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P1x3lc0w

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TimestampSince previousGameP1x3lc0w's comment
Apr 7 12:12:35 Rooted Deep ♥ 2 Cool game! The overall look and sound is very atmospheric. The mouse sensitivity felt very low (played on HTML5) but that was easily remedied by increasing my dpi. One thing that i would have changed is threatening the player a bit more; once i got a few plants with autocollect i never really felt the need to leave the saftey pot, maybe having some plants grow faster on spots futher away from the base; maybe even having to buy oxygen so you're more desperate to make money efficiently. The seafloor is a great setting for the game, nice use of the Theme!
Apr 7 12:21:21 8m 46s Echoes of the deep ♥ 1 Nice use of the theme! The idea of having to balance getting information with using up sonar and attracting enemies is really cool. Being able to see enemies and the wall without the sonar makes it easy to bypass this however so i think making the areas outside your light completely dark would make things more interesting.
Apr 7 12:44:39 23m 18s Assessment 57 ♥ 1 Some really cool puzzles, and i like the sotrytelling; very stylish visuals aswell! The text felt a bit slow for me sometimes, i personally prefer to advance text manually; think that would have worked well for the intro. Another minor issue is that the ui gets really small in fullscreen for me (outside of fullscreen the ui seemed just right). I liked the music but i think some sounds for rotating objects would have felt good. Overall i had fun, great work and thanks for the game!
Apr 7 13:00:30 15m 51s The Trench ♥ 1 Nice! The title staying in the world was a nice touch. The messages along the way kept me interested in keeping on going. The text sfx felt a bit jarring but i enjoyed my journey to the bottom overall. Great work and thanks for the game!
Apr 7 13:11:26 10m 56s CONFESSION ♥ 1 Cool to see such a story-focused game, loved the visuals and the way the puzzles are integrated into the story. I don't think the font quite fits tho, maybe something more stylized would have worked better. Enjoyed the game overall; great work!
Apr 7 13:17:57 6m 31s ONLY GO DOWN ♥ 2 Nice! Love the visual style and the music! the one button gameplay is a cool idea, though the character felt a bit out of control at first. Got the hang of it more and more tho. Great work; thanks for the game!
Apr 8 20:07:37 30h 49m Altitudes ♥ 1 Great work! The altitude changing mechanic was an interesting spin on the genre although i sometimes found it hard to tell whats above or below me; maybe shadows or some kind of UI indicator would have helped for that. Nicely done and thanks for the game!
Apr 8 20:23:07 15m 30s A Memory of Her ♥ 1 Nicely done, very thematic game! I liked a the music a lot but it cut off halfway through for me. Overall i feel like the difficulty/scaling could have been increased a bit towards the end but i had fun. Great work and thanks for the game!
Apr 8 20:29:51 6m 44s Pogo-Lift ♥ 2 Nicely done, definitely very challenging. The audio and platforming felt good, tough the freeze-frames when jumping on an enemy felt a bit long, maybe a shorter freeze would have felt better whilst preserving the impact. Good work and thanks for the game!
Apr 8 20:37:05 7m 14s Gold Digger ♥ 1 Good use of the theme! For some reason i expected the gas to expand initially (maybe that's just my expectation for gas), there are definitely many ways one could expand on this such as adding different hazards or more valuable ore veins in harder to reach locations. Great work and thanks for the game!
Apr 8 20:45:10 8m 05s Kind of deep waters ♥ 3 Nicely done, designing the the game around the difficulty of controlling the sub works pretty well. Great work and thanks for the game!
Apr 8 20:50:37 5m 27s The Fall ♥ 2 Very stylish and good use of the theme! Its simple and works really well because of that so its hard to think of anything that could be improved without just expanding the scope of the game. Really great work and thanks for the game!
Apr 8 20:56:05 5m 28s The Haunted Depths ♥ 0 Always nice to see a more narrative game in a jam! Overall figuring out how to escape felt a bit easy, i feel like the clues could have been a bit more subtle (maybe with some sort of dialogue log so you can think about the clues a bit). Good work and thanks for the game!
Apr 8 21:03:04 6m 59s Altum ♥ 0 Very atmospheric! The ui layout was a bit wonky at time for me with some overlapping. Nice concept; good work and thanks for the game!
Apr 8 21:15:33 12m 29s Just Keep Digging ♥ 1 An incremental/clicker game is a creative use of the theme. Very stylish visually. The names for the rock types and the narrations were a nice touch. Feel like the game could have used a few more upgradey things to make it a bit more engaging. Great work and thank for the game!
Apr 8 21:23:00 7m 27s The Hidden Depths ♥ 1 Very cool intro and a lot of nice visual and sfx touches! Like the puzzle overall but the discarding felt a bit akward at times. Great work and thanks for the game!
Apr 8 21:28:50 5m 50s Voidbound ♥ 2 Nicely done, like the isometric visuals a lot! Some sounds for the attacks would make them feel a lot more impactful i think, the visuals already look good. Great work and thanks for the game!
