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| Timestamp | Since previous | Game | 5huNo.3's comment | |
|---|---|---|---|---|
| Apr 9 11:04:12 | Wild Focus | ♥ 2 | It's a great game! I like how the theme fits with the game and its setting. Great art, really made it immersive with the audio. | |
| Apr 9 11:09:49 | 5m 37s | Mewnion café | ♥ 1 | Really relaxing and charming game with pretty art! Loved the title screen and the explenation of the game when I started the game. Great submission! |
| Apr 9 11:17:21 | 7m 32s | Stars In The Deep | ♥ 1 | Simple and fun game! Sometimes I feel that surfacing up is a bit slower compared to when you swim down. But that did make it more intense trying not to die from the scary monster below. Great monster and great work on this! |
| Apr 9 11:21:57 | 4m 36s | Vanity Check | ♥ 2 | It's fun seeing your interpetation of the different vanities. One of them wanted my shoe, so I didn't give it to them |
| Apr 9 11:26:15 | 4m 18s | Deathtective | ♥ 2 | I loved the mystery solving aspect of the game, and trying to piece together all the information! Was able to find the true culprit in the end. Great work! |
| Apr 9 11:33:11 | 6m 56s | Not Too Deep | ♥ 4 | Really fun game! Had to play it mulitple times and used my drawing tablet to be more precice. Fun and interesting approach to the theme. Great submission! |
| Apr 9 11:37:59 | 4m 48s | Slip Stream | ♥ 2 | Really liked the artstyle. Fun that you play as a vtuber. I have played a game where you have to move around by using a chair. That was unique. Keep up the great work and the humour as well! |
| Apr 9 12:07:34 | 29m 35s | Maps of The Darkness | ♥ 1 | It's a bit hard to come across a place where you can use the money you've collected to upgrade your gear. Fartheset I've traveled was to floor 5, so it could be that I didn't survive long enough to reach that place yet. It's a big map, so traveling through different rooms and hallways felt a bit long. Maybe the rooms could be smaller? Though I really enjoyed the part where you can create your own map! It becomes a bit clunky when it's small on screen. Because I would misclick to the adjacent box instead. If it was perhaps bigger, or the hitboxes were a bit bigger, it would be more easier to draw the map more quickly and efficently while you explore the dungeon. Nevertheless, this is great work for just being one person! |
| Apr 9 12:20:25 | 12m 51s | Depth Self - A narrative game | ♥ 1 | I'm so glad there was a guide! I wouldn't be able to reach the ending on my own. I'm glad I got to see how it ended. Have never played such an interactive, meta game before, so this was a very interesting game! The puzzles were a bit tricky when it comes to trying to fit all the windows together precicely, but figured out in the end. Great work! |
| Apr 9 19:39:44 | 7h 19m | Out of Nothing | ♥ 2 | It was fun trying to create different types of things. I was more so stunned by the UI at the start. Looked really nice! |
| Apr 9 20:03:49 | 24m 05s | Kika's Eggsplosive Descent | ♥ 4 | Really fun and solid gameplay! Great work on making an addictive game. It really makes you want to beat your own high score and see how the sceneary changes. It had such a pleasant artstyle to look at. Great work, really! |
| Apr 9 20:12:10 | 8m 21s | Dream-Scape | ♥ 2 | The nightmare guy sure was scary. Really sold the fear factor there. I couldn't get past the second level. I wake up from the dream the momment the nightmare monster attacks few platforms behind me. Though it could be that I wake up if i can't escape the level fast enough before it arrives. Nevertheless, it was a fun game to try out. Keep up the good work! |
| Apr 9 20:19:48 | 7m 38s | Scrab the Scrabbler | ♥ 5 | Such a charming and unique game! Loved the art and the gameplay. The pastell colours sure made the game feel more relaxing to play. There were mulitple times I struggled to get enough points to proceed to the next level. because there were no fishes left to capture. Wish there was a way to restart just the level and not the whole game. Maybe it would have given me more of a chance to try different words than I've used previously, to get enough points. If the case is that the letters appears randomly in each level/map. Nevertheless, this is really great work for a jam. Well done! |
