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Feedback comments for LD57
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| Timestamp | Since previous | Game | Chuckiee's comment | |
|---|---|---|---|---|
| Apr 7 10:26:16 | Deep Fishing | ♥ 1 | Beautiful game! Only feedback I can think of: Using a more cartoony font would improved the completeness. Very well done đ đ | |
| Apr 7 16:02:45 | 5h 36m | LD57 - Slappy's Reef | ♥ 1 | Such a great feeling game, also very nice audio filter for underwater! I'd love to have more control and deeper water. Regardless looks and feels đ¯ |
| Apr 8 10:48:12 | 18h 45m | Sonar Boat Game | ♥ 1 | I like the general idea I tried to play as intended but then spammed search towards the end. Such a nice idea, would have been even better with a deeper/darker water. |
| Apr 9 13:05:07 | 26h 16m | Echoes of the deep | ♥ 0 | There is really no need to use the sonar when you have the giga-light. Maybe it could had some battery that you could recharge with "level up" selections, and you could toggle-on/off. Regardless, feels very good. I think it might be faster to go down as soon as possible and die to get points for meta upgrades đ |
| Apr 9 13:13:56 | 8m 49s | Holy Moly! | ♥ 2 | Fully destructible environment đđđ Also very nice game mechanic that feels fun to use. I wonder if it can be expanded upon for a full game. Super cool entry (also made me feel like playing a flash game, so extra points for that đ ) PS: Also thanks for sharing the godot lag fix đ Seems like a lot of people had issue there. |
| Apr 9 13:21:05 | 7m 09s | 931 | ♥ 1 | Good assets and movement polish. I'd say lower res render or a shader for pixelated visuals would improve the feel. I blame godot for lag đĸ Overall very nice entry, well done âī¸ |
| Apr 9 13:50:40 | 29m 35s | Forged Below | ♥ 1 | Love it! I found 4 hidden bars đ Was there more? Unfortunately, I got bankrupt and softlocked myself by purchasing wrong materials (and bad rng to get 3 magic sword requests at the same time on top of that). I had a lot of fun regardless. I'd say, would be nice to improve pick up system using a shape cast instead of raycast, so it has a radius of selection. Well done! đ¯ Also, dwarfs = best race |
| Apr 9 14:21:11 | 30m 31s | Little Delver | ♥ 1 | Anything ore/mining related đ¯ Like the general idea and floaty controls I think that's what made it a struggle for me đ My record is 9800, sadly not enough to get into the leaderboard. Small issue in ultrawide screens: if you enter settings, you're stuck there. If UI could scale or resolution was set to a certain value that would prevent that. Nicely done! |
| Apr 9 14:46:15 | 25m 04s | Cave of Gorbs | ♥ 1 | Such beautiful game! I only have minor feedbacks: I think music got a little too energetic for what's going on, and going below 100 reset the counter to 00 so I was super sad. I also want to ask if there is an ending screen đ |
| Apr 9 15:23:36 | 37m 21s | WAG-ME: Pump-and-dump Sim | ♥ 1 | Just like real life, it didn't go to the moon âšī¸ Good idle concept, I think it'd be nice with in-game explanations on what options do and if they unlocked after certain amount of coins. Nice one âī¸ |
| Apr 9 15:44:13 | 20m 37s | Fill The Coffers | ♥ 1 | Cool little game reminded me of the golden age of flash games. Graphics, sfx and idea are very good đ¯ I think if ally AI cared more about my input then their will it'd be more fun. Now the melee dudes just go berserk when they see an enemy, and die. Also smaller collision with allies would be nice, it's a lot of time loss when you have a crowded group. Very good entry overall đ |
| Apr 9 15:56:12 | 11m 59s | Rooted Deep | ♥ 1 | I think it's a very nice concept to farm under water. I'd expect underwater with no light to a little more scary. I went off to see if there is anything hidden in the sea đ Surprised to find out there is a Terrain of some sorts, not sure if there is anything that you can find tho since I drowned đ . I think font choice didn't fit with the vibe you're going for. Otherwise, very nice entry and good execution! Screenshot 2025-04-09 175429.png |
| Apr 9 16:08:14 | 12m 02s | Delver Delve | ♥ 1 | I thought the goal was to go as deep as possible, so I was saving my tools for any blockage đ Then I reached the end with 5 gold and understood that it's a puzzle game :D Then it reminded me of DoS era puzzle games, which I love. Green fluid (acid?) not killing me was a surprise. Very nice art, sfx and levels đ |