Apr 9 21:48:52 24h 20m D.U.G.: Doug Under da Ground ♥ 3 Really like the way the game looks! being able to hold the mouse down to dig also made the digging feel very smooth. The unique shops are also a nice touch. One thing i would change is the jump upgrade; perhaps because jump is upgradable the initial jump feels way too weak and makes the movement feel a lot more awkward than it actually is. Removing a jump as an upgrade or just making the initial jump stronger would improve this i feel. Very fun game overall, great work and thanks for the game!
Apr 9 21:59:37 10m 45s The Stochastic Abyss ♥ 2 Very interesting game! You have very little agency as the player but that seems intentional. Seeing your hand size spiral out of control is intriguing, however i feel like the timer encourages just clicking trough everything as fast as possible instead of appreciating the cads designs and effects. Maybe a timer that tacks how much time you've spent being "stuck" with your deck rather than a countdown would have worked better. An animation along with a cooldown for drawing cards would also have encouraged looking closed at the cards i feel. Very unique game with a striking style overall, good work and thanks for the game!
Apr 9 22:09:21 9m 44s Escape the Depths ♥ 1 Good use of the theme! Very atmospheric feeling of exploring the depths. One thing i would have changed regarding the controls is having the direction you use your tool/weapon in be independent from your movement (in the direction you the mouse perhaps). Only being able to use then in cardinal directions feels a bit limiting. Great work and thanks for the game!
Apr 9 22:18:07 8m 46s TapTapTapTapTapTapTapTap ♥ 1 Cool concept and great use of the theme! Since it's simple it works well and there isn't really anything about the core game that i can think of that could be directly improved on; feels like there a lots of ways to take this further such as more types of nodes or making the relative position of them matter in some way. Great work and thanks for the game!
Apr 10 20:24:44 22h 06m Dark Ness ♥ 1 Always cool to see a more narrative game in a jam! Nessie teasing us during the birdwatching segment was quite funny. Gameplay wise: for the birdwatching segment the way the animation plays when you spot a bird felt a bit awkward to me; it would often zoom out only to zoom back in or pull me back after i had already started looking somewhere else. I think having the camera instantly lock and only zoom in might feel better. For the fishing minigame, there was no reason not to just spam space as hitting space without the hook on the fish just did nothing; adding some sort of punishment for hitting space at the wrong time would force the player to actually play the minigame. Fun experience overall, good work and thanks for the game!
Apr 10 20:39:21 14m 37s Luck Runs Out ♥ 1 Really cool, always nice to a more narrative entry to LD. The game is simple but not to it's detriment i feel; a good example of why less is more sometimes. The simple visual style works well too. Many people have commented about the sound already, i think the reason why it can sound jarring/repetitive is because of the trail of background noise making the repetition and pitch variation very obvious; i feel similar sounds without any background noise would have worked really well. Great work and thanks for the game!
Apr 10 20:58:36 19m 15s DEVLIC`S ABSORPTION ♥ 1 Cool game! Like the visuals and the audio was also very pleasant which is something not everyone gets right. The ground sometimes lets bits behind after everything was turned into depths which didn't look intentional? In terms of gameplay the endgame felt a bit slow as i was just waiting on resources to clean up the last castle and mountains; maybe a way to gain more resources as you get later into the game would help. Also being able to remove placed monters to adjust your resource conversion would be good too i feel. Great work and thanks for the game!
Apr 10 21:11:22 12m 46s Depthshifter ♥ 1 Cool idea, great use of the theme! Reminds me a little of Fez. I liked the way the game looks, 2d sprite character in a 3d world is always a style i really like. I think what could be improved the most is the way the movement feels: The ground felt very slippery and i would sometimes get stuck on the sides of the terrain when jumping against it. I think stopping faster when not pressing a movement key or the direction opposite the current movement when on the ground would make the overall movement feel a lot better. Fun and unique puzzle-platformer overall; great work and thanks for the game!
Apr 10 21:25:09 13m 47s Helmet Man ♥ 1 Very creative idea! Adding a leaderboard is also really cool and a great idea for a jam highscore game. Switching between the movement makes for some really interesting platforming and the intro does a great job of teaching both movement modes effectively, well done! Visually i think the game could benefit from being more cohesive, though i am no artist so i can't really give any solid advise on how to achieve this (there are probably many great resources on that out there tho). Quite a fun experience overall; good work and thanks for the game!
Apr 10 21:33:50 8m 41s Dig Deeper ♥ 2 Really great visual style! Reminds me of Papers Please with the timer and checking details as fast as possible. One small inconsistency i found was that the C14 Detector gave a different number each time if you used it one the same artifact multiple times, tough thats really just a nitpick. Great work and thanks for the game!
Apr 10 21:42:02 8m 12s Armstrong: Plunge, Protect, Punch ♥ 0 Great use of the theme! The controls felt great and the narrative adds a lot of character. Gameplay wise, i feel game game could have been a little more challenging by giving the player less space to dodge, tough that is probably subjective. Visually the parallax in the background is a really nice touch, but the game felt a bit incoherent overall; having all sprites at the same resolution would have helped a lot i think. Fun game; good work and thanks for the game!