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Dylan Shumway

Feedback comments for LD57

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TimestampSince previousGameDylan Shumway's comment
Apr 8 23:22:30 Lockpicks-11 ♥ 2 Very smooth experience overall! The changing frame as you move between scenes is really smooth and gives the game a nice sense of identity. Plus the simple jazz beat in the background was a nice touch. :)
Apr 8 23:27:01 4m 31s MandelBrowse ♥ 3 Really interesting result from the theme! I love the idea of diving deeper into the Mandel Set. I would add a detail on the opening controls language that specifies left/right click as I tried to use arrow keys at the start. Well done though overall!
Apr 8 23:33:59 6m 58s The Altermind Project ♥ 1 Very calming take on the theme! I've found these sorts of personality quiz games interesting to see how people try and work out your inner quirks, and you picked a fun set of questions to do so. Well done!
Apr 8 23:38:03 4m 04s Kika's Eggsplosive Descent ♥ 4 Super satisfying project! Gives strong Downwell energy in the best way. 😄 I love the artstyle as well! The visuals are really refreshing and make it fun to see how the environment changes the further you go. The controls handle super well and reward a bit of patience, which gives it a nice balance of easy to pick up and fun to master. Well done!
Apr 8 23:45:06 7m 03s Umbrage ♥ 1 Super fun project! I love a good main character with an umbrella ðŸ˜ļ The layout of rooms (?) are fun to navigate and leave the little coins in just tempting enough places to push me out of the easy route. The part of me that has played a lot of platformers wishes I had control over the jump height (being able to hold the button for a higher jump and vice versa), but I know that implementing that sort of mechanic often comes with it's own balancing problems. Really enjoyed my time overall! 🎊
Apr 8 23:53:23 8m 17s Crab with a Hook ♥ 3 Echoing the praise of the environment design! It reminds me a lot of Subnautica with the fog of war providing just enough mystery to keep you going into random caves or jumping to a new floating island. I wish the grapple hook wasn't as jarring when you actually hook onto stuff (I felt like I went flying every time), but that's a small nitpick when I really enjoyed my time overall! Well done! ðŸ˜ļ
Apr 9 00:23:25 30m 02s abyss ♥ 2 LOVE the vibe of this one. The quiet soundscape and the harsh, synthesized sound effects really give the cavern you're stuck in an eerie air. A fun take on RTS style resource management too! It was fun to collect a whole pile of resources and then build a chaotic structure out of wood and stone. I think my only nitpick for this would be to have a little bit of audio balancing options, but outside of that I really enjoyed my time! Thanks for sharing your work!
Apr 9 00:30:27 7m 02s 27°59â€ē17â€ģN 86°55â€ē30â€ģE ♥ 2 Fun spin on the theme! The UI does a great job of creating atmosphere and cohesion with the gameplay. As others mentioned, difficulty tuning could use some work (as most jam games could 😆 ) but it was still a fun little exploration game! I think my one nitpick is that I wish I felt the speed impact of traveling over difficult terrain more, it may have led me to make different path choices if I could see my character going slower rather than just having it impact a number differently. Well done! 🎊
Apr 9 00:37:28 7m 01s Piranha Frenzy ♥ 1 Really fun take on a shmup/bullet-hell type game! The music is a super fun groove and the graphics are really cute, which makes it fun to play through. 😃 I wish it was more clearly communicated that the edge of the screen will deal damage to you (maybe with a vignette?) or that there were just hard boundaries instead, but I still enjoyed my time. Well done! 🎊
Apr 9 00:42:02 4m 34s The Deepest Descent ♥ 3 The intro put a big smile on my face! Super cute little cutscene and a fun opener to the more metal grooves of the soundtrack. ðŸĪ˜ ðŸŽļ The gameplay was simple but fun! I think the theme and the sound design were the highlights for me, and I enjoyed my time overall! 😃
Apr 9 00:46:55 4m 53s Infinite Depths at Hilberts Hotel ♥ 2 Really interesting take on a Sokoban-style puzzler! I'm terrible at these sorts of games, but the cute graphics and chill music kept me trying to solve it for a little while. 😉 Well done! 🎊
