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Feedback comments for LD15
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| Timestamp | Since previous | Game | furblesmith's comment |
|---|---|---|---|
| Beacon | This is impressive. Every aspect of this game is great - the graphics, controls, level design. It feels complete, both in exploring the game mechanic and in ending the story. <br/> <br/>My favourite level was one where I had to keep running the whole time to keep up - I didn't die much, but felt danger the whole time. | ||
| Heart of Gold | An amazing concept. I kept finding new surprises. <br/> <br/>But after 20 minutes, when I got stuck in a cavern with some underwater cities, I had had enough. This is very hard, and while you normally respawn close to where you die, this doesn't happen in the small tunnels where I needed it most. <br/> <br/>If you make an easier version, I would love to try it! | ||
| Candle | Wow, I played this for a long time! Once I worked out how to play well I quickly got into a flow, which only occasionally got broken when I had a piece of sun trapped in a big block of ice so that i had to wait to melt to it. <br/> <br/>Lots of fun. Some obvious areas for improvement are making it easier to jump on the melting ice, as sometimes the jump key didn't work, and give some way to tell how far you've gone - although the game feels kind of zen-like without a score. | ||
| The Killbots of Cavern Station | The cover-based gameplay is great and you've made it fun and easy to control. Shopsupgrade systems are always good, and I love trying to surround the enemies and stop them from surrounding my guys. <br/> <br/>I found switching between teams with spacebar a bit awkward at first, and would rather be able to press 1 and 2 or some other keys to select the different teams. | ||
| Broken Cave Robot | This was great. The whole game feels friendly and kind of daydreamy - like at the start, when you wonder whether you have lost your memory or if you are just a newborn <br/> <br/>The map idea is really cool - especially how it persists between games. But the drawing tool was too frustrating for me. The colours weren't clear, it was hard to draw clean lines and I didn't know where to start on the page or how big I should draw things. <br/> <br/>Apart from that, it's great fun to explore the caverns, jump on enemies and listen to the guitar :) | ||
| Rock Warrior | Wow, the rock effect is great! I love the way that the ship will 'sink' through rock when its left alone, and the satisfying bloop sound after collecting a cell of gold. | ||
| Cavern Escape | I enjoyed this. It looks good and plays well. I got to an 'end' room (going through a 'LD15' room) but didn't play many levels on my way there, and couldn't get back out. <br/> <br/>The way the spiders work is very cool and it was fun trying to outsmart them. | ||
| The Eternally Grey | I found it a bit hard to aim my attacks, and would prefer it if the stalactites fell faster of if the collision checking was more generous. <br/> <br/>I love the atmosphere. The music is perfect, and the intro adds a lot to the game too. | ||
| Dwarven Rock Smash | I love how going closer to the ground gets you more rocks and more points but risks losing your multiplier. So the temptation to go lower is always there... <br/> <br/>This is a whole lot of fun. The way rocks propel you upwards is satisfying in itself; the rest of the game makes it even better. | ||
| Eternal Seeker: Fugue in the Caverns of Doom | This was fun to play and feels very complete. Well done. | ||
| Alien Artifact | This was a lot of fun! Who knew bubbles would make such interesting enemies? <br/> <br/>I had an exciting time escaping from the cavern after running out of hearts right at the bottom. | ||
| Ascent | This game made me sooo angry. It was hard and the movement was sudden and unforgiving. But it was fair, too, so every time I died I raged for a while and then tried again. Got to the end with 54 deaths. <br/> <br/>I like how the game doesn't tell you that you can double jump, but quickly makes you to discover it by yourself. <br/> <br/>I would have preferred a livlier or more colourful victory screen after all my hard work. It didn't feel like I was out of the dark cavern. | ||
| Cevern0048 | Wow! It's an achievement. It was great watching your progress over the weekend and seeing the final product. | ||
| Caverns of Venus | This was fun, thank you. Movement is very comfortable. <br/> <br/>My favourite moment was when I went into the blue room and was attacked by heaps of enemy ships - after only ever fighting one before! | ||
| My Little Cavern | This is a cool idea, and what you have so far is nicely done. As others have said, there isn't much variety or 'game' yet, but I would like to see what you come up with if you develop this further. | ||
| Thingy Munching | Lovely music, and the sound of the prey was effective too. I did not enjoy the aimless wandering between hints, but it was fun enough following the hints and catching the prey. | ||
| Kavern Keeper | I like! It looks good and it's fun to play. I think it's cool that you've got the essence of Dungeon Keeper even though it's very simple. <br/> <br/>The only thing I didn't like was that I couldn't see how many gems a creature had until I switched to it, so sometimes I had lots of gems but didn't know. <br/> <br/>Frogdog is great, as is the title screen and the variety of creatures. <br/> <br/>(I am teaching myself ActionScript so I'll take a look at your source when I've finished rating games...) | ||
| Sally Spelunker in CAVE EXPLORER | This is cool. It's funny, it's finished and there's a payoff at the end. <br/> <br/>The first time I didn't really know what I was doing - I just pressed WASD buttons as quickly as I could - but I got through just in time. It felt good. | ||
| I'm In A Cave | Quite fun although a bit rough. I occasionally got stuck. I liked the density of the enemies, I would have liked a satisfying sound when I destroyed one of them. | ||
| "Life is Guano and Then You Die" | Nice guano effect. As others have said, the controls are a bit hard - I would feel more bat-like if I had more agility, and had to worry less about keeping in the air and more about avoiding stones and miners. | ||
