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squimmy

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TimestampSince previousGamesquimmy's comment
Apr 21 02:04:46 Suit Yourself ♥ 1 Great stuff. It took me a little while to realise that tiles didn't have to all be connected in a straight line, but once I worked that out it became a lot more fun.
Apr 21 02:12:05 7m 19s Space Operator ♥ 1 The explanation about how everything works felt a little lacking, and I think a bit more visual (and audio) feedback about what's going on would have been really helpful. Little ships zooming around on the map screen would have been pretty cool I think...
Apr 21 02:27:11 15m 06s Patch Panel ♥ 1 This was really good. The skeuomorphic controls were really fun to mess around with and made everything easy to understand. Catching the wobbly wires was a little fiddly at times but, that being said, I think the game is much better off with that sort of visceral realism in the controls.
Apr 21 02:35:14 8m 03s The Union ♥ 2 This looks very cool but there seems to be a lot of complexity inherent in the idea and all of it is front-loaded, so I was mostly just clicking around at random...
Apr 21 02:39:04 3m 50s Mixed//Signals ♥ 1 cute little warioware-like
Apr 21 02:45:32 6m 28s Mating Call ♥ 1 To be honest i found it a little confusing. A tutorial (or some other kind of in-game guidance) would probably have helped.
Apr 21 02:54:50 9m 18s Lasing & Aligns (Run in Browser) ♥ 2 I thought the art style was interesting but I feel like I didn't really "get" the story. (probably more of a "me" problem to be honest)
Apr 21 02:59:42 4m 52s Chromawalk ♥ 1 This is a fun and original puzzle game. I really enjoyed it, though some music would have been a great addition i think.
Apr 21 03:08:26 8m 44s Inattentive cashier ♥ 1 it's a cute little game, but without something to change-up the gameplay a little each level, i didn't really feel compelled to finish all the levels...
Apr 21 03:21:15 12m 49s Invert! ♥ 0 This is an interesting game. I feel like it would have been a lot more engaging if I didn't need to press "Refresh" every time I changed something. It added *just enough* friction to everything that it tipped the balance from "fun" into "tedious"...
Apr 21 03:28:00 6m 45s Effigy of the Sky Lords ♥ 1 I thought this was fantastic. Tight and controlled scope with plenty of polish; this was a neat little experience that didn't overstay its welcome.
Apr 21 03:36:54 8m 54s Dot Dash Mash ♥ 0 This is really quite good! I like the idea, and the execution is very polished too. Great work.
Apr 21 05:00:53 1h 23m R.P.S.G.F. ♥ 1 It's kinda like bootleg Inscryption lol. The visuals and audio definitely work for what you're trying to do, but I do agree with what @TheSecondLeft said about the gameplay lacking depth.
Apr 21 05:12:31 11m 38s i love you, too ♥ 2 It's quite impressive what you've done with such a simple concept. The gameplay and story tied together well and the scope of the game was tight and concise --- it's not a game that overstays its welcome.
Apr 22 02:28:58 21h 16m TranscendAnts ♥ 2 Pretty cool idea. I think a desktop build would have been a really good idea because the performance suffered a bit in the browser. I was still able to finish the game, but I think it would have been more fun if the framerate had been smoother.
Apr 22 02:42:22 13m 24s Through the Dark Forest ♥ 2 The art is pretty cute! I got both the good(?) and bad endings, but the good ending I got completely through luck --- I won before I even saw three bad signals.
Apr 22 05:51:23 3h 09m RobotsXRescue ♥ 2 This is very polished given the timeframe of the jam, and the level design and visuals make the whole thing pretty intuitive without needing much in the way of explanation. I've not yet finished it (I'm still working through it) but my only real complaint would be the lack of an "undo" button. "Undo" is a huge help for these kind of puzzle games, to avoid having to redo the first half of a level to have another attempt at the second half.
Apr 22 05:57:10 5m 47s Treasures Below ♥ 0 This is a great idea for the theme. It reminds me a lot of [LIDAR.EXE](https://kenforest.itch.io/lidar-exe) (which in turn was apparently based on [Scanner Sombre](https://store.steampowered.com/app/475190/Scanner_Sombre/). Truly there are no original ideas left) I ended up playing on peaceful mode because after a few tries on normal i got tired of having to completely start over whenever the monster spotted me. Maybe adding some sort of limited defence against it, or even just a lives system, might have made the monster more fun to engage with.
