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| Timestamp | Since previous | Game | Thomas Gelman's comment | |
|---|---|---|---|---|
| Oct 9 02:52:55 | Office Pets! | ♥ 1 | This game is super cute! It was fun pushing this game to its limits. I either got it to crash or triggered some infinite loop, so I guess that means I win!Screenshot 2024-10-08 225238.png | |
| Oct 9 03:00:00 | 7m 05s | Slingshot Delivery | ♥ 1 | This game has fun physics! Honestly the movement is super fun, and the idea to give an astronaut a grappling hook is super innovative and makes for a unique movement feeling, especially for how fast you can go! The music is awesome too, I'd love to see a more fleshed out version of this some day! |
| Oct 9 03:05:16 | 5m 16s | The Scrimbly Bimblies | ♥ 0 | Super fun game! I loved the little critters, and the arcadey feel of this game. I also love the adaptive music! Super impressed to see that level of thought and execution put into a compo entry. It compliments the gameplay really well and oh boy is that an addicting combo. Well done! |
| Oct 9 03:11:01 | 5m 45s | Tiny, Young, Dumb | ♥ 1 | The attraction/repulsion mechanic was cool! I wasn't sure what the goal was, but it was still interesting and funny and kept me entertained! |
| Oct 9 03:20:31 | 9m 30s | Tiny Ducks | ♥ 1 | Really cool submission! The gameplay was easy to understand, and the strategy was fun to figure out. I loved the visuals too, and the situational humor that comes with a rogue-like duck (😉) builder. I'd love to see a full version of this some day! |
| Oct 9 03:48:57 | 28m 26s | TINY PACK | ♥ 1 | This is an awesome feat! Crazy that all this was accomplished in 48 hours! The atmosphere was awesome, love the graphics and audio design! The visual feedback on all of the assets was really satisfying, and the mechanics were really fun too! The dice game was simple to understand and easy to get a hang of, combined with a rogue-like deck builder system of granting dice made this feel unique and fun to play. Excellent work! |
| Oct 9 03:58:48 | 9m 51s | World's Tiniest Desktop Pets | ♥ 2 | This is a fun little idea! Sometimes I forget that desktop pets aren't all viruses! Also, I can't believe this is possible within Unity!!! Wish there was a little more to do with them, but watching them eat images is fun. Good work! |
| Oct 9 04:08:07 | 9m 19s | Another Day | ♥ 2 | Impressed to see a more narrative-focused game in a jam! The 2-bit visuals fit the vibe well, and the occasional palette swaps served the story well. This has a nice atmosphere and is a cute entry! |
| Oct 9 04:28:26 | 20m 19s | Pom Planet | ♥ 4 | The puzzle system is really cool! It was fun to come up with solutions for these sometimes kinda open-ended puzzles. The graphics were super cute and the audio helped set a good mood for the game. Good work! |
| Oct 9 05:23:44 | 55m 18s | Window Creatures | ♥ 2 | Nice chill idle game! Cool that Godot is capable of something like this, and definitely something I could see myself sinking untold hours into in between working on other projects. Good job! |
| Oct 9 06:02:51 | 39m 07s | Tiny Little Terrors | ♥ 1 | This is a neat game! Love the rogue-like elements, the music banged and served the vibe well, and the visuals were quite appealing as well. Honestly this game reminded me of Cobalt Core in some very fun ways, but still feels unique enough to stand on its own! The positional element of the game was simple and easy to understand, and lends itself to interesting encounters. Well done! |
| Oct 9 15:59:23 | 9h 56m | Blobbies | ♥ 0 | This was a nice polished entry! I managed to get around 15k before loosing, but I can see this expanding to a more full app store application at some point! I found one (bug?) where you could drag blorbs out of the box they fall into, which resulted in one early loss. However, the simple concept, chill lo-fi vibes, and pleasing visuals lend themselves to a fun and relaxing time. Good job! |
| Oct 9 19:09:13 | 3h 09m | Wrath | ♥ 1 | Interesting atmosphere, and fun to play around with! One small note I have is that it's a little strange having the character always spawn in looking the wrong way. Fun to wreak havoc on this small civilization! |
| Oct 9 20:57:09 | 1h 47m | Memzzle | ♥ 1 | For something you made in 2 hours there is an interesting set of ideas here. Would have of course liked to see more, but good work nonetheless! |
