Foon → Ludum Dare Explorer → LD14 → Feedback comment stats → Doches

Doches

Feedback comments for LD14

← LD13   LD15 →

Doches's games and stats for all events →

TimestampSince previousGameDoches's comment
We Control the Purple Creature Very cool. It'd be nice if there was some sort of level structure, and if the difficulty advanced. Once I got the hang of it, it was pretty easy -- and nothing changed after that. Nice effects, by the way; the organic pixels work really well.
DoomCake Nom nom nom. Best sound effect ever.
The Triumph of Time My only problem is the right-click-to-move-to business. And really, if that's my only problem you must be doing something right. <br/> <br/>Way right.
Standard Waiver Really nice atmosphere (breathing! perfect...) and graphics. Controls are fine, everything -- I was a little confused about what to do, but really I feel like that added to the effect. It definitely got tenser as things went on; perfect job of building up excitement and sucking me into the world. Creepy, somehow. Surprisingly so.
Extinguish Easy, and short, but excellent. Fun!
Title Unknown Hard, but (as you say) quite fun for a while. Not to mention the zomg 48 hour portal effect. Extremely unforgiving, though.
Wall Defence Nothing more to say; mjau said it all. Fun! Hard to balance building/not building walls, but all part of the joy, I suppose.
Too Heavy For Re-Entry The idea of this appeals to me somehow. It's like a rail shooter, only you want to run into things and damage yourself. Within reason. Damage within reason. <br/> <br/>Also, for 8 hours (as you say) this is graphically pretty sweet.
Fleedom Flies Those high scores wouldn't have been nearly so addicting if you didn't have 'em attached to a solid game. Very nice, loved it, played over and over again, first to complete, then to chase the score.
YOU GOT A DEMONWALL! Delightfully odd indeed. Just pulling off those graphics, and making me happy looking at them (also, not having seizure!) is enough to merit some serious credit.
arcticum Took a little while to figure out what I was supposed to do. Once I'd collected all four pieces of civilization (?), I was told "Error! in love_opengl::rectangle" -- which was something of a let-down. <br/> <br/>Cool, if slightly confusing, concept though.
Hill Climber: Extreme Edition I adore this. I adore that it's in curses. I adore that I can play it over SSH. I adore the fact that it's short, and sweet, and silly. <br/> <br/>I'm giving you a ridiculously high graphics score, just because.
Uber Unmanned Wheelchair Deluxe Sound error dialog is kind of annoying, but not a game-breaker. Incredibly difficult, though. <br/> <br/>Major criticism? That pink color is hell. Like, if hell were a color. <br/> <br/>"Hey hon, what'dya call this color, fuchsia?" <br/> <br/>"No, dear, I call it hell." <br/> <br/>"Oh. Well, how do you think it'd work in the kitchen?" <br/> <br/>And so on...
Laser of Doom Can't run, and I have python/pygame/pyglet installed. Can you py2exe it?
Heart Loved the style, except for the text screens. Somehow those just jarred me out of an otherwise visually perfect experience.
AWOD Controls seemed ok to me. Got way difficult way fast, but I was running around, trying to corral that wall!
doomdoom I can't jump high enough to reach the next block. Which is frustrating. Of course, the fact that I'm frustrated is sort of a good sign -- I want to get up onto that next block!
Wally the Wall When I loaded this I thought: argh, snake. But then it wasn't, not really. Instead, it was cute, and fun for a while. My biggest complaint is the incredibly long delay between ticks...
Title Unknown Nice graphics, nice music (though again, I'm not going to factor that into the rating. Rules is rules). Controls felt a tad wonky, but that's probably just me -- I'm picky about how gravity should work in platformers. Nicely polished entry.
[Wall Girl] Plays just fine, here -- and looks great! Biggest complaint: either I'm really bad at shmups (possible, likely) or this is really fscking hard. <br/> <br/>Can't get past Act 2. Still, a very solid shmup, here...I'm impressed. Why are these flying monks attacking me, though? <br/> <br/>Edit: Gargh! No reset button? But I die _all_of_the_time!
Advance 2 – Aftermath Brilliant pixel graphics, great atmosphere. I disagree with 0rel -- the title screen detracted somehow. But really, who would notice?
Soverign Wars The underlying concept (the way you've done territory control) here is really cool. A visual overhaul, better UI, and smarter AI would make this into quite a good, novel game.
Humpty Doompty! Intentionally jerky controls always bother me -- why take control away from the player? -- but other than that, this was surprisingly fun. Go go programmer art! Run! No, not off the edge!
Escape From Hell I agree with eugman; some sort of progress indicator, and jumping with the up arrow would both improve this enormously.