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P1x3lc0w

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TimestampSince previousGameP1x3lc0w's comment
Apr 4 16:43:26 JUGGERNAUT ♥ 3 Interesting Game! The idea of actively having to avoid getting faster changes the game from how you would normally play this type of game. Some Feedback: - The start screen feels overwhelming when you first see it, and you don't know what information is important. I'd try to trim that screen down a little. - Moving the ship at the start of a level when you have not yet gained any speed feels very slow, maybe the starting speed should be a little faster. - Your projectiles eventually move so fast that you can't see them anymore (and they don't hit anything anymore). I think this could be fixed by capping the maximum speed for projectiles and implementing Raycasting for hit detection. - The flashing graphic at the end of a level is very hard to look at, try to avoid quickly flashing bright graphics, especially covering large portions of the screen. - You list Ableton Live and bfxr as tools, so i assume there should be audio, but at least for me nothing plays (no sfx and no music) Even though there are some shortcomings, it's impressive how much you managed to achieve with technology you were unfamiliar with, good job! 👍