| Oct 9 21:10:46 | 13m 37s | The Jumpy Mouse | ♥ 0 | The camera panning down to show the entire map is a nice touch, and there is pretty a good base here. Reminds me a lot of Getting Over It and other Bennett Foddy works. I could see myself spending far more time on this than I did if I let myself haha. Good work! |
| Oct 9 21:35:58 | 25m 12s | Slimeow Game | ♥ 1 | This is a neat game with a cute atmosphere! I think it's a neat idea to make an idle tower defense fishing simulator game haha. I noticed you opted out of audio, so I won't let this affect any scoring but I did think the music had maybe too short of a loop for this game. Something longer and more chill would fit the vibe a bit better I think. I also thought the progression was a bit slow, but perhaps that was intentional for the idle-ness of the game. The graphics were great though, love the 2-bit visuals with the CRT filter on top! Ultimately, easy to understand and a fun idle game to have running while I do other things. Good work! |
| Oct 10 04:10:58 | 6h 35m | Flea Patrol | ♥ 1 | Pretty interesting game! Wondered when I'd see a pikmin-like 2d platformer haha. Felt a little like I could just spam my way through most levels but it was still fun seeing the fleas respond to eachother. Nice work! |
| Oct 10 04:21:09 | 10m 11s | A Tiny Summoning | ♥ 1 | This was certainly an interesting game. Not entirely sure I see the theme being expressed through this game, but thankfully that isn't technically necessary for a Ludum dare submission! The MMO-style combat is something I haven't seen much in game jams before, so it's certainly neat to see someone try that! One thing I wish was that the hitboxes of attacks were a little more clear, sometimes it was hard to tell that I wasn't successfully attacking the enemies, and similarly hot-keys for the different summons would have been nice instead of having to click them (or maybe there are some, and I just couldn't figure them out!). All that said though, still very impressive to make a game in such a short amount of time, and this is a fair few levels too! And there seems to be good thought going into the mechanics and level designs, I'd love to see this polished up a bit in the future. Good work! |
| Oct 10 04:39:38 | 18m 29s | Candyween | ♥ 2 | This game is pretty cute! Loved the visuals and the general mood of the game. I thought the mechanics were a little confusing at first but the guide in the description proved helpful! Sometimes the cats got caught on things when it would seem like they weren't necessarily supposed to, some better path-finding would serve this game really well. Overall, however, still a good entry. Nice work! |
| Oct 10 04:45:11 | 5m 33s | Morgi Rescue | ♥ 3 | This is a very neat entry! The art is super good and cute, love the limited palette and the bright colors with harsh lighting. The morgi creatures are adorable as well, and it was cool to see a text adventure submission in general! All around solid work here! |
| Oct 10 04:56:02 | 10m 51s | Play With Me | ♥ 3 | Awesome vibes from this one! The mood was insane. Art, audio, and gameplay nailed that old tamagotchi vibe super well, and the added horror elements really added to the atmosphere. Probably the most unique game i've come across yet! Nice work! |
| Oct 10 05:17:27 | 21m 25s | Five Feet Under | ♥ 1 | Neat game, the art is super good! I enjoyed the sprint ability, it made it easy to stay out of danger haha. Good use of the theme too. Overall, cool entry! |
| Oct 10 06:46:06 | 1h 28m | Shoes To Lose | ♥ 0 | This is a neat concept, would have liked to see it fleshed out maybe a bit more. Was a little hard to tell what to do, although I imagine that's mostly just because of some missing assets where I imagine shoe-making stations are meant to be. The music was pretty good! |
| Oct 10 16:07:51 | 9h 21m | Defenders of the Crystal Skull | ♥ 3 | This is a cool game idea! The music was pretty good, although the sound effects could use some better balancing. I found the strategy to be a little too easy, the only place that made sense to place skeletons was the very front, and once there were enough placed the enemies couldn't really do anything about them. Some better game balance would serve this idea very well too, with some combination making more enemies come in, making enemies stronger, making them drop less bones, making skeletons more expensive, and having them come in from more areas than just the front. Impressed to see a 3D entry though, and thought the models and environment looked nice! Overall, still a fun entry and one I'm happy to have played! |
