MinerLoop by PavelDlouhy 2022-10-19T21:33:59Z
Good take on the theme! Gameplay, music, and graphics worked well together. More levels would have been great. Which I guess means, I like the game enough to want to keep playing :smile:
Foon → Ludum Dare Explorer → Users → Douglas
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | V.O.L.E. | jam | 801 | 2.56 | 2.27 | 2.47 | 2.45 | 1.76 | 2.61 | 2.50 |
| 2022 | 51 | Every 10 seconds | 👥 | Death by 10 seconds | jam | 746 | 3.35 | 3.40 | 3.78 | 3.37 | 3.18 | ||
| 2019 | 44 | Your life is currency | Life Cards | compo |
Good take on the theme! Gameplay, music, and graphics worked well together. More levels would have been great. Which I guess means, I like the game enough to want to keep playing :smile:
Cute game, nice graphics with fun sound effects. I got 8580 on my first play-through. It may be a bit too easy to spam/wipe the tool over the pieces. Having different controls for the tool might help the "spam to win" sense. But well designed game overall :clap:
Very fun! The recoil, sound effects, and feedback from hitting enemies, all added up to make a conceptually simple shooter that was fun to play. I might have played a few extra times, so I could finis using multi multi-shot as propulsion :smile:
I acted as a consultant on this game. @icalm (11yrs) built most of the datapack.
It was a blast working with you @icalm!
@paveldlouhy That is correct, the Java edition is what this datapack supports. Thanks for considering giving it a go!
Nice take on theme. Fun to try for "good ending", couldn't tell how scoring worked, but I'll blame that on bad management :smile: Nice game!
Good game! Simple concept, and the controls, graphic style, and all parts fit well together.
Nice take on the theme and game concept. I was confused about the objective, then I read the description :smile: Might be good to mention needing to match colors in-game. Once I read the manual, the game experience was great!
Neat idea for a game, I ended-up playing it for quite a bit :sweat_smile:. The pace seemed a bit slow, but I liked the progression with trading gems/ores for upgraded abilities.
Nice strategy idea. Definitely something that could be built on.
I'm surprised how much the art carried this game. The fox puppies made me want to win; the spooky scarecrows made me want to flee. It took me until the end to realize the scarecrows were all bark and no bite. Something that comes to mind, that hasn't been pointed-out already; when a scarecrow got close to the burrow, I got scared for the puppies. Might be a fun mechanic to keep the puppies safe.