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Feedback comments for LD57
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| Timestamp | Since previous | Game | Dingbat's comment | |
|---|---|---|---|---|
| Apr 7 19:25:44 | Forgotten Files | ♥ 3 | Sweet game! I Think I beat it. Got to the end where it says It takes a while, but you eventually learn that this gibberish is actually some form of encryption for information regarding Gran's finances… If I read that right you did this in 10 hours? Nice! I like a good text adventure/puzzle and this was fun. My only real gripe would be maybe the presentation could have been a bit more interesting. After losing a couple times I realized you can't enter some information unless you find that information during that run. I was copying and pasting notes into notepad lol what can I say maybe I was trying a bit too hard. Nice job one the game! | |
| Apr 7 19:49:09 | 23m 25s | Pits and Bricks | ♥ 1 | This was super fun! classic arcade game combined with tower defense? Sounds like my kinda game. I honestly was super hooked... I love trying to find exploits and strategies in games like this. I beat hard mode by building a front line and just mass producing the brick makers until I had over 10k bricks than I launched my assault haha. Super fun concept, great job! |
| Apr 7 20:14:30 | 25m 21s | Deep sea fishing | ♥ 1 | Welp I met fred lol. This was a great concept, kinda of reminded me of subnautica. Honestly you could make this into a super fun game with just a bit more control over your character, some fun sound effects, and maybe more character to the fish you catch. Great job! |
| Apr 7 20:45:23 | 30m 53s | Subconscious Abyss | ♥ 2 | This is a fantastic game concept and was super fun to play. I'll be honest after a couple, I really didn't read much of any of what I was clicking on lol However the concept of removing certain rods to allow the physics of the objects to take them to the bottom was very satisfying. The art and music are also extremely well done. Great entry! |
| Apr 7 21:37:33 | 52m 10s | Can Go Deeper | ♥ 1 | These types of games are fun but I'd being lying if I said I wasn't a little confused by the mechanics. Love the art style and presentation of the game. Having floating mechanics for grabbing fish to use was a fun and the 3D head was a nice touch. Overall very cute game! |
| Apr 7 22:22:00 | 44m 27s | Just a few kilometers | ♥ 1 | Really great game! Super well polished, nice visuals, good player feedback. I love the audio queue for the earth stability, really nice. The boost helping with stability is a super smart feature from a game design perspective. And the music fits perfectly. If I really try to nit-pick the only thing I noticed was some Z-fighting but man honestly just a really great entry all around! Nice work! |
| Apr 7 22:48:23 | 26m 23s | The Well of Secrets | ♥ 1 | Pretty spooky game. Definitely kept hearing some freaky noises lol nice job on the atmosphere! |
| Apr 8 00:07:14 | 1h 18m | River Woods | ♥ 1 | This was pretty fun! I Got bronze after trying both the left and right paths. The only real issue I had you don't have much warning on what's coming up ahead which makes reacting pretty difficult but otherwise, great game! |
| Apr 8 00:15:54 | 8m 40s | Clone Alone | ♥ 1 | Sweet game! I got to level 7 and tried for about 5 minutes to figure it out and couldn't lol also if you're wondering why your WEB build doesn't work it's probably because your index file isn't in the root folder of the zip file. Just moving it up a folder should work. Anyways nice job! |
| Apr 8 00:58:24 | 42m 30s | Jerry the Spear | ♥ 0 | Fun concept! I couldn't quite figure out the money system. Most attempts it would just reset my money, sometimes I'd keep some money. Also if you click out of the reset popup it soft locks the game lol fun entry nonetheless! |
| Apr 8 22:08:10 | 21h 09m | Deep Delve | ♥ 1 | Who doesn't love a little roguelike platformer? You've got some solid mechanics, multiple enemy designs, combat, and even some good music. Nice! I definitely think the combat could have been tuned to be a bit more enjoyable. For example: on easy mode it seems like every enemy is 1 shot and there are very few enemies, but on hard mode everything takes multiple hits and there's a good number of enemies. This makes easy mode kind of boring (half of the time no enemies even spawn) and hard mode kind of unenjoyable as the combat makes it really hard to land multiple hits without taking damage. I personally think a happy medium would have been making every enemy 1 shot, but having a lot more enemies. That way the player feels powerful and fluid while not being too easy. Obviously later stages would have tougher enemies. Anyways, that's my only criticism. Great job on get a polished platformer done in this short a time! |
| Apr 8 22:22:18 | 14m 08s | Zooid Nexus | ♥ 0 | Nice job on the project! Simple but fun concept. I have to say it seems you put a lot of time into the UI / menu design which is commendable but I would have loved another level or two lol. The music is pretty great as well. Nice work! |
