Sorry oh sorry (hellfest simulator) by nidup 2018-08-14T10:16:53Z
Very interesting idea and great execution. I laughed so hard at the sound effects. Great attention to detail. Well done!
Foon → Ludum Dare Explorer → Users → Masterclavat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Life Is Hard | jam | 190 | 3.81 | 3.39 | 3.59 | 3.25 | 3.50 | 3.59 | 2.91 | 3.62 |
| 2018 | 42 | Running out of space | 👥 | Balls Deep In Lava | jam | 396 | 3.56 | 3.75 | 3.04 | 3.69 | 3.58 | 4.02 | 3.40 | 3.37 |
Very interesting idea and great execution. I laughed so hard at the sound effects. Great attention to detail. Well done!
I really liked the idea and the graphics are really nice. Kinda soft locked the game when I jumped on a "dash" slightly under the top part of the word (I dashed against the word and couldn't move afterwards) Still glad I played this! Good Job!
These are some of the best graphics I've seen this jam. Good work. Somehow I got stuck 3 times in a row and couldn't move very well. Still very engaging and fun little game. Good job!
It's simple and fun with great attention to detail. Quite original. This game showed me how bad I am at multitasking. Thanks for that :)
@foomar thanks, I love them too. Be sure to check out the creator all the music and sound effects at https://soundcloud.com/gerry-brazell
Interesting game, that's a really unique art style. I dig it! The movement feels a little sluggish, it would have been nice to be able to queue your moves and maybe a little faster walking animation. Still a solid game, good work!
Nice little game there. The graphics are really nice and good work on the animations. My only gripe is that the camera turn speed was extremely high. It made it hard to control and made me dizzy. I played the webGL version, maybe it doesn't happen in the desktop version? Good job anyways!
Great game, I really had a blast playing this!
Great game idea! I'd love to do something like that. I just didn't really get the purpose of sacrificing your abilities other than making the shapes stop moving. For example, was there any point in shooting at all? Anyways, I'd really like to see more levels with more fleshed out mechanics. Great work!