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Feedback comments for LD59
Dylan Shumway's games and stats for all events →
| Timestamp | Since previous | Game | Dylan Shumway's comment | |
|---|---|---|---|---|
| Apr 22 02:09:59 | Sun Wizard Stocking Gang | ♥ 1 | LOVE your game's vibes! The crafty art style works so well with the hand signal mechanics, and the sock puppet/papercraft characters really made me smile. 😃 The spell list is definitely a bit overwhelming (I ended up crutching on two spells that I really learned), but flinging spells quickly back-to-back is very satisfying! | |
| Apr 22 02:22:24 | 12m 25s | The Lost Signal | ♥ 3 | Very chill vibes and music, which took me by surprise with the ending! Echoing some of the other comments about UI speed, and I may have had some issues with calls being accepted? But liked the chill vibe overall! :) |
| Apr 22 02:37:48 | 15m 24s | The Last Tuner | ♥ 1 | I really liked the concept of this game! The Howl's Moving Castle vibes were great, and having a giant organ automaton that you pilot is a really cool idea. I wish I had more of a sense of why the rhythm game mattered, but it was a fun little adventure. :) |
| Apr 22 02:44:39 | 6m 51s | Caller IDie | ♥ 1 | Really like the vibes of the game! The art style makes the world really pop, and the ambiance you set does emphasize the Special Agent's intimidating presence. I do wish that the overall pace of the game was higher (maybe personal preference for platformers with a bit more activity) and I think a future iteration could use some more indicators for how players can change their behavior to dodge the agent. Well done overall though! :) |
| Apr 22 02:56:50 | 12m 11s | Ultra Jammed | ♥ 1 | Very cozy little game! It definitely feels like a game that would benefit from a controller (driving on WASD always feels a bit strange), but it was a fun Overcooked-style jaunt never the less! :) |
| Apr 23 00:29:16 | 21h 32m | Tiny Signal Lost | ♥ 2 | This was a great time! The level design did a fantastic job of presenting concepts in digestible chunks, and the core mechanic was fun to use in so many little scenarios! The little robot quips were a great touch, and the ending level palette/scene shift was a great reward for beating the game. Thanks so much for sharing! :) |
| Apr 23 00:39:08 | 9m 52s | Winter Resort | ♥ 3 | Love the sprite characters! The controls were a bit slidey, but once I got the hang of it I enjoyed skating around. :) |
| Apr 23 01:00:13 | 21m 05s | Vice Signalling | ♥ 5 | I really enjoyed my time playing this! I didn't end up finishing because I had a hard time parsing the cultists hand-signals while reading dialogue (which made it hard to tell how my replies were making an impact), but the setting and dialogue writing were intriguing enough to make me want to keep going! I feel like some additional cues to draw your attention to which hand-signals each cultists would be really helpful (audio cues, a visual highlight, etc.), but also am very aware that those sorts of features are beyond scope of the jam workflow. 😅 Regardless, this project is still super impressive! Would love to see what a refined version of this setting/style/mechanics would look like with more time and iteration! Thank you for sharing! 😺 |
| Apr 23 01:13:57 | 13m 44s | Nest, this is Pilgrim | ♥ 1 | Beautifully done! The vibes were immaculate and the puzzles did such a good job of combining different sets of the control parameters/star drift that I was hooked the whole time. Combined with the compact but impactful narrative and vibesmithing, this is one of my favorite titles of the jam! Thanks so much for sharing! 🌠 😍 |
| Apr 23 01:27:21 | 13m 24s | The Last Headline | ♥ 1 | Very impressive project for this jam! The theme and the writing are really interesting and definitely pulled me in. Managing the different stories/trying to figure out which framings were correct was stressful, but definitely a fun jaunt! Well done! :) |
| Apr 23 01:34:52 | 7m 31s | Stargazer | ♥ 0 | I really liked the vibes/art style! :) |
| Apr 24 00:01:59 | 22h 27m | Smoke Diss | ♥ 3 | Very well executed! A fun take on the theme and a super smooth play experience. Thank you for sharing! :) |
| Apr 24 00:19:01 | 17m 02s | LEFT ON RED | ♥ 2 | Really cozy little project! As a fellow phone-signal-game-concept, I really like how you combined that idea with the kid at school setting (it gave me very fond Backyard Sports memories). Thanks so much for sharing! :) |
| Apr 24 00:36:44 | 17m 43s | Criminal Does Not Dream of Wizard Boy Policeman | ♥ 1 | love the shape drawing mechanic! Combined with the power-up system, this was a really fun time. :) |
| Apr 24 01:00:53 | 24m 09s | We're Breaking Up | ♥ 2 | This was soooooo smooth to play. The give-and-take on the wheel controls feels so good to just coast with, and the fact that you constantly have to readjust after clicking a response kept me on my toes (in a good way!) The aesthetics are also fantastic and I love the touch of you blinking/drifting-off at the start of every run. Bravo! 😺 |
| Apr 24 01:16:04 | 15m 11s | Dread Frequency | ♥ 3 | A really impressive little horror experience for 72 hours!! The puzzles were simple but well executed, the mood setting created a nice bit of tension, and the creature gave some good spooks! I also really like how you seem to pull from a pool of questions/reply minigame patterns to give it a bit of replayability. Also @theoconfidor, the victory/end-of-game song was FANTASTIC. Genuinely just basked in the sweeping vibes for the full runtime. Very much enjoyed this! Thank you for sharing! 😺 🎵 |
| Apr 24 01:22:38 | 6m 34s | Signalien | ♥ 1 | Really neatly scoped project! The audio did keep me from really fully enjoying, but the driving mechanic was very satisfying. Well done and thanks for sharing! 😺 |
| Apr 24 01:34:15 | 11m 37s | Sound the Horns | ♥ 2 | Really thought-provoking game! It took me a few rounds to wrap my head around the way engagements were scored, but I once I did it was an interesting puzzle to dissect. Super impressed that you pulled this together in the Compo time limit! Congrats! 🎊 |
| Apr 24 01:40:43 | 6m 28s | Borjomi - the Broken Bat | ♥ 4 | I can't believe you made me kill Borjomi 😢 |
| Apr 24 02:10:33 | 29m 50s | Deep Sea | ♥ 0 | Very spooky, love the ambiance! There's a section of the deeper ocean where some of the rocks are lighter colored, which gives the impression that they're in the background (where in reality they are on the same layer as the other walls. Otherwise, well done! 🎊 |
| Apr 24 02:35:12 | 24m 39s | See Gnolls! | ♥ 4 | Really fun little strategy (?) game! The art with the mix of papercraft stylings is great, and the slight physics/positional element of managing where your symbols end up keeps the game exciting. I could genuinely see this becoming a really cute mobile game if you ever wanted to build it out more. Thanks for sharing! 🎊 |
| Apr 24 03:06:57 | 31m 45s | m01d | ♥ 4 | Probably one of my favorites of the jam! Such a unique take on the theme and the core mechanic of actually sending the signals is both challenging and rewarding. The minimal visuals also make it easy to digest what's happening and the audio is a bop! Very well done! 🎊 |
| Apr 24 04:01:42 | 54m 45s | WEB DIVER | ♥ 2 | What a ride! The skewmorphic UI is rad, and the game is super stylish. Had a great time playing this one. Thanks for sharing! 🎊 |