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Feedback comments for LD16
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| Timestamp | Since previous | Game | furblesmith's comment |
|---|---|---|---|
| CollabRL | This worked for me for a while and then stopped. <br/> <br/>Although this is not really playable as a game, I did have fun drawing 'fan art' for the games I judged yesterday and having little exchanges with someone who was on at the same time. | ||
| Topsy Turvy | Cool. The graphics are simple but they show everything clearly. The transition effects make it easy to understand how each new power works. <br/> <br/>Having a power that changes is an interesting take on one-button controls that I haven't seen before - I liked it. | ||
| Soundscape | Very cool idea, and I wanted to like it,but I found it very hard. On my first attempt I never noticed the rate of beeping changing at all. The second time I managed to find a slightly faster patch but couldn't work out exactly where to go. <br/> <br/>As others have suggested, more or different audio queues might make it easier. I've seenheard a game that used a wind sound to let you know which way you were facing - the wind is loudest when you're facing into it. <br/> <br/>I would like to have been able to see a map showing my stumbling path after I quit. | ||
| Forest | A beautiful experience, thanks. | ||
| Climbrunner | Um... this was kind of mind-expanding and kind of annoying. <br/> <br/>At first, I didn't realise that it was interactive (the arrow keys did nothing!) so I watched the little man run. <br/> <br/>Once I figured out what I could do, I went hunting for the white things, but nothing happened when I touched them. Some were hard to get to, and when I finally got there they still did nothing. And then there were a few that I never managed to get to. <br/> <br/>So for the whole game I don't know know if it was winnable, or if I was doing the right thing to win. Which made it a curious experience, not unpleasant, but pleasantly strange. | ||
| Age of Exploration | Nice idea, and it works well. It feels quite complete in the state that it's in. <br/> <br/>At first, I thought I was meant to hit planets with my probes, but I worked it out eventually. <br/> <br/>Although it's a fast game with a time limit, I didn't feel a sense of urgency and I had to keep reminding myself to move quickly instead of thinking carefully. | ||
| Scavenger | A couple of things almost stopped me getting into this game. First, I pressed escape to get out of the inventory screen and the game quit. <br/> <br/>Then on my second attempt, I collected junk because that's what I thought you were meant to do, and when I sold it and got no money I thought the game was bugged. <br/> <br/>But once I worked out what was going on, I really enjoyed the game. I love the creative items, both the funny ones and others that suggest the story of the destroyed fleet. <br/> <br/>The variety keeps the game interesting and I wanted to keep exploring to find bigger and better treasures. The surprise hostilities at the end were great too. The only disappointing thing is that there is no ending, so once I had all the upgrades I was left with no reason to use them. | ||
| Northern Spy | This has a strong idea and the season changing effect is very compelling and fits in with the theme. <br/> <br/>The controls are awkward; I found turning and moving difficult and I couldn't tell what I could and couldn't pass through. This distracted me from the setting and the message of the game. I think that improving the controls would make it easier for people to the other parts of the game (which are really good). <br/> <br/>(on playing again, I see that there are shadows around the trees that show the collision circles. The first time I played, the trees were close together and I didn't notice these.) | ||
| Apocalypse Adventure | Pretty cool. Very unforgiving with its permanent death but maybe that fits the setting. I tried many times, and died in a lot of different places :) | ||
| Cat Planet | cat planet cat planet cat planet! <br/> <br/>I love the music and the cheerful cats and the difficulty curve which starts easy and takes you places you didn't think you'd go. <br/> <br/>Good thinking on the "Have you got 61 cats?" tip - it certainly saved the game for me. <br/> <br/>I've only got one suggestion, which is that the ending could be more cheerful. The game ends with the player stuck in a grey cave, with no easy way back to the happy cat village. I would prefer to end the game at a happy place. | ||
| Robot Wants Kitty | I like the way the robot moves. <br/> <br/>Whenever I died, I could always find my way back to where I wanted to be without any trouble. I think that shows that the level layout was well designed. <br/> <br/>My only criticism is that the final powerup didn't get much use. It feels a bit anticlimatic after having to master the other powers. | ||
