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| Timestamp | Since previous | Game | AdamsMcCall's comment | |
|---|---|---|---|---|
| Apr 8 20:12:10 | Bagatelle | ♥ 1 | Beau boulot chef, j'aurais déglingué ça sur mon tel au lycée si c'était sorti à cette époque là. Je note que la ligne de preview de la trajectoire est pas tout le temps accurate, mais du reste c'est très sympathique, les graphismes sont tout choupi, le sound design va bien avec, ça se joue tout seul 😌 | |
| Apr 8 20:17:22 | 5m 12s | Depth of Field | ♥ 0 | Really fun and well polished, gg :) |
| Apr 8 20:55:24 | 38m 02s | Coin Grind | ♥ 4 | Good idea and it works well. Wish the level design was more oriented towards a specific situation sometimes instead of always allowing to avoid everything and play it safe, but it still was fun overall :) |
| Apr 8 21:05:16 | 9m 52s | DEPTHS - FLOOR 404 | ♥ 2 | Didn't understand much but what a vibe. The graphics, the audio, the level design, everything works well towards that |
| Apr 8 21:18:46 | 13m 30s | Onion Rings | ♥ 3 | It was mentioned already but the game is too hard 😩 But other than that it looks gorgeous, and despite the difficulty I was still tempted to give it a dozen tries, it still is very fun lol |
| Apr 8 21:36:56 | 18m 10s | INNER DEPTHS IDLE | ♥ 1 | I knew this would be amazing the second I saw your first post mentioning your game idea. I'm going to spend hours on this |
| Apr 8 23:02:25 | 1h 25m | Shelter from the Blight | ♥ 1 | This game hooked me so much. It was so much fun to restart a run and setup things differently to optimize and think long term. Awesome game, well done ! |
| Apr 8 23:15:51 | 13m 26s | Cave Escape | ♥ 3 | Reminds me of back in the days when I played doodle jump on repeat lol Its fun and well done, and I love the music ! |
| Apr 8 23:26:53 | 11m 02s | Delta Breach | ♥ 1 | Looks amazing, the vibe is immaculate, got me really scared at times, but I didn't understand shit |
| Apr 9 19:35:50 | 20h 08m | angler | ♥ 1 | Love the handmade style ! It took me a minute to figure how to properly lure fish but once I got the hang of it it was quite fun :) I got 1200 on my first try 😤 well done ! |
| Apr 9 19:42:10 | 6m 20s | DeepDig | ♥ 1 | I like me a good idle game. Wish there would be more depth (hehehe) to the gameplay but the idea works well, gg |
| Apr 9 20:18:23 | 36m 13s | DEVLIC`S ABSORPTION | ♥ 1 | Already mentioned by others but I got softlocked as well near the end. Too bad cuz I was having a lot of fun. I thought the gameplay was pretty simple at first but quickly you realize that there is a lot of synergies you can setup. Great job ! |
| Apr 9 20:32:47 | 14m 24s | !GAME? (Bush) | ♥ 1 | Thank you for the sausege 🙏 The wall jump was a bit confusing and I noticed one cloud where I died on for no reason, maybe a spike that wasnt displayed idk. But other than that it was a nice chill platformer. After a day at work its nice to turn off the brain for a second |
| Apr 9 20:43:14 | 10m 27s | Depths Of Terror | ♥ 3 | Cool game. Sadly not quite well balanced, the ennemies take way too long to get killed which make them swarm the screen pretty quickly. As mentioned before the sound design isn't perfect but I appreciate that you found the time to include some, it makes the game feels whole. Well done ! Also I love the little screen on top, it really adds to the arcade feel, reminds me of pinball, its a lovely touch. |
| Apr 9 21:16:15 | 33m 01s | Granny's Gotcha | ♥ 1 | This is straight up 5 stars. Everything is perfect and perfectly implemented. The difficulty curve is just right too. How were you able to create so many levels in 2 days ? 😳 |
| Apr 11 01:10:27 | 27h 54m | Race Through the Depths | ♥ 2 | I did 35 seconds something I think I can definitely feel the depth in the movement of the character. Sadly the level design and the visibility makes it really hard, because of that Im not really tempted to speedrun it. However it reminded me of super meat boy because of the difficulty, I'd say it works better as a die and retry in that sense. Great job nonetheless ! |
| Apr 12 20:14:59 | 43h 04m | MESSIER 104 CBH | ♥ 1 | Fun game :) I wish there would have been more space to move around the blackhole, because at some point you can just stay on one side and wait for bonuses to come your way instead of actively trying to retrieve what you want. But thats just a detail, the concept is really well executed, well done ! |