| Simply Cavern | Dangit, no key! <br/> <br/>The voices are great fun and there's something very amusing about the way the enemies move. <br/> <br/>It takes a bit long to find a key, though. | ||
| The Walls are Not Cheese | Very cool. The original is quite fun and your post-compo releases improve on all the obvious issues. <br/> <br/>I'm not sure I like shooting a rectangle to win the level, though - I would rather win by shooting something made out of destructable pixels, as that's the most satisfying part of the game. | ||
| Celtic Cavern | This does not work for me in Windows 7. I see a tiny blank window and hear the scary scary music. | ||
| Moleshroomciraptor | Fun! I like the way that you can block off the raptors, giving you all the time in the world, but in the end you have to go back and face them. And the music and all the sound effects give a great vibe. <br/> <br/>I think I hit a bug on level 8 - I'm sure I got all the mushrooms but the exit door would not let me out. | ||
| Cave Diver | The slow movement combined with restarting from start when you die and the sudden current in the three-tentacle room is a hash combination! The big square collision boxes are harsh too. (I found the debug mode key that showed them but it didn't help me get through the tentacle room...) <br/> <br/>The exploding shark is awesome, as is the tone of the game, but you have some difficulty tweaking to do! | ||
| Cave of Dinosaurs | This is a cool idea but needs some tweaks to make a really fun game. I find the way the player moves a bit difficult - you move fast, fall fast and get stuck on things a lot. It's also easy to make a wall that is then hard to get past. <br/> <br/>I think you could make killing the dinos more satisfying with some sound, animation or just by leaving a dead body on the ground. That could help to make the player feel like they are making progress. | ||
| Mole Cave Tactics! | On my first attempt I got the same error as mjau. (This is in the Windows version.) <br/> <br/>On second attempt, I managed to get attacked by the enemy but got an error when I tried to attack back: <br/> <br/>uninitialized constant LD15::State::PlayerChoosingAction::PlayerConfirmsAttack <br/>State/PlayerChoosingAction.rb:24:in `initialize' <br/>... <br/> <br/>So I couldn't really play it. <br/> <br/>The mouse controlled menu is awful, but I read your comments and used keyboard shortcuts on my second playthrough and got going much more quickly. | ||
| Ninja Spelunker | Fun! Addictive. Cool tunnel effect. <br/> <br/>I hate the sound that plays when you reach the next 10%... I like getting progress updates though. <br/> <br/>It gets hard at the end - I died a lot after the 90% mark. But I couldn't let myself quit until I won, so well done. | ||
| Knight of the Cave Dragon | The torches and lighting puzzles are cool. Fighting the bats was not very interesting though. <br/> <br/>In the final battle, the dragon stopped attacking when I stood close to it. This made it very easy to defeat. | ||
| Caves And Bombs | Simple but it works well. I think you may be able to tweak the player character movement to be more fluid and less prone to getting stuck on edges. <br/> <br/>There are some nice puzzles. | ||
| Tim Viana's LD15 - Final | Very hard! I played up to level 2, but did not make it to the first checkpoint on that level. <br/> <br/>I like the music, and I like the way you put text throughout the level - when I read 'I wanted to make a game like...' I keep playing to see what you wrote next. <br/> <br/>The air control is a bit strange, which makes the game harder - it seems to hard to change your speed in the air but easy to completely reverse direction? | ||
| YACF (Yet Another Cave Flyer) | This looks like a great party game. I didn't actually test with friends it but I will next time I have a few people around the PC. <br/> <br/>I'm glad the music can be disabled :) I liked it at first but not after a few minutes. | ||
| Deep Escape | Nice retro feel. <br/> <br/>It seems like a good little puzzle. I don't have the patience to draw a map as I play a game, but some people do and this would probably appeal to them. <br/> <br/>(I played up until I got blocked by a white barrier, and couldn't remember the way to the white switch - that's when I realised I would have to draw a map.) | ||
| spooky cavern | This isn't much fun at the moment, but could be the basis for something fun. <br/> <br/>The game crashes when I go down one screen then try to escape to the left - the warp sound effect plays and I get a blue error screen. | ||
| Burrow | Quite fun, but it's a bit too easy once you get the golden hammer, and a bit too hard if you can't find it. <br/> <br/>I made it to level 6. <br/> <br/>I like the shading on the tiles, and the way that you have some tiles that are different sizes or which don't line up - it makes the level feel more interesting, like it's not just a grid. | ||
| Brinie | Nice concept but a bit too random for me. One time I got lucky and Brinie walked straight into the net with only a little help, other times she was very stubborn. | ||
| Wagon Race | After playing the four levels I tried making a longer level in the editor, but I gave up quickly because the editor was slow to use - moving from tile to tile is a bit hard to do quickly. <br/> <br/>This looks like it could be very fun, but you need a good example level to show it. <br/> <br/>I like the way you've implemented the track changes - it feels very natural and just how I would expect it to work. <br/> <br/>I would love to play an updated version if you make one - just a little more time could turn this into a really good game. | ||
| A Matter Of Life Or Death At The Caverns Of Deep And Dark | I'm on windows, and having the same fast movement problems as other people. This looks like it could become an interesting shooter though. | ||
| Cavern Crawler (Final) | I love the music :) <br/> <br/>There is not much to this, but it's great that you managed to get something finished and playable in those last few hours. | ||
| Cave without Story | I like the idea - shooting stalactites and getting chain reactions, and deciding whether to sneak past bats or disturb and fight them. <br/> <br/>However, I found it frustrating that many ants appeared in places where I could not kill them. I died a lot on level 1 from trying to kill ants :/ |