/>It's a shame that there's nothing to do in the game, though. :/
Cave Dangerous Lovely graphics. The gameplay would have been pretty decent if there had the game been more challenging. Some more action wouldn't hurt as well. <br/> <br/>Well done! :)
Super Bean Kid The hitboxes for the Not-Goombas are a little too big - or too unforgiving, perhaps. I'd like to give you full marks for audio, but I'm detracting one mark for the insanely loud volume (higher than anything else on my computer) and lack of volume control or mute button. The game is good fun, if a little hard. The gameboy feel is definitely there. <br/> <br/>Well done! :)
Cave Fishter This game is more fun than I expected it to be, and the audio is awesome (unsurprisingly, coming from you). The graphics are very simplistic but have a certain charm. I do not really feel that the theme is being used. <br/> <br/>Nice work for a five hour entry :)
Grue It would've been easier to appreciate the joke if you'd actually seen the message - I thought it just crashed on me, since I didn't run it from the command prompt, and the program exited straight after the loss message. <br/> <br/>I'm giving you a few points in "Community" for blogging even though you're not really entering. :)
"Life is Guano and Then You Die" Works fine, but seems unreasonably hard - the ctrl key gives me almost no lift at all, I have to keep clicking it like crazy to avoid dying by hitting the ground. <br/> <br/>The graphics are really nice! The audio works well for the game. Oh, and very nice journal work. :) <br/> <br/>Well done!
The Narwhal Bacons At Midnight The narwhal does indeed bacon at midnight! <br/> <br/>I found this game rather hilarious. The narwhal and the messages worked great. Gameplay is alright, but would need more variation if it was to be used in a longer game. <br/> <br/>I had a wonderful time playing this! :)
The Walls are Not Cheese I love the concept, and the graphics are really charming despite their relative simplicity. I do think the post-compo version shows real improvement over the contest version, and I would really like to see you taking this idea even further. <br/> <br/>Well done! :)
Mineral Miner Maximum points for community, of course. You've put a lot of effort into your journal as always. <br/> <br/>As for gameplay, this is a neat concept. The game could've used some more levels, and some fine tuning of the controls - for example, why wouldn't you let me move diagonally? It's also somewhat weird to me that the monsters can move through walls, but fair enough, I guess. <br/> <br/>The graphics are rather simple. The audio is mostly fine, but I do agree that the quick sound repetitions upon collision are annoying. <br/> <br/>Well done :)
Excavatorrr I'm giving you a higher overall score for having made two games (although I admit to not having tried cavefrog yet - I will). <br/> <br/>Excavatorrr graphics are simple but nice, and the game has a lot of charm (chain reactions, yum!). I think the gameplay could use some changes. There are a bunch of issues, mostly related to the ladders. Hopefully they'll be fixed in the post-compo version. <br/> <br/>Well done! :)
Sufi I really like the music. Gameplay-wise and graphics-wise, this is a pretty simple game. Going by your journal, you're generating and using slopes in an interesting way, which is nice. Sadly, that doesn't really shine through in the gameplay. <br/> <br/>Cool blogging, you've put a lot of effort into it. <br/> <br/>Well done :)
Rex's Cavernous Survival Horror Game Thing I think some more feedback to the user would be great. Being able to more clearly see when you're firing or not, and more easily seeing where you're hitting would help a lot. <br/> <br/>The level could be a bit more user-friendly; getting around (especially to the top right corner) is pretty hard. <br/> <br/>I like the zombie penguins. <br/> <br/>Well done :)
Knight of the Cave Dragon Gameplay isn't too bad, but it could use some better collision, more fine-tuned controls, and more variation (I haven't yet tried the post-compo version, but I understand you've fixed some of these issues there). I like the lighting. The sprites are pretty decent, but the terrain is a bit simple-looking in comparison. <br/> <br/>Well done :)
spooky cavern The sound was somewhat frustrating. The visuals are pretty appealing, but I'm afraid they can't carry this game on their own. Collision seems weird (only partially related to the visuals?) and the gameplay is confusing.
Cavern Greed I really like this game. "Advancing wall of doom" meets "Cavern" :D <br/> <br/>The faint shimmering of the tiles makes it seem like the air is hot, would've worked even better with a lava wall chasing the player I think. <br/> <br/>Well done! :)
The Caverns of WIll-o' The lighting effects are excellent, ant the terrain destruction works smoothly. The orbs are fun to watch for a while, but it seems there's nothing more to do than walking around and collecting a seemingly endless number of orbs. <br/> <br/>With some more work, this could be really cool. :)
Cavern Pong This could've used an AI opponent. Playing against myself isn't that much fun. In any case, the random obstacles don't really add anything for me, they mostly make the game play itself. It seems to run smoothly, and I like the idea of adding stuff to pong, but this game isn't quite there. You seem to have got ogre working fine though, good work!
Cave In I got just over 2700 points. Nice game for two hours, but not something I'd play for hours on end :) <br/> <br/>Well done!
Cave Jimmy I think you've got a promising concept here, but the umbrella is never really needed (since there are no long jumps and no falling damage), and the game has only one beatable level (although the other one has some good things going for it, like the secret door - assuming it was that, and not a bug). I'm giving you a decent score in the fun category, mostly because I think it would be fun to play if you added some clever level design and made better use of the game mechanics. The graphics could definitely use a touch-up. <br/> <br/>Oh, and I like that you used a drawing program for the level editor.
A Matter Of Life Or Death At The Caverns Of Deep And Dark Weird, somebody else said it was way too fast to be playable on Linux - for me (on Win XP) it was super slow. Collision detection was pretty weird, I could walk through walls most of the time. There's not a lot of gameplay here. <br/> <br/>I think you're onto a good start though, and cave generation seems fine :)
Cave Trip I think this might've been pretty cool if it was indeed synced to music, but as it is, there's not really any gameplay in there. The graphics are pretty charming :)
Cavern Crawler (Final) The audio is really great, and the game certainly matches the theme. I found it a little odd that rotation wasn't based on the center of the ship, but rather its lower left corner. It's also somewhat weird that you can spawn outside the cave and use this to your advantage, as those areas are mostly bigger than the inside of the cave. Apart from that, gameplay was alright, although some incentive to keep playing (like a highscore counter) would have been nice. <br/> <br/>Well done :)