| Apr 9 16:22:44 | 14m 30s | Spring Drill | ♥ 1 | This is my favorite entry. I felt like I just purchased a floppy from the store and got this game đ Weird but cool puzzle game!! Only sad thing was sometimes collisions not working properly and my plans going to waste. I'd also suggest swapping level 2 and 3 so you have many and can make errors first, then you have to be more careful. Hats off to you đ¯ đ¯ ss.png |
| Apr 9 16:37:20 | 14m 36s | Deep Throat [browser] | ♥ 0 | 10/10 entry for first jam game đ Fun, looks nice and a nice mechanic. Well done! |
| Apr 10 13:21:11 | 20h 43m | A Memory of Her | ♥ 1 | Very nicely made! I like how the upgrades are stories you remember, very nice way of making me care about a little story. I think there is not much to feedback on. If I'd choose one thing I'd really like a small walking animation of some sort. Also shame that music bug is not fixed in time. Very well done đ¯ |
| Apr 10 14:08:13 | 47m 02s | The Trench | ♥ 1 | I was very scared after 1k depth, so I played the rest without audio and never left the down button :D Great mood, also nice visuals. I think you could've used a taller aspect ratio to fit better with the game, since important movement is mostly vertical. Well done đ |
| Apr 10 17:27:31 | 3h 19m | BeltCo Mining Inc. | ♥ 1 | I wanted to get all the upgrades, since it was the most important part to you. I think it might not be possible in current state (or it might be my bad luck) since I've never seen a blue node even if I got all green fuel upgrades and went in one direction using my whole fuel tank đĸ I think it'd be nice with some UI that shows total gems I had, and maybe little less drag for the ship so we could travel further. I'd also like camera to pan to where I'm going instead of lagging behind for more effective exploration đĩ Only bad part is it being unbalanced, otherwise very nice game implementation. Also impressive with the upgrade tree đ |
| Apr 10 17:40:00 | 12m 29s | Satisfy the Beast | ♥ 1 | Best part for me is the walking animation đ Very cute. Good ending too đ |
| Apr 10 17:51:02 | 11m 02s | Diamond Divers | ♥ 1 | This could be a flash game that had 100 levels back in the days. Such polish and super nice game idea with great execution đ I've also failed to figure out the cart, thankfully I saw the NOTE. Well made đ¯ |
| Apr 10 18:01:45 | 10m 43s | Earth Below | ♥ 1 | Pretty nice game, I assume it'd be hard if I didn't cheese it đ Having a "boss" per screen is super cool idea. Also minecraft crouch made me smile đ Such a shame sfx didn't make it in. Well done regardless! |
| Apr 10 18:51:40 | 49m 55s | Super Deep Breath | ♥ 1 | Inhaled the universe 10/10 |
| Apr 10 19:04:25 | 12m 45s | Clean Down | ♥ 1 | "Inspired by real events" I felt that one. Such a nice execution, nice graphics and sfx. Good mechanic to spread footprints on the ground when you step on goop. Also nice to be able to carry the buckets. Small useful bug, if you're carrying a bucket and press 3 then you spawn a bucket under you then you can press 1 to get a free bucket đ Very nice entry đ¯ |
| Apr 11 09:18:27 | 14h 14m | Steve the Smith | ♥ 1 | I'm impressed that you got a procedural mine going đ Not an easy thing to do in a game jam. Others have already mentioned, but I also would like to have something to spend my money on. Then the game loop would be complete. I think higher gravity could also be good to have. Despite that I think it's a very well made game âī¸ |
| Apr 11 09:30:07 | 11m 40s | Depth of Mind | ♥ 1 | I think you applied lessons learned from the previous game jam are very well applied. I wish there was music in the background, I wonder how it'd feel if you added it since SFX are pretty well made. Aside from balance issues, which is expected from a game jam game, super well done đ¯ |
| Apr 11 10:15:39 | 45m 32s | Align The Sea | ♥ 3 | Most elaborate intro I've seen in a game jam, well done đ Also good idea to have moss at the bottom to fill up oxygen levels đ¯ I think upgrades didn't have much effect since you could still see without light, and you can't use the shelter for anything it seems like. I'd rather have useful upgrades for my efforts. I really like the fishes including the shark, all were super cute â¤ī¸ |
| Apr 11 11:19:17 | 1h 03m | Chips and Hell | ♥ 0 | Feels like a webtoon đ Maybe due to my weird monitor (ultrawide) half of the game was covered with the "minimap". Still got to too spicy, so it worked out at the end. I wish there was more to this funny and charming idea. Well done regardless đ¯ |