Apr 22 06:15:38 18m 28s Do-roidhicky ♥ 1 This is a clever idea for a game. Unfortunately it froze for me and there were too many levels for me to bring myself to replay them all to see the ending.
Apr 22 06:40:58 25m 20s Cleared for Chaos ♥ 0 This is great! The idea is engaging and simple and the execution leans into that simplicity. I can see myself coming back to play this again after I'm finished reviewing other games.
Apr 22 08:41:11 2h 00m Beyond The Ridge ♥ 2 A first-person shooter lives and dies based on its gunplay and I'm sorry to say this one kind of dies. It was also not very performant on my (admittedly old) computer: the frame-rate was pretty patchy even with graphics set to "low". Also the setting was confusing --- why would anyone start a village in a valley full of poison gas? Why does everyone shoot at you when you try to leave? Why aren't the people shooting at you worried about the gas? Maybe these questions are answered at the end of the game but sadly I didn't make it that far.
Apr 22 08:47:56 6m 45s Signal Cut ♥ 0 Not bad. I felt like the need to pick up the clippers was a little unnecessary, and the spark's movement along the wire wasn't very smooth at all, but otherwise it was a neat little game.
Apr 22 11:38:39 2h 50m While You Were Here ♥ 1 This was very clever. Maybe it could have done with a couple of extra puzzles, perhaps, but I think it's better for these kind of games to leave you wanting more rather than drag on and get boring.
Apr 23 01:33:59 13h 55m Beacon ♥ 1 Pretty cool --- a neat way to combine military tactics with deck-building. It would have been neat to have had a little more visual feedback about which cards can't be used (e.g. because all the associated troops are dead), but that's more of a nice-to-have, and it's always hard to find time to add that sort of thing in just three days.
Apr 23 02:10:28 36m 29s Below the Light ♥ 6 This was a pretty full-featured point-and-click adventure. Good work! I couldn't work out if I finished it or not --- I reached the underground room but didn't find anything in there except the note... If this is the ending, a little extra hint or even just a "congratulations" pop-up or something would have been nice. If I were to offer one main suggesting, it would be to play test a little more. some of the puzzles felt very obtuse or unintuitive to me and some playtesting might have revealed that. However, the addition of a walkthrough was an effective (if somewhat dissatisfying) solution to this problem.
Apr 23 02:29:02 18m 34s Signal Singularities ♥ 2 I really enjoyed this. I keep getting stuck and then leaving it for a while and coming back to try again. Is there a win-screen or does the complexity just keep ramping up indefinitely? I also thought the polish was great. the effect when destroying a node is particularly fun.
Apr 23 06:22:42 3h 53m Blip&Dig ♥ 4 Very cute. Pretty simple gameplay, but that sort of thing is fine for a 3-day game jam imo.
Apr 23 06:48:25 25m 43s SAVE OUR SOULS ♥ 2 Great interpretation of the theme. I agree with other people's comments about the speed being a little slow at times, but yeah, it's kind of inherent to the concept... Anyway, good work. This was enjoyable.
Apr 23 11:00:48 4h 12m Warden of the Depths ♥ 1 the parry needs some sort of cooldown. mashing it trivialised combat.
Apr 24 01:42:32 14h 41m Tooth Fairy ♥ 1 This ended up much more interesting by the end than I expected. Nice work.
Apr 24 02:26:43 44m 11s yAI presents Himari, the Beautiful Super Genius Artificial Intelligence ♥ 1 Phenomenal stuff, and made all the more impressive by being pulled off in just 48 hours.
Apr 24 05:58:04 3h 31m Reflectogram ♥ 1 This is a neat twist on the nonogram idea. I only got up to level 7 before giving up but i had fun nonetheless.
Apr 24 09:09:43 3h 11m A Call to Arms ♥ 0 Cute. I particularly liked the music. It really helped give the game a pressing mood.