| Apr 8 23:08:37 | 46m 19s | The Earth Treasures Show: Season 4 | ♥ 2 | Really interesting game! I love games with physics and interesting movement mechanics and honestly this game does both of those great. Moving the PeepCube™ was a bit confusing at first. I didn't realize you had to hit E on the little switch on the cable. I also spent a couple minutes figuring out you had to press E, not F, to put the item into the PeepCube™. After all that I realized the things basically got a health bar/timer that I had completely drained lol Really great game though, you've got a lot of moving parts here. Nice job! |
| Apr 8 23:43:21 | 34m 44s | DeepSteep | ♥ 1 | Hey fun game! I got 65k as my best. I love the art style and sfx. I think maybe some sfx for collecting the items could really increase that "dopamine" factor and make the game more addicting. I played it a few runs and its pretty fun! Nice job! |
| Apr 8 23:52:01 | 8m 40s | Depth Rhythm | ♥ 2 | I beat it but I'm not gonna lie that was really hard haha. Fun concept using a timeline at the top to help players line up the drops with the information given. Good job! |
| Apr 9 00:41:01 | 49m 00s | In the Inferno | ♥ 1 | The art and gameplay are great. I do think zooming the camera out a bit would make it a bit easier to react to what's coming up ahead. With the way it is you really just end um memorizing where to jump rather than reacting to what you see. Other than that though, nice job making a fun game that I actually took the time to beat lol |
| Apr 9 01:10:26 | 29m 25s | From the depths | ♥ 1 | I gave it probably 10 attempts but could never pass 8k I'm not really too sure what I was doing wrong tried a bunch of different combinations of inputs but always ended up filling with water no matter how slow or fast I went up. Other than the difficulty its a really cool game! The game mechanics make it interesting trying to keep the ship going and the sound design really makes everything feel super tense. Nice work! |
| Apr 9 01:20:26 | 10m 00s | An Angler's Light | ♥ 2 | Almost definitely the most polished game I've played in the compo so far. Great sound design, great models and a very interesting gameplay concept! I love the detail of the music changing when turning the light off. Great job! |
| Apr 9 01:43:53 | 23m 27s | Crush Depth | ♥ 1 | Love the art style! The controls were a bit snappy, I think having more momentum and inertia would help the game feel a bit more fun. I was a bit confused on what the goal was but I think its just to take the enemy ship out? Maybe a victory or something should pop up rather than an endless arena style gameplay. Regardless, nice work! |
| Apr 9 21:46:59 | 20h 03m | Ruinous Depths | ♥ 2 | Fun game! I beat it (unlocked everthing) and got the same ending as the person above me where everything just exponentially grew lol. This game is really well polished nice work! |
| Apr 9 22:23:26 | 36m 27s | Voyage au centre de la Terre | ♥ 1 | Fun game concept and great music! Nice job! |
| Apr 9 23:16:37 | 53m 11s | EXIT | ♥ 1 | From the moment I loaded up EXIT, I knew I was in for something… different. What began as a simple stroll to the right swiftly unraveled into the most transcendent, soul-illuminating journey I have ever experienced in interactive media. This isn’t just a game — it’s a pilgrimage. A rite of passage. A minimalist manifesto carved into the digital aether with divine precision. The player — the hero in green, an avatar of existential yearning — is thrust into a world where pink arrows, bold and unwavering, beckon thee ever rightward. And you walk. Oh, how you walk. With each press of the directional key, I felt the weight of humanity’s collective longing for purpose. The arrows — resplendent in their pixel-perfect glory — are not mere signage. They are metaphor. They are destiny. They are the seductive whispers of the universe saying, “Yes, child. Keep going.” As I approached the pink dot — the apex of design — tears welled in my eyes. Was it a goal? A reward? A cosmic joke? I do not know. I do not need to know. I touched it, and then — as all mortals must — I fell. Off the map. Into the void. It was glorious. The descent? Poetic. Shakespeare himself would weep at the simplicity and profundity of it. |
| Apr 10 00:50:39 | 1h 34m | Interstellar Dragon - Into the depths... of space! | ♥ 2 | For a first game jam game you've outdone yourself! It's a simple concept but you polished everything very well. Nice visuals, fun mechanics, fluid gameplay, and music as well. Nice work! |
| Apr 11 22:28:27 | 45h 37m | Deep Sword Cultivator | ♥ 1 | It took me quite a while to realize you can't cast spells while moving which really confused me, other than that the game is fun. Unique spells and interesting creature designs. I could totally see something like this being expanded into a full game. Nice work! |
| Apr 11 23:21:21 | 52m 54s | Souls Rider 1D | ♥ 1 | Lovely art and music and the game functions great but I really just couldn't wrap my head around the idea. I pretty much just ended up spamming until I found the end haha interesting concept though! |