| Apr 9 21:46:17 | 1h 26m | Absolve | ♥ 2 | The cover art really caught my interest and the game did not dissapoint. It was very fun to play. From how the game is set up gameplay, and art. They really fit together! Great work! |
| Apr 9 21:52:32 | 6m 15s | Lyfe – Rhythm Meets Dungeon | ♥ 1 | I really enjoyed the rythem game. Though it is quite difficult to aniticipate which button to press considering you have around 1-2 seconds to react from the momment they appear. Maybe the lanes could be a bit longer so you have a little more time to see those notes approaching? Otherwise I just had to memorize the note chart. Thought there were going to be more than one level after clearing the first one. Unless I must have missed something. Nevertheless, great work! |
| Apr 9 23:21:50 | 1h 29m | Home Deep Home | ♥ 2 | I definetely lost track of time playing this. This was such relaxing game to play. I really enjoyed it. Took some time to realize where I was supposed to place all of the facilites. But I figured it out after a while. Great work! |
| Apr 10 00:10:56 | 49m 06s | BLOBFISH BISTRO | ♥ 1 | Relaxing game, the background music sure sold the resturant vibe. I enjoyed playing the game despite the lack of consequences if you give them wrong order or let them wait too long in the line, or too long for their food. The art is really great, so keep up the good work in the future! |
| Apr 10 20:36:04 | 20h 25m | Excapade | ♥ 3 | Quite polished game I have to say. Was really fun and the control/movements were so smooth! This game really reminded me of the old bombers game. I loved the UI-design during battle. Really made it visually pleasing to the eye. After upgrading my tools a couple of times and oneshot the enemies, the game play felt a bit empty. Wished there was more to do afterwards if there were more time. It was fun while it lasted though. Great submission! |
| Apr 10 21:22:47 | 46m 43s | The Greater Depths | ♥ 1 | I got scared playing the ghost section. The ghost combined with the sound effect really got to me. But I really liked the way you created the atmosphere! It certainly set a certain tone to the game. |
| Apr 10 21:45:16 | 22m 29s | DEPTH FIRST | ♥ 2 | Loved the character design in the game! The dialouge was fun to read, especially the mad scientist. The gameplay is good, however it becomes hard to clear higher levels without being able to look around the map. Other than that, the dialouges made me smile. Great job! |
| Apr 10 22:12:04 | 26m 48s | Amigasa | ♥ 1 | I was impressed by the style of the illustrations and in between the boss battles. It was nice balance between the learning the story and the gameplay. Besides the sensetive camera controls, the gameplay reminds me of bullet hell games. I really liked how each boss were unique. In both design and their attack patterns. Great work! |
| Apr 11 17:42:24 | 19h 30m | Down the Rabbit Hole | ♥ 2 | It was really interesting seeing how you interpeted different skills as attacks for each boss. Though unfortunetely I died on the third boss. Would have been great if there was a restart level button, if given more time. The art is lovely, and I really enjoyed the story. Nevertheless, great work! |
| Apr 11 19:01:47 | 1h 19m | Grimm Syndrome | ♥ 2 | I absolutely loved the game! Really solid for a game jam. What I loved about this game is how it splits between rythem game and the rpg/story section. I have not played anything like that since "Rhythm thief and the emperor's treasure" on the 3DS. So this made me invested. The story is interesting enough that it kept me engaged and I liked the character designs. At the last stage of the rythem game part, I really appricated that the hitboxes and the amount of times I can push the wrong buttons are forgiving (at least compared to what I'm used to). One inconviniencee was that the "->" button is placed on the third column from the left. This is just a personal prefrence, but having the "->" feels more intuitive to have all the way to the right, considering how the arrow keys are placed on the keyboard. Otherwise I really had to focus when more notes were approaching. But it certainly didn't ruin the experience. Again this is really good work considering this is a jam. Great job! |
