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Feedback comments for LD17
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| Timestamp | Since previous | Game | furblesmith's comment |
|---|---|---|---|
| Arks of Mercy | I really enjoyed this. There's a great feeling of doom as the water rises and islands appear out of the terrain. <br/> <br/>The 'centre pixel' control system is a bit awkward, especially when selecting objects on steep terrain. <br/> <br/>The game felt well balanced to me. I had to use all of the construction types, with my last ark assembled just in time and hastily-built boats to pick up the last few refugees who couldn't fit. | ||
| Gaiadi | I love how much is going on visually - the player's flame trail, the particle effects as islands are built, different island sizes, the little squishy motion as the fish stop moving and start to attack... I had fun building up my islands and defending them to get the flowers. <br/> <br/>One suggestion, I would have liked to be able to continue playing or at least see and scroll around the game world after I won. | ||
| Isolated | Even after several attempts at making conversation I was still completely useless at it. And then I came home and played this game, and the same thing happened! | ||
| The Naturalist | Ah ha! So _that's_ how evolution works. | ||
| BRAVE ISLAND DIVER | 3 hours?! This is great. I haven't won this yet (5 stars left) but I'll come back for it :) <br/> <br/>edit: and I did. | ||
| Planetfall | Congratulations on your first LD! I thought this was pretty fun. <br/> <br/>On my best attempt, I started by throwing islands around randomly because aiming was too much effort - that got me to a safe height, then I had time to aim precisely but the game was too easy from that point. <br/> <br/>I like the fuzzy outlines and how they translate into solid shapes. | ||
| Island World | I liked collecting different materials and making things. <br/> <br/>When I got to a pirate lair, I killed everyone and nothing happened - I didn't know what to do from there. <br/> <br/>Also, when I got the sword I didn't know how to use it. I assumed I had to click on the pirates. It was only later that I noticed the tooltip that said to use shift. <br/> <br/>Apart from that, I thought this was great. Especially the little lantern. | ||
| ROW, FUCK!!! | Awesome. <br/> <br/>My biggest problem was that I sometimes crashed into an island and got stuck on it. It was hard to break free again and frustrating. <br/> <br/>Apart from that, speeding along and crashing through islands feels fantastic. | ||
| Island Escape | There are so many things I like about this one! The world map, the scroll-across-the-level-at-the-start thing, the simple but effective intro movie, the low-fi sounds that actually sound good... <br/> <br/>Underwater, I found sinking and jumping a bit awkward and unforgiving. Although this did give me opportunities to see the great death animation :) | ||
| Conquistador | Pretty cool, I met a wide variety of unfortunate ends :) <br/> <br/>Despite the description, I always brought a priest just in case... | ||
| Turtle Ferry | 20 kitties! This looks amazing, was easy to pick up and fun to play. | ||
| Super Island Colonizer | fun! I played through 'Cheetah' and 'Rabbit'. I quickly learned that managing food supplies was the key and spent most of my time making sure I had enough food to feed the growing population. <br/> <br/>Nice music too. | ||
| The Adventures of Archie Pegalo | Flailing bear attack! I found this difficult at first but I got the hang of it - every time I died I learned something new. <br/> <br/>I love how much variety there is. Also, the flying platforms gave me Sonic the Hedgehog flashbacks. | ||
| SautEUR | This is pretty funny. I didn't get that far into it because of the difficulty and insanity but I did like <br/> <br/>* the crazy danger of travelling on land <br/>* collecting rocks to throw at jellyfish <br/>* oh wow everything wants to kill me <br/> <br/>I did not like <br/> <br/>* biting is useless <br/>* bouncing is a bit too erratic for my taste <br/>* trying to work out what items did what while bouncing at high speed across floating islands and dodging seagull droppings and running out of oxygen | ||
| Piratey Tycoon | I thought it was interesting how all the numbers updated in real time as I looked at the screen. (It was a bit strange when it happened during a battle at sea, though.) <br/> <br/>Like Tom 7, I found myself wishing for some kind of aid to help me know if I was getting a good deal or not - or at least remind me what price I paid for the goods that I was about to sell, so I could tell if I was making a profit. | ||
| Island Balance | I think that with some more control and difficulty tweaking this trainwreck would be a really good game. <br/> <br/>I tried your last RTS build too. It looked good. I know what you mean about getting paralysed because you want to do something with the game but you know it can't be finished in time. | ||
| Micro Silent Hunter | This is a bit rough around the edges. I didn't have much success with my submarine submerged, and resorted to sitting on the surface firing heaps of torpedoes as the ships approached. | ||
| Loneliness | Nice idea, well executed. I liked seeing the way the different groups behaved - of course, knowing I could never take part for myself... <br/> <br/>Later on I came across someone on their own. I thought maybe things would be different... no :'( <br/> <br/>So I felt the mood which was great. I think the game could be more emotionally powerful with some music, even a fairly simple tune. | ||
| a bridge too far | That's a bit mean :p | ||
| Whales Deep | Nice whale sounds. I had some bugs: one time the game crashed, other times it restarted, or exited, and I wasn't sure why. | ||
| Coconut Island | Nice, this game was easy to get straight into I liked how each level added something new. Also, having an ending screen is great. (I always forget to do that!) <br/> <br/>There are some movement bugs, someone who has used GameMaker a lot could probably give you some good tips there. | ||
| Island Defense | Quite fun but I had trouble switching to the island I wanted when many of the islands were directly above or below each other. <br/> <br/>When I got down to one island it was fun to see how long I could hold out. | ||
| Ascention | Cool mechanic, and I enjoyed the different ideas in the levels. I have a feeling I got stuck by eagerly finishing a level before I'd touched all of the magic squares? Either that or I got to the end. Or I found a puzzle that I couldn't figure out. Not really sure. |