| Oct 10 17:36:05 | 1h 28m | Virus Vanquisher | ♥ 2 | This game is *fun*!!! I had a blast learning the schmovement in this game. It reminded me of Neon White in all of the best ways! You can really get a ton of speed from the grappling hook, and the aiming felt generous too. One thing I would say is I think the enemy placement could be more interesting, sometimes it felt like they were placed somewhat randomly. However, that did not affect my enjoyment too much. I had a blast trying to get through the levels faster. I'm having to stop myself from optimizing this further. The visuals are simple but effective for this type of game, and the breakcore loop works pretty well! Although I do think that the audio could be improved a bit. For a team of two I'm very impressed. Great work, would love to see more! Screenshot 2024-10-10 133320.png |
| Oct 10 17:48:36 | 12m 31s | Espionausage: Wiener Takes All | ♥ 1 | Cute game! It took me a few tries to figure out what my objective was. Funny that the game "crashes" intentionally, but it is unclear to the player that that is happening. Absolutely love the music and visuals! The music changing when you enter sausage form was really cool. I also think some better indication of controls in-game would do a good job at teaching people how to play. That all aside, still a real neat project. Nice work! |
| Oct 10 19:32:54 | 1h 44m | Drooplets! | ♥ 2 | This is a neat concept! I like the idea of a cellular automata submission a lot, and this one shines with ideas. I do wish there was a bit more control/predictability of some of their behaviors, I wasn't able to find a way to get the purple guys to avoid going on the hot tiles in the second level and they kept dying because of that, which made the level hard to beat. I think some more nuance in their behaviors to be able to control them better with placements of other drooplets would serve this game very well. That aside, the visuals were also pretty good! Overall still a nice entry, would love to see this more fleshed out. Also, as an aside, I totally managed to lag out the game in the 3rd level. I love exponential growth! Screenshot 2024-10-10 153318.png |
| Oct 10 20:04:33 | 31m 39s | No, my creatures! | ♥ 1 | Fun game! I had some moments of confusion but once I realized how OP you can make yourself the difficulty curve between levels started to make a whole lot more sense. I would say, however, that the boss level is a fair bit easier than the one before it, which made it feel a little underwhelming. That said, I can see how this could be fleshed out and expanded, and the vision behind it pretty clearly. I had a lot of fun with it. Well done! |
| Oct 10 20:52:21 | 47m 48s | Mooovement Game | ♥ 1 | Fun game! Was a little tricky getting the hang of the moovement, but once I got the hang of it I had a blast! Some of the levels were kinda tricky, but boy can you send yourself flying haha. Good work! |
| Oct 11 04:40:44 | 7h 48m | Towerfall | ♥ 0 | Fun, simple, and engaging. Not much to criticize here! The 1-bit visuals were great, the mechanics were easy to understand and the leaderboard motivated me to try to compete a little! I could see myself playing a full version of this some day. Would do great on mobile! Great work! |
| Oct 12 04:37:33 | 23h 56m | Ego | ♥ 1 | Nice VFX work! I can tell a lot was put into the shaders and it really helps create a neat atmosphere for your game. Also impressed to see a more narrative focused entry coming out of Compo! I'd like to come back and find some of the other endings some day, and look forward to future work from you. Good job! |
