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saluk

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TimestampSince previousGamesaluk's comment
Finally Niftyorooney!
Hero School Pretty hard, also the failure state isn't obvious. It only takes score away when you die, rather than making you lose. I assume you win if after all of the girls are dead or collected, you have a greater than zero score? That part was confusing to me, when several times I collected all of the girls and still failed.
Ramuh-Shmoo Really fun, I'd like about 100 more levels pleez :)
Boomshakalaka Done! Yeah, I liked it until level 3 basically. The jump in difficulty is pretty big there.
Ms Green’s lovely day Reminded me of Eets, which I love. Perfect use of the theme and humor, and good puzzles. I didn't see any bugs either. Needs a next level button of course, and more levels, but well done.
Mission Accomplished! Or, as Confucius would say, To go beyond is as wrong as to fall short I agree with others who complained about the inflexible interface, however it was still an enjoyable game. I got to level 5 and quit because I wanted to keep my sanity :) Level 4 hurt my head enough. I'll probably go back and finish it later though.
M3 – Molesting the Match-3 Market Pretty cool, but I had a problem with stranded pieces. I kept wanting the connected edge to blow off and that one trailing piece to fall down (like the left 2 squares of a horizontal piece die, the right square should fall too). Also had some cases where a match 2 would clear, rather than waiting for my combo to complete. I thought it was match 3? <br/> <br/>Finally, this game needs some progression other than trying to better the score. That's what makes traditional match3's fun. They moooove. Maybe have a score target and smaller number of pieces to start with, with more complex levels later on. Or have a score limit and a time limit (game developers have deadlines, well sort of).
Shrapnel Nice job, needs mooooooore!
Boostcraft I like the first few levels a lot actually, but after that it feels extremely random. No way to plan shots.
sg’s entry Funny stuff :)
Title Unknown Fix the exploding freeze bug, also some of the graphics were a bit odd. The shadows were a nice touch though. <br/> <br/>Also, gameplay is pretty good, and I actually made it through the whole game!
GlobCombat: Final Entry (incomplete) Aw, the downside to these short contests - so many cool ideas that have yet to be realized. Unfortunately, this is one of the casualties this time :(
Space Chaos Got to level 6! Pretty fun, although it lacked oomph. More firepower, bigger explosions, and better ship steering/movement would have helped a lot. It feels a bit like being stuck in the mud, and the weapons are pea shooters.
Space Reactions Fun physics, but unfortunately there is no game here. Shoot the big planet and win! And if it had been any harder (time limit etc) it would have just been frustrating, because it's hard to tell which way the fragments are going to go. But there might be a game in there waiting to come out. Who knows :)
Paramecium Did not get it.
Fairy’s Light I liked the activation of laser orbs to make a laser, but the fairy was really annoying and moved too fast. Also, the difficulty of level 2 is a huge jump from level 1.
Reflex Battle, in Confusing but has potential.
Marble Bomb Controls and camera spoil it, graphics are good though.
ly A bit on the incomplete side. Not very fun, the concept itself seems pointless. Why should I move the bike into the laser? Who is shooting a laser at me? Some concepts need no explanation, but this one does. <br/> <br/>Really though, not a bad effort for a 12 year old, not at all. Don't wait till your 15, get all the practice you can get! I'd say many of us are not that relaxed with these things either. It takes a lot of energy to try and complete a game in just a few days, and without that pressure of a deadline you wouldn't get as much done. <br/> <br/>I live for that pressure :) <br/> <br/>Feel the burn!
Chain Pain: Final Submission Uhhhhhhhhhhhhhhhhh............ Ok...
Title Unknown Quite unfinished, but physics aren't an easy beast to tackle. Love the gfx!
Cascade Pretty cool, althouth there were 2 bugs as far as I could tell. One is, match combos not going off at all. The other is issues with matches on the edges. Especially the bottom and the top, I cannot seem to make a match along either of those edges. After making a match elsewhere, the tiles that I was trying to match on the edge change color so that they aren't matching. Some issue with the client not having updated information?
4 hours more… Probably a bit ambitious for a 48 hour, but it was a nice attempt. I couldn't really figure out what was going on. <br/> <br/>I found a pyopengl installer here: http://www.visionegg.org/Download_and_Install/Install_on_Windows <br/> <br/>And direct link: <br/>http://www.develer.com/~rasky/PyOpenGL-2.0.2.01.py2.5-numpy24.exe <br/> <br/>It's a shame that pyopengl team never released an official installer, and pyopengl3 is not there yet, leaving users empty handed.