| The Europa Arcology Incident | Yay, roguelike! <br/>Yay, java! <br/> <br/>This is great. It has all the right parts where you'd expect them, nothing feels rushed or missing. <br/> <br/>Minor problems are that the font is hard to read, and it's a bit annoying trying to remember whether some inventory on the ground is better than what you've currently got or not. (Perhaps that's just how roguelikes are?) Also, although I didn't get too far, there wasn't much variety in items with almost everything leather or rusty leather. (I found some better items in shops). <br/> <br/>It all looks very stylish and most of the controls (like shooting) are very streamlined. <br/> <br/>Thanks for the game. | ||
| Intergalactic Farmer Bob in Space Hijinks | This is super awesome. There is so much going on! <br/> <br/>The controls are a bit awkward, but hey, ascii platformers were always like that. <br/> <br/>I stopped when I got stuck somehow trying to retreat out of volcanicity. <br/> <br/>Love the music, love the different locations that I saw. | ||
| Winter | I enjoyed this. I liked the theme and your ideas about exploration - the game packs a lot of meaning into very simple mechanics. <br/> <br/>One annoyance: it was frustrating the first time I played because I had too many rocks by the time I found out the required number. Which left me doomed... | ||
| The lost shipwreck | This captures a particular mood very well but the slow and awkward controls make it difficult to enjoy. <br/> <br/>One problem is that I often got stuck so that I couldn't turn. Because I didn't know what shape my body's collider was, it was hard to work out how to unstick myself. <br/> <br/>I did enjoy exploring the ship, and managed to find two treasures before getting stuck and giving up. | ||
| Dream Explorer | This is beautiful! I love the bright, creative platforms, and the subtle backgrounds - I didn't notice the huge dinosaur on level 2 until my second playthrough. <br/> <br/>Looking forward to seeing your next game :) | ||
| Gratuitous Battles in Space | Very ambitious, and you've managed to complete something quite cool even though it's less than you planned. <br/> <br/>The alien attack wiped out almost all of my ships and started spinning merrily around my homeworld. I rebuilt my forces on the border worlds and came back to fight them off. When there were only a few left, the framerate became acceptable and I could watch the battles. That was cool. | ||
| I Never Missed Anyone Until They Were All Gone | This looks fantastic. I explored everywhere that I could, taking in all the detail in the backgrounds. The character's animation looks great too. Please don't give up on this. | ||
| Rex's Junk Hunt | Rex is cool :) I actually smiled at the noises. <br/> <br/>I didn't like the popup box after finding each item - I think it breaks the flow. (I'd prefer it if Rex said 'Great!' and got straight on to the next item.) <br/> <br/>I also didn't like being asked to find the same object more than once - it took away my feeling of making progress. I would rather be asked to find several different items and then be given a reward (like a thank you screen). <br/> <br/>It was sweet that the game thanked me when I finished, though. | ||
| Intestinal Cavity Explorer | You managed to get a lot of fun out of a simple idea. The sound is great and the game held my attention for several attempts. <br/> <br/>The sudden twists in the tunnel are tricky! | ||
| Hole Jump | Crazy fun times. I found it more effective to zoom around desperately than to go slow and steady. Going fast and reckless seems to match the music and the storyline too. <br/> <br/>A shadow would be nice, to show how far the explorer is to hitting the edge. <br/> <br/>I enjoyed the "oh-no-oh-no-oh-no!' feeling of I got as I tried to squeeze into the gap before it was too late :O and the short-lived relief each time I made it. | ||
| Heartiac Arrest | Visually, I love it. The pink things coming through the walls, the motions of the spikes, the pool of red... it's great. <br/> <br/>I did not like the difficulty. I found it very frustrating when I climbed up a ladder and accidentally jumped at the top, hitting spinners, or when I jumped up out of one screen into another and hit a spinner above me - some people like that kind of challenge but to me it feels like the game is being cheap. <br/> <br/>Sometimes it's hard to tell how hard your own games are so maybe try watching someone play and see where they die the most and make those bits easier - at least at the start. <br/> <br/>I played up until I got one heart segment, but couldn't take any more. I'm sure people who enjoy very hard games will get a kick out of this, though, and However, I think the art style is unique and very creative. | ||
| Gallery | Arg, that sneaky extra block! | ||
| Authentic Space Exploration | Wow, Chrome is much faster than Firefox... <br/> <br/>It's interesting working towards a goal that is such a long way away... not exactly fun but an interesting feeling all the same. <br/> <br/>[edit: actually I kept playing. Now I'm earning money than faster I can spend it (holding down enter on the buy button), but I'm sadly limited by the spaceship's ability to accelerate - there's nothing I can buy that will speed that up, so I'm still going to take forever to get anywhere.] <br/> <br/>The starfield looks nice. And I'm having fun trying to maximise my income without wasting my probes too soon. <br/> <br/>Um, I need to go rate another game now, but I might just leave this running on my other screen... | ||
