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Feedback comments for LD15
Doches's games and stats for all events →
| Timestamp | Since previous | Game | Doches's comment |
|---|---|---|---|
| Caverns | Frankly marvelous. | ||
| The Killbots of Cavern Station | 5/5 for innovation, and similar marks for fun, because the squad-based cover mechanic is flawless. Graphics are simple, but don't detract, and the entire package is just perfect. | ||
| Cave Bounce | Absolutely great game. Love the pacing, and the simple mechanic, and the way you used one to teach me the other. With some polish (audio?) this would be functionally- and aesthetically identical to any one of a number of XBLA-type puzzle games. And I mean that in the best possible way -- this is great, and nigh-publishable. Fun! | ||
| DiggR | Awesome game, and not just for the Dwarf Fortress flashbacks it induced. Played all the way through -- very cool. | ||
| Caverns of Light | A clever idea, but some collision detection bugs and super-punishing jumping technique really detract from the fun. | ||
| Angry Caverns | Gloriously polished, but I have to agree with some earlier commentators: it is simultaneously too hard and too easy. Too hard, because I don't really have much I can do to improve (or maybe I'm simply not very good at this sort of timing!); too easy, in that I don't actually have to kill very much to advance. <br/> <br/>I'm not sure how you could improve this, though. Maybe if my resources slowly returned (i.e. stalactites regrew) and I had to clear out the cavern? Scoring would then be based on time, I suppose. <br/> <br/>Anyway, just a thought. It works perfectly well the way it is, honestly. Very random entry! | ||
| Dwarven Rock Smash | Great game, but the controls felt a little wonky. Clever idea, though. | ||
| Secret Cavern | Holy Moley, indeed. Hard, though -- I must not be getting something, because I keep getting trapped. | ||
| Alien Artifact | Sooooound! I kept thinking "one more go, maybe I'll get it." <br/> <br/>The best possible sign. | ||
| Refuge | Absolutely great, and gorgeously atmospheric. I'm going to have to look into flixel... <br/> <br/>Congrats on the indiegames.com mention, too! | ||
| Lava Caverns of Doom | Looks great, and plays great. Lovely attention to detail. | ||
| Cevern0048 | Christ. | ||
| NICE CAVE! | Fantastic! In every way! But oh-so-short. | ||
| Crystal Cave | Delicious! Depth perception is a bit tricky, but overall it reminds me of some seriously excellent mac shareware games I played growing up. So well done -- and the leaderboards really kept me playing, you know? | ||
| Cave of Peril | Entar, Master of the Vote. | ||
| Into the Pit: The Endless Caverns | Great stuff, though I didn't realize you could dash into the bats until I read it here... <br/> <br/>Audio is just static for me, which, while atmospheric, is maybe less than ideal. Cute overall, though. | ||
| Polluted Caverns | Glorious lighting, and smooth physics -- I wish you'd gotten some more levels, and something beyond a simple match-3 mechanic. Could be great, man. Could be great. | ||
| Cavernous Shooter! | Great style! | ||
| Sally Spelunker in CAVE EXPLORER | mjau: lol. <br/> <br/>Also, I have to give you points in Community because you helped me test. Huzzah! | ||
| Token Cavern | I can't find the game on your blog...help? | ||
| A CAVE FOR MY BIKINI BABES | Good stuff. Couldn't quite get the hang of it -- I run out of traps, have to advance the day to buy more, and it's over after 3-4 days. Reading the comments I gather that there's just something I'm not getting -- but it's a neat little game nonetheless. Hilarity ensued. | ||
| The Walls are Not Cheese | Ok, this is just awesome. Fun, and waaay too short. | ||
| Cavern Ghost | Great visuals, and strangely fitting audio. | ||
| Rex's Cavernous Survival Horror Game Thing | destroyable terrain? Cool. Gameplay? absent. You had the tech to do something really cool here, but you didn't quite make it there. | ||
| Caves And Bombs | Not a one-trick pony, which is what I expected. You had a couple of good puzzles in there -- some polish and this could be a successful game on kongregate or newgrounds. | ||
| Coffee Caverns | Suggestion: aim higher next time! You nailed this one (e.g. it's complete), but was simple. <br/> <br/>Great journaling, though. 'tis appreciated. | ||
| Cavern of Damned | Plays a bit slow, and the dead-jump-restart thing, without letting me know I'd died, is a bit annoying. <br/> <br/>Also, dude should really get that chest looked at. Ninja stars? not healthy. <br/> <br/>On that note - why am I only allowed one star on screen at a time? | ||
| spooky cavern | Agreed with above. You've got the framework for something, but not a game as such. Alas! | ||
| XOUT | The wall-jumping is an excellent mechanic, but the controls somehow don't mesh with what I'd expect. Nice, straightforward game though -- very nice. | ||
| Cavern Greed | Advancing wall of Doom! Huzzah. | ||
| Brinie | Runs sloooow here -- and what do I do? I'm so confused! | ||
| Xue | Great visual effects -- except for the player's ship, obviously, which was a huge distraction to me. Simple gameplay -- some minor tweaks could have made this a pleasantly atmospheric little game. Nice lighting, especially. | ||
| Bat Cave Adventures! | Runs fine here; gameplay and (especially) music might leave something to be desired. I feel like you had the core of an explorer/puzzler, only you made a design decision to avoid either of those, and just have the player go around collecting stuff. Odd. <br/> <br/>Also, it'd be nice if your music loop was slightly longer than 2 seconds. Turned a reasonable sonic wallpaper into a major distractant. | ||
| Caverns of Adventure | Missing some elements (enemies? victory?) but pretty awesome nonetheless. Very slick. | ||
| Cave Trip | Up the sensitivity, I think, and flesh it out with some polish, and this would be a perfectly functional tunnel flyer. Not a bad core. |