| Oct 14 05:36:22 | 48h 58m | Tiny Creature Rescue | ♥ 0 | This is a neat entry! The graphics are really good, and solid idea all around. The music and lighting helps create a very strong mood for this game and its environment. However, I found myself being confused a bit by the movement in this entry, which held back some of my enjoyment unfortunately. The heavy gravity, sluggish acceleration and rapid deceleration of the character make it really hard to input jumps correctly, and the jump/double jump being so much lower than the wall jump added further confusion. I think tuning the player to be a little more snappy and have higher jumps would make some of those tighter jumps feel more consistent to pull off. Also, as others mentioned, coyote time, buffering, edge snapping, corner rounding are all nice features to have in more movement focused platformers, which this level design seems to be intended for. I did find finishing the game and its challenges very exciting though, and I could see myself trying to plan optimal routes to each of the creatures in a full release. You've created a very strong base here, well done! |
| Oct 14 05:54:17 | 17m 55s | Light Cave | ♥ 1 | This game has some interesting ideas in it! The core mechanic reminds me very much of specter knight from shovel knight's ability to home in on lanterns, and the mechanics are introduced in interesting and clever ways. However, I think that especially the earlier level designs start off too difficult, and demand a bit too much precision from the player. I think giving them more space to use the mechanics and get familiar with them would encourage them to stick with the harder levels as they come in later. I also think that the controls could be a little better, mainly in that space is very commonly used for jumping in other games. This isn't a huge issue, but something I thought I'd note. All of this said: this is an impressive amount of level design and mechanics for a compo entry! The aesthetics are pleasing, and I enjoy the level resetting effect of everything smoothly moving back into place rather than the standard screen-wipe we see in other games. Some music, even royalty-free (if that's allowed for compo) would help this entry, but nonetheless this game still sets a good mood. Nice work, would love to see this polished up some day! |
| Oct 15 05:46:56 | 23h 52m | Shadow of the itty-bitties | ♥ 1 | This game is awesome! Love the graphics and audio, helps create a really solid mood for the game. Not much to complain about, gameplay is simple in a way that is easy to vibe with and intuitive to follow. Well done! |
| Oct 15 17:10:19 | 11h 23m | Kokins | ♥ 2 | Fun little tamagotchi game! Very simple and fun. As others mentioned, some variant mini-games for the different actions would serve this game well. However, that isn't too much trouble considering the well-polished state of the game as it currently is, as well as the fact that this is a compo entry! Overall, job well done 👍. (Also, happy to see a PICO-8 submission!!) |
| Oct 15 21:05:14 | 3h 54m | Head'quarters | ♥ 2 | This game is awesome!! The visuals are outstanding, the audio is excellent, and the fake language adds so much atmosphere to this game. It's simple to understand what to do, and fun to execute. Honestly I can't think of too much wrong with this game, and I'm beyond impressed at how quickly this was thrown together! Excellent work! |
| Oct 16 05:55:40 | 8h 50m | Dream Quest: Land of the Living Wishes | ♥ 0 | This is a neat concept, and I can definitely see it being fleshed out further! I think there are a few things it could do better in its current state though, which I understand are probably only absent due to the nature of this being a compo position. Namely: I think attacks from enemies could be better telegraphed. This reminds me a lot of Crypt of the Necrodancer without the rhythm game aspect, but similar attack telegraph states before launching an attack to make it clear that you should get out of the way would make the experience of combat much better in this game. Additionally, feedback on attacks and taking damage could be increased, as it is somewhat unclear whether you hit enemies or not, or similarly get hit. All of that said, the graphics and audio are pretty good! Impressed a lot that this was programmed in Monogame, which I know must have been an extra challenge for Compo. And, again, cool concept in general. Would love to see more! |
| Oct 16 18:16:21 | 12h 20m | Slimecube | ♥ 0 | Cute and fun Tamagotchi! Pulling the item into the top was a cute mechanic for this type of game. Love the little fella, the visuals, and just generally the presentation was on point. Controls were intuitive, and the little narrative was fun as well! All around, well done! |