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Jonathan Vogt

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TimestampSince previousGameJonathan Vogt's comment
Apr 16 21:00:03 Downstairs ♥ 3 Masterful use of suspense! It definitely kept my attention the entire time I played. I also think, given it's on stairs, the use of the up-key in jumping felt appropriate; my having to be more aware of what keys I was pressing added to the suspense. I do think the enemies could've been more unnerving and contrasted with the background more. Maybe having them move slightly faster with a more obvious audial cue. Besides that, love it. Great job!
Apr 16 21:05:22 5m 19s Depth by 44gang ♥ 0 Very intriguing game! I'm guessing Stranger Things may have been an inspiration, and I love it. The dimensional hopping was very unique. I do agree with other folks that the graphics are a bit messy, but there is a stylized look and feel that I think deserves appreciation. Decent job!
Apr 16 21:10:59 5m 37s Earthcore Prominence ♥ 2 Very atmospheric game with some lovely music! I do think the screen's movement was a bit slow, so I'd end up swimming into enemy encounters I wasn't ready to tackle. Combat felt good, though, and the enemy scaling felt natural. Good stuff!
Apr 16 21:15:41 4m 42s The Treasure of the Gigantanic ♥ 0 Very fun game! Reminded me a little of Iron Lung. All of the different mini games to keep the sub operational definitely made it so there was never a dull moment. Well done!
Apr 16 21:39:52 24m 11s Drop ♥ 1 WOW what a game! Definitely one of the toughest games in Ludum Dare I've played, but also one of the most fun. The music is also beautiful; I'm tempted to ask if it's up one Youtube. As for critique, sometimes I found it difficult to navigate the darker portions of the game, and when platforming is such a pivotal component, not having those visuals made clear can make things particularly difficult. There was also one point where I accidentally clipped through the floor doing a ground pound. Overall, though, beautiful game. I love it. Great job!
Apr 16 21:59:20 19m 28s Echo-Of-Fallens ♥ 1 I'm a sucker for spooky pixel games, so this was a treat. Wonderful atmosphere! The audio was especially entrancing. I also love the little extra burst of momentum you get when climbing up a rope. I did get lost at one point trying to return to the final boss, and eventually I strayed way too far away, so some reminder of the final boss's coordinates would be helpful—and frankly, having the coordinates to begin with was a smart decision. Good job!
Apr 16 22:43:11 43m 51s Let me home ♥ 1 The audio felt very immersive; it reminded me a bit of Silent Hill 4. Games this time around are killing it with their atmosphere, and this is no exception. The game did get a bit laggy for me at times, and I'm not sure what caused the performance issues. Given no one else has mentioned it, that may be an issue on my end. Good work!
Apr 16 22:56:55 13m 44s VoidQuest ♥ 1 This is a really cute game; I'm a fan! The controls were a little tough once speed was boosted a bit, but I didn't find it to be too bad; just made for some strategizing. The music and audio were also very well done. If I had one critique, it's that I found it a bit annoying that items would spawn on top of meteors, making them impossible to get without taking damage. If there's any way to fix that collision, that would be nice. Good job!
Apr 17 00:47:30 1h 50m Deep sea fishing ♥ 1 Clever game, I enjoyed it! I can't complain about the lack of audio as my game has no sound either, but I do think for future iterations, an audial component will def boost the immersion for this game. Good job!
Apr 17 20:44:34 19h 57m SATIATE ♥ 0 Mmm Hell Food Very fun! The music was fire, and the mechanics were a fun spin on the traditional roguelike! I did find the game to be a little laggy, but that may be more of an issue with my browser or anything; it's still something to potentially keep in mind. Overall, it was fun. Good job!
Apr 17 20:51:41 7m 07s The Investigator ♥ 1 It's a cool take on the Papers, Please! formula! And I agree with most folks: the color palette was well curated. I did have some trouble with the inputs and UI; I definitely don't want to repeat what other folks have said about the UI, but I think they're on the money. The game has a lot of promise, though, and I hope you continue working on it and implementing those features you wanted to include! Solid work.
Apr 17 21:03:51 12m 10s Lost in the Depths ♥ 2 It's a fun game that really rewards timing and pacing. The music is also really beautiful, and I had fun learning to maneuver around the space! I think the game could use a little more visual flair, but that's really my only complaint. Great job!
Apr 17 21:09:49 5m 58s Fia Fuel ♥ 1 It's a cute platformer! You definitely capture the retro feel very well. My only complains are that I think the writing at the beginning could be cleaned up a bit, and sometimes I would catch myself wishing the player's base speed was a tad bit faster. Other than that, I had fun. Good job!