| Apr 11 11:37:10 | 17m 53s | Deep Sword Cultivator | ♥ 1 | Love the movement of swords and whole game in general đ¯ I think it'd be better if powerful skills had more cooldown, and more polish to characters. Impressive how many enemy and attack types you got in âī¸ Well made! |
| Apr 11 12:48:38 | 1h 11m | Drowning Simulator | ♥ 2 | I'd like to say that's a lot more that what I did for my first game, so congratulations đ I think it'd be very interesting to see how it'd feel with a a natural underwater cave-like structure instead of the pool. I hope you get better soon. Props to you for continuing to work after đ¯ |
| Apr 11 13:25:24 | 36m 46s | MOMOEARTH | ♥ 1 | Impressive amount of things that are put in game, also fun to dig around and optimize dig direction/slot usage đ¯ Props to momo for putting up with my incompetence. I think it'd be nice to have some music, and auto-use miner's potion if you have one instead of game over. Great entry đ¯ Screenshot 2025-04-11 152424.png |
| Apr 11 13:37:02 | 11m 38s | The Abyssal Trenches | ♥ 1 | Very cute anglerfish, and now I've learned they also need to work hard to stay alive đ I think it'd be nice to have some more "landmarks" to make it easier to remember zones of the maps. It's now hard to remember which part you're in since only "landmark" is the bushes. Otherwise I think it's a well made game âī¸ |
| Apr 11 14:19:46 | 42m 44s | Escape the Depths | ♥ 2 | Headline: "Madlads make corekeeper in a game jam" I enjoy mining games, so I played until the end. Maybe the aim was to have the core of the game and it's ok. I always love to see some personal touch to the game ideas, which this game was missing. Enemies, huge map, and an upgrade system is super impressive to do within jam times. Very well done đ PS: smol bug, I think if player damages a wall you scale the collider too so it's possible to squeeze between walls which I used plenty đ Screenshot 2025-04-11 161658.png |
| Apr 20 14:58:24 | 216h 38m | Descent Protocol | ♥ 1 | Very nice game đ I like to spam grappling hook a little in these type of games, so I found out you can yeet yourself pretty far if you time it just right :D I had fun! I wish there was some explanation in-game what each collectible does. (Played version 1.0 for accurate scoring). Super well made game đ¯ |
| Apr 20 15:10:02 | 11m 38s | Deepest Canyon | ♥ 1 | I wasn't able to start the game unfortunately. Maybe play button is outside of my view (I have a 32:9 ratio monitor)? |
| Apr 20 16:06:51 | 56m 49s | Ludum Dare 57 Depth Of A Phrase | ♥ 1 | That's a pretty good puzzle game! I think trying out letters one by one should have some kind of limit. I think having DEPTH highlighted at start would make the game more easy to understand and give a starting point (since it's a good starting point in every level) Well made đ |
| Apr 20 16:14:30 | 7m 39s | Above 30,000 meters | ♥ 1 | Nice one, found 3 different ways to die :D Nice models, and I think I broke some fingers for some reason? I also had the Godot lag issues this jam, may I ask which version of the engine you used? |
| Apr 20 16:22:47 | 8m 17s | Antmine | ♥ 1 | Very nice entry for jam! I think there should be some criteria for you to be able to press Next Floor button. Also probably good idea to have miners with gold ignore collisions with each other so they can drop the gold faster and not make me mad đ Very nice strategy entry! PS: Max Zoom in, Press both mouse buttons to enter rave mode :D |
| Apr 24 14:15:10 | 93h 52m | VoidQuest | ♥ 1 | Nice, game overall! I think you could've let deceleration a little bit slower to meke it feel more space-y. I noticed there is light around the ship and it gives a nice effect when you get near the rocks, I think it would have been better if the overall look was a little bit darker so we could see the light. I also think time crystal is not a good mechanic, since you have to waste fuel to get it everytime and it doesn't add any fun elements. Well made regardless âī¸ |
| Apr 24 14:24:24 | 9m 14s | Depths of Anxiety | ♥ 1 | I think game could've used some gameplay polish. Coyote time and input buffering would be nice to have. I'd also say having more animations for the character would be nice, environment was so nice it felt like character was out of place. Very good looking entry đ |