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Doches

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TimestampSince previousGameDoches's comment
Caverns Frankly marvelous.
The Killbots of Cavern Station 5/5 for innovation, and similar marks for fun, because the squad-based cover mechanic is flawless. Graphics are simple, but don't detract, and the entire package is just perfect.
Cave Bounce Absolutely great game. Love the pacing, and the simple mechanic, and the way you used one to teach me the other. With some polish (audio?) this would be functionally- and aesthetically identical to any one of a number of XBLA-type puzzle games. And I mean that in the best possible way -- this is great, and nigh-publishable. Fun!
DiggR Awesome game, and not just for the Dwarf Fortress flashbacks it induced. Played all the way through -- very cool.
Caverns of Light A clever idea, but some collision detection bugs and super-punishing jumping technique really detract from the fun.
Angry Caverns Gloriously polished, but I have to agree with some earlier commentators: it is simultaneously too hard and too easy. Too hard, because I don't really have much I can do to improve (or maybe I'm simply not very good at this sort of timing!); too easy, in that I don't actually have to kill very much to advance. <br/> <br/>I'm not sure how you could improve this, though. Maybe if my resources slowly returned (i.e. stalactites regrew) and I had to clear out the cavern? Scoring would then be based on time, I suppose. <br/> <br/>Anyway, just a thought. It works perfectly well the way it is, honestly. Very random entry!
Dwarven Rock Smash Great game, but the controls felt a little wonky. Clever idea, though.
Secret Cavern Holy Moley, indeed. Hard, though -- I must not be getting something, because I keep getting trapped.
Alien Artifact Sooooound! I kept thinking "one more go, maybe I'll get it." <br/> <br/>The best possible sign.
Refuge Absolutely great, and gorgeously atmospheric. I'm going to have to look into flixel... <br/> <br/>Congrats on the indiegames.com mention, too!
Lava Caverns of Doom Looks great, and plays great. Lovely attention to detail.
Cevern0048 Christ.
NICE CAVE! Fantastic! In every way! But oh-so-short.
Crystal Cave Delicious! Depth perception is a bit tricky, but overall it reminds me of some seriously excellent mac shareware games I played growing up. So well done -- and the leaderboards really kept me playing, you know?
Cave of Peril Entar, Master of the Vote.
Into the Pit: The Endless Caverns Great stuff, though I didn't realize you could dash into the bats until I read it here... <br/> <br/>Audio is just static for me, which, while atmospheric, is maybe less than ideal. Cute overall, though.
Polluted Caverns Glorious lighting, and smooth physics -- I wish you'd gotten some more levels, and something beyond a simple match-3 mechanic. Could be great, man. Could be great.
Cavernous Shooter! Great style!
Sally Spelunker in CAVE EXPLORER mjau: lol. <br/> <br/>Also, I have to give you points in Community because you helped me test. Huzzah!
Token Cavern I can't find the game on your blog...help?
A CAVE FOR MY BIKINI BABES Good stuff. Couldn't quite get the hang of it -- I run out of traps, have to advance the day to buy more, and it's over after 3-4 days. Reading the comments I gather that there's just something I'm not getting -- but it's a neat little game nonetheless. Hilarity ensued.
The Walls are Not Cheese Ok, this is just awesome. Fun, and waaay too short.
Cavern Ghost Great visuals, and strangely fitting audio.
Rex's Cavernous Survival Horror Game Thing destroyable terrain? Cool. Gameplay? absent. You had the tech to do something really cool here, but you didn't quite make it there.
Caves And Bombs Not a one-trick pony, which is what I expected. You had a couple of good puzzles in there -- some polish and this could be a successful game on kongregate or newgrounds.
Coffee Caverns Suggestion: aim higher next time! You nailed this one (e.g. it's complete), but was simple. <br/> <br/>Great journaling, though. 'tis appreciated.
Cavern of Damned Plays a bit slow, and the dead-jump-restart thing, without letting me know I'd died, is a bit annoying. <br/> <br/>Also, dude should really get that chest looked at. Ninja stars? not healthy. <br/> <br/>On that note - why am I only allowed one star on screen at a time?
spooky cavern Agreed with above. You've got the framework for something, but not a game as such. Alas!
XOUT The wall-jumping is an excellent mechanic, but the controls somehow don't mesh with what I'd expect. Nice, straightforward game though -- very nice.
Cavern Greed Advancing wall of Doom! Huzzah.
Brinie Runs sloooow here -- and what do I do? I'm so confused!
Xue Great visual effects -- except for the player's ship, obviously, which was a huge distraction to me. Simple gameplay -- some minor tweaks could have made this a pleasantly atmospheric little game. Nice lighting, especially.
Bat Cave Adventures! Runs fine here; gameplay and (especially) music might leave something to be desired. I feel like you had the core of an explorer/puzzler, only you made a design decision to avoid either of those, and just have the player go around collecting stuff. Odd. <br/> <br/>Also, it'd be nice if your music loop was slightly longer than 2 seconds. Turned a reasonable sonic wallpaper into a major distractant.
Caverns of Adventure Missing some elements (enemies? victory?) but pretty awesome nonetheless. Very slick.
Cave Trip Up the sensitivity, I think, and flesh it out with some polish, and this would be a perfectly functional tunnel flyer. Not a bad core.