Apr 17 21:28:25 18m 36s DeepMine ♥ 1 First of all, I think the color palette for this was very well made. I also found the core loop to be more fun than I expected. I do think the cave in system would benefit from a visual cue. Additionally, I think implementing audial cues would make the game feel more lively. You've got a good base of a game down, though. Good job!
Apr 17 21:41:27 13m 02s Depths Calling ♥ 1 That's a very cool game! I loved the exploring the environment; the levels were very well crafted. The audio was also well designed, and the radar made for decent navigation while still making traversing the levels reasonably difficult. I do agree with others that the mouse sensitivity was way too low. Additionally, I'm not sure what the white orbs are all about. They're listed as enemies, but they don't seem to react to my existence. A game like this would really benefit from a palpable sense of dread from watching the enemies chase after you on the radar, so that's definitely something you should consider if you continue to work on this game. Also, the tentacle outside the windows on the second level is a nice touch. Overall, it's a very well made game with a lot of extra potential. Great job!
Apr 17 21:49:37 8m 10s Mafushi ♥ 2 What an adorable game. The art style: charming. The music: jazzy. The multi-tasking: very engaging! I love it. My only complaint is that the shark's growl was weirdly loud and choppy for me, but I've been having issues playing Godot games in my browser, so I have no clue if that's just a me issue or not. Either way, I love this game. Cute story, too. I definitely think you should continue working on it. Great job!
Apr 17 21:53:41 4m 04s The Guildmaster ♥ 1 You've got the skeleton of a great game here. I do agree with other folks that the UI is a bit complicated, and the learning curve is a bit steep; this game would definitely benefit from a tutorial. The music is solid, and the systems here are ambitious. I'd definitely encourage you to continue working on this game. I'd love to see how it could turn out. Solid job!
Apr 18 04:01:19 6h 07m Abyss Vaulter ♥ 1 What a remarkably fun game. The music, the game feel, the aesthetic—all of it feels masterful. I only have two points of contention: I so wish I could play with a controller, and I had to reset due to clipping into a platform and getting stuck. But other than that, amazing game. Wonderful job!
Apr 18 18:38:19 14h 37m Belials Bellybutton ♥ 1 I'm a big fan of how the harpoon was implemented with the ability to quicken its reel; I got to say, that's pretty innovative. The sound design was also very immersive and haunting. Good job!
Apr 18 18:44:17 5m 58s Eyeron Deep ♥ 2 It's a cute game with some fun movement! I do agree with other folks that the objective felt a bit nebulous; I also had a hard time noticing my health bar in full screen mode. The spin to propel oneself is a really cool concept, though. Good job!
Apr 18 18:51:10 6m 53s DElevator ♥ 1 I like the concept a lot. That said, the collision on enemies with so many around make navigating particularly difficult, and not having an invincibility frames also makes getting hit rather punishing. I definitely think it would benefit from some balancing, as well as adding some receptivity to the player's actions, like indicating if an enemy got hit, whether that be through a new animation or a health bar for an enemy combatant. I also noticed on full screen the level only occupied about half of my screen. Other than that, I think it shows a lot of promise. Solid work!
Apr 18 18:58:29 7m 19s Echo Diver ♥ 0 It's a cool game! I think the slow movement definitely adds to the tension, as does the audio. I love the reverb on the echolocation blink. I did find myself wishing the player sprite had some visual indicator, maybe a blur or something, to let us know we were moving as it can feel a bit aimless in environments with no walls or enemies. You embody the jam's theme well, though. Good job!
Apr 21 02:10:24 55h 11m Maps of The Darkness ♥ 1 This was a fun fast-paced game! My only complaints are the wanting more enemies, the light box being visually square, and the occasional enemy spawning outside the map. Combat was felt intense and engaging, and I love the quick movement speed. Super fun. Good job!
Apr 21 02:19:36 9m 12s Somnium ♥ 3 What an eerie game; the presentation is fantastic! You nailed the dream-like ambience. Even the placement of the game's title in the intro caught me by surprise. You've also crafted a world that is genuinely fascinating to explore. My only complaint may be the default mouse sensitivity is a bit high. Besides that, I loved it. Great job!
Apr 21 02:45:25 25m 49s Wild Focus ♥ 1 This is an adorable game; the artwork is amazing, and the music is really well made! I do agree with others: there are quite a few bugs. I think at one point I took a photo of the printer. I still got accepted to UNIVERSITY though, so it's okay. You all should definitely continue working on this game! It's got a lot of potential. Great job!
Apr 21 02:53:11 7m 46s The Haunted Depths ♥ 0 This is a cute game! The writing is whimsical, and the background art was well made. I think for the sake of ambience, it could definitely benefit from some light cave noises, but besides that, I'm not sure I have any other suggestions. Good job!