| Apr 12 20:42:50 | 27m 51s | Depth Of Debts | ♥ 1 | I didn't finish the game because it felt like the upgrades weren't enough to get a good output of resources. But other than that it is a cool idea. You would think its kinda classic at first to make a game about digging with the depths theme, but I liked that you had to be careful where and how to dig to make your platform to simplify your work afterwards. With some polishing it could be great ! |
| Apr 12 20:51:30 | 8m 40s | Echo-Of-Fallens | ♥ 1 | What an experience. This game truly shine by its atmosphere. And it seems well polished as well, not really "botched" as jam games tend to be. Truly great work, well done ! |
| Apr 12 20:59:21 | 7m 51s | Quantum Inferno Run | ♥ 1 | Its a bit barebones but it has potential ! For example to make the harder lanes interesting you could like slowly move back to the center when on those lane in exchange for the added difficulty. I also appreciate the clean UI, it makes the experience instantly more comfortable. Well done ! |
| Apr 12 21:08:45 | 9m 24s | Down | ♥ 1 | What a lovely little game, i had a lot of fun ! I like the animated text idea but it makes it really hard to read sometimes. |
| Apr 12 21:41:06 | 32m 21s | Tidehold | ♥ 2 | I had to stop myself from playing at some point cuz I would have spent the whole evening on this game. Its flawless, there's nothing to add, great work ! |
| Apr 12 22:02:49 | 21m 43s | Doodley Descent | ♥ 1 | Great game. Seems simple at first but there is some depth (hehe) in managing your vertical position and taking some hit on purpose to go back up and get some visibility. I was about to say that the difficulty doesn't ramp up but all of a sudden the screen was filled with platform and I died with a high score of 115 lol Well done ! |
| Apr 13 02:14:01 | 4h 11m | What Lurks Below | ♥ 2 | Yo what did I just play The atmosphere is so well done I was scared to click on some of the latest upgrades. Straight up 5/5 |
| Apr 13 02:46:00 | 31m 59s | Devour | ♥ 1 | Simple concept but very well executed. I like how intuitive it was as well, you instantly know how to play and what to avoid, gg :) |
| Apr 13 02:57:15 | 11m 15s | Sokobound | ♥ 1 | I got up to level 3 but it was too much for me after that 😩 Definitely a great idea, you instantly see how deep it can get within the first level, nothing needs explaination, well done ! |
| Apr 13 03:18:01 | 20m 46s | Topography | ♥ 1 | Took me a few minutes to figure out how the game worked exactly, but once I did it was a lot of fun. Loved the music, it made me feel like a painter or something lol |
| Apr 14 01:23:42 | 22h 05m | Submarine Murder | ♥ 1 | I didn't expect to find a murder mystery in this jam lol, it's a fun little game, well done :) And props to you for making the game in mono, I've always wanted to make a game using it for the challenge but I always end up with the more "complete" engines just to save time. **Spoilers about the solution:** At first I thought it was lacking evidence to figure out whether its the captain or the doctor, but its the details of the letter being in the trash and the keys suspiciously being under the table that made me think of a setup, I've never felt this smart in my life lmao great job once again |
| Apr 15 00:25:54 | 23h 02m | AdventureGen | ♥ 1 | Im impressed you were able to set up something based on AI that honestly works quite well in just 3 days. Even though the few adventures that I generated were unsolvable or not really challenging, I still had that "wow" effect that I had when AI started being a thing. I kinda wanna play some more adventures now lol, well done ! |
| Apr 18 16:41:06 | 88h 15m | Stolen Heart | ♥ 1 | So much potential here, I had a lot of fun ! It probably was mentioned before but obviously it lacks some balancing but most importantly some feedbacks, it took me a few turn to realize that my character and the ennemy attacks at the same time, and a few battle to realize Im getting attacked when I draw lol But then again it is a jam, and the fact that you were able to implement all those systems and cards with no game breaking bug is already amazing. Well done ! And the graphics are gorgeous, I would have actually played slay the spire if it had those graphics. |
| Apr 20 13:13:10 | 44h 32m | Debt Bust | ♥ 1 | I didn't quite get the rules. At some point I had like 10 and the dealer had more and my debt still increased ? The concept seems nice if more clear and could be easily be expanded upon. I could see this becoming a buckshot roulette with dices lol, well done :) |