| Echolon | Congratulations on putting something together at the end. <br/> <br/>The game is quick and easy, I killed a lot of the bad guys accidentally off screen but there were a few I had to hunt down and take out directly. <br/> <br/>I felt like the lighting-up-walls mechanic didn't tie in to the gameplay as much as it could have - seeing where the walls were wasn't very important, perhaps because of how the level generation worked. | ||
| LoneStranger's Explore | Reminds me of sailing around with a trireme in Civilization. <br/> <br/>The world is nice and big for exploring, and I could imagine this being a lot of fun if there were things to discover. | ||
| Asteroid Explorer | Congratulations on your first LD! <br/> <br/>When I started playing, I didn't notice the 'metres explored' counter at the top, and I was going to say it's annoying that you don't know how much progress you've made. But now I've noticed the counter so I see that you already thought of that. <br/> <br/>Right now, the asteroids appear inside the screen so I can see them appearing - if they appeared just off the edge of the screen instead, it would create the illusion that they were always there. <br/> <br/>There isn't much to the game so far but I could imagine you adding a reward system (maybe something happens after you explore a certain amount?) or more things to do to keep it interesting for longer. <br/> <br/>I hope you had a good time and will come back for the next ludum dare. | ||
| Leaving Satisfactoria | Congratulations on your first LD! <br/> <br/>I like the comments from the inhabitants of Satisfactoria and the player ship as it ventures forth. <br/> <br/>The rotation limiting was fine once I realised what was happening, but before then it was very confusing - it just seemed like my ship suddenly lost the ability to turn. Some kind of feedback to let the player know what has happened would be helpful. <br/> <br/>The endings were a bit disappointing. (I enjoyed the first one I found, but then the others all seemed the same.) <br/> <br/>Still, it was an interesting experience and conveyed its message well. | ||
| Quest For The Ring | The second screen is very hard and I almost quit there. It's not just that it's hard, but that each time you die you have to click through the high score screen and then start all over again. I would prefer to be able to try again straight away. <br/> <br/>I did eventually get through that screen though and enjoyed the next few screens, but as you only get one life it is still very unforgiving. <br/> <br/>Please consider letting people continue on from the screen where they died instead of starting again. <br/> <br/>I got up to the skylinecity level. It looks like there is a lot of variety in the level backgrounds which is cool. | ||
| Heli scout | I pretended that I couldn't touch the walls or bullets and got to the end OK. This has the potential to be a very interesting game - I like the idea of exploring a hostile base in a helicopter - but right now there is not much to it. | ||
| Shoot For The Stars | Wow, too hard for me. The first row of blue stars is tough, and it just gets tougher. I got up to the orange sky. <br/> <br/>It's nice to stand on stars instead of collecting them for a change. | ||
| The Wooden Fleet | Wow, it's sad that you didn't finish because this looks very interesting. <br/> <br/>I like the intro sequence that zooms into the starfield. <br/> <br/>As Wiering and phil already said, movement is painfully slow (especially without diagonals) and the ships don't quite seem useful. But I love the idea of putting my wooden space ship back together and cruising back into space. <br/> <br/>(I assume you can win by getting three engine parts? I only ever found one.) | ||
| Boboil's Adventure | The falling is unpleasant, but I played the updated version through to the end. <br/> <br/>There are some balance issues. I got enough boboil gems for the top items before I could afford the gold and amethyst items, and combat seemed very risky and slow and unrewarding compared to mining. <br/> <br/>It was satisfying getting the upgrades though and I liked the amusing descriptions of the items. It's nice that the items appear on the character in the animation. | ||
| Drifting in the Stellar Winds | I zoomed around and named lots of planets. A lot of them have 'N' at the start because of a key entry bug and me not realising that you can backspace with the left arrow key... | ||
| Jail Escape | Thanks for the windows build. <br/> <br/>You have some great line-of-sight technology here. I would love to see you do more with it. <br/> <br/>I think you've made the game a bit hard by giving the player a very limited field of view and a slow turning speed - I feel like some of the levels can only be beaten by memorising where the enemies will be because the player's vision isn't good enough. (Giving the guards footstep sounds could be an alternative way to make it easier.) I found level three particularly difficult. <br/> <br/>Nice sneaking mechanics though, and I thought that the game was just the right length. <br/> <br/>My stats: <br/>Lvl 1: 56s. Lost 1 time. <br/>Lvl 2: 21s. Lost 1 time <br/>Level 3: 267s. Lost 24 times. <br/>Level 4: 135s. Lost 7 times. <br/>Level 5: 55s. Lost 7 times. |