| Apr 12 21:24:22 | 26h 22m | Down | ♥ 1 | Fun short game that can be played multiple times. Made it to the bottom. Sometimes the animated text makes it hard to read, because the size changes to the point that it changes its placement on the screen. Really like the art and how the gameplay reflects the theme. Great work! |
| Apr 12 21:30:55 | 6m 33s | Punch Miner | ♥ 0 | The game refelcts the theme pretty well. Despite the clunky controls, the animation is pretty smooth. |
| Apr 12 21:53:46 | 22m 51s | Sound the Innersea | ♥ 1 | The pixel art in this game is great! Good work at creating an immersive atmosphere. Though sometimes its hard to know when it's useful to use the sonar. It helps locating those fishes that tries to headbutt the sub. Though it is a bit hard to escape when the energy gets empty fast when trying to switch between thrusting and using the bullets. |
| Apr 12 22:09:33 | 15m 47s | Doodley Descent | ♥ 1 | Nice and simple game! I liked how I had to save my dashes for when you really needed it. If given more time, it would be nice to have some sort of labeling in the game itself about the bar on the left - That you can now dash because there's enough energy. Otherwise, this was a fun short game. Though I died in the end when suddenly the whole screen was littered with obstacles - so I guess that's where it was supposed to end. Great work on your submission! |
| Apr 12 22:48:51 | 39m 18s | Murder for Dessert | ♥ 2 | It quite fun seeing the contrast between the setting and the characters. And the music really set the tone of the game. With how this game introduces these characters, it makes me think that you really had fun with the dialouges. I like that. Great submission! |
| Apr 13 17:08:04 | 18h 19m | Miner | ♥ 1 | Really fun beginning intro! Great work on that. I found it uniqe that the upgrades are cards that you collect. Though it does feel like time is too short. However, the digging feels pretty smooth - keep up the good work! |
| Apr 13 17:55:17 | 47m 13s | Miku Miku Dungeon! Penguin Ice Rescue | ♥ 1 | I was quite impressed when I first started the game. The art, pixel art and the UI was wow for a jam. Quite unique that there was a rythem game element in the game (while some would say it's more so QTE). To be fair, that's pretty fitting considering Miku is in it. The choice of music really set the mood in certain scenes. And dialouges were a were fun to read. Makes me want to know what's going to happen after being left of a semi-cliffhanger. Well done! |
| Apr 15 00:06:32 | 30h 11m | Fridge Dive | ♥ 2 | The premise is fun and relateable. This is quite unique take on the theme. I really like the QTE in the game, and the art as well. It's fun that you have to be strategic with which path you should take that makes the less noise. Though it's sometimes difficult to manuver I feel in the third level, when the picked up item hovers around too much. Especially in a very cluttered area. Moving the camera there didn't help so much when trying to gauge the depth perception. Nevertheless, this game felt quite solid besides the few hiccups here and there. Great job on the game! |
| Apr 20 18:58:14 | 138h 51m | Dice of Fates | ♥ 2 | Interesting concept. It was a bit confusing trying to figure out that I was supposed to get/create all the characters from the book. But once you figure it out, the game makes more sense. I loved how the art really set the mood and setting to the game. And the character design are quite unique. I would say great job on the game! |
| Apr 20 19:55:50 | 57m 36s | TrashDash | ♥ 1 | Really charming and quite simple, polished game! Loved the intro cutscene. The small animations made it feel more lively, and "investigate" button sure was a nice transition to the game. As much as I like the art and how detailed the objects are, it gets a bit hard to see the difference between the power-ups and the obstacles when things falls faster. Maybe create more distinct difference between the two? For example if the power-ups had less "information" to process, or have a more simple design, compared to the obstacles, so that the two look visually different? Or maybe tweaking the background colour of the power-ups to give it more even contrast than the obstacles? Just thinking out loud, and there's only so much you can do within a time limit. As a game jam, this is really good. None of these minor things ruined the game experience. So keep up the good work! |