Apr 9 00:53:42 6m 47s Cavers Cantina ♥ 1 A really chill time to play through! I love how the stat bars glitched out when your... patron(?) comes to give you more ingredients, a super cute and fun flavor touch. To follow-up on Jhax's comment, it seems like if you put a non-spirit/liquid ingredient in the blender first it will act as though it's full and won't allow you to put the liquid in. Seems to be fixed by just changing the order though! Thanks for the game! ðŸŧ 🎊
Apr 9 01:24:48 31m 06s Dig and Delve ♥ 2 I was so excited when I saw you two had participated again! I *loved* Grubbo and played it all the way to the end because the polish was just so smooth. You knocked it out of the park again this time too! This game hits all the buttons that DRG/Minecraft/Core Keeper do while being a soothing little romp underground. All the little bits of juice carry so much charm (the pitter-patter footsteps, the way the ores fly out of your pack and into the ship as you walk away, the small ding when the drill descends) that it's hard not to have a good time. I'd love to know more about your development process for making something so polished with such a short turnaround! Is it mostly practice? Do you take advantage of work from previous LD games? (the character controller feels similar to Grubbo, but I can't tell for sure) Would love any advice/recommendations you both can offer in terms of development/art workflows! âĪïļ Thanks for the lovely game! Well done! 🎊
Apr 10 00:22:58 22h 58m River Woods ♥ 1 I had a fun time with this! The unique control scheme was a fun challenge to try and overcome, and each of the courses were fun to go through. Also love the victory sprite of the two paddlers posing on the boat! 😃 Well done! 🎊
Apr 11 01:01:45 24h 38m Paladino ♥ 1 Really cute roguelike! Super simple, fun to explore, nice to look at, I had a good time! No real complaints other than it can feel kind of barren with the same color palette/no music on repeat, but really solid project overall. Well done! 🎊
Apr 11 01:08:55 7m 10s Piton ♥ 0 This is a super cool entry! Rappelling is such a neat direction to take with the theme, it makes total sense and takes the easy to grasp cave environment in a new mechanical direction. I love the way the game feels to control and how it embodies the sense of slowly making your way down a rock face. My two critiques are pretty small. One is that the audio loop is a bit clunky (and was really loud for me on the WebGL build) which could get distracting. The other is that I'd love to have some way to easily restart the climb as I got stuck halfway down with an unreachable swing and couldn't figure out a way to reset without just refreshing the page. Overall though, super impressive. Well done! 🎊
Apr 11 01:17:40 8m 45s Lyfe – Rhythm Meets Dungeon ♥ 1 This game really caught my eye with it's art style! You all captured such a specific vibe that is *so* good! The music is also such a bop which makes the rhythm game really work. I will echo some other folks comments about the difficulty (it can be hard to tell which of the two elements is arriving first at times, which is tricky), but overall I had a really good time! Well done! 🎊
Apr 11 01:27:46 10m 06s The Stochastic Abyss ♥ 2 Really interesting take on the theme! I really like the stark visual style-it's very imposing and adds a little something to the lunacy of praying your next draw doesn't 100x your deck size. I do wish there was a bit more feedback when drawing cards from the deck and indicating whether the outcome was good or bad (a sound/animation/something), and I think making the text a little easier to parse with some formatting/font differentiation, but overall I had a fun time. Well done! 🎊
Apr 11 01:34:43 6m 57s GOLDLOVING STONEHATING IDOL ♥ 1 Super smooth execution of a sokoban...Sonic game? 😆 I really enjoyed it! All the little sounds are fun to hear chime off as you bounce around, and the momentum based block gates are a really clever puzzle mechanic! No real complaints from me, just genuinely enjoyed my time! Well done! 🎊
Apr 11 01:36:45 2m 02s Goodzilla [Sega Master System] ♥ 1 I didn't have the time to set up emulation for this, but I just wanted to say this is super cool! Super interesting to see a console title come out of the jam! Hope to give this a try at some point! 😚
Apr 11 01:49:50 13m 05s MS Drowning ♥ 3 This was super impressive! A really fun game loop and the controls of the little robot are fun to mess around with, especially as you get upgrades. The sound design/music is *fantastic*! It adds so much atmosphere to the game, along with the lighting. My only critique is that I wasn't sure if the audio adjustment sliders actually worked, but otherwise I had a really fun time! Well done! 🎊